Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 11:58:52 Player: Azormik Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (79) 395 Value Destroyed (2885) 2885 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 9134 Bonus ------- Follower Combat Kills 114 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Energy Filter Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Ripper > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Autogun Enhanced Gauss Cannon Katana [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 7 | . . . 1 . 2 . 1 . . 1 . . 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 112 | 7 3 1 11 1 1 22 3 9 5 18 13 . 5 11 2 Power 11 | 1 . . 2 . . 1 1 . . 3 2 . . 1 . Engine 8 | 1 . . 2 . . 1 1 . . 1 1 . . 1 . Core 3 | . . . . . . . . . . 2 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 33 | 2 2 . 5 . . 6 . . 1 7 7 . . 3 . Treads 1 | . . . . . . . . . 1 . . . . . . Leg 23 | . . . 5 . . 6 . . . 4 5 . . 3 . Wheel 9 | 2 2 . . . . . . . . 3 2 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 30 | 2 1 1 3 . 1 6 1 4 1 5 2 . 2 . 1 Device 12 | 1 . 1 1 . . 2 1 . 1 2 1 . 1 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 7 | . . . 2 . 1 1 . 1 . 2 . . . . . Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 8 | . . . . . . 3 . 3 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 . . 1 1 . 9 1 5 3 3 2 . 3 7 1 Energy Gun 9 | 1 . . 1 . . . 1 1 . 2 1 . . 2 . Energy Cannon 5 | . . . . . . 3 . 2 . . . . . . . Ballistic Gun 10 | 1 . . . 1 . 3 . 1 1 . . . . 2 1 Ballistic Cannon 4 | . . . . . . 1 . . . . . . 1 2 . Launcher 4 | . . . . . . 2 . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 . 2 1 . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . 1 2 . . . . . Parts Lost 72 | . 2 . 3 . . 12 . 16 3 11 2 . . 15 8 Power 10 | . . . 1 . . 1 . 2 . 3 . . . 2 1 Propulsion 19 | . 2 . . . . 4 . 3 1 2 1 . . 3 3 Utility 19 | . . . 1 . . 4 . 5 1 2 1 . . 4 1 Weapon 24 | . . . 1 . . 3 . 6 1 4 . . . 6 3 Highest Loss Streak 11 | . 2 . 2 . . 9 . 11 3 3 5 . . 7 8 To Critical Strikes 4 | . . . . . . 2 . 1 1 . . . . . . Average Slot Usage (%) 75 | . 98 100 94 96 90 85 100 49 55 79 80 93 88 59 54 Engine 5 | . 14 14 9 11 9 8 15 1 . 1 5 6 5 4 3 Leg 12 | . . . 32 33 27 18 23 2 . 5 18 20 17 15 12 Wheel 4 | . 26 28 . . . . . . . 13 . . . . . Device 6 | . 14 14 11 11 9 6 15 1 2 9 4 6 11 . . Storage 5 | . 14 14 11 11 9 9 7 6 . . . . . . . Processor 19 | . . . 10 11 18 20 23 23 30 26 27 26 23 17 17 Protection 3 | . . . . . . 4 . 6 4 4 5 6 5 . . Energy Gun 5 | . 14 14 12 11 9 3 6 3 . 1 7 13 11 4 . Ballistic Gun 4 | . 14 14 7 7 9 5 7 2 1 2 . . . . 3 Slashing Weapon 1 | . . . . . . . . . . . 5 6 2 2 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 12 17 17 19 18 18 35 34 33 7 28 47 47 50 50 25 Greatest Support 51 | 20 20 20 30 30 30 35 35 35 22 48 51 51 51 51 45 Greatest Overweight (x) 11 | . 1 . 1 . . 11 . 7 2 . 2 . . 5 2 Average Overweight (x) . | . . . . . . . . 2 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 10 10 10 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | 4 9 10 10 10 9 10 9 9 2 5 5 5 5 5 2 Average Carried 4 | 1 7 8 8 8 8 7 7 3 1 2 3 5 4 2 . Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 10 8 9 9 9 9 1 2 5 5 5 5 1 . Class Distribution -------------------- 72% | Mutant 20% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Matter Collected 1583 | 283 52 22 123 10 17 288 . 125 58 188 149 . 44 204 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3399 | 194 317 122 280 . 96 993 . 236 94 523 120 . 44 286 94 Parts 151 | 15 19 7 12 . 3 46 . 8 5 22 3 . 2 6 3 Haulers Intercepted 2 | . 1 . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 11 2 . 6 . . 8 4 Prevented 1 | . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 59 | . 5 2 6 . 2 18 . 4 2 9 2 . 2 6 1 Melee 3 | . . . . . . . . . 1 2 . . . . . Guns 36 | . 5 2 5 . 2 5 . 4 1 7 2 . 2 . 1 Cannons 15 | . . . . . . 11 . . . . . . . 