Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 16:23:00 Player: Lolterzard Result: Destroyed by Y-54 Guardian via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3294) 3294 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 7353 Bonus ------- High Alert Combat Kills 24 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 100/100 System Corruption 11% Temperature Cool (49) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Medium Battery (150) Enhanced Optical Array Light Armor Plating Focal Shield Focal Shield Focal Shield Focal Shield Gatling Laser Coil Gun Coil Gun Coil Gun Coil Gun Light Cannon Improved Light Cannon Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Propulsion Shielding Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Cryofiber Web Medium Battery High-capacity Matter Pod Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Light Cannon Improved Light Cannon Improved Light Cannon Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 83 | 8 7 12 34 2 15 5 Power 9 | 1 2 1 3 . 1 1 Engine 8 | 1 2 1 3 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 25 | 2 . 5 15 . 3 . Treads 25 | 2 . 5 15 . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 3 3 1 9 1 7 1 Device 7 | 1 2 . 2 . 2 . Storage 5 | 2 1 . . 1 . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 13 | . . 1 7 . 5 . Artifact . | . . . . . . . Weapon 24 | 2 2 5 7 1 4 3 Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 13 | . 2 4 5 . . 2 Ballistic Cannon 7 | . . . 2 1 4 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 48 | . 1 4 12 . 18 13 Power 5 | . . 1 1 . 1 2 Propulsion 15 | . . 1 5 . 5 4 Utility 16 | . 1 1 3 . 8 3 Weapon 12 | . . 1 3 . 4 4 Highest Loss Streak 14 | . 1 1 5 . 14 4 To Critical Strikes . | . . . . . . . Average Backups 15 | 2 5 14 19 18 13 18 Power . | . 1 1 . . . . Propulsion 1 | . . 1 1 1 . . Utility 7 | . 2 7 9 9 7 8 Weapon 5 | . 1 3 7 8 6 10 Tool/Special . | . . . . . . . Unused Backups 27 | . . 4 7 . 1 15 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 12 | . . . 4 . 1 7 Weapon 13 | . . 2 3 . . 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 95 95 99 80 51 Engine 7 | . 14 10 7 7 6 1 Treads 30 | . 28 40 34 38 26 15 Device 9 | . 13 9 10 . 7 4 Storage 9 | . 14 11 9 7 7 7 Protection 9 | . . 1 15 23 11 6 Energy Gun 2 | . 17 . . . . . Ballistic Gun 10 | . 10 21 12 7 1 4 Ballistic Cannon 5 | . . . 4 14 18 6 Peak Build Rating 32 | 7 7 13 27 32 32 29 Average Rating 17 | 5 6 10 21 31 26 19 On Entrance 16 | . 7 7 12 27 32 29 Avg Prop Armor Cover (%) 12 | 25 . . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 72 | 14 48 51 66 72 72 65 Greatest Support 100 | 40 40 80 80 100 100 80 Greatest Overweight (x) 16 | 2 1 1 1 . 3 16 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 5 8 20 20 20 20 20 Most Carried 20 | 4 9 20 20 20 20 20 Average Carried 15 | 2 5 14 19 18 13 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 9 19 20 20 18 17 Class Distribution -------------------- 57% | Scavenger-Mutant 31% | Mutant 6% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 3555 | 276 137 527 1657 . 835 123 Remotely 1096 | . . 457 639 . . . Salvage Created 3464 | 139 397 603 1678 . 480 167 Parts 227 | 13 32 39 111 . 25 7 Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed 6 | . . . 5 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 91 | . 11 17 36 . 20 7 Melee 3 | . . . . . . 3 Guns 55 | . 10 17 26 . . 2 Cannons 32 | . . . 10 . 20 2 Classes Destroyed 14 | 2 5 3 1 . 3 . Worker 1 | . . . 1 . . . Builder 3 | . . 1 2 . . . Tunneler 3 | 3 . . . . . . Hauler 5 | . 1 2 2 . . . Recycler 4 | 1 . . 3 . . . Mechanic 1 | . 1 . . . . . Watcher 7 | . 2 1 4 . . . Swarmer 32 | . 6 10 9 . 4 3 Cutter 3 | . . . . . 3 . Grunt 31 | . 5 4 14 . 5 3 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . . 1 . Sentry 20 | . . 2 12 . 5 1 Programmer 2 | . . . . . 2 . Best Kill Streak 10 | 1 4 8 9 . 10 2 Combat Bots Only 10 | . 3 7 8 . 10 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 951 | . 53 132 224 . 362 180 Missed 249 | . 15 28 57 . 101 48 Hits 702 | . 38 104 167 . 261 132 Melee 15 | . . . 4 . 11 . Projectile 687 | . 38 104 163 . 250 132 AOE 5 | . . . . . 3 2 Critical Strikes 21 | . 1 1 6 . 7 6 Actively Blocked 3 | . . . . . 2 1 Damage Taken 8496 | . 400 1110 2296 . 2882 1808 Core 1454 | . 59 270 331 . 178 616 Absorbed by Shields . | . . . . . . . Redirected to Shielding 419 | . . 2 44 . 317 56 Regen/Repaired (Parts) 142 | . . . 142 . . . Core Remaining (%) 61 | 100 76 32 39 . . . Volleys Fired 367 | 8 39 83 146 . 