Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.16 @ 20:00:58 Player: HeavyEyes Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2373) 2373 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5798 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 63/100 System Corruption 0% Temperature Critical (1835) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Shotgun Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Treads Improved Treads Armored Treads Armored Treads Armored Treads Carbon-fiber Leg Active Sensor Suite Advanced Targeting Computer Shield Generator Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 47 | 7 8 8 10 1 13 Power 9 | 1 1 . 2 . 5 Engine 5 | 1 1 . 1 . 2 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 18 | 2 2 4 4 . 6 Treads 12 | 2 . 2 4 . 4 Leg 2 | . . . . . 2 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 8 | 1 4 2 1 . . Device 2 | . 1 . 1 . . Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 12 | 3 1 2 3 1 2 Energy Gun 4 | 3 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 1 2 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 4 3 . 7 Power 5 | . . 2 . . 3 Propulsion 1 | . . . . . 1 Utility 2 | . . 1 1 . . Weapon 6 | . . 1 2 . 3 Highest Loss Streak 6 | . . 1 1 . 6 To Critical Strikes . | . . . . . . Average Backups 12 | 3 6 11 17 14 17 Power . | . . . . . . Propulsion 4 | 1 2 4 7 4 6 Utility 5 | . 3 6 7 7 6 Weapon 1 | 1 . 1 3 2 3 Tool/Special . | . . . . . . Unused Backups 14 | . 1 2 2 . 9 Power . | . . . . . . Propulsion 4 | . . 1 2 . 1 Utility 9 | . 1 1 . . 7 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 85 | . 99 93 61 83 83 Engine 10 | . 14 17 . 7 3 Core 1 | . . . 1 7 8 Treads 21 | . 27 18 18 18 22 Device 1 | . 2 . . 7 6 Storage 11 | . 14 11 9 10 14 Processor 9 | . 10 11 9 7 7 Protection 4 | . . 9 3 . . Energy Gun 6 | . 22 2 . 7 2 Ballistic Gun 11 | . 5 11 15 15 14 Launcher 4 | . . 8 4 . . Peak Build Rating 39 | 6 8 14 27 28 39 Average Rating 13 | 4 7 12 14 25 30 On Entrance 13 | . 6 7 13 25 27 Naked Turns . | . . . . . . Heaviest Build 101 | 14 49 56 64 84 101 Greatest Support 63 | 40 40 46 46 63 63 Greatest Overweight (x) 13 | . 4 13 1 1 4 Average Overweight (x) 1 | . . 2 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 19 Most Carried 20 | 5 11 15 20 16 20 Average Carried 12 | 3 6 11 17 14 17 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 15 | 4 9 15 15 14 . Class Distribution -------------------- 83% | Mutant 5% | Scavenger-Gunner 3% | Gunner 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1645 | 214 155 343 534 . 399 Remotely . | . . . . . . Salvage Created 2234 | . 468 536 660 . 570 Parts 163 | . 35 52 41 . 35 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 62 | . 14 17 20 . 11 Guns 40 | . 9 6 14 . 11 AOE 22 | . 5 11 6 . . Classes Destroyed 12 | . 4 4 1 . 3 Worker 1 | . . 1 . . . Builder 4 | . . 4 . . . Hauler 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 8 | . 3 3 2 . . Swarmer 21 | . 9 6 6 . . Grunt 22 | . 5 6 9 . 2 Duelist 1 | . . . . . 1 Sentry 9 | . . 5 4 . . Specialist 7 | . . . . . 7 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 4 5 5 . 5 Combat Bots Only 5 | . 3 3 5 . 5 Max Kills in Single Turn 3 | . 2 3 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 414 | . 61 97 122 . 134 Missed 132 | . 19 29 45 . 39 Hits 282 | . 42 68 77 . 95 Melee 1 | . . . . . 1 Projectile 281 | . 42 68 77 . 94 Critical Strikes 12 | . . 2 3 . 7 Damage Taken 4030 | . 294 730 967 . 2039 Core 995 | . 38 104 143 . 710 Absorbed by Shields . | . . . . . . Ignored by Resistances 1050 | . 100 218 278 . 454 Regen/Repaired (Parts) 88 | . . 88 . . . Core Remaining (%) 83 | 100 84 74 74 . . Volleys Fired 163 | . 31 50 52 . 30 Largest 3 | . 2 2 3 . 3 Hottest 106 | . 90 60 106 . 106 Shots Fired 306 | . 62 74 105 . 65 Gun 277 | . 62 57 93 . 65 Cannon . | . . . . . . Launcher 29 | . . 17 12 . . Special . | . . . . . . Kinetic 199 | . . 50 88 . 61 Thermal 40 | . 31 . 5 . 4 Explosive 29 | . . 17 12 . . Electromagnetic 38 | . 31 7 . . . Robot Hit Streak 34 | . 14 18 29 . 34 Robot Miss Streak 4 | . 4 1 2 . 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 4 . 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 245 | . 39 60 90 . 56 Core Hits 139 | . 22 42 45 . 30 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . 6 1 . . . Burn 5 | . 