Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 19:33:21 // AFD2020/Player2 Player: chai Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2069) 2069 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1541) 1541 TOTAL SCORE: 8265 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 1682 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1089 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 197/300 System Corruption 8% Temperature Warm (194) Movement Walking (330) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Laser Barrage Gun > --- INVENTORY (20) --- Improved Deuterium Engine Light Fission Core Compact Battery (200) High-capacity Matter Pod (200) Improved Trap Scanner 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Launcher Guidance Computer EM Shield Hacking Suite Sensor Drone Bay (20/20) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Improved Trap Scanner Advanced Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Medium Treads Compact Battery High-capacity Matter Pod Improved Sensor Array 0b10 Decoder Chip [Scout] Hacking Suite Sensor Drone Bay Riot Gun Heavy Riot Gun Heavy Riot Gun Heavy Laser Advanced Beam Cannon Plasma Cutter Chainsword CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 4 | . . 1 . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 74 | 6 7 10 . 2 8 19 13 4 . 5 Power 13 | 1 1 2 . . 1 5 1 2 . . Engine 8 | 1 . 2 . . 1 4 . . . . Core 5 | . 1 . . . . 1 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 2 1 . 1 4 2 4 . . 1 Treads 5 | 1 . . . . 3 1 . . . . Leg 10 | . 2 1 . 1 1 . 4 . . 1 Wheel 2 | 1 . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 2 . 1 2 6 2 1 . 2 Device 8 | . . . . . . 4 2 1 . 1 Storage 4 | 1 1 1 . 1 . . . . . . Processor 4 | . 1 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 5 . . 1 6 6 1 . 2 Energy Gun 10 | . 1 2 . . 1 3 2 1 . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 6 | 2 1 . . . . 2 . . . 1 Ballistic Cannon 2 | . . 1 . . . . 1 . . . Launcher 3 | . . 1 . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . . . Parts Lost 27 | . . . . . 1 5 7 . . 14 Power 4 | . . . . . . 2 1 . . 1 Propulsion 8 | . . . . . 1 1 2 . . 4 Utility 9 | . . . . . . 2 1 . . 6 Weapon 6 | . . . . . . . 3 . . 3 Highest Loss Streak 14 | . . . . . 1 2 7 . . 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 17 | 1 6 11 15 18 19 18 14 19 19 18 Power 1 | . 1 1 1 1 . . . 1 2 2 Propulsion . | . . 1 1 1 . . . . . . Utility 8 | . 1 4 6 9 9 8 7 11 11 10 Weapon 5 | . 1 3 5 6 7 7 5 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 44 | . 9 1 2 5 5 7 2 2 . 11 Power 5 | . 2 1 . . 1 . . . . 1 Propulsion 2 | . 2 . . . . . . . . . Utility 26 | . 3 . 1 4 2 6 1 1 . 8 Weapon 9 | . 2 . . 1 2 1 1 1 . 1 Tool/Special 2 | . . . 1 . . . . . . 1 Average Slot Usage (%) 96 | . 87 99 100 100 100 89 87 100 100 96 Engine 8 | . 4 4 11 11 11 10 6 5 6 6 Core 3 | . 9 6 . . . 1 5 6 6 5 Treads 7 | . 9 . . . 15 22 11 . . . Leg 19 | . 10 33 33 33 17 . 9 26 26 25 Device 10 | . . . . . . 8 20 26 26 24 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 Processor 11 | . 2 21 22 22 11 12 6 6 6 6 Protection 2 | . . . . . 10 6 . . . . Energy Gun 4 | . 4 17 . . 1 5 5 6 6 5 Energy Cannon 6 | . . 1 11 11 11 5 4 6 6 5 Ballistic Gun 1 | . 23 . . . . 1 1 . . . Ballistic Cannon 4 | . . 2 11 11 9 2 . . . . Launcher 2 | . . . . . . . 4 6 6 5 Peak Build Rating 67 | 6 12 21 21 27 34 67 63 66 65 65 Average Rating 41 | 4 8 18 21 24 30 54 55 64 65 61 On Entrance 33 | . 6 12 21 21 27 31 62 63 65 65 Avg Prop Armor Cover (%) 9 | 17 13 . . . . 10 8 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 13 18 36 36 56 64 92 92 85 84 84 Greatest Support 90 | 16 26 39 39 46 60 90 60 60 60 60 Greatest Overweight (x) 3 | . . . . 1 1 3 3 1 1 3 Average Overweight (x) . | . . . . . 1 . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 14 15 19 20 20 20 20 20 20 Most Carried 20 | 4 10 15 15 20 20 20 20 20 20 20 Average Carried 17 | 1 6 12 14 18 19 18 14 19 20 19 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 10 15 15 20 20 18 20 20 20 12 Class Distribution -------------------- 43% | Mutant 18% | Skirmisher 13% | Scavenger-Mutant 12% | Derelict-Tank 5% | Scavenger-Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1824 | 188 283 293 91 20 149 417 291 82 . 10 Remotely . | . . . . . . . . . . . Salvage Created 2279 | . 318 468 46 . 167 637 406 168 . 69 Parts 132 | . 28 39 2 . 5 30 21 6 . 1 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . 18 . 17 14 . 12 Prevented 34 | . . . . . 22 . 10 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 9 10 1 . 2 13 12 4 . 1 Melee 2 | . . . . . . . 2 . . . Guns 23 | . 9 7 . . . 6 1 . . . Cannons 11 | . . 2 1 . 2 3 . 2 . 1 AOE 15 | . . 1 . . . 4 9 1 . . Classes Destroyed 13 | . 3 4 . . . 5 1 . . . Worker 2 | . . 2 . . . . . . . . Builder 1 | . . . . . . 1 . . . . Hauler 2 | . . 2 . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 8 | . 2 5 . . . 1 . . . . Swarmer 24 | . 4 6 . . . 3 9 2 . . Grunt 16 | . 5 2 . . 1 5 1 2 . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 1 . . . Sentry 6 | . . 2 1 . 1 1 . . . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . Best Kill Streak 5 | . 3 5 1 . 1 5 4 2 . 1 Combat Bots Only 4 | . 2 3 1 . 1 4 4 2 . 1 Max Kills in Single Turn 3 | . 1 1 1 . 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . . 2 3 1 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 389 | . 36 32 4 . 34 153 37 7 . 86 Missed 119 | . 9 12 . . 9 57 11 1 . 20 Hits 270 | . 27 20 4 . 25 96 26 6 . 66 Melee 18 | . . . . . . 1 12 . . 5 Projectile 252 | . 27 20 4 . 25 95 14 6 . 61 Critical Strikes 9 | . . . . . 1 3 2 . . 3 Damage Taken 5194 | . 308 303 57 . 510 1770 745 137 . 1364 Core 788 | . 62 72 30 . 15 247 133 24 . 205 Absorbed by Shields 215 | . . . . . . . . 37 . 178 Core Remaining (%) 63 | 100 58 . . . 32 . . . . . Volleys Fired 184 | . 36 42 1 . 18 58 12 11 . 6 Largest 3 | . 2 2 2 . 2 3 2 2 . 3 Hottest 187 | . 70 121 101 . 113 187 137 143 . 157 Shots Fired 349 | . 72 74 2 . 35 118 14 20 . 14 Gun 211 | . 72 43 . . 11 61 5 9 . 10 Cannon 111 | . . 29 2 . 24 42 1 9 . 4 Launcher 27 | . . 2 . . . 15 8 2 . . Special . | . . . . . . . . . . . Kinetic 123 | . 71 15 1 . 6 28 . . . 2 Thermal 152 | . 1 57 1 . 18 45 2 18 . 10 Explosive 2 | . . 2 . . . . . . . . Electromagnetic 72 | . . . . . 11 45 12 2 . 2 Robot Hit Streak 12 | . 9 12 1 . 8 10 12 8 . 5 Robot Miss Streak 6 | . 4 4 1 . 3 3 2 6 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 230 | . 39 43 1 . 22 82 17 9 . 17 Core Hits 127 | . 17 24 1 . 9 44 17 8 . 7 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . Critical Strikes 11 | . 2 4 . . . 3 1 1 . . Burn 5 | . 1 4 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 2 | . 1 . . . . 1 . . . . Blast 2 | . . . . . . 2 . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 22 | . . . . . . . 12 . . 10 Impact . | . . . . . . . . . . . Slashing 19 | . . . . . . . 9 . . 10 Piercing 3 | . . . . . . . 3 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . Damage Inflicted 5578 | . 481 848 24 . 438 2338 938 219 . 292 Guns 2052 | . 481 493 . . 102 697 53 76 . 150 Cannons 1442 | . . 268 24 . 336 649 . 104 . 61 Explosions 1780 | . . 87 . . . 992 662 39 . . Melee 304 | . . . . . . . 223 . . 81 Ramming . | . . . . . . . . . . . Kinetic 1027 | . 469 102 24 . 74 321 . . . 37 Thermal 2338 | . 12 659 . . 262 900 183 180 . 142 Explosive 87 | . . 87 . . . . . . . . Electromagnetic 1822 | . . . . . 102 1117 532 39 . 32 Impact . | . . . . . . . . . . . Slashing 304 | . . . . . . . 223 . . 81 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 3 3 . . 8 Average Corruption 2 | . . . . . . 1 2 . . 6 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . . . 5 31 . . 1 Message Errors 3 | . . . . . . . 3 . . . Matter Fused 14 | . . . . . . 2 12 . . . Heat Flow Errors 4 | . . . . . . . 4 . . . Energy Discharges 8 | . . . . . . 1 6 . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 2 | . . . . . . 1 1 . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 22 | . . . . . . 10 12 . . . Projectiles 5 | . . . . . . 5 . . . . Explosions 17 | . . . . . . 5 12 . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . 97 18 . . . Shots 5 | . . . . . . 4 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 376 | . 40 201 24 . 168 376 73 140 . 224 Average Temperature 77 | . 7 67 12 . 74 114 24 66 . 95 Received Heat Transfer 921 | . 120 33 18 . 129 171 63 9 . 378 Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 2 | . 1 . . . . 1 . . . . Heat Transferred 4337 | . 111 1785 . . 381 1318 150 333 . 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 5 2 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . 1 2 . . . 2 . . . . Low Security (%) 74 | 100 32 59 100 . . 87 . . . . Level 1 21 | . 67 30 . . . 6 . . . . Level 2 4 | . . 10 . . . 6 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 523 | . 343 523 197 . . 492 . . . . Initial 197 | . . 110 197 . . 150 . . . . Average 143 | . 219 224 71 . . 108 . . . . Influence Increases 3835 | . 541 757 55 . 502 973 484 296 . 227 Destroy 0b10 Robot/C 2160 | . 320 420 40 . 280 400 340 220 . 140 Destroy 0b10 Robot/NC 110 | . 20 50 . . 15 25 . . . . Destroy Leader 394 | . 88 94 . . 30 122 30 10 . 20 Allied During Kill 785 | . 100 131 10 . 162 135 114 66 . 67 Successful Hack 36 | . 12 10 5 . . 9 . . . . Disable Machine 105 | . . 15 . . . 90 . . . . Destroy Structure 50 | . 1 22 . . . 27 . . . . Advance Influence 150 | . . . . . . 150 . . . . Lose Combat Pursuer 45 | . . 15 . . 15 15 . . . . Influence Decreases 3818 | . 278 513 562 . 502 497 903 353 . 210 Entered New Map 652 | . . 153 310 . . . 177 12 . . Time Decay 2746 | . 278 350 252 . 412 427 636 321 . 70 Lost Part 280 | . . 10 . . 10 50 70 . . 140 Lost Ally 140 | . . . . . 80 20 20 20 . . Squads Dispatched 11 | . 4 1 . . 1 4 . . . 1 Investigation 2 | . 2 . . . . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . 2 1 . . . 1 . . . . Assault 2 | . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 19 27 2 . 16 23 14 10 . 15 Peak Tracking Total 12 | . 4 7 2 . 5 5 7 4 . 12 Tactical Retreats 3 | . . 1 . . 1 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 11 | . . 1 2 . 1 6 . . . 1 Max in Single Turn 2 | . . 1 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 25 | . 3 8 2 . . 3 2 3 4 . Terminals 12 | . 2 7 1 . . 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 90 | . 7 18 5 . . 12 8 8 32 . Successful 73 | . 6 9 2 . . 8 8 8 32 . Failed 15 | . 1 8 3 . . 3 . . . . Catastrophic 3 | . . 2 . . . 1 . . . . Database Lockouts 2 | . . 1 . . . 1 . . . . Manual 6 | . . . . 1 . 5 . . . . Terminals 30 | . 5 16 4 . . 1 . 4 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 12 | . . 2 . . . 10 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 64 | . 5 8 2 . . 1 8 8 32 . Record 25 | . . . . . . . 7 7 11 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 5 | . . 2 . . . . . . 3 . Open Door 3 | . . . 1 . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . 3 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 8 | . . 1 . . . 7 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 3 | . . . . . . 3 . . . . Retrieve Study 2 | . . 1 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 10 | . 1 7 . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 3 . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 1 . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 10 | . 1 . . 6 . . 2 . . 1 Largest Group 7 | . 1 1 1 7 7 2 3 2 1 2 Highest-Rated Group 292 | . 58 72 72 292 292 147 167 141 112 190 Highest-Rated Ally 112 | . 58 72 72 79 87 109 112 112 112 112 Total Orders . | . . . . . . . . . . . Ally Attacks 223 | . 22 26 2 . 52 35 26 25 . 35 Total Damage 8049 | . 278 721 66 . 2059 1889 1045 692 . 1299 Kills 64 | . 9 11 1 . 15 10 5 7 . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 6581 | . . . . . . 1220 2259 2377 151 574 Sensors 3047 | . . . . . . . 1657 917 . 473 Traps 6108 | . . . . . . 