4 . AOE 2 | . . . . . . 2 . . . . . . . . . Classes Destroyed 12 | 2 4 . 4 . . 1 . . . 1 . . . . . Worker 2 | . . . 1 . . . . . . 1 . . . . . Tunneler 8 | 5 1 1 1 . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . 2 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 4 | . 2 . . . . 1 . . . 1 . . . . . Swarmer 10 | . . . 1 . . 3 . . . 4 . . 2 . . Grunt 29 | . 5 2 3 . . 8 . 2 1 2 2 . . 4 . Brawler 2 | . . . 1 . . . . 1 . . . . . . . Sentry 12 | . . . 1 . 2 6 . 1 . . . . . 1 1 Hunter 2 | . . . . . . 1 . . 1 . . . . . . Programmer 4 | . . . . . . . . . . 3 . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 6 5 2 2 . 2 7 . 3 2 5 1 . 2 4 1 Combat Bots Only 7 | . 3 2 2 . 2 7 . 3 2 4 1 . 2 4 1 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Damage Taken 9497 | . 294 116 220 . 204 1558 . 1702 267 1384 637 . 72 2003 1040 Core 2677 | . 99 61 10 . 87 296 . 575 102 348 90 . . 527 482 Absorbed by Shields 60 | . . . . . . . . 60 . . . . . . . Redirected to Shielding 212 | . . . . . . . . 89 15 108 . . . . . Regen/Repaired (Parts) 98 | . . . 87 . . . . . . 11 . . . . . Core Remaining (%) 52 | 100 . 36 . 97 . 30 . . 3 . . 48 . . . Volleys Fired 317 | 13 32 9 31 . 7 81 . 27 1 55 17 . 4 33 7 Largest 2 | 2 2 2 2 . 2 2 . 2 1 1 1 . 2 2 2 Hottest 131 | 70 70 70 100 . 70 118 . 131 28 60 20 . 89 126 90 Shots Fired 498 | 26 64 18 61 . 14 133 . 39 1 55 19 . 8 48 12 Gun 425 | 26 64 18 61 . 14 87 . 32 1 55 19 . 8 32 8 Cannon 73 | . . . . . . 46 . 7 . . . . . 16 4 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 211 | 13 32 9 28 . 7 58 . 11 1 21 . . . 19 12 Thermal 221 | 13 32 9 30 . . 27 . 26 . 28 19 . 8 29 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 66 | . . . 3 . 7 48 . 2 . 6 . . . . . Robot Hit Streak 20 | 9 10 11 8 . 8 18 . 7 5 9 8 . 3 20 8 Robot Miss Streak 4 | 2 2 1 3 . 1 4 . 3 . 4 1 . 1 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . 1 . . . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . Shots Hit Robots 372 | 21 44 15 40 . 12 88 . 28 7 48 16 . 5 38 10 Core Hits 146 | 10 19 6 11 . 5 39 . 10 3 17 7 . 2 14 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . Critical Strikes 17 | . 3 . 2 . . 2 . . . 3 1 . . 5 1 Burn 8 | . 3 . 2 . . . . . . 2 1 . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . Blast 7 | . . . . . . 1 . . . . . . . 5 1 Impale 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 33 | . . . . . . . . . 13 13 . . . 5 2 Impact . | . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . 5 2 Piercing 26 | . . . . . . . . . 13 13 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6911 | 211 437 160 455 . 325 1603 . 545 197 1319 326 . 97 935 301 Guns 4503 | 211 437 160 444 . 135 829 . 348 19 866 326 . 97 435 196 Cannons 1344 | . . . . . . 647 . 127 . . . . . 465 105 Explosions 569 | . . . . . 190 127 . 70 . 182 . . . . . Melee 473 | . . . . . . . . . 178 260 . . . 35 . Ramming 22 | . . . 11 . . . . . . 11 . . . . . Kinetic 2269 | 101 195 48 130 . 45 511 . 126 19 283 . . . 510 301 Thermal 3149 | 110 242 112 263 . 190 429 . 392 . 598 326 . 97 390 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 998 | . . . 51 . 90 663 . 27 . 167 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . . . 35 . Piercing 438 | . . . . . . . . . 178 260 . . . . . Highest Corruption 7 | . . . 5 5 . 2 . 2 2 7 7 7 . 3 3 Average Corruption 3 | . . . 5 5 . 1 . 2 2 3 7 7 . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 101 | . . . 4 6 . 6 . 28 5 12 31 1 . 3 5 Message Errors 32 | . . . 1 2 . 3 . 12 2 . 10 . . 1 1 Matter Fused 15 | . . . . . . 1 . 6 1 . 5 1 . 1 . Heat Flow Errors 15 | . . . 1 2 . 1 . 3 1 2 4 . . 1 . Energy Discharges 13 | . . . 1 . . . . 2 1 6 2 . . . 1 Data Loss (minor) 13 | . . . . 1 . . . 3 . 1 5 . . . 3 Data Loss (major) 6 | . . . . . . . . 2 . 3 1 . . . . Misfires 3 | . . . 1 . . . . . . . 2 . . . . Alerts 4 | . . . . 1 . 1 . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 159 | . . . . . . . . . . 