Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 13:35:47 Player: Red Box Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (275) 1375 Value Destroyed (9370) 9370 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (984) 984 TOTAL SCORE: 16969 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 433 Met Data Miner 300 Friendly Fire -231 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 15/1400 System Corruption 40% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Advanced Energy Well Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] System Shield > --- WEAPON (3) ------- Improved Heavy Machine Gun Shock Bomb Launcher Advanced EMP Blaster > --- INVENTORY (25) --- Improved Medium Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg Power Amplifier Improved Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod (200) Machine Analyzer Transmission Jammer Improved Reaction Control System Cloaking Device Makeshift Cloaking Device Light Regenerative Plating Experimental Thermal Shield Force Field Cooled Pulse Rifle Improved Spread Laser Force Rifle Plasma Cannon Heavy Plasma Cannon Precision Assault Rifle Hypervelocity Gauss Rifle Gauss Cannon Heavy Flak Cannon Plasma Flamer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Energy Well Experimental Thermal Shield Force Field System Shield > --- WEAPON ----------- Cooled Pulse Rifle Force Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Hybrid Fission Core Enhanced Flexi-carbon Leg Armored Wheel Armored Wheel Power Amplifier High-capacity Storage Unit High-capacity Matter Pod Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Weapon Cycler Transmission Jammer Cloaking Device Medium Reactive Plating Light Regenerative Plating Force Field Improved Spread Laser Heavy Plasma Cannon Precision Assault Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun Gauss Cannon Heavy Flak Cannon Advanced EMP Blaster [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Slots Evolved 8 | . . . 2 2 2 . . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . Utility 5 | . . . 2 1 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 468 | 7 16 . 21 59 59 5 44 36 2 38 155 16 10 Power 27 | 1 2 . 3 5 4 . 4 . . 4 3 1 . Engine 19 | 1 2 . 3 4 4 . 3 . . 2 . . . Core 7 | . . . . 1 . . 1 . . 2 2 1 . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 57 | 2 4 . 3 12 8 . 2 1 . 1 20 3 1 Treads 9 | . . . . 8 . . . . . . 1 . . Leg 18 | 2 . . . . 5 . . . . 1 7 2 1 Wheel 30 | . 4 . 3 4 3 . 2 1 . . 12 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 219 | 2 4 . 4 20 27 4 25 18 . 15 89 7 4 Device 141 | 1 2 . 1 6 10 4 20 15 . 9 67 4 2 Storage 14 | 1 2 . . 2 . . . . . 2 5 1 1 Processor 10 | . . . . 1 2 . 1 1 . 1 2 1 1 Hackware 4 | . . . 1 1 . . . . . . 2 . . Protection 50 | . . . 2 10 15 . 4 2 . 3 13 1 . Artifact . | . . . . . . . . . . . . . . Weapon 165 | 2 6 . 11 22 20 1 13 17 2 18 43 5 5 Energy Gun 56 | 2 3 . 3 7 7 . 4 8 2 4 14 1 1 Energy Cannon 12 | . 2 . 1 . . . 2 . . 3 3 . 1 Ballistic Gun 47 | . . . 3 9 8 . 4 1 . 3 16 2 1 Ballistic Cannon 9 | . . . . . . . 2 3 . . 3 1 . Launcher 23 | . . . . 3 2 1 . 5 . 6 3 1 2 Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 16 | . 1 . 4 3 3 . . . . 2 3 . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 4 3 . 2 . . 3 3 . . Corrupted Parts 3 | . . . . 1 . . . . . 2 . . . System Corruption 17 | . . . . 4 . . . . . 13 . . . Parts Lost 61 | . 2 . 4 12 9 1 4 4 . 5 18 1 1 Power 11 | . 1 . 1 2 1 . 1 . . 2 3 . . Propulsion 11 | . 1 . 1 3 2 . . . . . 4 . . Utility 32 | . . . 1 6 6 1 3 3 . 3 8 . 1 Weapon 7 | . . . 1 1 . . . 1 . . 3 1 . Highest Loss Streak 6 | . 2 . 2 3 3 1 1 3 . 2 6 1 1 To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 95 | . 98 100 98 96 97 86 91 91 76 91 92 99 99 Engine 4 | . 12 14 10 7 7 7 6 . . 2 2 . . Core 2 | . . . . 