Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 19:09:55 Player: BoboTMG Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (836) 836 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3466 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 106/280 System Corruption 0% Temperature Cool (21) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Cooling System High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Cooling System Cooling System High-capacity Matter Pod (200) Core Analyzer Authchip [Device] Authchip [Weapon] Hacking Drone Bay (1/1) Beam Rifle Heavy Hammer Heavy Hammer Heavy Hammer GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Heavy Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Wheel Wheel Compact Wheel Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod Core Analyzer Authchip [Device] Authchip [Weapon] Beam Rifle Improved Assault Rifle Heavy Hammer Heavy Hammer GAL Module [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy Hammer Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 65 | 6 11 4 21 13 5 5 Power 13 | 1 2 1 4 1 3 1 Engine 13 | 1 2 1 4 1 3 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 2 7 4 . 3 Treads 2 | . . . 2 . . . Leg 4 | 2 1 . . 1 . . Wheel 8 | . . 2 . 3 . 3 Hover . | . . . . . . . Flight 5 | . . . 5 . . . Utility 11 | 1 4 1 3 . 2 . Device 8 | 1 2 . 3 . 2 . Storage 1 | . 1 . . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 4 . 7 8 . 1 Energy Gun 6 | 1 2 . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . . 3 3 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 8 | . 2 . 2 4 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 12 | . 1 2 1 3 . 5 Power 4 | . . 1 . 1 . 2 Propulsion 6 | . . . 1 2 . 3 Utility 2 | . 1 1 . . . . Weapon . | . . . . . . . Highest Loss Streak 5 | . 1 2 1 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 87 97 90 100 96 Engine 20 | . 14 12 21 21 22 19 Leg 4 | . 28 12 . 2 . . Wheel 16 | . . 15 10 7 22 20 Device 10 | . 10 . 10 11 11 11 Storage 11 | . 12 14 11 11 11 11 Processor 9 | . 3 3 11 11 11 11 Energy Gun 3 | . 18 14 3 3 . . Ballistic Gun 9 | . . . 11 10 11 12 Impact Weapon 9 | . 8 14 7 7 11 9 Naked Turns . | . . . . . . . Heaviest Build 61 | 6 52 51 61 61 59 56 Greatest Support 40 | 20 20 32 40 40 20 20 Greatest Overweight (x) 19 | . 5 2 5 19 2 5 Average Overweight (x) 1 | . 1 1 1 3 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 Most Carried 20 | 1 19 18 20 18 20 20 Average Carried 17 | . 15 17 17 14 18 19 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 1 18 16 14 18 20 16 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1199 | 252 322 65 274 244 42 . Remotely . | . . . . . . . Salvage Created 2085 | 37 521 161 570 671 . 125 Parts 74 | 2 17 7 20 21 . 7 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | 1 6 3 9 4 . 2 Melee 8 | . 2 1 5 . . . Guns 16 | 1 3 2 4 4 . 2 Classes Destroyed 8 | 1 2 1 3 1 . . Worker 4 | . . . 1 3 . . Tunneler 4 | . . . . 4 . . Hauler 3 | . . . 3 . . . Recycler 12 | . 3 2 3 4 . . Operator 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . . 3 7 . . . Grunt 15 | 1 6 . 2 4 . 2 Best Kill Streak 6 | 1 2 4 6 5 . 2 Combat Bots Only 6 | 1 2 3 6 2 . 2 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2289 | 33 451 166 377 677 . 585 Core 554 | . 121 28 122 121 . 162 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 117 | 3 31 10 28 36 . 9 Largest 2 | 2 2 1 2 2 . 2 Hottest 112 | 60 112 56 79 79 . 46 Shots Fired 186 | 6 54 10 38 60 . 18 Gun 186 | 6 54 10 38 60 . 18 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 97 | 3 4 . 29 43 . 18 Thermal 89 | 3 50 10 9 17 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 2 6 3 10 10 . 20 Robot Miss Streak 5 | 1 4 3 5 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 152 | 3 32 8 39 51 . 19 Core Hits 66 | 2 14 4 16 20 . 10 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 9 | . 2 2 2 2 . 1 Burn 5 | . 2 1 . 2 . . Smash 4 | . . 1 2 . . 1 Melee Attacks 38 | . 5 6 16 7 1 3 Impact 38 | . 5 6 16 7 1 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . 3 2 5 1 . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 3219 | 29 717 179 1020 959 . 315 Guns 1810 | 29 412 87 338 696 . 248 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1409 | . 305 92 682 263 . 67 Ramming . | . . . . . . . Kinetic 1118 | 17 21 . 282 550 . 248 Thermal 692 | 12 391 87 56 146 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1409 | . 305 92 682 263 . 67 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 362 | . . 38 198 79 . 47 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 362 | . . 38 198 79 . 47 Knockbacks 4 | . . . 3 1 . . Impact 4 | . . . 3 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | 38 423 83 . 2 . 12 Average Temperature 94 | 22 115 44 . 2 . 12 Received Heat Transfer 1032 | 18 267 6 66 387 . 288 Effects 3 | . 3 . . . . . Shutdowns 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 2 1 . . Impact Corruptions 12 | . . 1 7 3 . 1 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 2 1 1 3 . . Heat Transferred 2135 | 25 1148 296 148 518 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 342 | 20 149 75 342 248 . . Initial 133 | . 13 . 