Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 22:02:14 Player: Lumi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (160) 800 Value Destroyed (4898) 4898 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 12435 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 73 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 85/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Makeshift Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Reaction Control System System Restoration Module > --- WEAPON ----------- Variable Charge Gun Coil Gun Mass Driver Mass Driver > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Improved Particle Charger Improved Maneuvering Thrusters Integration Mediator Makeshift Laser Improved Heavy Laser Makeshift Hammer [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . . 2 2 2 . . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . 1 . Utility 5 | . . . 1 . 2 . . . . 1 . . 1 . Weapon 2 | . . . . 1 . . . . 1 . . . . . Parts Attached 240 | 6 13 1 7 20 8 . . 40 14 66 5 4 53 3 Power 21 | 1 1 . . 2 . . . 4 5 4 . . 3 1 Engine 14 | 1 1 . . 1 . . . 4 5 1 . . . 1 Core 6 | . . . . 1 . . . . . 3 . . 2 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 81 | 2 3 1 1 11 1 . . 5 3 31 2 1 19 1 Treads 15 | . . . . 6 1 . . 2 2 1 . . 3 . Leg 24 | 2 3 1 1 5 . . . 1 . 7 1 1 2 . Wheel 28 | . . . . . . . . . 1 19 . . 8 . Hover 3 | . . . . . . . . . . . . . 2 1 Flight 11 | . . . . . . . . 2 . 4 1 . 4 . Utility 57 | 1 3 . 2 2 5 . . 17 1 12 1 2 10 1 Device 26 | . 2 . . . 2 . . 6 . 6 . 1 9 . Storage 11 | 1 1 . . 1 1 . . 4 . . 1 . 1 1 Processor 4 | . . . . . . . . . . 3 . 1 . . Hackware 1 | . . . . . 1 . . . . . . . . . Protection 15 | . . . 2 1 1 . . 7 1 3 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 6 . 4 5 2 . . 14 5 19 2 1 21 . Energy Gun 31 | 2 4 . 2 3 1 . . 3 1 8 1 . 6 . Energy Cannon 5 | . . . . . . . . 1 1 . . . 3 . Ballistic Gun 28 | . 2 . 2 2 1 . . 3 1 8 . 1 8 . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . Launcher 8 | . . . . . . . . 5 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . 2 . 1 1 . 2 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 4 . . . . . 3 . . . . Parts Lost 147 | . 2 . 2 4 4 . . 27 4 56 3 1 40 4 Power 13 | . . . . 1 . . . 2 2 4 . . 3 1 Propulsion 56 | . . . . 2 1 . . 6 1 25 2 . 18 1 Utility 30 | . . . . 1 1 . . 8 . 9 1 1 7 2 Weapon 48 | . 2 . 2 . 2 . . 11 1 18 . . 12 . Highest Loss Streak 24 | . 1 . 1 3 2 . . 9 4 21 3 1 24 5 Average Slot Usage (%) 85 | . 96 100 98 99 99 100 100 74 87 84 62 78 77 6 Engine 6 | . 14 14 11 8 7 7 7 6 9 6 . . . 1 Core 2 | . . . . . . . . . . 3 5 5 7 . Treads 7 | . . . . 4 30 30 30 7 5 4 . . . . Leg 11 | . 28 28 33 31 . . . 2 6 5 10 16 5 . Wheel 3 | . . . . . . . . . . 10 . . 13 . Flight 2 | . . . . . . . . 4 8 1 6 5 1 . Device 8 | . 11 14 11 . 3 . . 8 8 10 11 14 16 . Storage 13 | . 14 14 11 17 23 23 23 15 13 10 4 5 5 2 Processor 2 | . . . . . . . . . . 3 11 11 8 . Hackware 1 | . . . . . 3 7 7 2 . . . . . . Protection 4 | . . . 10 8 7 7 7 6 6 3 . . . . Energy Gun 7 | . 21 28 15 13 10 7 7 1 3 4 4 5 3 . Ballistic Gun 8 | . 6 . 6 13 11 15 15 6 12 8 . 4 7 . Impact Weapon 1 | . . . . . . . . 2 2 . 4 5 2 . Naked Turns 62 | . . . . . . . . 5 . . . . . 57 Heaviest Build 89 | 10 28 28 35 53 72 72 72 77 86 89 28 36 70 15 Greatest Support 88 | 20 20 20 30 88 88 85 85 85 48 68 36 52 66 16 Greatest Overweight (x) 17 | . 1 1 1 1 . . . 17 4 6 . . 4 2 Average Overweight (x) . | . . 1 . . . . . 