Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 11:46:15

Player: Glitch Artist

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1215)     1215
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (391)                391
              TOTAL SCORE: 4066

 Bonus
-------
High Alert Combat Kills    191
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     202/300
Energy                     410/410
System Corruption          12%
Temperature                Cool (18)
Movement                   Treading (155)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
       Advanced Treads (fused)
>               --- UTILITY (3) ------
  High-capacity Battery
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                Gauss Rifle
                Rocket Launcher
>               --- INVENTORY (5) ----
                Heat Sink
  High-capacity Storage Unit
       Improved Weapon Shielding
          Heavy Assault Rifle
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Battery
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Heat Sink
  High-capacity Storage Unit
          Heavy Assault Rifle
                Gauss Rifle
                Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             69   | 6   5   8   3   14  9   24  
  Power                    8    | 1   .   1   1   1   1   3   
    Engine                 3    | 1   .   .   1   .   .   1   
    Core                   5    | .   .   1   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   6   1   3   3   7   
    Treads                 12   | 2   1   2   .   .   .   7   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 9    | .   .   2   1   3   3   .   
  Utility                  19   | 1   3   .   1   6   2   6   
    Device                 5    | .   .   .   .   3   1   1   
    Storage                11   | 1   3   .   1   2   1   3   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   1   .   4   3   8   
    Energy Gun             1    | .   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          12   | 2   1   1   .   .   2   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   
    System Corruption      12   | .   .   .   .   .   12  .   
Parts Lost                 20   | .   .   .   .   .   15  5   
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               8    | .   .   .   .   .   6   2   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   5    | .   .   .   .   .   4   1   
  Highest Loss Streak      11   | .   .   .   .   .   11  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   96  99  66  88  41  66  
  Engine                   5    | .   14  2   11  9   1   5   
  Core                     6    | .   .   11  .   9   1   5   
  Treads                   15   | .   27  23  .   .   .   18  
  Flight                   9    | .   .   4   33  36  17  1   
  Device                   1    | .   .   .   .   10  1   .   
  Storage                  13   | .   25  27  .   .   .   5   
  Processor                4    | .   .   .   .   5   9   9   
  Protection               1    | .   .   .   .   .   .   5   
  Ballistic Gun            17   | .   27  28  22  .   5   14  
  Launcher                 1    | .   .   .   .   2   4   .   
Peak Build Rating          27   | 6   7   10  8   25  24  27  
  Average Rating           11   | 4   6   9   6   20  11  18  
  On Entrance              8    | .   6   7   7   7   24  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             90   | 11  88  90  6   17  19  48  
  Greatest Support         82   | 40  40  40  12  26  26  82  
  Greatest Overweight (x)  11   | .   2   11  .   .   3   7   
  Average Overweight (x)   .    | .   1   2   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  20  20  20  20  
  Average Capacity         13   | 7   20  24  5   5   5   6   
  Most Carried             12   | 3   4   12  5   5   5   5   
  Average Carried          4    | 1   1   6   4   4   3   4   
  Final Capacity           25   | 8   25  5   5   5   5   5   
  Final Carried            5    | 1   3   5   5   5   4   5   

 Class Distribution 
--------------------
 71% | Mutant
 13% | Scavenger-Mutant
 10% | Scavenger-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar Mat 
Matter Collected           1262 | 95  150 113 .   153 397 354 
  Remotely                 93   | .   .   .   .   93  .   .   
Salvage Created            1331 | .   125 113 .   153 206 734 
  Parts                    87   | .   7   13  .   5   15  47  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  32   | .   3   4   .   3   8   14  
  Guns                     19   | .   3   4   .   .   2   10  
  AOE                      13   | .   .   .   .   3   6   4   
Classes Destroyed          11   | .   1   2   .   2   2   4   
  Worker                   2    | .   .   .   .   .   .   2   
  Builder                  1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   1   .   1   
  Watcher                  2    | .   .   .   .   .   .   2   
  Swarmer                  9    | .   .   3   .   .   4   2   
  Grunt                    16   | .   3   1   .   2   2   8   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   1   3   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   3   3   .   3   8   9   
  Combat Bots Only         8    | .   3   3   .   3   8   6   
Max Kills in Single Turn   4    | .   1   1   .   2   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  
Hostile Shots Fired        294  | .    24   33   2    25   109  101  
  Missed                   98   | .    9    7    1    13   40   28   
Damage Taken               3045 | .    158  308  12   189  1135 1243 
  Core                     621  | .    33   33   .    18   377  160  
  Absorbed by Shields      28   | .    .    .    .    .    28   .    