1220 2259 2377 151 101 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 2 2 . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . Branch Access 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 13769 | 52 706 791 761 1993 2477 1590 2259 2377 151 612 Spaces Moved 7346 | 40 486 530 677 1175 1144 779 930 1216 79 290 Core 3 | 3 . . . . . . . . . . Treads 1844 | . . . . . 476 660 708 . . . Legs 4931 | . 195 530 677 1175 668 . 101 1216 79 290 Wheels 568 | 37 291 . . . . 119 121 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 105 180 135 135 190 190 190 Average Speed 172 | 96 108 112 105 166 207 168 231 190 190 190 Slowest Speed 330 | 100 120 120 105 180 246 246 320 190 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 66 | 4 74 50 97 90 95 21 85 98 70 44 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 2 1 . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . Scrap Searched 7 | . . . 2 1 . . 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 53 | . . 19 . . . 18 13 . . 3 Melee . | . . . . . . . . . . . Projectile 6 | . . 2 . . . 1 . . . 3 AOE 47 | . . 17 . . . 17 13 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 8090 | 50 605 651 726 1217 1216 955 1006 1265 80 319 Wait 277 | . 48 47 43 25 18 70 . 23 2 1 Move 7334 | 39 485 529 676 1172 1143 778 929 1215 78 290 Hop 1 | . . . . 1 . . . . . . Pick Up 87 | 5 15 14 3 10 11 8 16 4 . 1 Fast Attach 23 | 5 4 . . . 2 8 3 1 . . Attach 31 | 1 . 2 . . 1 8 11 1 . 7 Detach 5 | . . . . . . 5 . . . . Swap 40 | . 3 8 . 2 10 7 6 3 . 1 Drop 76 | . 14 9 3 7 13 13 7 7 . 3 Fire 184 | . 36 42 1 . 18 58 12 11 . 6 Melee 19 | . . . . . . . 9 . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . . . . 13 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 14) 746 | -10/Materials | Identified exit to Materials 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -9/Materials | Discovered new exit (range 13) 1136 | -9/Materials | Central database locked down 1164 | -9/Materials | Identified exit to Materials 1287 | -9/Materials | Discovered new exit (range 8) 1292 | -9/Materials | Identified exit to Mines 1523 | -9/Materials | Discovered exit to Mines (range 15) 1550 | -9/Materials | Entered Mines 1550 | -9/Mines | Discovered exit to Materials (range 8) 1557 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1709 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1788 | -9/Mines | Identified exit to Zion 1953 | -9/Mines | Learned location of Storage (-8) 2022 | -9/Mines | Found the Drone Emporium 2027 | -9/Mines | Found Prototype Device 2089 | -9/Mines | Discovered exit to Materials (range 10) 2311 | -9/Mines | Entered Zion 2460 | -7/Zion | Received a hallucinogenic algorithm 2460 | -7/Zion | Ran a hallucination algorithm 2463 | -7/Zion | Discovered new exit (range 10) 2471 | -7/Zion | Identified exit to Proximity Caves 2565 | -7/Zion | Gained Derelict followers 3129 | -7/Zion | Found CR-A16's Pointy Stick 3174 | -7/Zion | Learned Factory recycling unit intel 3320 | -7/Zion | Learned 8 Factory zone layouts 3565 | -7/Zion | Learned location of Data Miner (-6) 3662 | -7/Zion | Learned Factory scanalyzer intel 3759 | -7/Zion | Given A8's code to call for help 3953 | -7/Zion | Met Imprinter 3984 | -7/Zion | Imprinted 3986 | -7/Zion | Declared Zion's savior 4304 | -7/Zion | Entered Proximity Caves 4304 | -6/Proximity Caves | Accompanied by 6 allies 4415 | -6/Proximity Caves | Spotter reported a threat 4459 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4607 | -6/Proximity Caves | Spotted B-75 Beast 4619 | -6/Proximity Caves | Core integrity fell below 50% 4635 | -6/Proximity Caves | Allies destroyed B-75 Beast 4930 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5125 | -6/Proximity Caves | Discovered new exit (range 10) 5896 | -6/Proximity Caves | Build established: Scavenger-Mutant 5993 | -6/Proximity Caves | Learned Factory terminal intel 6003 | -6/Proximity Caves | Learned 8 Factory zone layouts 6781 | -6/Proximity Caves | Entered Factory 6781 | -6/Factory | Accompanied by 1 ally 6781 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6782 | -6/Factory | Identified exit to Lower Caves 6783 | -6/Factory | Loaded intel: 28 terminal locations 6784 | -6/Factory | Loaded intel: 8 recycling unit locations 6785 | -6/Factory | Loaded intel: 4 scanalyzer locations 6809 | -6/Factory | Discovered new exit (range 14) 6825 | -6/Factory | Identified Sensor Drone Bay 6925 | -6/Factory | Identified exit to Factory 7241 | -6/Factory | Retrieved Zion intel report: Branch Access 7241 | -6/Factory | Identified exit to Extension 7731 | -6/Factory | Build established: Scavenger-Gunner 7813 | -6/Factory | Central database locked down 8028 | -6/Factory | Terminal network hard line cut 8061 | -6/Factory | Spotted B-75 Beast 8083 | -6/Factory | Destroyed B-75 Beast 8371 | -6/Factory | Entered Lower Caves 8537 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8598 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 8935 | -6/Lower Caves | Build established: Mutant 9109 | -6/Lower Caves | Learned Factory terminal intel 9260 | -6/Lower Caves | Build established: Skirmisher 9360 | -6/Lower Caves | Learned 4 Factory zone layouts 9937 | -6/Lower Caves | Entered an active Warlord outpost 10009 | -6/Lower Caves | Learned location of 1 exit from Research 10009 | -6/Lower Caves | Learned Research trap positions 10009 | -6/Lower Caves | Learned Research stockpile data 10009 | -6/Lower Caves | Learned Factory security intel 10009 | -6/Lower Caves | Learned Factory terminal intel 10213 | -6/Lower Caves | Discovered new exit (range 5) 10220 | -6/Lower Caves | Identified exit to Lower Caves 10630 | -6/Lower Caves | Entered another Lower Caves area 10630 | -6/Lower Caves | Accompanied by 1 ally 10630 | -6/Lower Caves | Discovered exit to Factory (range 6) 10709 | -6/Lower Caves | Core integrity fell below 50% 10726 | -6/Lower Caves | Attracted the attention of an 0b10 base 10753 | -6/Lower Caves | Learned Extension terminal intel 11092 | -6/Lower Caves | Entered an active Warlord outpost 11157 | -6/Lower Caves | Learned Research terminal intel 11524 | -6/Lower Caves | Encountered a Warlord checkpoint 11784 | -6/Lower Caves | Discovered new exit (range 5) 11790 | -6/Lower Caves | Identified exit to Data Miner 11841 | -6/Lower Caves | Build established: Derelict-Tank 13007 | -6/Lower Caves | Entered Data Miner 13007 | -6/Data Miner | Discovered new exit (range 6) 13015 | -6/Data Miner | Identified exit to Proximity Caves 13044 | -6/Data Miner | Met Data Miner 13076 | -6/Data Miner | Learned location of Section 7 (-2) 13076 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13110 | -6/Data Miner | Received God Mode back door access code from Data Miner 13158 | -6/Data Miner | Entered Proximity Caves 13160 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13337 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13567 | -5/Proximity Caves | Build established: Derelict-Skirmisher 13666 | -5/Proximity Caves | Discovered exit to Factory (range 8) 13715 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13746 | -5/Proximity Caves | Core integrity fell below 20% 13747 | -5/Proximity Caves | Escorted by Enhanced Grunt 13770 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13747_ Imp. Proton Missile Launcher destroyed. 13751_ System corrupted: Energy discharge (-13). 13751_ Carbon-fiber Leg destroyed. 13752_ Imp. Treads fries itself beyond repair. 13753_ Penetrated by Slug. 13753_ Slug penetrates Wall. 13756_ Penetrated by Slug. 13756_ Tearclaws destroyed. 13756_ Slug penetrates Wall. 13759_ Penetrated by Slug. 13760_ Imp. Shield Generator destroyed. 13762_ Penetrated by Slug. 13764_ Lgt. Nuclear Core destroyed. 13764_ Critical hit (Burn: +37). 13765_ Carbon-fiber Leg destroyed. 13765_ Penetrated by Slug. 13765_ Slug penetrates Wall. 13767_ Hvy. Riot Gun destroyed. 13768_ Penetrated by Slug. 13768_ Slug penetrates Wall. 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