Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 15:10:07 Player: Dex'o Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (505) 505 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3920 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Wheel Improved Sensor Array Kinecellerator Dynamic Insulation System Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Melee Analysis Suite Kinecellerator Kinecellerator ECM Suite Power Shielding EM Disruption Field EM Disruption Field Dynamic Insulation System Dynamic Insulation System High-powered Tractor Beam Drone Bay Drone Bay Hammer [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 2 . Weapon . | . . . . . . . Parts Attached 41 | 5 6 1 5 8 5 11 Power 6 | 1 . . 3 . 1 1 Engine 5 | 1 . . 3 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 1 1 . . 3 . 6 Treads . | . . . . . . . Leg 4 | . . . . 2 . 2 Wheel 7 | 1 1 . . 1 . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 5 . 2 2 4 1 Device 5 | . 2 . 1 1 1 . Storage 4 | 1 2 . 1 . . . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 3 | . 1 . . . 2 . Artifact . | . . . . . . . Weapon 9 | 2 . 1 . 3 . 3 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 24 | . . 1 2 3 . 18 Power 2 | . . . . . . 2 Propulsion 9 | . . . 1 1 . 7 Utility 7 | . . . . 2 . 5 Weapon 6 | . . 1 1 . . 4 Highest Loss Streak 8 | . . 1 2 2 . 8 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 9 8 10 19 23 20 Power 1 | . 1 1 1 1 2 1 Propulsion 1 | . . . . 3 4 4 Utility 7 | . 2 2 5 13 15 12 Weapon 2 | 1 4 5 2 1 1 1 Tool/Special . | . . . . . . . Unused Backups 23 | . 3 . 3 2 . 15 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . . 1 . 2 Utility 13 | . 1 . . . . 12 Weapon 4 | . 2 . 2 . . . Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 87 | . 86 98 91 93 73 69 Engine 10 | . 14 11 10 9 7 4 Wheel 14 | . 15 22 18 11 7 7 Device 18 | . 8 22 22 26 18 10 Storage 10 | . 14 11 11 9 7 6 Processor 4 | . . . . 8 10 21 Protection 8 | . 4 9 11 9 6 6 Energy Gun 10 | . 28 13 7 . . . Energy Cannon 6 | . . 8 11 9 7 1 Ballistic Gun 1 | . . . . 4 . . Ballistic Cannon 1 | . . . . 4 7 1 Peak Build Rating 33 | 5 8 10 15 29 32 33 Average Rating 14 | 3 6 8 10 24 28 23 On Entrance 13 | . 5 8 9 15 26 32 Avg Prop Armor Cover (%) 5 | . . . . 5 . 6 Naked Turns . | . . . . . . . Heaviest Build 118 | 14 50 23 99 108 118 112 Greatest Support 30 | 16 26 26 26 26 16 30 Greatest Overweight (x) 10 | . 3 . 9 10 7 10 Average Overweight (x) 2 | . 1 . 2 7 6 4 Largest Inventory Capacity 25 | 8 20 10 25 25 25 25 Average Capacity 19 | 7 14 10 18 25 25 24 Most Carried 25 | 6 14 9 14 25 25 25 Average Carried 13 | 2 9 8 10 20 22 20 Final Capacity 25 | 8 10 10 25 25 25 5 Final Carried 25 | 4 10 8 13 25 20 5 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Matter Collected 655 | 161 . . 249 130 . 115 Remotely . | . . . . . . . Salvage Created 641 | 66 . . 299 173 . 103 Parts 40 | 12 . . 12 9 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 11 | . . . 6 4 . 1 Guns 1 | . . . 1 . . . Cannons 10 | . . . 5 4 . 1 Classes Destroyed 5 | 1 . . 2 1 . 1 Tunneler 4 | 4 . . . . . . Grunt 5 | . . . 4 1 . . Duelist 1 | . . . . 1 . . Sentry 4 | . . . 2 2 . . Specialist 1 | . . . . . . 1 Best Kill Streak 3 | 3 . . 2 2 . 1 Combat Bots Only 2 | . . . 2 2 . 1 Max Kills in Single Turn 1 | 1 . . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Hostile Shots Fired 207 | . 3 5 26 39 . 134 Missed 57 | . 2 . 9 12 . 34 Hits 150 | . 1 5 17 27 . 100 Melee 3 | . . . . 3 . . Projectile 147 | . 1 5 17 24 . 100 Critical Strikes 2 | . . . 1 1 . . Actively Blocked 1 | . . . . 1 . . Damage Taken 3179 | . 11 73 314 478 . 2303 Core 869 | . . 40 18 90 . 721 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . 5 7 40 . . Core Remaining (%) 92 | 100 100 . 85 83 . . Volleys Fired 43 | 8 . . 