29 133 . . Average 117 | 2 72 64 178 180 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 76 | 100 100 100 48 47 . . Level 1 23 | . . . 51 52 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | 1 15 4 19 4 . 7 Peak Tracking Total 8 | 1 3 2 8 2 . 4 Tactical Retreats 6 | . 1 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 5 . . . . . Successful 3 | . 3 . . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . 11 . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 147 | . . . . . 147 . Highest-Rated Ally 38 | . . . . . 38 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5365 | 88 801 118 383 471 3307 197 Spaces Moved 3728 | 59 272 56 127 167 2905 142 Core 22 | 13 . . . 9 . . Treads 37 | . . . 14 23 . . Legs 324 | 46 272 6 . . . . Wheels 3328 | . . 50 96 135 2905 142 Hover . | . . . . . . . Flight 17 | . . . 17 . . . Fastest Speed 50 | 50 120 115 115 110 110 110 Average Speed 125 | 104 244 130 167 199 110 110 Slowest Speed 1000 | 120 470 260 387 1000 110 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 7 45 12 12 31 93 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4149 | 77 346 80 242 230 3015 159 Wait 101 | 9 1 . . . 91 . Move 3722 | 58 271 55 126 166 2904 142 Hop . | . . . . . . . Pick Up 64 | 1 22 2 23 8 8 . Fast Attach 10 | 6 2 1 1 . . . Attach 17 | . 2 1 7 3 . 4 Detach 4 | . . . 4 . . . Swap 38 | . 7 2 13 10 5 1 Drop 39 | . 5 3 24 1 6 . Fire 117 | 3 31 10 28 36 . 9 Melee 37 | . 5 6 16 6 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Discovered new exit (range 7) 890 | -10/Materials | Entered Mines 892 | -10/Mines | Core integrity fell below 50% 953 | -10/Mines | Discovered new exit (range 10) 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1226 | -9/Materials | Discovered new exit (range 8) 1391 | -9/Materials | Entered Mines 1416 | -9/Mines | Met a Derelict bent on vengeance 1515 | -9/Mines | Core integrity fell below 50% 1770 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1862 | -9/Mines | Entered Zion 2180 | -7/Zion | Received a visual enhancement algorithm 2208 | -7/Zion | Given A8's code to call for help 2294 | -7/Zion | Learned Factory trap positions 2355 | -7/Zion | Found GAL Module 2432 | -7/Zion | Learned location of Armory (-4) 3228 | -7/Zion | Build established: Scavenger-Mutant 3568 | -7/Zion | Imprinted 3570 | -7/Zion | Declared Zion's savior 4015 | -7/Zion | Given the Hacking Drone Bay 4015 | -7/Zion | Found Prototype Device 4016 | -7/Zion | Identified Hacking Drone Bay 4106 | -7/Zion | Discovered new exit (range 12) 5093 | -7/Zion | Build established: Mutant 5169 | -7/Zion | Entered Proximity Caves 5345 | -6/Proximity Caves | Core integrity fell below 20% 5366 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05342_ Lgt. Ion Engine destroyed. 05342_ G-50 Soldier overheating. 05345_ G-50 Soldier heat spikes uncontrollably. 05345_ G-50 Soldier overheating. 05347_ Lgt. Deuterium Engine destroyed. 05347_ G-50 Soldier overheating. 05348_ G-50 Soldier heat damages core (-13). 05348_ Com. Wheel destroyed. 05348_ G-50 Soldier overheating. 05349_ G-50 Soldier heat damages Hvy. Laser, Lgt. Angular Momentum Engine, Carbon-fiber Leg, Carbon-fiber Leg. 05349_ G-50 Soldier destroyed. 05349_ Switching to secondary target: G-50 Soldier. 05349_ G-50 Soldier overheating. 05350_ G-50 Soldier heat short circuits Hvy. Laser. 05350_ G-50 Soldier overheating. 05352_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Broken Hvy. Laser. 05355_ Carbon-fiber Leg fries itself beyond repair. 05355_ G-50 Soldier destroyed. 05360_ Adv. Heat Sink fries itself beyond repair. 05363_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????## ##??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????## #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????????## ##??????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ##??????????????????????????? | | ????????????????## ###????????????????????????? | | ???????????????## ####?????????????????????? | | ?????????????### *%#######???????????????? | | ?????????????# [ # #???????????????? | | ?????????????# ## % ##??????????????? | | ?????????????## ### @##### #???? ??????? | | ??????????????## #?## #???## ##??? ?????? | | ???????????????# ###??# g###??## ##? ????? | | ???????????????# #????# ##### ## #???? | | ???????????????# #???## #???? | | ???????????????# #???# ?? | | ???????????????# #???## #### ?? | | ???????????????# #????## ##?## ###?? | | ???????????????# #?????## #?## ##???? | | ???????????????# #####??## ### ##????? | | ???????????????# ## ##### #### #?????? | | ??????????????## #?# ##??? #?????? | | ??????????????# # ### ##????? ????? | | ??????????????# ### # #### ##?????? ????? | | ??????????????# ### ##???????????? | | ??????????????# ## ### #???????????? | | ??????????????## ### ## ##???????????? | | ???????????????##### ##?### #######????????????? | | ???????????????????###????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Wave Gun | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Loot Pinata Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed WeaponStorageShifter Manual? 0 Play Time 02:23:20 Cumulative 8.4 hours Start 2022.06.07 @ 19:49:18 End 2022.06.08 @ 19:09:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 55dca1c2-21c2-48bc-96ac-cc5c47264321