Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 21:26:48 Player: Strick9 Result: Destroyed by CB-8OB(z) with Makeshift Sword Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2245) 2245 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 7018 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 66 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved EM Pulse Cannon Improved EM Pulse Cannon Shock Bomb Launcher Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Improved Light Armor Plating Experimental System Shield > --- WEAPON ----------- Field Laser High-powered Shotgun Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads Medium Treads Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Bomb Factory No. 2 Improved EM Pulse Cannon Improved EM Pulse Cannon Shock Bomb Launcher Shock Bomb Launcher Precision Grenade Launcher Precision Grenade Launcher Greatsword [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 117 | 6 7 3 15 5 41 9 . 1 30 Power 9 | 1 . 1 3 . 2 1 . . 1 Engine 6 | 1 . . 2 . 2 . . . 1 Core 3 | . . 1 1 . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 . 5 . 9 1 . . 3 Treads 9 | . . . . . 5 1 . . 3 Leg 2 | 2 . . . . . . . . . Wheel 11 | . 2 . 5 . 4 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 2 1 2 . 9 4 . . 15 Device 8 | . . 1 . . 1 1 . . 5 Storage 8 | 1 1 . 1 . 3 2 . . . Processor 6 | . . . 1 . 1 . . . 4 Hackware 1 | . . . . . . . . . 1 Protection 11 | . 1 . . . 4 1 . . 5 Artifact . | . . . . . . . . . . Weapon 52 | 2 3 1 5 5 21 3 . 1 11 Energy Gun 13 | 2 . . 1 . 7 1 . . 2 Energy Cannon 3 | . . . . . 3 . . . . Ballistic Gun 18 | . 2 1 4 3 7 . . . 1 Ballistic Cannon 3 | . 1 . . . . . . 1 1 Launcher 11 | . . . . 2 3 2 . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . 3 1 . . 5 Parts Lost 25 | . 1 2 1 . 4 . . . 17 Power 6 | . . 1 1 . 1 . . . 3 Propulsion 6 | . 1 . . . . . . . 5 Utility 7 | . . 1 . . 2 . . . 4 Weapon 6 | . . . . . 1 . . . 5 Highest Loss Streak 16 | . 1 1 1 . 1 . . . 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 88 99 98 99 99 100 100 100 98 Engine 7 | . 14 5 2 11 9 7 7 7 6 Core 5 | . . 8 8 . . 7 7 7 6 Treads 19 | . . . . . 9 30 30 30 29 Wheel 9 | . 15 28 33 33 16 . . . . Device 8 | . . 12 11 11 11 14 7 7 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 6 | . . . 11 11 9 7 7 7 6 Protection 4 | . 4 1 . . 6 . 7 7 6 Energy Gun 4 | . 9 . 1 . 6 5 7 5 4 Ballistic Gun 15 | . 15 26 19 18 16 15 15 15 9 Ballistic Cannon 2 | . 2 1 . . . . . 1 6 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 12 23 23 35 35 63 67 66 68 76 Greatest Support 88 | 20 20 20 30 30 60 80 80 80 88 Greatest Overweight (x) 4 | . 1 1 1 1 4 . . . 3 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 20 25 20 20 20 Average Capacity 17 | 6 9 10 13 15 15 20 20 20 20 Most Carried 20 | 6 10 10 15 15 19 20 20 20 20 Average Carried 16 | 4 9 9 11 14 14 19 20 19 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 Final Carried 20 | 6 10 10 15 15 19 20 20 20 11 Class Distribution -------------------- 59% | Skirmisher 20% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Matter Collected 2291 | 240 188 226 330 34 638 293 85 24 233 Remotely . | . . . . . . . . . . Salvage Created 2940 | . 283 531 399 28 844 295 85 39 436 Parts 177 | . 20 27 31 2 58 15 2 4 18 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 57 | . 8 8 7 3 19 5 2 1 4 Guns 37 | . 6 8 7 . 9 4 2 1 . Cannons 5 | . 2 . . . 3 . . . . AOE 13 | . . . . 3 7 1 . . 2 Classes Destroyed 13 | . 5 1 2 . 3 . . . 2 Worker 3 | . . . . . 3 . . . . Builder 5 | . . . 2 . 3 . . . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 4 | . 1 . 1 . 1 1 . . . Recycler 7 | . 1 4 1 . . 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 23 | . 6 6 3 3 2 3 . . . Grunt 18 | . 2 2 2 . 10 . 2 . . Sentry 10 | . . . 2 . 6 2 . . . Hunter 2 | . . . . . 1 . . 1 . Zionite 11 | . . . . . . . . . 11 Mutant 4 | . . . . . . . . . 4 Best Kill Streak 7 | . 6 3 4 3 7 3 1 1 6 Combat Bots Only 6 | . 6 3 4 3 4 3 1 1 2 Max Kills in Single Turn 3 | . 1 2 1 3 3 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . 3 2 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Hostile Shots Fired 438 | . 