20 10 . 5 Largest 2 | 2 . . 2 2 . 2 Hottest 100 | 80 . . 100 97 . 97 Shots Fired 84 | 16 . . 39 20 . 9 Gun 35 | 16 . . 19 . . . Cannon 46 | . . . 20 20 . 6 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 13 | . . . . 10 . 3 Thermal 33 | . . . 20 10 . 3 Explosive 3 | . . . . . . 3 Electromagnetic 35 | 16 . . 19 . . . Robot Hit Streak 9 | 5 . . 5 9 . 7 Robot Miss Streak 5 | 2 . . 5 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 53 | 12 . . 22 12 . 7 Core Hits 24 | 4 . . 9 6 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1357 | 210 . . 326 290 . 531 Guns 274 | 139 . . 135 . . . Cannons 621 | . . . 191 290 . 140 Explosions 444 | 71 . . . . . 373 Melee 18 | . . . . . . 18 Ramming . | . . . . . . . Kinetic 199 | . . . . 128 . 71 Thermal 493 | 71 . . 191 162 . 69 Explosive 373 | . . . . . . 373 Electromagnetic 274 | 139 . . 135 . . . Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . 8 . 22 Projectiles 30 | . . . . 8 . 22 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact 1 | . . . . . . 1 Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 81 | 72 . . 80 81 . . Average Temperature 33 | 35 . . 32 32 . . Received Heat Transfer 345 | . 6 24 90 63 . 162 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 927 | 150 . . 407 259 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 63 | 10 60 30 46 63 13 20 Initial 21 | . . 21 3 . 13 . Average 7 | 2 1 11 8 11 9 8 Influence Increases 500 | 20 65 30 182 116 5 82 Destroy 0b10 Robot/C 220 | . . . 120 80 . 20 Destroy 0b10 Robot/NC 25 | 20 . . . . . 5 Destroy Leader 50 | . . . 20 30 . . Successful Hack 36 | . 5 . 26 . 5 . Destroy Structure 19 | . . . 1 6 . 12 Lose Combat Pursuer 150 | . 60 30 15 . . 45 Influence Decreases 500 | 20 13 72 192 86 35 82 Entered New Map 55 | . . 31 7 . 17 . Time Decay 311 | 20 13 31 173 56 18 . Lost Part 134 | . . 10 12 30 . 82 Squads Dispatched 6 | . 2 . 1 1 . 2 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 8 6 26 8 . 11 Peak Tracking Total 6 | . 4 5 4 4 . 6 Tactical Retreats 6 | . 1 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Traps Triggered 4 | . 1 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Accessed 10 | . 4 . 5 . 1 . Terminals 10 | . 4 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 7 . 10 . 1 . Successful 9 | . 3 . 5 . 1 . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 16 | . 7 . 9 . . . Terminals 18 | . 7 . 10 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 . 1 . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 10 | . . . 4 6 . . FOLLOW 1 | . . . . 1 . . EXPLORE 5 | . . . 2 3 . . RETURN 4 | . . . 2 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Active Infowar (turns) 1916 | . 360 89 659 530 42 236 Optics 804 | . . . . 526 42 236 Sensors 698 | . . . . 527 42 129 Terrain 190 | . . . . . 21 169 Structural 1570 | . 303 89 659 519 . . Seismic 587 | . 57 89 441 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . 2 2 . 2 Drone Recoveries 6 | . . . 2 2 . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Turns Passed 2200 | 80 564 89 659 530 42 236 Spaces Moved 1259 | 44 418 82 383 209 19 104 Core 9 | 3 . . . . . 6 Treads . | . . . . . . . Legs 4 | . . . . . . 4 Wheels 1246 | 41 418 82 383 209 19 94 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 150 190 50 Average Speed 136 | 96 119 90 125 194 197 169 Slowest Speed 470 | 100 145 90 215 230 205 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 43 14 76 25 1 69 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | 11 . . . 4 . 12 Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 23 | 11 . . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Total 1658 | 65 482 96 527 312 24 152 Wait 218 | . 43 10 96 61 . 8 Move 1253 | 43 417 81 382 208 18 104 Hop . | . . . . . . . Pick Up 65 | 9 13 1 13 20 . 