1 . . . 7 7 4 2 6 6 Treads 3 | . . . . 15 4 . . . . . . 1 . Leg 7 | . 2 . . . 15 . . . . . 8 24 26 Wheel 11 | . 24 28 21 10 2 15 15 15 15 14 12 . . Device 18 | . 14 14 16 11 25 17 22 22 23 14 15 31 21 Storage 8 | . 14 14 11 9 7 7 7 7 7 7 7 6 6 Processor 8 | . . . . 4 7 7 13 15 15 18 12 1 10 Hackware 3 | . . . 7 10 . . . . . . 2 6 6 Protection 6 | . . . 8 7 11 14 8 6 7 11 5 . . Energy Gun 7 | . 22 . 5 6 9 . 5 10 . 5 4 10 12 Energy Cannon 1 | . 3 28 2 . . . . . . 3 1 . . Ballistic Gun 6 | . . . 9 9 5 8 9 1 . 3 9 2 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 148 | 14 32 32 42 111 121 118 123 116 102 112 148 131 111 Greatest Support 70 | 20 32 26 26 69 67 44 44 40 40 40 58 65 70 Greatest Overweight (x) 10 | 3 1 1 1 3 3 2 2 2 2 3 10 2 1 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 2 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 15 20 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 4 13 15 14 19 24 24 24 24 25 24 24 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 62% | Mutant 16% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Matter Collected 9935 | 270 131 29 332 1267 1532 559 1228 647 . 447 2748 501 244 Remotely . | . . . . . . . . . . . . . . Salvage Created 12313 | 118 703 127 1115 1319 1803 1188 639 1012 . 1573 2290 307 119 Parts 507 | 6 30 8 70 86 80 . 32 37 . 51 81 21 5 Haulers Intercepted 11 | . 2 . 3 5 1 . . . . . . . . Recyclers Shooed 9 | . 1 . 2 1 2 . . . . . 3 . . Parts Field Recycled 20 | . . . . . . . . . . . 20 . . Retrieved Matter 339 | . . . . . . . . . . . 339 . . Parts Self-Destructed 63 | . . . . . . . . 25 . 19 . 14 5 Prevented 46 | . . . . . . . . 10 . 30 . 6 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Combat Hostiles Destroyed 220 | . 11 5 27 36 33 6 15 19 . 28 31 7 2 Melee 5 | . . . 5 . . . . . . . . . . Guns 133 | . 9 . 18 31 28 . 12 7 . 4 17 5 2 Cannons 35 | . . 5 2 . . . 3 5 . 7 11 2 . AOE 31 | . . . . 2 3 6 . 6 . 13 1 . . Classes Destroyed 19 | 2 3 1 3 5 1 1 . 2 . . 1 . . Worker 9 | . . . 2 . 1 . 1 . . . 5 . . Builder 2 | . . . . 1 . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 11 | . 2 . 3 5 1 . . . . . . . . Recycler 12 | 1 1 . 1 . 4 . 1 . . . 4 . . Carrier 1 | . . . . . . . . . . . 1 . . Operator 2 | . . . 1 . . . . . . . 1 . . Watcher 16 | . 3 . 4 3 1 . . . . . 5 . . Swarmer 63 | . . 3 7 14 12 . 9 . . 8 6 4 . Grunt 96 | . 11 2 15 13 11 . 5 8 . 13 14 2 2 Brawler 6 | . . . . 1 1 . . 1 . 3 . . . Duelist 5 | . . . . 1 . . . 1 . 3 . . . Protector 1 | . . . . 1 . . . . . . . . . Sentry 19 | . . . 5 5 3 . . 1 . 1 4 . . Hunter 5 | . . . . 1 1 . 2 . . . . 1 . Programmer 12 | . . . . . 5 . . . . . 7 . . Compactor 6 | . . . . . . 6 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . 2 . . . . . Savage 4 | . . . . . . . . 4 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 13 | 2 3 3 11 6 5 5 3 7 . 13 7 3 2 Combat Bots Only 13 | . 3 3 5 5 5 5 3 7 . 13 4 3 2 Max Kills in Single Turn 3 | 1 1 1 1 2 3 2 1 2 . 3 3 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 2 . 2 . 2 1 . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Damage Taken 12851 | . 429 149 960 1712 1715 355 690 607 . 1197 4449 243 345 Core 2028 | . 139 40 133 305 198 60 45 72 . 165 827 . 44 Absorbed by Shields 2217 | . . . . 264 660 . 144 113 . 101 699 137 99 Regen/Repaired (Parts) 1105 | . . . 73 451 . . . . . . 581 . . Core Remaining (%) 52 | 100 . 28 66 44 . . . . . 22 . . . Volleys Fired 640 | 7 50 10 47 97 114 16 54 46 . 37 136 16 10 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 3 3 3 Hottest 250 | 90 120 120 120 90 122 73 132 122 . 124 250 170 115 Shots Fired 1303 | 12 100 20 90 187 228 32 107 76 . 66 321 38 26 Gun 1053 | 12 98 . 78 186 227 17 94 37 . 25 227 28 24 Cannon 194 | . 2 20 12 . . . 13 21 . 30 91 5 . Launcher 56 | . . . . 1 1 15 . 18 . 