Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.18 @ 14:03:02 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2255) 2255 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-119) -119 TOTAL SCORE: 5281 Bonus ------- Follower Combat Kills 7 Friendly Fire -126 Cogmind --------- Core Integrity 175/700 Matter 99/300 Energy 148/150 System Corruption 3% Temperature Cool (9) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Light Treads Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod (200) Improved Terrain Scanner Particle Charger Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Kinecellerator Improved Light Armor Plating System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod Improved Terrain Scanner Improved Terrain Scanner Kinecellerator Improved Light Armor Plating Insulated Plating Insulated Plating Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Grenade Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 80 | 6 13 2 1 2 28 28 Power 8 | 1 2 . . . 2 3 Engine 6 | 1 2 . . . 2 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 2 . . . . 6 4 Treads 2 | 2 . . . . . . Leg 4 | . . . . . 1 3 Wheel 6 | . . . . . 5 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 2 1 . 14 13 Device 19 | . 1 2 . . 9 7 Storage 6 | 1 2 . 1 . 2 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 7 | . . . . . 1 6 Artifact . | . . . . . . . Weapon 26 | 2 8 . . 2 6 8 Energy Gun 9 | 2 2 . . . 3 2 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 6 | . . . . . 1 5 Ballistic Cannon . | . . . . . . . Launcher 5 | . 2 . . 2 . 1 Special Weapon 4 | . 4 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . Parts Lost 40 | . 1 . . . 16 23 Power 5 | . . . . . 2 3 Propulsion 6 | . . . . . 3 3 Utility 18 | . . . . . 7 11 Weapon 11 | . 1 . . . 4 6 Highest Loss Streak 14 | . 1 . . . 4 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 89 100 100 100 88 77 Engine 11 | . 13 14 14 14 8 6 Treads 16 | . 28 28 28 28 6 . Wheel 3 | . . . . . 8 5 Device 14 | . 3 14 14 14 19 14 Storage 12 | . 14 14 14 14 13 7 Processor 1 | . . . . . 2 7 Hackware 3 | . . . . . 8 7 Protection 1 | . . . . . 2 6 Energy Gun 11 | . 6 28 28 1 7 4 Energy Cannon 2 | . . . . . 7 . Ballistic Gun 1 | . . . . . . 5 Launcher 5 | . 7 . . 26 2 3 Special Weapon 1 | . 14 . . . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 14 34 34 54 56 99 105 Greatest Support 40 | 40 40 40 40 40 40 28 Greatest Overweight (x) 33 | . . . 1 1 32 33 Average Overweight (x) 1 | . . . . 1 2 3 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 Average Capacity 19 | 7 11 15 18 20 23 25 Most Carried 25 | 3 10 10 14 15 18 25 Average Carried 12 | 1 7 9 11 14 12 19 Final Capacity 25 | 8 15 15 20 20 25 25 Final Carried 18 | 3 8 10 14 15 18 16 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1141 | 183 50 121 116 236 253 182 Remotely . | . . . . . . . Salvage Created 2691 | . 122 112 . 128 1616 713 Parts 121 | . 9 7 . 4 64 37 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 3 | . 1 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 53 | . 5 4 . 3 28 13 Guns 27 | . 1 3 . . 13 10 Cannons 11 | . . . . . 11 . AOE 8 | . 3 . . 3 . 2 Classes Destroyed 12 | . 3 . . 2 6 1 Worker 3 | . 1 . . . . 2 Builder 2 | . . . . 1 1 . Tunneler 1 | . . . . . 1 . Hauler 2 | . . . . . 1 1 Recycler 2 | . . . . . 2 . Watcher 2 | . . . . . 2 . Swarmer 8 | . 3 2 . . 3 . Grunt 34 | . 2 2 . 3 19 8 Sentry 6 | . . . . . 5 1 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . . . 2 Assembled 1 | . . . . 1 . . Best Kill Streak 8 | . 4 2 . 2 7 8 Combat Bots Only 7 | . 3 2 . 2 7 4 Max Kills in Single Turn 2 | . 2 1 . 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 5108 | . 224 110 . 50 1892 2832 Core 1175 | . 85 26 . 5 534 525 Absorbed by Shields 352 | . 50 44 . 24 234 . Core Remaining (%) 51 | 100 . . . 53 2 . Volleys Fired 206 | . 24 9 . 5 121 47 Largest 2 | . 2 2 . 2 2 2 Hottest 125 | . 100 100 . 60 120 125 Shots Fired 391 | . 36 18 . 10 239 88 Gun 255 | . 19 18 . . 133 85 Cannon 107 | . . . . . 106 1 Launcher 18 | . 6 . . 10 . 2 Special 11 | . 11 . . . . . Kinetic 48 | . . . . . 1 47 Thermal 325 | . 30 18 . . 238 39 Explosive 18 | . 6 . . 10 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 11 12 . 3 20 9 Robot Miss Streak 3 | . 2 1 . 1 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 273 | . 25 15 . 3 167 63 Core Hits 129 | . 9 6 . 