5 . . . . Destroy 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5388 | . 729 1510 2051 . 1098 Guns 3377 | . 507 452 1320 . 1098 Cannons . | . . . . . . Explosions 2011 | . 222 1058 731 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2703 | . . 374 1275 . 1054 Thermal 534 | . 411 34 45 . 44 Explosive 1755 | . . 1024 731 . . Electromagnetic 396 | . 318 78 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 63 | . . 26 37 . . Projectiles . | . . . . . . Explosions 63 | . . 26 37 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . 27 109 69 . . Shots 10 | . 1 6 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1835 | . 240 131 212 . 1835 Average Temperature 172 | . 74 36 43 . 463 Received Heat Transfer 1191 | . 75 324 495 . 297 Effects 44 | . . . . . 44 Shutdowns 13 | . . . . . 13 Energy Bleed 3 | . . . . . 3 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 6 | . . . . . 6 Damage (major) 10 | . . . . . 10 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1347 | . 1075 50 111 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 3 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 94 | 100 94 100 100 100 57 Level 1 5 | . 5 . . . 42 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 258 | . 223 122 170 55 258 Initial 55 | . . . 19 55 8 Average 65 | . 70 43 70 38 144 Influence Increases 2041 | . 395 653 673 . 320 Destroy 0b10 Robot/C 1240 | . 280 340 400 . 220 Destroy 0b10 Robot/NC 75 | . 20 45 10 . . Destroy Leader 308 | . 58 106 104 . 40 Successful Hack 28 | . 8 11 9 . . Disable Machine 63 | . 18 27 18 . . Destroy Structure 207 | . 11 109 87 . . Lose Combat Pursuer 120 | . . 15 45 . 60 Influence Decreases 1783 | . 395 599 583 129 77 Entered New Map 131 | . . . 35 89 7 Time Decay 1512 | . 395 559 518 40 . Lost Part 140 | . . 40 30 . 70 Squads Dispatched 9 | . 1 3 2 . 3 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 6 | . . 1 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 17 23 24 . 15 Peak Tracking Total 5 | . 4 4 5 . 4 Tactical Retreats 6 | . . 1 1 . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 7 | . 3 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . 2 3 2 . . Max in Single Turn 2 | . 2 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 14 | . 4 6 3 1 . Terminals 10 | . 3 4 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 56 | . 16 31 7 2 . Successful 40 | . 13 20 6 1 . Failed 16 | . 3 11 1 1 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 9 13 4 2 . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 18 | . 7 11 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 17 | . 7 5 4 1 . Record 7 | . 2 3 2 . . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 15 | . 6 9 . . . Recycle Component 4 | . 2 2 . . . Process 4 | . 1 3 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 5 | . 1 4 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 5 1 . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled 4 | . 2 2 . . . Recycled Matter 518 | . 496 22 . . . Retrieved Matter 611 | . 589 22 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 215 | . 215 . . . . Terrain 215 | . 215 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4378 | 178 1028 1510 1132 82 448 Spaces Moved 1606 | 108 435 505 404 33 121 Core 10 | 10 . . . . . Treads 1465 | 98 432 378 404 33 120 Legs 1 | . . . . . 1 Wheels 103 | . 3 100 . . . Hover . | . . . . . . Flight 27 | . . 27 . . . Fastest Speed 50 | 50 130 145 160 240 240 Average Speed 233 | 149 206 267 238 240 248 Slowest Speed 1100 | 160 240 1100 245 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 6 66 56 42 1 79 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 241 | . 11 130 100 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 241 | . 11 130 100 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1975 | 124 502 596 492 36 225 Wait 43 | . 13 11 13 . 6 Move 1601 | 107 434 504 403 32 121 Hop . | . . . . . . Pick Up 60 | 10 13 13 9 1 14 Fast Attach 1 | . . . 1 . . Attach 35 | 6 6 5 7 2 9 Detach 1 | . . 1 . . . Swap 30 | 1 5 12 2 1 9 Drop 35 | . . . 5 . 30 Fire 163 | . 31 50 52 . 