11 3 5 2 Special . | . . . . . . . . . . . . . . Kinetic 565 | . . . 38 134 103 17 62 23 . 1 171 9 7 Thermal 596 | 12 100 20 52 52 124 . 42 35 . 4 114 24 17 Explosive 16 | . . . . . 1 15 . . . . . . . Electromagnetic 126 | . . . . 1 . . 3 18 . 61 36 5 2 Robot Hit Streak 25 | 4 25 3 21 18 23 12 8 14 . 13 13 8 14 Robot Miss Streak 12 | 4 5 3 9 12 6 6 5 3 . 4 12 2 2 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 5 | . . . 2 . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . . . . Shots Hit Robots 916 | 5 71 11 92 150 160 32 64 47 . 48 202 20 14 Core Hits 583 | 3 31 6 76 119 62 35 25 37 . 45 122 12 10 Critical Kills 3 | . . . 1 . . . . . . . 1 1 . Critical Parts Destroyed 13 | . . . 5 3 . . . . . 1 2 1 1 Critical Strikes 37 | 1 4 . 6 3 6 . 4 3 . 2 4 2 2 Burn 19 | 1 4 . . . 6 . 4 2 . 1 . . 1 Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 7 | . . . 1 1 . . . . . . 2 2 1 Blast 1 | . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . Smash 8 | . . . 5 2 . . . . . 1 . . . Melee Attacks 93 | . 2 . 36 19 9 . . . . 8 19 . . Impact 83 | . 2 . 36 19 9 . . . . 8 9 . . Slashing 10 | . . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 5 1 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27318 | 75 888 211 2150 3303 3668 4830 1598 2094 . 2452 5020 474 555 Guns 14433 | 75 871 . 960 2503 3526 444 1299 616 . 357 3143 353 286 Cannons 3194 | . 17 211 158 . . . 299 496 . 587 1365 61 . Explosions 8113 | . . . . 459 142 4386 . 982 . 1399 416 60 269 Melee 1578 | . . . 1032 341 . . . . . 109 96 . . Ramming . | . . . . . . . . . . . . . . Kinetic 8319 | . . . 475 1900 1646 444 879 541 . 21 2217 100 96 Thermal 9033 | 75 888 211 643 912 1880 . 679 843 . 595 1803 314 190 Explosive 4528 | . . . . . 142 4386 . . . . . . . Electromagnetic 3860 | . . . . 150 . . 40 710 . 1727 904 60 269 Impact 1578 | . . . 1032 341 . . . . . 109 96 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 40 | . . . . 10 4 34 35 4 4 20 40 40 40 Average Corruption 17 | . . . . 5 3 18 17 3 4 5 15 40 40 Corruption Purged 37 | . . . . . . . 35 . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 535 | . . . . 15 20 9 75 38 4 36 153 113 72 Message Errors 121 | . . . . 3 3 1 9 8 1 9 43 22 22 Matter Fused 150 | . . . . 2 6 4 30 11 3 10 40 27 17 Heat Flow Errors 59 | . . . . 4 2 . 7 4 . 3 12 20 7 Energy Discharges 57 | . . . . 2 2 . 12 5 . 4 9 16 7 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 59 | . . . . 1 3 2 11 4 . 4 17 8 9 Data Loss (major) 22 | . . . . 1 1 1 2 2 . 3 5 5 2 Misfires 29 | . . . . 2 2 1 2 2 . 1 8 6 5 Alerts 16 | . . . . . 1 . 1 . . . 10 4 . Misdirections 2 | . . . . . . . . . . . 2 . . Weapon Failures 19 | . . . . . . . 1 2 . 2 6 5 3 Overload Shots 10 | . . . . . . . 2 2 . . 4 . 2 Overflow Damage 1020 | . . . 585 193 . 4 24 17 . 97 100 . . Projectiles 62 | . . . . . . . 24 3 . 1 34 . . Explosions 100 | . . . . 43 . 4 . 14 . 39 . . . Melee 858 | . . . 585 150 . . . . . 57 66 . . Knockbacks 24 | . . . 4 2 . . . 2 . 1 13 2 . Impact 6 | . . . 4 1 . . . . . 1 . . . Kinetic 16 | . . . . . . . . 2 . . 12 2 . Secondary 2 | . . . . 1 . . . . . . 1 . . Self-Inflicted Damage 891 | . . . . 246 . 361 . 91 . 73 71 . 49 Shots 36 | . . . . 3 . 18 . 4 . 7 2 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 717 | 140 354 126 72 479 190 18 240 329 . 262 717 260 207 Average Temperature 90 | 68 117 57 25 110 46 7 47 82 . 96 131 94 77 Received Heat Transfer 3081 | . 258 51 360 570 437 . 119 211 . 174 786 47 68 Effects 23 | . 1 . . 2 . . . . . . 20 . . Shutdowns 5 | . . . . 1 . . . . . . 4 . . Energy Bleed 2 | . 1 . . . . . . . . . 1 . . Interference 10 | . . . . . . . . . . . 10 . . Matter Decay 2 | . . . . 1 . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . . 1 . 2 . . . Parts Fried 29 | . . . 4 5 1 . 1 1 . 9 7 1 . Impact Corruptions 23 | . . . 