Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 15:58:27 Player: CVD-b335 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1687) 1687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4442 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Improved Cooling System Large Storage Unit Improved Terrain Scan Processor Propulsion Shielding Arc Projector Arc Projector Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Minigun Gauss Rifle Gauss Rifle Flak Gun Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Recoil Stabilizer Energy Filter > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Wheel Cryofiber Web Improved Cooling System Large Storage Unit Improved Terrain Scan Processor Propulsion Shielding Arc Projector Arc Projector Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Minigun Assault Cannon [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 51 | . 6 9 18 18 Power 6 | . 1 3 1 1 Engine 6 | . 1 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 3 . 5 2 Treads . | . . . . . Leg 2 | . . . 2 . Wheel 8 | . 3 . 3 2 Hover . | . . . . . Flight . | . . . . . Utility 20 | . 2 4 5 9 Device 7 | . . 1 2 4 Storage 2 | . 2 . . . Processor 6 | . . 2 2 2 Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 15 | . . 2 7 6 Energy Gun 5 | . . . 3 2 Energy Cannon . | . . . . . Ballistic Gun 8 | . . 2 4 2 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 19 | . . 1 6 12 Power 1 | . . . . 1 Propulsion 5 | . . . 3 2 Utility 9 | . . . 1 8 Weapon 4 | . . 1 2 1 Highest Loss Streak 8 | . . 1 4 8 Average Slot Usage (%) 94 | . 99 99 97 88 Engine 9 | . 14 11 9 6 Wheel 14 | . 26 22 15 6 Device 8 | . . 8 4 14 Storage 18 | . 27 22 18 15 Processor 15 | . . 11 15 22 Protection 6 | . . 2 15 6 Energy Gun 3 | . . . 8 3 Ballistic Gun 12 | . 28 21 8 5 Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 103 | 10 72 81 94 103 Greatest Support 28 | 20 26 26 26 28 Greatest Overweight (x) 29 | . 3 3 8 29 Average Overweight (x) 2 | . 1 2 3 3 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 19 20 20 20 Most Carried 20 | . 12 20 20 20 Average Carried 16 | . 10 15 18 18 Final Capacity 20 | 6 20 20 20 20 Final Carried 20 | 6 12 18 20 19 Class Distribution -------------------- 100% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1415 | 186 93 392 401 343 Remotely . | . . . . . Salvage Created 1741 | . 93 645 555 448 Parts 125 | . 6 52 34 33 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 2 17 16 17 Guns 42 | . 2 17 16 7 Cannons 9 | . . . . 9 Classes Destroyed 11 | . 1 5 1 4 Worker 3 | . . 1 2 . Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Watcher 5 | . . 3 1 1 Swarmer 27 | . . 6 11 10 Grunt 14 | . 2 8 4 . Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 7 | . . 3 1 3 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 2 4 6 3 Combat Bots Only 4 | . 2 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3913 | . 99 531 979 2304 Core 1027 | . 23 154 145 705 Absorbed by Shields 261 | . . . 126 135 Core Remaining (%) 81 | 100 90 61 73 . Volleys Fired 180 | . 9 47 59 65 Largest 2 | . 2 2 2 2 Hottest 160 | . 40 43 110 160 Shots Fired 324 | . 18 92 117 97 Gun 266 | . 18 92 117 39 Cannon 58 | . . . . 58 Launcher . | . . . . . Special . | . . . . . Kinetic 286 | . 18 92 93 83 Thermal 38 | . . . 24 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 4 22 19 10 Robot Miss Streak 7 | . 3 3 3 7 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 233 | . 12 64 83 74 Core Hits 121 | . 4 38 34 45 Critical Hits 3 | . . 2 1 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3511 | . 120 731 1033 1627 Guns 2544 | . 120 731 1033 660 Cannons 898 | . . . . 898 Explosions . | . . . . . Melee . | . . . . . Ramming 69 | . . . . 69 Kinetic 2883 | . 120 731 737 1295 Thermal 559 | . . . 296 263 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 2 3 14 Average Corruption 4 | . . 2 2 7 Corruption Purged . | . . . . . Effects 34 | . . 5 12 17 Message Errors 10 | . . 2 4 4 Matter Fused 8 | . . . 4 4 Heat Flow Errors 6 | . . 2 2 2 Data Loss (minor) 4 | . . . 2 2 Data Loss (major) 1 | . . . . 1 Misdirections 2 | . . . . 2 Targeting Errors 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact 1 | . . . . 1 Kinetic 11 | . . . . 11 Secondary . | . . . . . Self-Inflicted Damage 32 | . . . . 32 Shots . | . . . . . Rammed 7 | . . . . 7 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 342 | . 12 249 342 237 Average Temperature 78 | . 6 64 83 80 Received Heat Transfer 774 | . 54 204 292 224 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . 4 1 Heat Transferred 1192 | . . . 592 600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 350 | . 87 350 289 252 Initial 130 | . . 