25 34 21 1 91 50 7 6 203 Missed 122 | . 10 7 6 1 28 14 2 1 53 Damage Taken 6541 | . 224 295 231 . 1216 361 88 76 4050 Core 886 | . 23 26 25 . 92 27 . . 693 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 574 | . . . 86 . . . . . 488 Core Remaining (%) 89 | 100 . 80 . 93 83 . . . . Volleys Fired 181 | . 21 34 34 1 44 13 6 3 25 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 135 | . 60 40 46 60 135 113 105 105 97 Shots Fired 380 | . 42 69 68 2 101 31 18 9 40 Gun 324 | . 37 69 68 . 77 29 18 9 17 Cannon 29 | . 5 . . . 14 . . . 10 Launcher 27 | . . . . 2 10 2 . . 13 Special . | . . . . . . . . . . Kinetic 287 | . 26 69 68 . 58 22 12 6 26 Thermal 49 | . 16 . . . 16 7 6 3 1 Explosive 14 | . . . . 2 10 2 . . . Electromagnetic 30 | . . . . . 17 . . . 13 Robot Hit Streak 13 | . 7 8 10 4 13 13 8 6 5 Robot Miss Streak 8 | . 2 5 8 . 4 2 2 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 234 | . 22 39 36 1 57 21 12 8 38 Core Hits 149 | . 14 20 16 2 50 14 5 2 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 1 . . 1 . 1 . Burn 2 | . . . . . . 1 . 1 . Destroy 1 | . . . 1 . . . . . . Melee Attacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . . 9 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6150 | . 353 523 579 154 2161 499 230 102 1549 Guns 3013 | . 200 523 579 . 706 363 230 102 310 Cannons 439 | . 67 . . . 234 . . . 138 Explosions 2437 | . 86 . . 154 1221 136 . . 840 Melee 261 | . . . . . . . . . 261 Ramming . | . . . . . . . . . . Kinetic 2530 | . 170 523 579 . 377 253 137 61 430 Thermal 998 | . 183 . . . 343 110 93 41 228 Explosive 1440 | . . . . 154 1150 136 . . . Electromagnetic 921 | . . . . . 291 . . . 630 Impact . | . . . . . . . . . . Slashing 261 | . . . . . . . . . 261 Piercing . | . . . . . . . . . . Highest Corruption 39 | . 4 4 . . . . . . 39 Average Corruption 4 | . 2 4 . . . . . . 9 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 38 | . 7 18 . . . . . . 13 Message Errors 11 | . 3 4 . . . . . . 4 Matter Fused 7 | . 2 1 . . . . . . 4 Heat Flow Errors 6 | . 1 4 . . . . . . 1 Energy Discharges 6 | . . 5 . . . . . . 1 Data Loss (minor) 4 | . 1 3 . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 155 | . 56 . . 10 31 . . . 58 Projectiles . | . . . . . . . . . . Explosions 155 | . 56 . . 10 31 . . . 58 Melee . | . . . . . . . . . . Knockbacks 3 | . 2 . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 3 | . 2 . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 679 | . 82 . . . 279 . . . 318 Shots 18 | . 1 . . . 4 . . . 13 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 322 | . 126 269 6 . 216 51 187 126 322 Average Temperature 80 | . 46 77 4 . 56 26 94 58 122 Received Heat Transfer 1324 | . 51 102 54 . 315 54 45 . 703 Effects 6 | . . 1 . . . . . . 5 Energy Bleed 2 | . . 1 . . . . . . 1 Interference 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1715 | . 275 . . . 624 296 185 148 187 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Peak Influence 616 | . 199 166 169 102 616 306 . . . Initial 228 | . . 31 7 4 39 228 . . . Average 171 | . 83 86 98 51 382 203 . . . Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 73 | 100 100 100 100 100 19 53 . . . Level 1 14 | . . . . . 28 46 . . . Level 2 11 | . . . . . 52 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 3 1 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Distress Signals 7 | . . . 3 . 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 11 10 14 3 24 6 3 1 29 Peak Tracking Total 8 | . 3 5 6 3 6 3 2 1 8 Tactical Retreats 8 | . . 2 . . 2 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Traps Triggered 3 | . 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Disabled 8 | . 1 . . 1 6 . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Accessed 12 | . 5 . 2 . 4 1 . . . Terminals 9 | . 4 . 1 . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 15 . 10 . 10 1 . . . Successful 19 | . 8 . 5 . 5 1 . . . Failed 17 | . 7 . 5 . 5 . . . . Catastrophic 4 | . 2 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 4 . . . 5 . . . 1 Terminals 24 | . 12 . 3 . 8 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 4 . 