16 4 . . . . . 2 1 . . Robots Melted 6 | . 2 . . . 2 . . . . . 2 . . Combat Hostiles 5 | . 2 . . . 2 . . . . . 1 . . Parts Melted 29 | . 6 . . 2 8 . . . . . 12 1 . Heat Transferred 15817 | 284 2840 444 918 999 3663 . 1332 1412 . 648 2376 494 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . 1 . . . 4 . 5 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Peak Influence 820 | 10 205 135 622 593 469 178 294 . . . 820 . . Initial 269 | . 6 . 52 216 269 120 124 . . . 183 . . Average 266 | 4 55 97 380 401 235 157 124 . . . 293 . . Maximum Alert Level 3 | . 1 . 2 2 2 . 1 . . . 3 . . Low Security (%) 46 | 100 99 100 14 9 35 100 79 . . . 52 . . Level 1 25 | . . . 38 23 62 . 20 . . . 16 . . Level 2 26 | . . . 46 66 2 . . . . . 27 . . Level 3 1 | . . . . . . . . . . . 3 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 5 6 8 . 4 . . 1 20 . . Investigation 9 | . 2 . . 1 1 . 2 . . . 3 . . Extermination 14 | . . . . . 4 . 1 . . . 9 . . Reinforcement 7 | . . . 3 . . . 1 . . . 3 . . Assault 9 | . . . 2 2 . . . . . 1 4 . . Garrison 7 | . . . . 3 3 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 4 . . Construction Impeded 3 | . . . . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Distress Signals 12 | . 1 . 5 4 . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 357 | . 19 5 48 63 40 7 28 21 . 39 72 8 7 Peak Tracking Total 9 | . 4 3 9 7 4 4 4 8 . 9 7 4 7 Tactical Retreats 26 | . . . 2 6 3 . 3 1 . 4 6 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Traps Triggered 12 | . 2 . . 2 4 . 3 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 7 | . . . 6 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 4 . . . 3 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Machines Disabled 12 | . . . 1 4 1 . 3 . . 2 1 . . Max in Single Turn 2 | . . . 1 2 1 . 1 . . 1 1 . . Garrison Access 5 | . . . . . 1 . 2 . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Machines Accessed 81 | . 10 . 9 16 10 . 13 . 4 . 18 . 1 Terminals 41 | . 8 . 5 11 6 . 4 . . . 6 . 1 Fabricators 8 | . . . . . 2 . 3 . . . 3 . . Repair Stations 7 | . . . 1 2 . . . . . . 4 . . Recycling Units 9 | . 2 . 1 1 1 . 2 . . . 2 . . Scanalyzers 6 | . . . 2 1 . . 2 . . . 1 . . Garrison Access 6 | . . . . 1 1 . 2 . . . 2 . . Total Hacks 281 | . 31 . 28 80 24 . 35 . 31 . 51 . 1 Successful 184 | . 17 . 22 52 12 . 18 . 31 . 31 . 1 Failed 97 | . 14 . 6 28 12 . 17 . . . 20 . . Catastrophic 13 | . . . . 3 3 . 3 . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 102 | . 17 . 14 46 11 . 6 . . . 8 . . Terminals 136 | . 24 . 18 52 16 . 9 . . . 16 . 1 Fabricators 18 | . . . . . 4 . 9 . . . 5 . . Repair Stations 39 | . . . 2 19 . . . . . . 18 . . Recycling Units 23 | . 7 . 2 3 3 . 5 . . . 3 . . Scanalyzers 25 | . . . 6 4 . . 10 . . . 5 . . Garrison Access 9 | . . . . 2 1 . 2 . . . 4 . . Terminal Hacks 71 | . 6 . 8 13 3 . 1 . 31 . 8 . 1 Record 13 | . . . . . . . . . 11 . 1 . 1 Part Schematic 11 | . . . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 7 | . . . 4 3 . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 1 . . . . 3 . 1 . . Branch Access Points 3 | . . . . 1 1 . . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 . . Unreport Threat 3 | . . . . 1 1 . . . . . 1 . . Locate Traps 12 | . 3 . 2 2 1 . 1 . . . 3 . . Disarm Traps 2 | . . . 1 1 . . . . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 8 | . . . . . 2 . 4 . . . 2 . . Network Status 1 | . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . 2 . . . 1 . . Build 4 | . . . . . 1 . 2 . . . 1 . . Repair Station Hacks 32 | . . . 2 18 . . . . . . 12 . . Scan Component 17 | . . . 1 9 . . . . . . 7 . . Repair 15 | . . . 1 9 . . . . . . 5 . . Recycling Unit Hacks 7 | . 1 . 1 1 1 . 2 . . . 1 . . Retrieve Components 7 | . 1 . 1 1 1 . 2 . . . 1 . . Scanalyzer 19 | . . . 6 4 . . 6 . . . 