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -7/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 15) 810 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Discovered new exit (range 16) 1207 | -10/Materials | Entered another Materials area 1207 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1648 | -9/Materials | Discovered new exit (range 8) 1675 | -9/Materials | Repaired Lgt. Treads 1701 | -9/Materials | Repaired Lgt. Treads 2380 | -9/Materials | Discovered new exit (range 6) 2543 | -9/Materials | Discovered new exit (range 12) 2625 | -9/Materials | Discovered new exit (range 13) 2717 | -9/Materials | Entered another Materials area 2717 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3052 | -8/Materials | Discovered new exit (range 13) 3086 | -8/Materials | Identified exit to Garrison 3515 | -8/Materials | Discovered new exit (range 3) 3820 | -8/Materials | Discovered new exit (range 11) 3849 | -8/Materials | Entered Factory 3849 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3931 | -7/Factory | Identified exit to DSF 3931 | -7/Factory | Entered DSF 3970 | -7/DSF | Additional patrols routed to DSF 4227 | -7/DSF | Sterilization system engaged 4247 | -7/DSF | Ambient heat levels rising (+10) 4262 | -7/DSF | Ambient heat levels rising (+10) 4277 | -7/DSF | Ambient heat levels rising (+10) 4292 | -7/DSF | Ambient heat levels rising (+10) 4307 | -7/DSF | Ambient heat levels rising (+10) 4319 | -7/DSF | Found Prototype Device 4322 | -7/DSF | Ambient heat levels rising (+10) 4330 | -7/DSF | Lost 6 parts (2p1n3w) 4337 | -7/DSF | Ambient heat levels rising (+10) 4348 | -7/DSF | Core integrity fell below 50% 4352 | -7/DSF | Ambient heat levels rising (+10) 4367 | -7/DSF | Ambient heat levels rising (+10) 4374 | -7/DSF | Core integrity fell below 20% 4380 | -7/DSF | Core destroyed Last Messages --------------- (-44). Overheating: EM Pulse Gun damaged (-3). Dropped Lgt. Treads. Dropped Hcp. Storage Unit. Dropped Lrg. Storage Unit. Dropped Angular Momentum Engine. Overheating: Core damaged (-70). Dropped Mic. Nuclear Core. Dropped Angular Momentum Engine. Overheating: VSS Leg damaged (-45). Dropped VSS Leg. Overheating: Energy bleed (-12). Dropped EM Pulse Gun. EM Pulse Gun crushed and broken. Dropped Shotgun. Shotgun crushed and broken. Dropped Gauss Rifle. Gauss Rifle crushed and broken. Overheating: Core damaged (-112). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????#######?????????????????? | | ?????????????????????? !!! ??????????????????? | | ?????????????????????? !!! ??????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ????????" ???????????# #???????????????????? | | ????????# ??????????## ###?????????????????? | | ????????# ??????????!! ]]#?????????????????? | | ???????? ???????????!= ]]#?????????????????? | | ???????? ???????????!|!=]]??????????????????? | | ???????## #????????###!=*###?????????????????? | | ???????#! !????????#**!==!!#?????????????????? | | ???????#!^ !????????#*@!*=!!#?????????????????? | | ????????! !????????#!=!=!!!#?????????????????? | | ??????### ############!!!###?????????#####???? | | ??????#[[ "#"% #!!!###%=*##????#????# ????? | | ??????#[["%##= "!!!## * %##!!!# ## ????? | | ?????#" "!%!% %=!% ????? | | ??????# !%=!! !!! " ????? | | ?????#" =%[ ! ?????? | | ?????##!! ## #!!!## %##!!!#===## ?????? | | ??????#!! ## #!!!### ##?!!!#??=## ?????? | | ??????### ############ ##??###??### ##????? | | ???????#[= [[#???????!! !!???????#[[ #????? | | ???????#[%![[#????????! !!#??????#[[ #????? | | ???????#[= [[#????????! !!#???????[[ ^ #????? | | ???????## [###??????### ###??????### ##????? | | ???????#[ =[[#??????#[[ #??????#[ [#????? | | ???????#[! [[#??????#[[ #??????#[[^ [#????? | | ???????## ##########[[ ########## ##????? | | ??????### ### #[[[#?# =###[[[# ### ###???? | | ????###"" [=## #[[[### !%###[[[# ## * ""###?? | | ???#"""""! !!=! *%= """""#? | | ???#"##"" %[%^^ [ ""##"#? | | ??????#"""%"##[[#[[[# % #[[[# ##"""""#???? | | ??????#"""""######### = =#########"""""#???? | | ??????####"##???????#########???????##"####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 37% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Novice Programmer Remodeling Shopping List Challenges ------------ None Game ------ Seed ProjectileTripodSegregator Manual? 0 Play Time 00:57:04 Cumulative 1.7 hours Start 2025.10.12 @ 22:32:12 End 2025.10.16 @ 20:00:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 19% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 838af533-a2c5-47ec-8241-3bdbb152bea8