1 . 3 1 . . . Record 4 | . . . 1 . 2 1 . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . Security Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Track 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total Allies 7 | . . 3 . . . . . . 4 Largest Group 4 | . . 3 3 . . . . . 4 Highest-Rated Group 150 | . . 40 40 . . . . . 150 Highest-Rated Ally 39 | . . 16 16 . . . . . 39 Total Orders 2 | . . . 2 . . . . . . FOLLOW 2 | . . . 2 . . . . . . Ally Attacks 22 | . . . 22 . . . . . . Total Damage 257 | . . . 257 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Turns Passed 9526 | 59 655 1003 869 178 1001 856 980 842 3083 Spaces Moved 6243 | 44 553 1039 719 166 604 440 523 465 1690 Core 12 | 12 . . . . . . . . . Treads 3261 | . . . . . 143 440 523 465 1690 Legs 218 | 32 186 . . . . . . . . Wheels 2752 | . 367 1039 719 166 461 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 170 170 170 163 Average Speed 130 | 100 98 81 90 95 115 170 170 170 166 Slowest Speed 410 | 120 190 95 95 95 330 170 170 170 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 3 92 98 28 30 35 11 67 68 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 8 | . . . . 1 . . 1 2 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 186 | . 11 . . 14 154 1 . . 6 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 5 . . . . AOE 181 | . 11 . . 14 149 1 . . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total 7252 | 55 625 1130 866 182 828 536 603 512 1915 Wait 508 | . 24 47 72 10 87 29 68 38 133 Move 6228 | 43 552 1038 712 165 603 439 522 464 1690 Hop 2 | . . . 2 . . . . . . Pick Up 101 | 6 12 5 17 1 26 23 . 3 8 Fast Attach 23 | 6 2 . . . 8 . . . 7 Attach 37 | . 3 2 3 1 9 3 . . 16 Detach 13 | . 1 . . . 1 1 . . 10 Swap 58 | . 2 1 12 4 25 6 . 1 7 Drop 85 | . 8 3 14 . 25 22 . 3 10 Fire 181 | . 21 34 34 1 44 13 6 3 25 Melee 9 | . . . . . . . . . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . 7 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 416 | -10/Materials | Discovered new exit (range 7) 426 | -10/Materials | Discovered new exit (range 6) 487 | -10/Materials | Discovered new exit (range 4) 596 | -10/Materials | Discovered new exit (range 10) 715 | -10/Materials | Entered Mines 733 | -10/Mines | Discovered new exit (range 9) 754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 874 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 874 | -10/Mines | Discovered new exit (range 5) 980 | -10/Mines | Learned location of Zion (-7) 983 | -10/Mines | Discovered new exit (range 13) 1027 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1718 | -10/Mines | Entered Materials 1718 | -9/Materials | Accompanied by 3 allies 1718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -9/Materials | Build established: Scavenger-Mutant 2486 | -9/Materials | Discovered new exit (range 7) 2528 | -9/Materials | Repaired Hvy. Assault Rifle 2587 | -9/Materials | Identified exit to Mines 2587 | -9/Materials | Entered Mines 2600 | -9/Mines | Learned Materials security intel 2653 | -9/Mines | Met a Derelict bent on vengeance 2679 | -9/Mines | Discovered new exit (range 10) 2692 | -9/Mines | Identified exit to Materials 2765 | -9/Mines | Entered Materials 2765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3079 | -8/Materials | Build established: Scavenger-Skirmisher 3546 | -8/Materials | Discovered new exit (range 15) 3690 | -8/Materials | Build established: Skirmisher 3764 | -8/Materials | Identified exit to Factory 3766 | -8/Materials | Entered Factory 3766 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4333 | -7/Factory | Discovered new exit (range 12) 4536 | -7/Factory | Identified exit to Lower Caves 4622 | -7/Factory | Entered Lower Caves 5503 | -7/Lower Caves | Discovered new exit (range 8) 5600 | -7/Lower Caves | Identified exit to Lower Caves 5602 | -7/Lower Caves | Entered another Lower Caves area 5630 | -7/Lower Caves | Learned Factory emergency access door positions 5970 | -7/Lower Caves | Encountered a Warlord checkpoint 6372 | -7/Lower Caves | Discovered new exit (range 10) 6442 | -7/Lower Caves | Identified exit to Zion 