9 68 37 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 18 | . 1 1 . . 14 2 Burn 16 | . 1 1 . . 13 1 Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5438 | . 622 210 . 298 2559 1749 Guns 3202 | . 197 209 . . 1237 1559 Cannons 1322 | . . . . . 1322 . Explosions 834 | . 354 . . 290 . 190 Melee . | . . . . . . . Ramming 9 | . . 1 . 8 . . Kinetic 1110 | . . . . . 15 1095 Thermal 3485 | . 268 209 . . 2544 464 Explosive 834 | . 354 . . 290 . 190 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 50 | . 35 . . 8 7 . Projectiles 7 | . . . . . 7 . Explosions 43 | . 35 . . 8 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 147 | . 41 . . 43 . 63 Shots 8 | . 2 . . 4 . 2 Rammed 2 | . . 1 . . 1 . Targets Rammed 3 | . . 1 . 1 1 . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 352 | . 256 352 . 21 283 119 Average Temperature 73 | . 56 144 . 9 81 40 Received Heat Transfer 2024 | . 68 58 . 16 1120 762 Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . 1 1 . . 4 1 Combat Hostiles 7 | . 1 1 . . 4 1 Parts Melted 39 | . 4 3 . . 26 6 Heat Transferred 9916 | . 851 666 . . 7289 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 363 | . 123 156 . 71 363 201 Initial 79 | . . 34 . . 27 79 Average 87 | . 72 55 . 14 175 72 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 85 | 100 100 100 . 100 61 83 Level 1 14 | . . . . . 38 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 . . 3 7 Investigation 6 | . 1 1 . . 2 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . . 1 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 . . 1 3 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 9 5 . 6 40 26 Peak Tracking Total 10 | . 3 2 . 2 8 10 Tactical Retreats 4 | . . 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 19 | . 7 1 1 . 5 5 Terminals 13 | . 6 1 . . 4 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 53 | . 24 3 1 . 17 8 Successful 31 | . 14 3 1 . 9 4 Failed 21 | . 9 . . . 8 4 Catastrophic 2 | . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . Manual 39 | . 22 3 . . 12 2 Terminals 44 | . 23 3 . . 16 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers 4 | . . . . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 1 1 . 5 1 Record 1 | . . . 1 . . . Part Schematic 1 | . . 1 . . . . Robot Analysis 4 | . 3 . . . 1 . Prototype ID Bank 2 | . 2 . . . . . Open DSF 1 | . . . . . . 1 Terminal Index 2 | . 1 . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 4 | . 2 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 6 2 . . 4 1 Terminals 10 | . 5 2 . . 3 . Track 2 | . 1 . . . 1 . Botnet 5 | . 3 1 . . 1 . Operators 2 | . 1 . . . 1 . Search 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 1 1 Tunnel 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 6 1 . . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 31 | . . 25 . 6 . . Total Damage 294 | . . 213 . 81 . . Kills 4 | . . 2 . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 3 . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4993 | 97 633 987 354 647 1287 988 Spaces Moved 2237 | 61 329 594 171 261 428 393 Core 17 | 10 . . . . 3 4 Treads 1563 | 51 329 594 171 261 157 . Legs 65 | . . . . . 1 64 Wheels 592 | . . . . . 267 325 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 135 135 Average Speed 185 | 141 160 160 205 240 193 196 Slowest Speed 1700 | 160 160 160 240 240 1650 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 61 97 55 70 32 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 . 1 1 1 Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 10 | . 10 . . . . . Terrain Destroyed 98 | . 34 . . 52 . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 97 | . 34 . . 52 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2675 | 69 388 611 175 270 642 520 Wait 88 | . 9 4 . 1 46 28 Move 2231 | 60 328 593 170 260 427 393 Hop . | . . . . . . . Pick Up 49 | 3 7 2 3 1 15 18 Fast Attach 26 | 6 5 . . . 10 5 Attach 37 | . 4 . . . 13 20 Detach 3 | . 2 . . . . 1 Swap 17 | . 4 2 1 2 5 3 Drop 15 | . 5 . 1 . 4 5 Fire 206 | . 24 9 . 5 121 47 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush 2 | . . 