147 . . . 12 . Projectiles 12 | . . . . . . . . . . . . . . 12 . Explosions 125 | . . . . . . . . . . 125 . . . . . Melee 22 | . . . . . . . . . . 22 . . . . . Knockbacks 8 | . . . . . . 1 . . . . . . . 5 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 . . . . . . . 5 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . . . . . 87 . . . . 272 . . . . . Shots 5 | . . . . . 1 . . . . 4 . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . 2 . . 1 . . . 5 . . . . . Kicked 8 | . . . 2 . . 1 . . . 5 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 332 | 130 319 95 221 175 50 332 . 199 106 168 241 . 108 198 8 Average Temperature 65 | 52 89 37 30 83 24 76 . 67 55 73 86 . 46 67 6 Received Heat Transfer 2840 | . 165 63 60 . 27 477 . 650 . 198 216 . . 768 216 Effects 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 4 | . . . 1 . . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . 1 . . . . . . . . . . 2 . Parts Melted 15 | . 2 . 2 . . 1 . 1 . 5 . . 2 2 . Heat Transferred 6640 | 333 925 333 925 . 100 655 . 753 . 988 703 . 185 740 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Peak Influence 316 | 30 158 71 314 22 141 316 143 . . 308 . . 82 . . Initial 143 | . 19 2 27 22 8 59 143 . . 56 . . . . . Average 103 | 11 54 26 142 22 56 167 143 . . 89 . . 30 . . Maximum Alert Level 1 | . . . 1 . . 1 . . . 1 . . . . . Low Security (%) 87 | 100 100 100 84 100 100 70 100 . . 87 . . 100 . . Level 1 12 | . . . 15 . . 29 . . . 12 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 4 . . . 5 . . 1 . . Investigation 4 | . . 1 . . . 2 . . . 1 . . . . . Extermination 5 | . . . . . . . . . . 4 . . 1 . . Reinforcement 4 | . 2 . . . . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Distress Signals 4 | . . . 1 . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 131 | . 10 3 20 . 2 30 . 8 6 15 11 . 3 12 11 Peak Tracking Total 10 | . 3 2 5 . 2 10 . 5 2 5 5 . 4 5 7 Tactical Retreats 18 | . . . 1 . . 5 . 3 3 1 1 . 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Traps Triggered 3 | . . . . . . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Machines Disabled 14 | . . . 2 . 2 1 . . . 9 . . . . . Max in Single Turn 7 | . . . . . 2 1 . . . 7 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Machines Accessed 15 | . 2 1 5 . 2 4 . . . 1 . . . . . Terminals 11 | . 2 . 4 . 2 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 43 | . 5 1 21 . 4 8 . . . 4 . . . . . Successful 33 | . 4 1 16 . 2 7 . . . 3 . . . . . Failed 10 | . 1 . 5 . 2 1 . . . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 23 | . 5 . 9 . 4 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 19 | . . . 12 . . 3 . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 4 1 5 . 2 5 . . . . . . . . . Part Schematic 2 | . . . . . . 2 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . 1 . . 2 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 11 . . 2 . . . 3 . . . . . Scan Component 11 | . . . 7 . . 2 . . . 2 . . . . . Repair 5 | . . . 4 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 9 | . 2 . 3 . 1 2 . . . 1 . . . . . Full Trace Events 4 | . . . 1 . . 2 . . . 1 . . . . . Feedback Events 2 | . . . . . . 1 . . . 1 . . . . . Corruption 2 | . . . . . . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . . . . . 1 . . . . . Time 240 | . . . 104 . . . . . . 136 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Total Allies 3 | . . 3 . . . . . . . . . . . . . Largest Group 3 | . . 3 2 . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 32 . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . Total Orders 3 | . . 3 . . . . . . . . . . . . . AID 3 | . . 3 . . . . . . . . . . . . . Ally Attacks 53 | . . 6 47 . . . . . . . . . . . . Total Damage 596 | . . 63 533 . . . . . . . . . . . . Kills 9 | . . 1 8 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Turns Passed 9251 | 97 588 265 810 180 160 1185 192 1923 382 1157 934 31 278 800 269 Spaces Moved 5503 | 57 379 257 469 131 112 505 156 1004 257 462 708 25 165 568 248 Core 1160 | 3 . . . . . 