6444 | -7/Lower Caves | Entered Zion 6597 | -7/Zion | Learned Factory emergency access door positions 7118 | -7/Zion | Imprinted 7121 | -7/Zion | Declared Zion's savior 7514 | -7/Zion | Found Prototype Device 7614 | -7/Zion | Found Prototype Processor 7614 | -7/Zion | Identified Exp. Signal Interpreter 7618 | -7/Zion | Found Prototype Hackware 7618 | -7/Zion | Identified Exp. System Shield 7629 | -7/Zion | Found Prototype Processor 7629 | -7/Zion | Identified Exp. Melee Analysis Suite 7654 | -7/Zion | Identified Bomb Factory No. 2 7659 | -7/Zion | Found Exp. Signal Interpreter 7902 | -7/Zion | Build established: Tank 8288 | -7/Zion | Build established: Skirmisher 9123 | -7/Zion | Visited the Megawrench Repair Shop 9129 | -7/Zion | Megawrench repaired 8 parts 9331 | -7/Zion | Attacked by Zionites 9453 | -7/Zion | System corruption reached 10% 9461 | -7/Zion | System corruption reached 30% 9483 | -7/Zion | Core integrity fell below 50% 9520 | -7/Zion | Core integrity fell below 20% 9527 | -7/Zion | Destroyed by CB-8OB(z) with Makeshift Sword Last Messages --------------- 09503_ Acquired 16 matter. 09505_ SZ-2K9(m) repairs Broken Mak. Laser. 09506_ WQ-PTX(z) heat short circuits Backup Propulsion III. 09507_ SZ-2K9(m) repairs Broken Mak. Leg. 09510_ WQ-PTX(z) follow-up attacks with Mak. Sword. 09513_ SZ-2K9(m) repairs Broken Mak. Laser. 09514_ System corrupted: Matter fused (-6). 09514_ WQ-PTX(z) follow-up attacks with Mak. Sword. 09515_ SZ-2K9(m) repairs Mak. Spear. 09516_ WQ-PTX(z) follow-up attacks with Mak. Sword. 09520_ Arm. Treads destroyed. 09524_ WQ-PTX(z) follow-up attacks with Mak. Sword. 09525_ Field Laser severed. 09527_ Bomb Factory No. 2 destroyed. 09527_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ???????????????????????????????######????????????? | | ??????????????????????????????##!#"!##???????????? | | ##????#######?????????????????# !=!!#???????????? | | "##???# ##????????????????## =! #???????????? | | "###?##"" ""#?###?????????????##! "##???????????? | | ""##?# ""###"###??????????##" # ##???????????? | | ""###" ""# # # ###????????#"# " "##??????????? | | ""### ##"" "#???????##""" # ##?????????? | | """" # " #########"""" #"##????????? | | " " ##""""##"" "" ""#????????? | | "" "" [[ % """"""#" ""#????????? | | "" # " " " %% """"" "###???????? | | """" # "= [=% "" """" """#???????? | | """#" %;= " "" """ ""##???????? | | "#####"" #%= " """ """#????????? | | "#####""" "" """" """##????????? | | """"""""" """" """" ""##?????????? | | """"""""" c ""##?????????? | | "" """#?????????? | | """ "" """""""" ""###?????????? | | """" " """"""""#""""" """#"??????????? | | """ "## #""" """"##?????????? | | """ ## # "" """""#?????????? | | """ = " /% """ ""#?????????? | | * = ! z@= ""#?????????? | | ! z """ "##?????????? | | = = "" ""#?????????? | | """ "" " " "" ""#????##???? | | """"" """"" m "" ""#??# #???? | | ##"""" # """"""" " "" ""#"" ##??? | | ?##"""""""" ## ##""#"#""""" " """""" ##?? | | #?#"""""""############"#"""" "#""" #?? | | #?#####""##??????????#####"" """" " #?? | | #??????##????????????????#"" % """"???? | | #????????????????????????#"" """ """#???? | | #????????????????????????#"" """ ""#????? | | #????????????????????????#"" "" """###??? | | #????????????????????????#"" """ "#"#"#??? | | #???????????????????????##"" """"" ""#"#??## | | #???????????????????????#""" """""" """"#??# | | #????????????????????#??##"" " ""##?# | | #????????????????????#"##""" ""### | | ##???????????????????##""""" """ ""# | | "#???????????????????#"#"" """""" | | #?????????????????????#"" """""" | | #?????????????????????#"" / """" ""# | | #????????????????????##"" [ """"""#### | | #??????########??????#"""" " """###??# | | "??????#"#""#"#??????##"#""" """ ""##????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 16 Item Schematics ----------------- Mak. Sword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed ReflectiveComponentBoregun Manual? 0 Play Time 02:29:47 Cumulative 29.2 hours Start 2024.03.24 @ 00:03:12 End 2024.07.23 @ 21:26:48 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36a71e7a-8bd8-4399-998a-1c7b90934c2c