2 2 1 . . . . Largest Inventory Capacity 22 | 6 10 10 10 16 22 22 22 22 16 16 10 10 16 8 Average Capacity 14 | 5 8 10 10 15 22 22 22 16 16 15 8 10 10 5 Most Carried 22 | 6 10 10 10 16 22 22 22 22 16 16 4 7 16 2 Average Carried 11 | 3 6 9 9 15 18 22 22 12 14 13 2 5 7 1 Final Capacity 22 | 6 10 10 10 16 22 22 22 16 16 4 10 10 4 8 Final Carried 22 | 6 10 10 10 16 22 22 22 13 16 1 4 7 2 1 Class Distribution -------------------- 25% | Scavenger-Mutant 19% | Scavenger-Tank 16% | Hauler-Tank 15% | Mutant 10% | Scavenger-Gunner 4% | Derelict-Mutant 3% | Hauler-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Matter Collected 4405 | 240 143 30 136 700 437 56 . 671 234 1007 102 60 545 44 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7639 | . 679 145 450 1313 865 37 . 871 465 1926 182 . 706 . Parts 398 | . 37 3 36 83 34 3 . 49 15 97 . . 41 . Haulers Intercepted 9 | . . . 1 4 1 . . . 1 . . . 2 . Recyclers Shooed 9 | . 3 . . 1 . . . . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 3 . 56 . . . . . . Prevented 9 | . . . . . . 1 . 8 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 97 | . 10 2 6 17 15 1 . 18 2 19 . . 7 . Melee 4 | . . . . . . . . 2 . 1 . . 1 . Guns 75 | . 10 1 6 16 15 1 . 8 1 14 . . 3 . Cannons 5 | . . . . . . . . 1 1 . . . 3 . AOE 12 | . . . . 1 . . . 7 . 4 . . . . Classes Destroyed 17 | . 4 . 3 5 2 . . 3 . . . . . . Worker 11 | . . . 1 2 1 . . . 1 4 . . 2 . Builder 18 | . . . 2 5 . . . 2 1 6 . . 2 . Tunneler 2 | . . . . 1 . . . . . 1 . . . . Hauler 9 | . . . 1 4 1 . . . 1 . . . 2 . Recycler 14 | . 2 1 . 1 . . . 1 1 7 . . 1 . Operator 2 | . 1 . . 1 . . . . . . . . . . Watcher 7 | . 2 . 2 2 . . . . 1 . . . . . Swarmer 12 | . . . . 3 . . . . . 5 . . 4 . Saboteur 5 | . . . . . . . . 5 . . . . . . Grunt 49 | . 10 2 6 8 11 . . 5 . 7 . . . . Brawler 3 | . . . . 1 . . . 2 . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 12 | . . . . 4 2 . . 3 2 1 . . . . Hunter 2 | . . . . 1 . . . . . 1 . . . . Programmer 10 | . . . . . 1 1 . . . 5 . . 3 . Behemoth 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 4 2 4 5 3 1 . 3 3 13 . . 5 . Combat Bots Only 5 | . 4 2 2 3 3 1 . 3 1 5 . . 4 . Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 2 1 2 . . 1 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 . 2 . . . . Melee 1 | . . . . . . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Damage Taken 17520 | . 458 140 394 901 970 47 . 3270 892 5583 109 82 4144 530 Core 2808 | . 100 30 32 92 52 32 . 525 135 630 18 . 859 303 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 48 92 83 . . . 13 84 . . 35 . . Volleys Fired 449 | . 44 16 37 72 49 4 . 71 13 101 . . 42 . Largest 4 | . 2 2 2 3 3 3 . 3 4 4 . . 4 . Hottest 318 | . 112 112 112 145 145 133 . 195 208 240 . . 318 . Shots Fired 1154 | . 85 32 70 213 139 10 . 125 48 309 . . 123 . Gun 1001 | . 85 32 70 213 139 10 . 77 37 245 . . 93 . Cannon 109 | . . . . . . . . 25 11 43 . . 30 . Launcher 44 | . . . . . . . . 23 . 21 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 560 | . 20 . 19 130 85 7 . 41 26 133 . . 99 . Thermal 365 | . 38 32 33 44 54 3 . 56 11 88 . . 6 . Explosive 19 | . . . . . . . . 19 . . . . . . Electromagnetic 210 | . 27 . 18 39 . . . 9 11 88 . . 18 . Robot Hit Streak 22 | . 13 7 11 12 22 6 . 18 14 14 . . 14 . Robot Miss Streak 10 | . 3 2 3 6 1 4 . 4 6 10 . . 3 . Penetration Max 1 | . . . . 1 . . . 1 . 1 . . 1 . Secondary Targets 15 | . 2 . 1 8 . . . . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 . . . . Shots Hit Robots 797 | . 58 19 52 133 108 8 . 104 37 184 4 . 90 . Core Hits 342 | . 28 5 19 58 39 2 . 59 17 87 . . 28 . Critical Hits 12 | . . . . 2 1 . . 1 . 2 . . 6 . Critical Kills 6 | . . . . 2 1 . . . . 