3 . . Insert Component 10 | . . . 3 2 . . 3 . . . 2 . . Analyze 9 | . . . 3 2 . . 3 . . . 1 . . Garrison Access Hacks 5 | . . . . . 1 . 2 . . . 2 . . Seal Access 5 | . . . . . 1 . 2 . . . 2 . . Unauthorized Hacks 42 | . 10 . 5 16 5 . 3 . . . 3 . . Terminals 34 | . 8 . 4 14 3 . 2 . . . 3 . . Track 5 | . . . . 5 . . . . . . . . . Assimilate 6 | . 4 . . 1 1 . . . . . . . . Botnet 16 | . 3 . 3 6 1 . 1 . . . 2 . . Disrupt 1 | . . . . 1 . . . . . . . . . Operators 6 | . 1 . 1 1 1 . 1 . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . Download 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 1 1 . 1 . . . . . . Reject 6 | . 2 . 1 1 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 64 | . 8 . 8 14 7 . 11 . . . 16 . . Full Trace Events 4 | . . . . . . . 2 . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . 6 . . . . Robots Built 3 | . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 215 | . . . . . 99 . 116 . . . . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . . . . Part Schematics Acquired 19 | . . . 3 2 . . 2 . 11 . 1 . . Parts Built 3 | . . . . . . . 2 . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 247 | . . . . . . . 95 . . . 152 . . Total Part Build Rating 15 | . . . . . . . 10 . . . 5 . . Parts Repaired 15 | . . . 1 9 . . . . . . 5 . . Time 713 | . . . 32 356 . . . . . . 325 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 36 | . 1 . 10 6 8 . 10 . . . 1 . . Parts Scanalyzed 9 | . . . 3 2 . . 2 . . . 2 . . Part Schematics Acquired 8 | . . . 3 2 . . 2 . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 4 . 2 . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Total Allies 12 | . 1 . . 1 . . 3 4 . 3 . . . Largest Group 3 | . 1 1 1 1 . . 3 2 2 2 2 . . Highest-Rated Group 127 | . 10 10 10 16 . . 48 59 59 127 58 . . Highest-Rated Ally 96 | . 10 10 10 16 . . 16 31 31 96 29 . . Total Orders 14 | . . . 1 . . . 2 . 2 2 7 . . STAY 8 | . . . 1 . . . 1 . 1 1 4 . . FOLLOW 6 | . . . . . . . 1 . 1 1 3 . . Ally Attacks 103 | . . . . 10 . . 36 13 . 35 9 . . Total Damage 1520 | . . . . 157 . . 333 196 . 703 131 . . Kills 13 | . . . . 3 . . 5 1 . 3 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Robot Analysis Total 7 | . . . 4 3 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 . 1 . 3 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Turns Passed 25959 | 114 1682 324 1295 4156 2961 225 2294 1849 117 1342 6115 2088 1397 Spaces Moved 13340 | 50 1029 281 734 2103 1125 124 1230 1205 91 858 3006 797 707 Core 10 | 10 . . . . . . . . . . . . . Treads 810 | . . . . 658 152 . . . . . . . . Legs 2885 | 40 73 . . . 754 . . . . 1 513 797 707 Wheels 9635 | . 956 281 734 1445 219 124 1230 1205 91 857 2493 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 90 130 130 125 125 125 125 111 190 190 Average Speed 148 | 125 103 105 105 149 203 130 126 125 125 125 158 204 190 Slowest Speed 400 | 200 120 105 105 240 335 130 130 125 125 330 400 260 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . 1 6 . . Exploration Rate (%) 64 | 3 97 78 56 83 27 90 25 95 69 84 48 73 71 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . 1 . . . . . 2 . 3 . 1 4 Spaces Dug 60 | . 2 . 14 9 7 . . . . 2 24 . 2 Terrain Destroyed 386 | . 2 . 25 53 14 176 7 18 . 30 57 2 2 Melee 48 | . 2 . 14 9 7 . . . . 2 14 . . Projectile 44 | . . . . . . . 7 2 . 1 30 2 2 AOE 294 | . . . 11 44 7 176 . 16 . 27 13 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Low Low Total 18180 | 85 1547 290 1103 2894 1585 151 1889 1461 94 1048 4066 1223 744 Wait 3058 | 14 400 . 244 538 214 . 508 101 . 58 599 381 1 Move 13327 | 49 1028 280 733 2102 1125 123 1229 1204 90 857 3004 796 707 Hop . | . . . . . . . . . . . . . . Pick Up 248 | 8 28 . 11 46 31 3 22 7 . 10 69 7 6 Fast Attach 113 | 7 3 . 4 21 12 2 14 4 2 5 34 1 4 Attach 91 | . 3 . 