Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 06:20:14 Player: TurnLeft25 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2626 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Core Shielding Light Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Targeting Computer Targeting Computer Core Shielding Core Shielding Core Shielding Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Core Shielding Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Targeting Computer Targeting Computer Core Shielding Core Shielding Core Shielding Improved Assault Rifle Improved Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | 6 6 5 18 Power 6 | 1 1 1 3 Engine 5 | 1 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 2 6 Treads 2 | 2 . . . Leg 8 | . . 2 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 1 7 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 8 | 2 3 1 2 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 . 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 2 4 12 Power 3 | . 1 . 2 Propulsion 7 | . . 2 5 Utility 4 | . . 1 3 Weapon 4 | . 1 1 2 Highest Loss Streak 9 | . 1 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 97 86 83 Engine 12 | . 13 14 8 Treads 12 | . 28 3 . Leg 10 | . . 21 15 Device 6 | . 13 . 4 Storage 13 | . 14 14 11 Processor 1 | . . . 5 Protection 11 | . . 13 22 Energy Gun 1 | . . 3 . Ballistic Gun 14 | . 25 5 9 Launcher 5 | . 1 10 4 Naked Turns . | . . . . Heaviest Build 42 | 13 29 29 42 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 11 | 1 . 2 11 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 6 15 15 14 Average Carried 9 | 1 5 13 10 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 15 13 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1083 | 192 332 114 445 Remotely . | . . . . Salvage Created 1470 | . 534 191 745 Parts 83 | . 35 9 39 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 36 | . 12 7 17 Guns 26 | . 10 3 13 AOE 10 | . 2 4 4 Classes Destroyed 10 | . 4 1 5 Worker 3 | . 2 . 1 Builder 2 | . 1 . 1 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Recycler 2 | . . . 2 Operator 2 | . . . 2 Watcher 1 | . 1 . . Swarmer 7 | . . 3 4 Grunt 26 | . 12 4 10 Sentry 3 | . . . 3 Best Kill Streak 7 | . 7 3 7 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . . . 1 Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 268 | . 76 39 153 Missed 77 | . 22 8 47 Damage Taken 2475 | . 676 396 1403 Core 644 | . 171 71 402 Absorbed by Shields . | . . . . Redirected to Shielding 90 | . . 4 86 Regen/Repaired (Parts) 75 | . . . 75 Core Remaining (%) 51 | 100 . 3 . Volleys Fired 126 | . 60 15 51 Largest 2 | . 2 2 2 Hottest 85 | . 85 85 46 Shots Fired 221 | . 117 27 77 Gun 203 | . 113 24 66 Cannon . | . . . . Launcher 18 | . 4 3 11 Special . | . . . . Kinetic 190 | . 112 12 66 Thermal 13 | . 1 12 . Explosive 18 | . 4 3 11 Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 7 14 Robot Miss Streak 10 | . 10 4 2 Penetration Max . | . . . . Secondary Targets 10 | . 4 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 140 | . 66 17 57 Core Hits 82 | . 33 9 40 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2850 | 6 1025 426 1393 Guns 1703 | . 710 211 782 Cannons . | . . . . Explosions 1136 | . 310 215 611 Melee . | . . . . Ramming 11 | 6 5 . . Kinetic 1558 | . 710 66 782 Thermal 192 | . . 192 . Explosive 1089 | . 310 168 611 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 . Average Corruption 3 | . 3 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 3 12 . Message Errors 3 | . 1 2 . Matter Fused 4 | . 2 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 41 | . 27 . 14 Projectiles . | . . . . Explosions 41 | . 27 . 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . 27 . 81 Shots 4 | . 1 . 3 Rammed 6 | 4 2 . . Targets Rammed 6 | 4 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 439 | . 5 439 8 Average Temperature 188 | . 2 207 6 Received Heat Transfer 1044 | . 363 228 453 Effects 3 | . . 3 . Shutdowns 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 383 | . . 383 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 339 | . 210 249 339 Initial 80 | . . 80 18 Average 129 | . 102 164 153 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 76 | 100 94 64 60 Level 1 23 | . 5 35 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 23 7 21 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 2 . 4 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 6 . 15 Successful 7 | . 1 . 6 Failed 14 | . 5 . 9 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 6 . 12 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 . 4 Emergency Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Locate Traps 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 2 . 4 Full Trace Events 5 | . 2 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1768 | 87 665 467 549 Spaces Moved 704 | 53 294 208 149 Core 22 | 16 . . 6 Treads 361 | 37 294 30 . Legs 321 | . . 178 143 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 190 Average Speed 186 | 130 160 200 238 Slowest Speed 600 | 160 160 260 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 58 41 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 120 | . 31 29 60 Melee . | . . . . Projectile . | . . . . AOE 120 | . 31 29 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 949 | 68 382 232 267 Wait 26 | . . . 26 Move 701 | 52 293 207 149 Hop . | . . . . Pick Up 46 | 6 19 3 18 Fast Attach 1 | 1 . . . Attach 31 | 5 4 4 18 Detach 1 | . . . 1 Swap 4 | . 2 1 1 Drop 7 | . 2 2 3 Fire 126 | . 60 15 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | 4 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 487 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Derelicts attacked the area 716 | -10/Materials | Discovered new exit (range 8) 753 | -10/Materials | Entered Mines 766 | -10/Mines | Core integrity fell below 20% 805 | -10/Mines | Learned location of Zion (-6) 985 | -10/Mines | Discovered new exit (range 10) 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Repaired Aluminum Leg 1473 | -9/Materials | Core integrity fell below 50% 1494 | -9/Materials | Core integrity fell below 20% 1516 | -9/Materials | Lost 9 parts (1p3n3u2w) 1769 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01750_ Acquired 13 matter. 01750_ K-01 Serf collects debris. 01752_ Acquired data core, extracted dynamic key. 01754_ C-30 ARC bursts open, deploying its payload. 01754_ S-10 Pest unfolds itself. 01756_ K-01 Serf collects debris. 01758_ S-10 Pest destroyed. 01760_ K-01 Serf collects debris. 01764_ S-10 Pest destroyed. 01764_ Switching to secondary target: S-10 Pest. 01764_ S-10 Pest destroyed. 01764_ R-06 Scavenger collects Lgt. Ion Engine. 01764_ K-01 Serf collects debris. 01767_ S-10 Pest destroyed. 01767_ Switching to secondary target: S-10 Pest. 01767_ S-10 Pest destroyed. 01767_ R-06 Scavenger collects Lgt. Ion Engine. 01768_ K-01 Serf collects debris. 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[% #????????????????????? | | ????????????????? * ????????????????????? | | ???????????????? ????????????????????? | | ??????????????? % ????????????????????? | | ??????????????###s#####+####???????????????????? | | ????????????????#%?????????????????????????????? | | ????????????????#??????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed TargetingSeismicHumpback Manual? 0 Play Time 00:16:08 Cumulative 12.4 hours Start 2024.04.07 @ 15:53:34 End 2024.04.09 @ 06:20:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d9a99a8-26fd-4549-ab30-a02653891299