2 . . 1 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 5 . Melee Attacks 48 | . . . . . . . . 9 14 . 4 . 21 . Thermal 11 | . . . . . . . . . 11 . . . . . Impact 37 | . . . . . . . . 9 3 . 4 . 21 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . . . . Damage Inflicted 16332 | . 729 248 680 2038 1809 117 . 3269 655 4568 352 . 1867 . Guns 11101 | . 729 248 680 1964 1809 117 . 1221 450 2789 . . 1094 . Cannons 1741 | . . . . . . . . 593 143 533 . . 472 . Explosions 2412 | . . . . 74 . . . 1163 . 1175 . . . . Melee 994 | . . . . . . . . 291 62 . 352 . 289 . Ramming 84 | . . . . . . . . 1 . 71 . . 12 . Kinetic 6072 | . 101 . 94 886 1006 77 . 622 268 1667 . . 1351 . Thermal 5796 | . 364 248 360 555 803 40 . 1295 182 1857 . . 92 . Explosive 1103 | . . . . . . . . 868 . 235 . . . . Electromagnetic 2283 | . 264 . 226 597 . . . 192 143 738 . . 123 . Impact 994 | . . . . . . . . 291 62 . 352 . 289 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 44 | . . . 5 . . 1 1 3 . 44 44 44 8 8 Average Corruption 13 | . . . 5 . . 1 1 2 . 16 44 43 3 8 Corruption Purged 8 | . . . . . . . . . . . . 3 5 . Effects 219 | . . . 6 . . 2 . 18 . 106 41 30 13 3 Message Errors 48 | . . . 2 . . . . 4 . 21 7 8 5 1 Matter Fused 22 | . . . . . . . . 5 . 6 5 3 3 . Heat Flow Errors 13 | . . . . . . . . 1 . 4 5 2 1 . Energy Discharges 18 | . . . 1 . . 1 . 5 . 3 4 2 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . . 1 . 3 . 4 3 3 3 . Data Loss (major) 5 | . . . . . . . . . . 4 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 35 | . . . . . . . . . . 10 13 12 . . Targeting Errors 48 | . . . 2 . . . . . . 43 2 . 1 . Weapon Failures 10 | . . . 1 . . . . . . 9 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 525 | . . . . 6 . . . 37 7 102 321 . 52 . Projectiles 90 | . . . . . . . . . 7 3 42 . 38 . Explosions 142 | . . . . 6 . . . 37 . 99 . . . . Melee 293 | . . . . . . . . . . . 279 . 14 . Knockbacks 9 | . . . . . . . . . . 2 . . 7 . Impact 5 | . . . . . . . . . . 2 . . 3 . Kinetic 4 | . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 344 | . . . . 53 . . . 118 . 171 . . 2 . Shots 22 | . . . . 1 . . . 6 . 15 . . . . Rammed 21 | . . . . . . . . 1 . 14 . . 6 . Targets Rammed 25 | . . . . . . . . 1 . 18 . . 6 . Kicked 4 | . . . . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 494 | . 180 168 39 311 433 136 . 375 287 494 217 204 343 . Average Temperature 101 | . 66 60 10 79 114 76 . 136 117 136 90 100 125 . Received Heat Transfer 2691 | . 252 78 198 288 354 . . 882 144 309 . . 165 21 Effects 19 | . . . . 3 3 . . 6 . 3 . . 4 . Shutdowns 4 | . . . . . . . . 1 . 3 . . . . Energy Bleed 6 | . . . . 3 . . . 2 . . . . 1 . Interference 5 | . . . . . 2 . . 1 . . . . 2 . Matter Decay 1 | . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . 2 . . . . 1 7 1 . 1 . Impact Corruptions 24 | . . . . . . . . . . . 23 . 1 . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 11 | . 1 1 . . 4 . . 2 . 3 . . . . Heat Transferred 10026 | . 868 629 925 1099 1748 75 . 1767 400 2441 . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Peak Influence 506 | . 202 111 267 506 490 . . . 69 404 . . 150 . Initial 225 | . . 56 42 112 225 . . . . 25 . . 9 . Average 178 | . 93 87 163 342 327 . . . 22 198 . . 45 . Maximum Alert Level 2 | . 1 . 1 2 2 . . . . 2 . . . . Low Security (%) 56 | 100 91 100 60 9 . . . . 100 48 . . 100 . Level 1 35 | . 8 . 39 60 81 . . . . 50 . . . . Level 2 8 | . . . . 30 18 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 2 2 3 . . . . 6 . . 3 . Investigation 3 | . 2 . . . . . . . . 