4 14 14 2 7 6 . 6 31 4 . Detach 15 | . . . . 1 2 . 2 1 . 1 7 1 . Swap 265 | . 10 . 13 24 33 1 24 26 . 27 90 11 6 Drop 241 | . 23 . 11 32 31 4 29 7 2 10 76 6 10 Fire 640 | 7 50 10 47 97 114 16 54 46 . 37 136 16 10 Melee 93 | . 2 . 36 19 9 . . . . 8 19 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . Rewire 88 | . . . . . . . . 59 . 29 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Discovered new exit (range 11) 984 | -10/Materials | Discovered new exit (range 10) 986 | -10/Materials | Core integrity fell below 50% 1453 | -10/Materials | Discovered new exit (range 16) 1797 | -10/Materials | Entered Mines 1797 | -10/Mines | Accompanied by 1 ally 1844 | -10/Mines | Learned Materials terminal intel 2106 | -10/Mines | Discovered new exit (range 10) 2121 | -10/Mines | Entered Materials 2121 | -9/Materials | Accompanied by 1 ally 2121 | -9/Materials | Evolved 2 slots: Utility x2 2122 | -9/Materials | Loaded intel: 12 terminal locations 2344 | -9/Materials | Discovered new exit (range 8) 2728 | -9/Materials | Build established: Scavenger-Mutant 2882 | -9/Materials | Discovered new exit (range 13) 3048 | -9/Materials | Build established: Mutant 3321 | -9/Materials | First assault squad dispatched 3346 | -9/Materials | Repaired Spread Laser 3416 | -9/Materials | Entered another Materials area 3416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3757 | -8/Materials | Build established: Hacker-Mutant 4087 | -8/Materials | Lost 3 parts (1p2n) 4138 | -8/Materials | Discovered new exit (range 9) 4499 | -8/Materials | Build established: Mutant 4720 | -8/Materials | Repaired Arm. Wheel 4920 | -8/Materials | Discovered new exit (range 4) 4959 | -8/Materials | Garrison activated, responded to threat 5014 | -8/Materials | Lost 3 parts (1p1u1w) 5825 | -8/Materials | Repaired Reflective Plating 5864 | -8/Materials | Repaired Reactive Plating 5903 | -8/Materials | Repaired Hardlight Generator 5937 | -8/Materials | Repaired Hvy. Hammer 5970 | -8/Materials | Repaired Imp. Treads 6003 | -8/Materials | Repaired Spread Laser 6043 | -8/Materials | Repaired Hpw. Shotgun 6120 | -8/Materials | Repaired Corrupted Enh. Autogun 7016 | -8/Materials | First assault squad dispatched 7146 | -8/Materials | Core integrity fell below 50% 7571 | -8/Materials | System corruption reached 10% 7572 | -8/Materials | Entered Factory 7572 | -7/Factory | Evolved 2 slots: Utility x2 7676 | -7/Factory | Identified exit to Storage 7676 | -7/Factory | Identified exit to Lower Caves 7787 | -7/Factory | Garrison activated, responded to threat 7871 | -7/Factory | Build established: Scavenger-Mutant 7991 | -7/Factory | Lost 3 parts (1p1n1u) 9196 | -7/Factory | Build established: Mutant 9707 | -7/Factory | Found Prototype Launcher 9707 | -7/Factory | Identified Rocket Array 10533 | -7/Factory | Sucked down chute 10533 | -7/Factory | Entered Waste 10548 | -7/Waste | EMP discharged 10548 | -7/Waste | System corruption reached 10% 10563 | -7/Waste | Spotted C-40 Crusher 10594 | -7/Waste | Destroyed C-40 Crusher 10618 | -7/Waste | Spotted C-40 Crusher 10623 | -7/Waste | Spotted C-40 Crusher 10627 | -7/Waste | Spotted C-40 Crusher 10627 | -7/Waste | Destroyed C-40 Crusher 10627 | -7/Waste | Destroyed C-40 Crusher 10633 | -7/Waste | Spotted C-40 Crusher 10638 | -7/Waste | Destroyed C-40 Crusher 10645 | -7/Waste | Spotted C-40 Crusher 10648 | -7/Waste | EMP discharged 10652 | -7/Waste | Destroyed C-40 Crusher 10660 | -7/Waste | Destroyed C-40 Crusher 10713 | -7/Waste | Discovered new exit (range 16) 10748 | -7/Waste | EMP discharged 10748 | -7/Waste | System corruption reached 30% 10756 | -7/Waste | Identified exit to Factory 10758 | -7/Waste | Entered Factory 10870 | -7/Factory | Discovered new exit (range 11) 10881 | -7/Factory | Identified exit to Factory 10894 | -7/Factory | Fabricated G-47 Trooper? 