1 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 519 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Entered Mines 946 | -10/Mines | Learned location of Zion (-6) 967 | -10/Mines | Discovered new exit (range 7) 1041 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1045 | -10/Mines | Found Prototype Device 1102 | -10/Mines | Identified Exp. Sensor Array 1173 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1455 | -10/Mines | Discovered new exit (range 5) 1705 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1707 | -10/Mines | Discovered new exit (range 5) 1718 | -10/Mines | Entered Exiles 1718 | -10/Exiles | Found Exiles lab abandoned 1718 | -10/Exiles | Accompanied by 3 allies 1739 | -10/Exiles | Discovered new exit (range 15) 2053 | -10/Exiles | Discovered new exit (range 10) 2072 | -10/Exiles | Entered Mines 2072 | -9/Mines | Accompanied by 3 allies 2090 | -9/Mines | Assembled infested the area 2095 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2320 | -9/Mines | Learned Materials security intel 2707 | -9/Mines | Discovered new exit (range 5) 2719 | -9/Mines | Entered Materials 2719 | -8/Materials | Evolved 4 slots: Utility x4 3389 | -8/Materials | Lost 4 parts (1p3u) 3433 | -8/Materials | Lost 3 parts (1n1u1w) 3443 | -8/Materials | Core integrity fell below 50% 3469 | -8/Materials | Destroyed 7 combat bots 3657 | -8/Materials | Core integrity fell below 20% 3873 | -8/Materials | Build established: Scavenger-Mutant 3896 | -8/Materials | Discovered new exit (range 12) 4005 | -8/Materials | Identified exit to Factory 4006 | -8/Materials | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Utility x2 4009 | -7/Factory | Identified exit to DSF 4167 | -7/Factory | Lost 5 parts (1p1n1u2w) 4891 | -7/Factory | Cargo convoy interrupted 4929 | -7/Factory | Garrison activated, responded to threat 4964 | -7/Factory | Core integrity fell below 50% 4994 | -7/Factory | Self-destructed Last Messages --------------- 04981_ Slug penetrates P-60 Hacker. 04981_ Target Analyzer melted. 04981_ Gravmag System melted. 04981_ P-60 Hacker destroyed. 04981_ Switching to secondary target: H-61 Shepherd. 04984_ Penetrated by Slug. 04984_ Imp. Terrain Scanner destroyed. 04984_ G-47 Trooper misfires. 04984_ G-47 Trooper destroyed. 04984_ Switching to secondary target: H-61 Shepherd. 04986_ Gauss Rifle destroyed. 04986_ Critical hit (Burn: +37). 04987_ Penetrated by Slug. 04988_ H-55 Commando suffers critical hit (Burn). 04990_ Slug penetrates Wall. 04991_ Slug penetrates H-61 Shepherd. 04992_ Insulated Plating destroyed. 04993_ System corrupted: Substantial component data lost. 04993_ Slug penetrates Wall. 04994_ Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ^ ???? | | ???????????????????????????????????????+ ""?"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# "" | | ??????????????????#????????????????????# "F | | ?????????????????#?????????????????????# """ | | ??????????????????????? ??????????#????# """ | | ?????????????????????? ???############## | | ??????????????????????????# # | | ??????????????????????????# = # ##### | | ??????????????? ??????????# # # ! | | ??????????????????????????# ! # # | | ???????????????????#??????# """ # + | | ???????????????????######## """"" + # | | ???????????#???????# %%%# """ """"" # # | | ???????????????????# "" [ # """ # #? | | ???????????????????# H %=@# "S """ ##### #? | | ???????????????????# g%[%# """ """"" #???# #?? | | ???????????????????# [%|*!# "" """"" #???# #?? | | ????????? ?????????# [=gh!# = #???# #???# | | ????????????????#####%%g##############+##### #???? | | ????????? =%t!% ! #???? | | ????????????????#######=#################+####???? | | ??????????????????????#*#?????????????# #???? | | ??????????????????????#=#?????????????#""" #???? | | ??????????????????????# #?????????????#""" #???? | | ??????????????????????# #?????????????#""" #???? | | ??????????????????????# #??????#??????# #???? | | ??????????????????????#%#?#??#?#??????#| #???? | | ??????????????????????? ??????????????########???? | | ??????????????????????? ????#????????????????????? | | ?????????????????????#? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????#??????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 15 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Humpback | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCloakingReplicator Manual? 0 Play Time 00:20:50 Cumulative 159.7 hours Start 2022.02.18 @ 03:59:10 End 2022.02.18 @ 14:03:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 251 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 64 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08de486-8b01-4832-83a6-17bf08778b92