1 . . . . Extermination 5 | . . . . . 1 . . . . 2 . . 2 . Reinforcement 9 | . 1 . 2 2 2 . . . . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Distress Signals 10 | . . 1 . 3 2 . . 1 . 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 192 | . 16 2 13 29 23 1 . 22 5 34 3 1 34 9 Peak Tracking Total 9 | . 3 2 7 5 4 1 . 5 2 7 3 1 9 7 Tactical Retreats 20 | . 1 . . . 3 . . 2 . 1 2 1 9 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Traps Triggered 2 | . . . . . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Machines Disabled 16 | . . . 1 4 2 . . 1 . 5 . . 3 . Max in Single Turn 2 | . . . 1 2 1 . . 1 . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Machines Accessed 10 | . 3 . 1 . . . 4 . . 1 . . 1 . Terminals 6 | . 3 . 1 . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 37 | . 6 . 1 . . . 26 . . 3 . . 1 . Successful 30 | . 3 . 1 . . . 26 . . . . . . . Failed 7 | . 3 . . . . . . . . 3 . . 1 . Catastrophic 3 | . 2 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 6 . 1 . 1 . . . . 3 . . 1 . Terminals 11 | . 6 . 1 . . . . . . 3 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . . . . . . . 26 . . . . . . . Record 11 | . . . . . . . 11 . . . . . . . Part Schematic 6 | . . . . . . . 6 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 3 . . . . . . . . 1 . . 1 . Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . . . . . . Total Damage 231 | . . . . . . . . 231 . . . . . . Kills 2 | . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 . 2 . . . 2 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Turns Passed 8782 | 82 582 204 321 1050 840 302 141 1430 585 1182 487 383 1072 121 Spaces Moved 4824 | 58 291 103 136 487 385 172 90 561 235 533 418 291 861 203 Core 235 | 2 . . . . . . . 82 . . . . 12 139 Treads 1165 | . . . . 58 385 172 90 196 120 127 . . 17 . Legs 2372 | 56 291 103 136 429 . . . 281 115 156 295 291 219 . Wheels 542 | . . . . . . . . . . 137 . . 405 . Hover 262 | . . . . . . . . . . . . . 198 64 Flight 248 | . . . . . . . . 2 . 113 123 . 10 . Fastest Speed 37 | 50 120 150 120 120 158 158 158 50 180 37 44 126 40 50 Average Speed 135 | 117 135 150 146 148 158 158 158 200 196 128 105 126 91 54 Slowest Speed 1010 | 120 150 150 150 158 158 158 158 1010 240 180 130 130 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 46 21 20 32 13 34 74 45 5 11 65 40 24 36 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . . . . 1 . . . . . . 1 Known Exits Taken 1 | . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 12 | . . 1 . . . 1 . 2 . . 4 2 . 2 Spaces Dug 4 | . . . . . . . . . . . . . 4 . Terrain Destroyed 124 | . . . . 4 3 . . 7 . 89 . . 21 . Melee 4 | . . . . . . . . . . . . . 4 . Projectile 49 | . . . . 1 3 . . . . 28 . . 17 . AOE 71 | . . . . 3 . . . 7 . 61 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Total 6153 | 69 400 122 192 681 516 195 89 741 308 800 461 306 1061 212 Wait 243 | . 26 . 5 33 62 20 . 17 4 13 23 7 27 6 Move 4811 | 57 290 102 135 486 384 171 89 560 234 532 417 290 861 203 Hop . | . . . . . . . . . . . . . . . Pick Up 205 | 6 14 1 5 39 12 . . 23 16 42 9 4 34 . Fast Attach 54 | 6 1 . 1 . . . . 9 1 22 2 3 7 2 Attach 127 | . 3 . 4 6 6 . . 27 8 36 3 1 32 1 Detach 15 | . 1 . . . . . . 7 2 1 . . 4 . Swap 59 | . 9 1 2 14 2 . . 4 5 8 . . 14 . Drop 116 | . 12 2 3 31 1 . . 13 9 27 3 1 14 . Fire 449 | . 44 16 37 72 49 4 . 71 13 101 . . 42 . Melee 45 | . . . . . . . . 9 11 . 4 . 21 . Ram 9 | . . . . . . . . 1 . 4 . . 4 . Kick 14 | . . . . . . . . . . 14 . . . . Crush 1 | . . . . . . . . . . . . . 1 . Escape Stasis 5 | . . . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 7) 665 | -10/Materials | Entered Mines 703 | -10/Mines | Learned location of Zion (-6) 744 | -10/Mines | Core integrity fell below 50% 830 | -10/Mines | Discovered new exit (range 7) 836 | -10/Mines | Learned location of Storage (-9) 869 | -10/Mines | Entered Materials 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1157 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Entered another Materials area 1190 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1489 | -8/Materials | Lost 3 parts (1p1n1u) 1814 | -8/Materials | Build established: Scavenger-Tank 2201 | -8/Materials | Discovered new exit (range 3) 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Utility x2 2528 | -7/Factory | Build established: Hauler-Tank 2843 | -7/Factory | Discovered new exit (range 16) 3080 | -7/Factory | Entered Lower Caves 3221 | -7/Lower Caves | Learned Factory terminal intel 3318 | -7/Lower Caves | Encountered a Warlord checkpoint 3377 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3382 | -7/Lower Caves | Entered Data Miner 3382 | -7/Data Miner | Discovered new exit (range 6) 3413 | -7/Data Miner | Met Data Miner 3457 | -7/Data Miner | Learned location of Section 7 (-3) 3457 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3485 | -7/Data Miner | Received God Mode back door access code from Data Miner 3523 | -7/Data Miner | Entered Proximity Caves 3565 | -6/Proximity Caves | Escorted by Enhanced Grunt 3573 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3648 | -6/Proximity Caves | Learned Factory security intel 3815 | -6/Proximity Caves | Learned 12 Factory zone layouts 3821 | -6/Proximity Caves | Spotted B-75 Beast 3822 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3918 | -6/Proximity Caves | Destroyed B-75 Beast 3937 | -6/Proximity Caves | Lost 9 parts (1p3n2u3w) 4057 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 4105 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4347 | -6/Proximity Caves | Core integrity fell below 50% 4365 | -6/Proximity Caves | Core integrity fell below 20% 4384 | -6/Proximity Caves | Discovered new exit (range 16) 4394 | -6/Proximity Caves | Lost 8 parts (1p5u2w) 4489 | -6/Proximity Caves | Build established: Scavenger-Mutant 4953 | -6/Proximity Caves | Entered Factory 4953 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4954 | -6/Factory | Identified exit to Lower Caves 4954 | -6/Factory | Identified exit to Factory 4956 | -6/Factory | Loaded intel: 20 terminal locations 4991 | -6/Factory | Found Prototype Processor 5215 | -6/Factory | Lost 4 parts (2p1n1w) 5314 | -6/Factory | Discovered exit to Factory (range 8) 5507 | -6/Factory | Build established: Scavenger-Tank 5538 | -6/Factory | Entered another Factory area 5538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5787 | -5/Factory | Lost 3 parts (1n1u1w) 5916 | -5/Factory | Lost 3 parts (2n1w) 6048 | -5/Factory | Incoming investigation squad redirected 6142 | -5/Factory | System corruption reached 10% 6243 | -5/Factory | Lost 10 parts (1p4n1u4w) 6289 | -5/Factory | Lost 4 parts (1p1n2w) 6385 | -5/Factory | Lost 4 parts (2n2w) 6530 | -5/Factory | Lost 9 parts (4n4u1w) 6617 | -5/Factory | Garrison activated, responded to threat 6620 | -5/Factory | System corruption reached 30% 6663 | -5/Factory | Core integrity fell below 50% 6698 | -5/Factory | Lost 21 parts (2p10n2u7w) 6712 | -5/Factory | Discovered new exit (range 12) 6720 | -5/Factory | Entered Upper Caves 6746 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6778 | -5/Upper Caves | Encountered