7 109 130 Average 101 | . 29 110 102 120 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 89 | . 100 71 94 92 Level 1 10 | . . 28 5 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 3 1 5 Investigation 2 | . . 1 1 . Extermination 2 | . . . . 2 Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 6 29 31 24 Peak Tracking Total 6 | . 2 6 5 3 Tactical Retreats 10 | . . 4 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 4 4 2 6 Terminals 13 | . 4 2 2 5 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 11 12 5 9 Successful 19 | . 7 7 2 3 Failed 18 | . 4 5 3 6 Catastrophic 4 | . 1 1 . 2 Database Lockouts . | . . . . . Manual 24 | . 8 4 5 7 Terminals 30 | . 11 7 5 7 Fabricators . | . . . . . Repair Stations 5 | . . 3 . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 2 . 1 Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Disarm Traps 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 4 3 2 2 Terminals 11 | . 4 3 2 2 Track 2 | . 1 1 . . Botnet 9 | . 3 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 3 2 6 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3937 | . 524 865 968 1580 Spaces Moved 2433 | 1 408 506 572 946 Core 3 | . . . . 3 Treads . | . . . . . Legs 53 | 1 17 . 35 . Wheels 2377 | . 391 506 537 943 Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 110 110 120 120 Average Speed 124 | 120 110 111 128 133 Slowest Speed 1500 | 120 210 120 240 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 52 41 33 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3056 | . 460 721 708 1167 Wait 270 | . 35 132 26 77 Move 2429 | . 407 505 571 946 Hop . | . . . . . Pick Up 52 | . 3 14 14 21 Fast Attach 19 | . 1 4 10 4 Attach 16 | . . 2 5 9 Detach 16 | . . 3 6 7 Swap 16 | . 5 3 3 5 Drop 51 | . . 11 14 26 Fire 180 | . 9 47 59 65 Melee . | . . . . . Ram 7 | . . . . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Hauler-Mutant 481 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 1279 | -9/Materials | Discovered new exit (range 16) 1389 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Utility x2 1629 | -8/Materials | Lost 4 parts (2n1u1w) 2319 | -8/Materials | Discovered new exit (range 10) 2358 | -8/Materials | Entered Factory 2358 | -7/Factory | Evolved 2 slots: Utility x2 3585 | -7/Factory | Garrison activated, responded to threat 3635 | -7/Factory | System corruption reached 10% 3665 | -7/Factory | Lost 3 parts (2u1w) 3922 | -7/Factory | Core integrity fell below 50% 3933 | -7/Factory | Core integrity fell below 20% 3938 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03872_ Destabilizing: Core damaged (-28). 03873_ Slammed into P-60 Hacker. 03873_ P-60 Hacker knocked back. 03873_ Destabilizing: Core damaged (-35). 03875_ Slammed into P-60 Hacker. 03877_ 5K304ITZAPYV|PT0HYHTB 03877_ Arm. Huge Wheel destroyed. 03877_ Slammed into P-60 Hacker. 03896_ System corrupted: Heat flow error (+255). 03906_ Energy Filter destroyed. 03913_ Rnf. Deuterium Engine destroyed. 03914_ Acquired Gauss Rifle. 03916_ Recoil Stabilizer destroyed. 03918_ Door malfunctions. 03918_ Wheel destroyed. 03918_ Acquired Gauss Rifle. 03921_ System corrupted: Heat flow error (+268). 03922_ Imp. Heat Sink destroyed. 03922_ Core Analyzer destroyed. 03924_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? +???????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #????????????????##?????????????????????? | | ????# #??????#+######## #?????????????????????? | | ????# ####???# # Y #?????????????????????? | | ????# #???# # #?????????????????????? | | ????# #???# # #?????????????????????? | | ##### ##### # [[ #######???????????????? | | ^ p [@ / #????????????? | | ## ^^^ k # [ #######???????????????? | | ?# ^""^ # #?????????????????????? | | ?# "G # #?????????????????????? | | ?#%##### "" # #?????????????????????? | | ?#[##??# = ################???????????????? | | ## ###?#%%= ???????????????? | | ###+######## #??????????????????? | | %# =* #???# #??????????????????? | | / = #???# #??????????????????? | | # #???# #??????????????????? | | # #???# ########### #??????????????????? | | ##+###/ =#??## ##[[! #??????????????????????? | | # + #??# # !! #??????????????????????? | | # ########??# + !! #??????????????????????? | | # #?????????# # #??????????????????????? | | # #?????????##### #??????????????????????? | | # #?????????????# ! #??????????????????????? | | # !#?????????????########??????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCatalystLog Manual? 0 Play Time 00:40:15 Cumulative 43.6 hours Start 2020.10.13 @ 13:46:56 End 2020.10.13 @ 15:58:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac165c70-f99f-478b-b62d-fdd35e04452f