9 Fast Attach 1 | . 1 . . . . . Attach 31 | 5 1 3 2 4 4 12 Detach . | . . . . . . . Swap 18 | . 4 1 4 5 1 3 Drop 20 | . 3 . 10 4 1 2 Fire 43 | 8 . . 20 10 . 5 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x2 723 | -9/Materials | Discovered new exit (range 4) 727 | -9/Materials | Discovered new exit (range 6) 734 | -9/Materials | Entered Storage 740 | -9/Storage | Met 01-MTF 1134 | -9/Storage | Discovered new exit (range 16) 1393 | -9/Storage | Entered Materials 1393 | -8/Materials | Accompanied by 1 ally (01-MTF) 1393 | -8/Materials | Evolved 2 slots: Utility x2 1396 | -8/Materials | 01-MTF left 1855 | -8/Materials | Discovered new exit (range 16) 1923 | -8/Materials | Entered Factory 1923 | -7/Factory | Evolved 2 slots: Utility x2 1944 | -7/Factory | Identified exit to DSF 1965 | -7/Factory | Entered DSF 2035 | -7/DSF | Additional patrols routed to DSF 2058 | -7/DSF | Lost 5 parts (2n1u2w) 2165 | -7/DSF | Lost 8 parts (1p2n3u2w) 2185 | -7/DSF | Core integrity fell below 50% 2199 | -7/DSF | Core integrity fell below 20% 2201 | -7/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- Field strength at 10. Stasis field depleted. Triggered Alarm Trap. An alarm sounds. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. A-02 Transporter knocked back. G-47 Trooper knocked back. Lgt. Nuclear Core destroyed. Carbon-fiber Leg destroyed. Knocked back. Slug penetrates Wall. Knocked back. Dropped Carbon-fiber Leg. Dropped Huge Storage Unit. Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ?????#?????????????? ???????????????????????? | | ???#????????????????# ^ #??????????????????????? | | ???????????????????## ##?????????????????????? | | ??????#?????##?????!! ?????????????????????? | | ????????###?#???????! ??????????????????????? | | #????#?#????????????! ??????????????????????? | | ???#?##??###??????### ###????????????????????? | | ????#??#?#????#???#[[ !!#????????????????????? | | ???##????????###???[[ !!#????????????????????? | | ???#?###??##????????[ !!?????????????????????? | | ###?###############?# #???###???#????????????? | | ?####!! ##!!!#!!!### ##?!!!#?[[#?????#??????? | | #?# "!! #;!!!#!!!##a a##!!!#[[[## !!#??????? | | #???# ^ #??????? | | ???## x=! ^ #??????? | | ?###" h %!!!a% *@ #??????? | | #?###!! ## #!!!#==% %##!!!#!!!#????????????? | | #??##!! ## #!!!#!!! #??!#????????????????? | | #?##### ###"#######!Hg ##???????????????????? | | #????#! !!######## g ]] #?###???????????????? | | ##?#?#! !!##??### x ]] #???#???????????????? | | ####?#! !###?#?## ]]##????#??????????????? | | #?#?### ######?##### ###??##??#???????????? | | ##?#?#! !!#??#####]] ==#???#?##?????????????? | | ?#??##! !!##??#?##]] ==##????#??????????????? | | #?##### ##########]] ==#??????????#?????????? | | ?##?### ###!!#!!!##" ###?##??#???#??????????? | | ?####"" [ ##!!#!!!### ###?##????#????????????? | | ##""""" *!! #?#??????????????????? | | ?#"##"% #???#?#??????????????? | | ?##?#""""%## #!!!# ]#??#???##????????????? | | #???#"""""######### %% ]##?#??#??????????????? | | #???####"###?###?###"##"###?#????#?????????????? | | ??#?####"#?##?##??#######??#??#????????????????? | | ??##?##""###?########?##?????#?##??????????????? | | ?#??##########?#######???##?????????#??????????? | | ?#??#???##?#?#####?#?###???#?#?????#???????????? | | ?#?##?????#?###?#####?#???#??#?????????????????? | | ????##?##?#?###?#?##???#?????#??##?????????????? | | ???????#?????##????#???????????##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 375 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed LightningFissionCorpse Manual? 0 Play Time 00:37:36 Cumulative 20.3 hours Start 2025.11.08 @ 14:17:35 End 2025.11.08 @ 15:10:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3179fc36-2e17-4657-ad10-9b38b81a6ce4