Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:29:26 Player: Bean Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (210) 210 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1345 Bonus ------- None Cogmind --------- Core Integrity 304/400 Matter 300/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Hover Unit Improved Heat Sink Signal Interpreter Medium Laser Assault Rifle Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Hover Unit Improved Heat Sink Signal Interpreter Assault Rifle Grenade Launcher Rocket Launcher Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 11 | 7 2 . 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 . 1 Device 1 | 1 . . . Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 100 100 70 Engine 12 | . 14 14 11 Leg 22 | . 28 28 15 Device 10 | . 14 14 7 Storage 12 | . 14 14 11 Processor 3 | . . . 8 Energy Gun 10 | . 14 14 6 Ballistic Gun 10 | . 14 14 7 Impact Weapon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 30 | 15 30 30 30 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | . 1 1 8 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 14 15 15 Most Carried 10 | 5 6 7 10 Average Carried 4 | 2 2 6 9 Final Capacity 15 | 8 15 15 15 Final Carried 10 | 2 6 7 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 352 | 196 58 58 40 Remotely . | . . . . Salvage Created 224 | 25 95 . 104 Parts 15 | 2 7 . 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 4 | . 2 . 2 Melee 2 | . . . 2 Guns 2 | . 2 . . Classes Destroyed 5 | 1 2 . 2 Tunneler 1 | 1 . . . Operator 1 | . . . 1 Watcher 1 | . 1 . . Grunt 2 | . 2 . . Sentry 2 | . . . 2 Best Kill Streak 2 | 1 2 . 2 Combat Bots Only 2 | . 2 . 2 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 58 | . 21 . 37 Missed 13 | . 4 . 9 Damage Taken 626 | . 232 . 394 Core 151 | . 55 . 96 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 19 | 6 13 . . Largest 2 | 2 2 . . Hottest 70 | 70 70 . . Shots Fired 38 | 12 26 . . Gun 38 | 12 26 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 19 | 6 13 . . Thermal 19 | 6 13 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 5 8 . . Robot Miss Streak 2 | 1 2 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 32 | 8 18 . 6 Core Hits 10 | 1 7 . 2 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 496 | 101 223 . 172 Guns 324 | 101 223 . . Cannons . | . . . . Explosions . | . . . . Melee 172 | . . . 172 Ramming . | . . . . Kinetic 135 | 26 109 . . Thermal 189 | 75 114 . . Explosive . | . . . . Electromagnetic . | . . . . Impact 172 | . . . 172 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 45 | . . . 45 Projectiles . | . . . . Explosions . | . . . . Melee 45 | . . . 45 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | 18 240 . 5 Average Temperature 91 | 10 121 . 5 Received Heat Transfer 258 | . 132 . 126 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 4 | . . . 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 555 | 222 333 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 90 | 5 90 34 80 Initial 34 | . 3 34 13 Average 16 | . 30 34 28 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 11 | . 4 3 4 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1033 | 459 250 73 251 Spaces Moved 335 | 91 105 37 102 Core 17 | 15 . . 2 Treads . | . . . . Legs 318 | 76 105 37 100 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 176 | 108 185 190 223 Slowest Speed 450 | 120 190 190 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 11 22 11 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 728 | 439 135 40 114 Wait 338 | 327 8 3 . Move 332 | 90 104 36 102 Hop . | . . . . Pick Up 20 | 9 6 1 4 Fast Attach . | . . . . Attach 8 | 7 . . 1 Detach . | . . . . Swap 3 | . 2 . 1 Drop 2 | . 2 . . Fire 19 | 6 13 . . Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 460 | -11/Scrapyard | Entered Materials 495 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 15) 670 | -10/Materials | Met 8R-AWN 710 | -10/Materials | Entered Mines 712 | -10/Mines | Followed 8R-AWN into the Mines 751 | -10/Mines | Discovered new exit (range 16) 757 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 783 | -10/Mines | Entered Materials 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Self-destructed Last Messages --------------- Acquired 40 matter. Destroyed Heat Sink. Y-45 Defender system corrupted by crushing effect. Integration Channel disabled. Y-45 Defender destroyed. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Sneak attack on O-16 Technician. O-16 Technician suffers critical hit (Smash). Destroyed Hacking Suite. Destroyed Datajack. Destroyed Hover Unit. O-16 Technician system corrupted by crushing effect. O-16 Technician knocked back. O-16 Technician system terminally corrupted. Lgt. Ion Engine fried. Aluminum Leg destroyed. 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