a Warlord checkpoint 6814 | -5/Upper Caves | Lost 3 parts (2n1u) 6891 | -5/Upper Caves | Build established: Scavenger-Mutant 7176 | -5/Upper Caves | Discovered new exit (range 9) 7207 | -5/Upper Caves | Entered another Upper Caves area 7247 | -5/Upper Caves | Learned 4 Factory zone layouts 7286 | -5/Upper Caves | Discovered new exit (range 12) 7315 | -5/Upper Caves | Learned Factory garrison access intel 7520 | -5/Upper Caves | Build established: Derelict-Mutant 7590 | -5/Upper Caves | Entered Factory 7590 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7592 | -4/Factory | Loaded intel: 4 garrison access locations 7761 | -4/Factory | Lost 3 parts (1n2u) 7948 | -4/Factory | Lost 5 parts (1n1u3w) 8528 | -4/Factory | Lost 24 parts (2p12n4u6w) 8621 | -4/Factory | Core integrity fell below 50% 8651 | -4/Factory | Discovered new exit (range 15) 8662 | -4/Factory | Entered Upper Caves 8664 | -4/Upper Caves | Learned location of Armory (-3) 8679 | -4/Upper Caves | Spotted B-86 Titan 8681 | -4/Upper Caves | Core integrity fell below 20% 8711 | -4/Upper Caves | Lost 5 parts (1p2n2u) 8722 | -4/Upper Caves | Build established: Mutant 8729 | -4/Upper Caves | Learned location of 1 exit from Research 8750 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8783 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08735_ Found 27 Matter. 08736_ Acquired 27 matter. 08736_ Searching scrap... 08736_ Found Antigrav System. 08736_ Found 17 Matter. 08737_ V0JWLYK,HI&IA5E8B1UH XXT 08737_ Acquired Antigrav System. 08738_ Acquired 17 matter. 08739_ Acquired Med. Storage Unit. 08749_ B-60 Warrior springs to life. 08749_ S-27 Virus springs to life. 08750_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 08754_ Y-72 Warden: "REQUESTING BACKUP." 08772_ Slug penetrates Wall. 08774_ System corrupted: Energy discharge (-55). 08774_ Imp. Ion Engine destroyed. 08775_ Penetrated by Slug. 08775_ Slug penetrates Wall. 08778_ Antigrav System destroyed. 08780_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????? #????????????? ????## #### | | ????????????? ????????????? ????# #?? | | ?????????????? ????????????? ?????# ##?? | | ??????????????? ##????????### ?????## #??? | | ??????#####?????# ##??????## ??????# ##?? | | ??????"""""??????# #????### ???###### #?? | | ?????#"" ""???????# ##???# ???# #?? | | ??????"" ""???????# ##??# ???# ## #?? | | ??????#" "####????# ##??# #???# #?# #?? | | ?????##" "# #????# ##??# #???# ###??# ##? | | ???###"" "" ###### "##?# #???# ###??# #? | | ???# ## ### #???#? # #??# #? | | ???# #?????# #??## ## | | ???# #### ### ### ####### #???# # | | ???# #### ##??# # "# #??## | | ???# ##??# ##???## # "# #?## | | ???# ##???### #?????# # "# ############ | | ???# #??????# #?????# ## "# #####????# | | ???# #####?? #####?# # ?? "# ##???# # | | ???# ##?#### #?# #"""?""# #???# # | | ???##### ## ### #?# ######## ##?## # | | ???????# #? gg ### ### # | | ???????# #???# ###### # | | ???????# #???# h ###### | | ???????# ##### h | | ???????# s @ ## ## | | ???????########### ###### ####### ### | | ?????????????????## #????# ###?????## ##?# ### | | ??????????????????# #???# ?????????####???###?? | | ??????????????????## ##???# ????????????????????? | | ???????????????????###????## ????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You The Oracle Challenges ------------ None Game ------ Seed NeutrinoMatterRailgun Manual? 0 Play Time 01:41:36 Cumulative 20.4 hours Start 2022.02.16 @ 20:20:33 End 2022.02.16 @ 22:02:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ffc8df8-69cf-4eb3-9d10-66de29951f19