11074 | -7/Factory | Discovered exit to Lower Caves (range 15) 11555 | -7/Factory | Discovered exit to Factory (range 9) 12859 | -7/Factory | Fabricated Hyb. Fission Core (x2) 13052 | -7/Factory | Entered Lower Caves 13054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13118 | -7/Lower Caves | Destroyed 7 combat bots 14134 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14181 | -7/Lower Caves | Identified exit to Data Miner 14304 | -7/Lower Caves | Attacked by a faux Warlord 14416 | -7/Lower Caves | Core integrity fell below 50% 14470 | -7/Lower Caves | Lost 3 parts (2u1w) 14548 | -7/Lower Caves | Learned Factory security intel 14901 | -7/Lower Caves | Entered Data Miner 14901 | -7/Data Miner | Accompanied by 2 allies 14901 | -7/Data Miner | Discovered new exit (range 6) 14926 | -7/Data Miner | Met Data Miner 14951 | -7/Data Miner | Learned location of Section 7 (-2) 14951 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14972 | -7/Data Miner | Received God Mode back door access code from Data Miner 15015 | -7/Data Miner | Identified exit to Proximity Caves 15018 | -7/Data Miner | Entered Proximity Caves 15018 | -6/Proximity Caves | Accompanied by 2 allies 15154 | -6/Proximity Caves | Escorted by Enhanced Grunt 15211 | -6/Proximity Caves | Found Prototype Device 15211 | -6/Proximity Caves | Identified Exp. Thermal Shield 15536 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15577 | -6/Proximity Caves | Spotted B-75 Beast 15592 | -6/Proximity Caves | Destroyed 13 combat bots 15607 | -6/Proximity Caves | Crushed by falling debris 15800 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16360 | -6/Proximity Caves | Entered Factory 16360 | -6/Factory | Accompanied by 2 allies 16360 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16831 | -6/Factory | Incoming investigation squad redirected 17760 | -6/Factory | Build established: Scavenger-Skirmisher 17770 | -6/Factory | Repaired Arm. Wheel 17831 | -6/Factory | Repaired Adv. EMP Blaster 18233 | -6/Factory | Build established: Scavenger-Mutant 18314 | -6/Factory | Repaired Broken Arm. Huge Wheel 18880 | -6/Factory | Build established: Skirmisher 19081 | -6/Factory | Found Unknown Protection 19081 | -6/Factory | Identified Hvy. Reflective Plating 19616 | -6/Factory | Repaired Adv. EMP Blaster 19729 | -6/Factory | Repaired Broken Enh. Flexi-carbon Leg 20051 | -6/Factory | Identified exit to Lower Caves 20226 | -6/Factory | Build established: Mutant 20274 | -6/Factory | Incoming investigation squad redirected 20400 | -6/Factory | Fabricated Lgt. Regenerative Plating? 20523 | -6/Factory | Discovered new exit (range 11) 20642 | -6/Factory | Garrison activated, responded to threat 20910 | -6/Factory | First assault squad dispatched 20993 | -6/Factory | Crushed by falling debris 21003 | -6/Factory | Crushed by falling debris 21003 | -6/Factory | System corruption reached 10% 21025 | -6/Factory | Crushed by falling debris 21029 | -6/Factory | Crushed by falling debris 21029 | -6/Factory | System corruption reached 30% 21060 | -6/Factory | Lost 6 parts (1p2n2u1w) 21064 | -6/Factory | Crushed by falling debris 21098 | -6/Factory | Core integrity fell below 50% 21111 | -6/Factory | Crushed by falling debris 21305 | -6/Factory | Build established: Scavenger-Mutant 21339 | -6/Factory | Core integrity fell below 20% 21632 | -6/Factory | Incoming assault squad redirected 21889 | -6/Factory | Build established: Scavenger-Gunner 22333 | -6/Factory | Lost 3 parts (1n1u1w) 22457 | -6/Factory | Incoming assault squad redirected 22475 | -6/Factory | Entered Lower Caves 22823 | -6/Lower Caves | Build established: Scavenger-Mutant 23071 | -6/Lower Caves | Learned Factory terminal intel 23231 | -6/Lower Caves | Build established: Scavenger-Tank 