71 20 Largest 3 | 2 2 2 2 . 3 3 Hottest 120 | 90 90 43 63 . 120 74 Shots Fired 752 | 16 78 162 288 . 166 42 Gun 495 | 16 78 162 216 . 4 19 Cannon 257 | . . . 72 . 162 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 672 | . 14 162 288 . 166 42 Thermal 80 | 16 64 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 6 17 17 14 . 9 7 Robot Miss Streak 6 | 4 2 4 6 . 5 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 486 | 7 57 105 211 . 81 25 Core Hits 220 | 5 23 38 107 . 35 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 3 . 3 . 5 . Burn 3 | . 3 . . . . . Destroy 1 | . . . 1 . . . Blast 7 | . . . 2 . 5 . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8308 | 106 679 1085 3710 . 2174 554 Guns 4512 | 106 671 1057 2418 . 38 222 Cannons 3688 | . . . 1271 . 2136 281 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 108 | . 8 28 21 . . 51 Kinetic 7540 | . 117 1057 3689 . 2174 503 Thermal 660 | 106 554 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 9 . 7 11 Average Corruption 8 | . . . 8 . 5 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . . . 38 . 18 23 Message Errors 15 | . . . 8 . 1 6 Matter Fused 18 | . . . 9 . 4 5 Heat Flow Errors 6 | . . . 5 . 1 . Energy Discharges 7 | . . . 2 . 3 2 Parts Rejected 4 | . . . 1 . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 13 | . . . 7 . 3 3 Data Loss (major) 4 | . . . 1 . 1 2 Misfires 5 | . . . 2 . 2 1 Weapon Failures 6 | . . . 3 . 2 1 Overload Shots . | . . . . . . . Overflow Damage 85 | . . . 34 . 51 . Projectiles 85 | . . . 34 . 51 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 52 | . . . 22 . 23 7 Impact . | . . . . . . . Kinetic 48 | . . . 20 . 21 7 Secondary 4 | . . . 2 . 2 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 30 | . 1 5 2 . . 22 Targets Rammed 37 | . 2 6 4 . . 25 Kicked . | . . . . . . . Crushed 7 | . 1 1 2 . . 3 Highest Temperature 397 | 30 184 30 243 . 397 47 Average Temperature 77 | 15 63 6 59 . 161 25 Received Heat Transfer 2517 | . 180 303 927 . 417 690 Effects 3 | . . . . . 3 . Shutdowns 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 1993 | 297 1696 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . . 2 . 2 1 Low Security (%) 65 | 100 100 100 46 100 20 79 Level 1 26 | . . . 39 . 60 20 Level 2 8 | . . . 14 . 18 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 441 | 5 75 135 419 180 441 231 Initial 231 | . 3 . 44 180 100 231 Average 153 | . 25 52 207 163 306 123 Influence Increases 2530 | 20 296 477 1022 4 521 190 Destroy 0b10 Robot/C 1820 | . 220 340 720 . 400 140 Destroy 0b10 Robot/NC 120 | 20 20 20 60 . . . Destroy Leader 354 | . 36 86 182 . 30 20 Successful Hack 29 | . 5 . 4 4 16 . Disable Machine 15 | . . . . . . 15 Destroy Structure 42 | . . 1 11 . 30 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 135 | . . 30 45 . 45 15 Influence Decreases 2530 | 15 299 373 730 258 224 631 Entered New Map 538 | . 2 2 62 218 44 210 Time Decay 1526 | 15 291 331 548 40 . 301 Lost Part 466 | . 6 40 120 . 180 120 Squads Dispatched 14 | . . 2 8 . . 4 Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 3 . . 1 Assault 2 | . . . . . . 2 Garrison 5 | . . . 4 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 8 | . 2 . 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 16 28 57 . 20 16 Peak Tracking Total 11 | . 5 5 11 . 11 5 Tactical Retreats 8 | . . 2 3 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 8 | . . 1 3 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 10 | . 3 1 2 2 2 . Terminals 6 | . 3 1 . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 19 | . 5 3 7 2 2 . Successful 12 | . 2 . 7 2 1 . Failed 7 | . 3 3 . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 5 3 . . 2 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . 2 . . . 1 . Alert Level 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 1 . 1 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 4 1 Machine Destruction 1 | . . . . . . 1 Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 386 | 29 357 . . . . . Seismic 386 | 29 357 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 5324 | 205 689 934 1850 86 859 701 Spaces Moved 2163 | 113 325 374 755 51 325 220 Core 45 | 23 . . . . . 22 Treads 2118 | 90 325 374 755 51 325 198 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 162 160 160 Average Speed 174 | 146 165 169 162 162 182 239 Slowest Speed 850 | 160 240 240 225 162 280 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 51 32 70 2 44 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 4 . . . Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2980 | 133 399 529 1125 54 442 298 Wait 207 | . 18 30 120 . 16 23 Move 2157 | 112 324 373 754 50 324 220 Hop . | . . . . . . . Pick Up 56 | 4 5 14 20 1 10 2 Fast Attach 43 | 7 2 6 17 . 9 2 Attach 29 | . 1 2 10 2 11 3 Detach 1 | . . 1 . . . . Swap 34 | 1 5 5 21 1 . 1 Drop 48 | 1 3 9 33 . 1 1 Fire 367 | 8 39 83 146 . 71 20 Melee 1 | . . . . . . 1 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 31 | . 2 6 4 . . 19 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Discovered new exit (range 11) 835 | -10/Materials | Discovered new exit (range 7) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x2 1327 | -9/Materials | Build established: Scavenger-Mutant 1441 | -9/Materials | Core integrity fell below 50% 1615 | -9/Materials | Discovered new exit (range 10) 1716 | -9/Materials | Destroyed 7 combat bots 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Utility x2 2152 | -8/Materials | Repaired Ion Engine 2179 | -8/Materials | Repaired Lgt. Treads+ 2620 | -8/Materials | Garrison activated, responded to threat 2718 | -8/Materials | Destroyed 8 combat bots 2724 | -8/Materials | Lost 5 parts (1p1n1u2w) 2839 | -8/Materials | Core integrity fell below 50% 3184 | -8/Materials | Discovered new exit (range 10) 3273 | -8/Materials | Garrison activated, responded to threat 3517 | -8/Materials | Build established: Mutant 3679 | -8/Materials | Entered Factory 3679 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3760 | -7/Factory | Identified exit to Garrison 3765 | -7/Factory | Entered Garrison 3896 | -7/Garrison | Triggered checkpoint 3995 | -7/Garrison | Destroyed 10 combat bots 4058 | -7/Garrison | Lost 14 parts (1p5n5u3w) 4099 | -7/Garrison | Triggered checkpoint 4133 | -7/Garrison | Triggered checkpoint 4291 | -7/Garrison | Triggered checkpoint 4341 | -7/Garrison | Build established: Scavenger-Tank 4379 | -7/Garrison | Discovered new exit (range 14) 4420 | -7/Garrison | Lost 3 parts (2u1w) 4443 | -7/Garrison | Learned Factory security intel 4611 | -7/Garrison | Installed Relay Interface Framework 4624 | -7/Garrison | Entered Factory 4661 | -7/Factory | Build established: Scavenger-Mutant 4665 | -7/Factory | System corruption reached 10% 4993 | -7/Factory | Lost 4 parts (3n1w) 5095 | -7/Factory | Core integrity fell below 50% 5139 | -7/Factory | Lost 4 parts (1n2u1w) 5260 | -7/Factory | Build established: Mutant 5313 | -7/Factory | Core integrity fell below 20% 5320 | -7/Factory | Garrison activated, responded to threat 5325 | -7/Factory | Destroyed by Y-54 Guardian via exploding Power Conduit Last Messages --------------- 05257_ System corrupted: Hvy. Assault Rifle+ misfires. 05274_ /L95ZSEWJT9O=|8CD 05325_ Y-54 Guardian destroyed. 05325_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 05325_ Garrison Access disabled. 05325_ Relay Coupler [Brawler] tumbles out of Garrison Access. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##???????????#################???????????????????? | | #???????????# #???????????????????? | | #???????????# ""G"" #???????????????????? | | #########???# Y #???????????????????? | | + #???# #???????????????????? | | ####### #???# @ [ #???????????????????? | | #?????# #???# #???????????????????? | | #?????# #???# #???????????????????? | | #?????# #???# [* #???????????????????? | | ###########?# %% #???????????????????? | | # #?# [ #???????????????????? | | ## ###;####;;;;;;;;;##???????????????????? | | + # ????????????????????? | | # """"""" # ### ????????????????????? | | + """"""" # #??w ???????????????????? | | ## """""" += w #?? ???????????????????? | | ?# """"""" # k #?? ???????????????????? | | ?# % # ########?? k ??????????????????? | | ############ #????????? ??????????????????? | | ?? #?????????? ???????????????????? | | ? #???????????????????????????????? | | ^ #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #####+######+####???????????????????????????????? | | ????? ????? ??????????????????????????????????? | | ???? ?????? ??????????????????????????????????? | | ??? ??????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 38% | -8/Materials Lgt. Treads | 25% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed IonicPoweredCanceller Manual? 0 Play Time 00:33:51 Cumulative 70.1 hours Start 2026.07.01 @ 15:52:05 End 2026.07.01 @ 16:23:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 415b4cab-d32d-482c-9be6-2ca99f410de1