Core Remaining (%)         91   | 100  .    73   100  .    .    .    
Volleys Fired              93   | .    13   19   1    12   17   31   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  131  | .    40   40   40   131  101  61   
Shots Fired                167  | .    26   38   2    23   32   46   
  Gun                      130  | .    26   38   2    11   12   41   
  Cannon                   16   | .    .    .    .    8    8    .    
  Launcher                 21   | .    .    .    .    4    12   5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  119  | .    26   38   2    .    12   41   
  Thermal                  27   | .    .    .    .    19   8    .    
  Explosive                13   | .    .    .    .    4    4    5    
  Electromagnetic          8    | .    .    .    .    .    8    .    
  Robot Hit Streak         13   | .    6    6    1    4    9    13   
  Robot Miss Streak        5    | .    2    2    1    3    5    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           107  | .    18   23   1    10   22   33   
  Core Hits                78   | .    6    10   .    7    20   35   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    .    .    1    
    Destroy                2    | .    .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2863 | .    196  226  14   319  541  1567 
  Guns                     1315 | .    196  222  14   67   155  661  
  Cannons                  164  | .    .    .    .    82   82   .    
  Explosions               1372 | .    .    .    .    170  304  898  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    .    4    .    .    .    8    
  Kinetic                  1248 | .    196  222  14   .    155  661  
  Thermal                  287  | .    .    .    .    149  138  .    
  Explosive                1169 | .    .    .    .    170  101  898  
  Electromagnetic          147  | .    .    .    .    .    147  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   12   
  Average Corruption       11   | .    .    .    .    .    11   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    14   20   
    Message Errors         6    | .    .    .    .    .    3    3    
    Matter Fused           6    | .    .    .    .    .    4    2    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    
    Energy Discharges      9    | .    .    .    .    .    3    6    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    1    1    
    Misdirections          1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            104  | .    .    .    .    .    54   50   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               104  | .    .    .    .    .    54   50   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      453  | .    .    .    .    7    344  102  
  Shots                    16   | .    .    .    .    1    11   4    
  Rammed                   3    | .    .    1    .    .    .    2    
Targets Rammed             3    | .    .    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        421  | .    18   36   .    421  237  345  
  Average Temperature      134  | .    8    11   .    194  117  115  
  Received Heat Transfer   981  | .    90   171  .    81   153  486  
  Effects                  5    | .    .    .    .    3    1    1    
    Shutdowns              4    | .    .    .    .    3    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         494  | .    .    .    .    296  198  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    6    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Peak Influence             672  | .   75  78  72  542 625 672 
  Initial                  354  | .   .   28  27  29  354 299 
  Average                  245  | .   30  46  48  187 562 484 
Maximum Alert Level        2    | .   .   .   .   2   2   2   
  Low Security (%)         56   | 100 100 100 100 63  .   .   
  Level 1                  9    | .   .   .   .   20  5   32  
  Level 2                  33   | .   .   .   .   16  94  67  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   1   .   5   
  Investigation            2    | .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Distress Signals           6    | .   1   .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   6   5   3   26  14  29  
  Peak Tracking Total      17   | .   4   3   2   17  7   8   
  Tactical Retreats        12   | .   .   1   .   4   4   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Traps Triggered            7    | .   1   .   .   .   5   1   
  Indirectly               2    | .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Disabled          2    | .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Accessed          10   | .   1   .   1   6   .   2   
  Terminals                6    | .   1   .   .   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                21   | .   2   .   1   13  .   5   
  Successful               12   | .   .   .   1   8   .   3   
  Failed                   9    | .   2   .   .   5   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   2   .   2   
  Terminals                13   | .   2   .   .   6   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             5    | .   .   .   .   2   .   3   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   5   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar Mat 
Turns Passed               2446 | 74  333 762 86  218 497 476 
Spaces Moved               1838 | 44  108 194 229 465 509 289 
  Core                     68   | 10  .   .   .   .   .   58  
  Treads                   460  | 34  108 179 .   .   .   139 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1310 | .   .   15  229 465 509 92  
  Fastest Speed            29   | 50  160 37  34  29  29  40  
  Average Speed            96   | 135 245 348 34  29  38  123 
  Slowest Speed            917  | 160 320 917 34  31  245 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   1   4   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   20  48  28  40  43  22  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   9   .   .   