23895 | -6/Lower Caves | Learned Factory trap positions 23922 | -6/Lower Caves | Encountered a Warlord checkpoint 24006 | -6/Lower Caves | Learned Factory trap positions 24139 | -6/Lower Caves | Discovered new exit (range 8) 24186 | -6/Lower Caves | Identified exit to Lower Caves 24236 | -6/Lower Caves | Build established: Scavenger-Mutant 24563 | -6/Lower Caves | Entered another Lower Caves area 24770 | -6/Lower Caves | Discovered new exit (range 12) 24789 | -6/Lower Caves | Identified exit to Factory 24929 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 25180 | -6/Lower Caves | Learned 8 Factory zone layouts 25475 | -6/Lower Caves | Build established: Mutant 25960 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 25844_ System corrupted: Matter fused (-7). 25859_ System corrupted: Heat flow error (+240). 25883_ JNE7%KLKSUS|LDWTFEVAUOU NHN,JHJ8 25900_ 9IE50O7A>EZ2 F34WU 03TXYSTLQMZD9OA9KUED 25921_ WBN1JS4SIXMGEK4MXRRSZ9LGYCX, VHTADC 25935_ G-50 Soldier destroyed. 25938_ System corrupted: Force Rifle failed to cycle. 25941_ G-50 Soldier destroyed. 25944_ Unknown Engine fries itself beyond repair. 25944_ Knocked back. 25946_ G-50 Soldier suffers critical hit (Destroy). 25946_ Destroyed Unknown Engine. 25949_ Unknown Engine fries itself beyond repair. 25949_ System corrupted: Imp. Heavy Machine Gun jammed. 25949_ G-50 Soldier suffers critical hit (Burn). 25950_ Adv. Heat Sink fries itself beyond repair. 25951_ Carbon-fiber Leg fries itself beyond repair. 25957_ Force Field destroyed. 25958_ System corrupted: Substantial component data lost. 25959_ System corrupted: Imp. Heavy Machine Gun jammed. Map ----- +----------------------------------------------------+ | ??????????????????????# ###???????####### #?# ##? | | ??????????????????????# ####????????## ### ## | | ??????????????????????# ##???????# ## | | ??????????????????????# #???????## | | ??????????????????????# #???????## ### | | ??????????????????????# ##??????# ##?? | | ???????????????????????# #?????## ####??? | | ???????????????????????## ####???### #?????? | | ????????????????????????# #?????## ##????? | | ??????????????????????### ####### #???## | | ?????????????????????## ## ## #???# | | ?????????????????????# ### #???# | | ?????????????????????# ## #???# | | ?????????????????????### ##### | | ???????????????????????## ## ## | | ????????????????????????##?## #### ####### | | ????????????????????????????# #??# #?????? | | ?????????????????##????##???# #??# ##?????? | | ?????????????????# ##### ???## ##??# ######## | | ?????????????????# ????# #???## | | ?????????????????# ??### ##????## ! | | ??????????????????# ??# ##??????# | | ???????????????????# ###% ##??????# | | ????????????????????# ggg #??????# ! | | ????????????????????## bg### #??????# | | ?????????????????????## @ #?## #????# ## | | ??????????????????????## #?? ???# ### | | ???????????????????????######??# #?# | | ????????????????????????????????# ##?# | | ????????????????????????????????? #####??# | | ????????????????????????????????? ???????# | | ???????????????????????????????? ###??????## | | ???????????????????????????????? ##?????????## | | ????????????????????????????????# ###???????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 1400 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Adv. System Restoration Module | -7/Factory | Scanalyzed Hyb. Fission Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Cld. Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ G-47 Trooper | x3 | -7/Factory Hyb. Fission Core | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageIntegrityMapper Manual? 0 Play Time 06:45:11 Cumulative 218.2 hours Start 2022.03.29 @ 12:13:35 End 2022.03.30 @ 13:35:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7a4969d-ba39-4fd5-97df-53582dbad24f