Terrain Destroyed          89   | .   .   .   .   32  22  35  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   
  AOE                      87   | .   .   .   .   32  22  33  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Total                      2351 | 60  154 246 233 519 780 359 
  Wait                     228  | .   21  .   .   15  192 .   
  Move                     1821 | 43  107 193 226 457 508 287 
  Hop                      6    | .   .   .   1   4   .   1   
  Pick Up                  55   | 9   6   12  1   9   11  7   
  Fast Attach              10   | .   .   .   .   2   .   8   
  Attach                   34   | 6   4   .   2   5   8   9   
  Detach                   10   | .   1   1   1   2   1   4   
  Swap                     25   | .   1   8   1   7   1   7   
  Drop                     29   | 2   1   12  .   6   5   3   
  Fire                     93   | .   13  19  1   12  17  31  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   1   .   .   .   2   
  Escape Stasis            37   | .   .   .   .   .   37  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Discovered new exit (range 11)
  333 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Entered Mines
  554 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1014 | -10/Mines     | Discovered new exit (range 4)
 1170 | -10/Mines     | Entered Materials
 1170 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1251 | -9/Materials  | Discovered new exit (range 5)
 1256 | -9/Materials  | Entered another Materials area
 1256 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1474 | -8/Materials  | Identified exit to Garrison
 1474 | -8/Materials  | Entered Garrison
 1490 | -8/Garrison   | Triggered checkpoint
 1500 | -8/Garrison   | Triggered checkpoint
 1561 | -8/Garrison   | Core integrity fell below 50%
 1581 | -8/Garrison   | Destroyed 8 combat bots
 1591 | -8/Garrison   | Lost 11 parts (2p3n3u3w)
 1613 | -8/Garrison   | System corruption reached 10%
 1666 | -8/Garrison   | Triggered checkpoint
 1761 | -8/Garrison   | Lost 3 parts (2n1w)
 1810 | -8/Garrison   | Triggered checkpoint
 1813 | -8/Garrison   | Spotted B-75 Beast
 1966 | -8/Garrison   | Discovered new exit (range 14)
 1971 | -8/Garrison   | Entered Materials
 2050 | -8/Materials  | Core integrity fell below 20%
 2135 | -8/Materials  | Garrison activated, responded to threat
 2371 | -8/Materials  | First assault squad dispatched
 2447 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  (-201).
02424_ Dropped Lgt. Nuclear Core.
02427_ The unstable cave ceiling collapses.
02432_ K-01 Serf collects debris.
02434_ The unstable cave ceiling collapses.
02436_ K-01 Serf collects debris.
02436_ Slammed into K-01 Serf.
02437_ The unstable cave ceiling collapses.
02438_ System corrupted: Adv. Treads fused.
02438_ Acquired Lgt. Treads.
02439_ Acquired 26 matter.
02443_ C-30 ARC bursts open, deploying its
  payload.
02443_ G-50 Soldier unfolds itself.
02443_ G-47 Trooper unfolds itself. <x3>
02443_ M-28 Smith unfolds itself.
02443_ Lgt. Treads destroyed.
02443_ K-01 Serf collects debris. <x2>
02447_ K-01 Serf destroyed.
02447_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????????#    |
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| ??????????????????????????????????????????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            575
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Adv. Beam Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Short-term Sacrifices
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ChargeCryofiberSaw
  Manual?         0
Play Time         00:31:39
  Cumulative      4.8 hours
  Start           2024.10.12 @ 11:14:56
  End             2024.10.12 @ 11:46:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da06f2b8-d39d-49bc-a637-67a450d722e7