29 . 862 172 . . . . 4 90 Treads 85 | . . . . . . . . . 85 . . . . . . Legs 3263 | . . . 461 131 112 476 156 142 . 221 652 25 165 564 158 Wheels 995 | 54 379 257 8 . . . . . . 241 56 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 120 120 50 50 100 100 123 123 120 50 Average Speed 127 | 78 80 80 119 120 120 163 120 182 106 109 120 123 123 121 95 Slowest Speed 600 | 80 95 80 190 120 120 600 120 400 150 120 130 123 123 300 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 43 49 39 38 12 54 4 75 25 10 70 4 4 67 39 Regions Visited 15 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 21 | . . . . 2 . . . . 2 . 12 . . 4 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 96 | . . . . . 23 15 . 2 . 52 . . . 3 1 Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . . . 3 1 AOE 92 | . . . . . 23 15 . 2 . 52 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Total 7187 | 83 605 300 663 154 126 733 160 1059 351 1041 768 25 231 623 265 Wait 1127 | . 187 30 141 19 2 109 . 16 70 472 21 1 53 1 5 Move 5488 | 56 378 256 468 130 111 504 155 1003 256 461 707 24 164 567 248 Hop . | . . . . . . . . . . . . . . . . Pick Up 79 | 6 5 3 6 3 3 14 2 . 6 14 8 . 2 6 1 Fast Attach 19 | 6 . . 4 . . 1 . . . 4 2 . 2 . . Attach 73 | 1 2 1 6 1 1 14 2 8 5 11 8 . 1 10 2 Detach 2 | . . . . . . . . . . . 1 . 1 . . Swap 20 | . 1 . 1 . . 7 1 1 . 3 3 . 2 1 . Drop 17 | 1 . 1 4 1 2 2 . . . 3 1 . 2 . . Fire 317 | 13 32 9 31 . 7 81 . 27 1 55 17 . 4 33 7 Melee 33 | . . . . . . . . . 13 13 . . . 5 2 Ram . | . . . . . . . . . . . . . . . . Kick 8 | . . . 2 . . 1 . . . 5 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 6) 686 | -10/Materials | Entered Mines 711 | -10/Mines | Learned Materials interactive machine intel 720 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 722 | -10/Mines | Found Prototype Device 841 | -10/Mines | Core integrity fell below 50% 878 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 910 | -10/Mines | Discovered new exit (range 15) 929 | -10/Mines | Met a Derelict shopkeep closing up shop 951 | -10/Mines | Entered Materials 951 | -9/Materials | Accompanied by 2 allies 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Loaded intel: 18 interactive machine locations 1572 | -9/Materials | Discovered new exit (range 12) 1628 | -9/Materials | Repaired Med. Laser 1655 | -9/Materials | Repaired Lgt. Ion Engine 1682 | -9/Materials | Repaired Signal Interpreter 1709 | -9/Materials | Repaired Aluminum Leg 1761 | -9/Materials | Entered Mines 1787 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1934 | -9/Mines | Discovered new exit (range 6) 1941 | -9/Mines | Entered Materials 1941 | -8/Materials | Evolved 2 slots: Utility x2 2014 | -8/Materials | Identified exit to Storage 2101 | -8/Materials | Entered Storage 2566 | -8/Storage | Core integrity fell below 50% 2606 | -8/Storage | Lost 9 parts (1p4n2u2w) 2607 | -8/Storage | Destroyed 7 combat bots 3008 | -8/Storage | Lost 3 parts (2u1w) 3251 | -8/Storage | Discovered new exit (range 13) 3268 | -8/Storage | Identified exit to Factory 3286 | -8/Storage | Entered Factory 3286 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3311 | -7/Factory | Build established: Scavenger-Mutant 3387 | -7/Factory | Discovered new exit (range 10) 3400 | -7/Factory | Identified exit to Lower Caves 3478 | -7/Factory | Entered Lower Caves 3578 | -7/Lower Caves | Identified exit to Lower Caves 3637 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3752 | -7/Lower Caves | Lost 11 parts (2p3n3u3w) 3992 | -7/Lower Caves | Build established: Mutant 4270 | -7/Lower Caves | Spotted B-75 Beast 4294 | -7/Lower Caves | Core integrity fell below 50% 5291 | -7/Lower Caves | Core integrity fell below 20% 5401 | -7/Lower Caves | Entered another Lower Caves area 5421 | -7/Lower Caves | Encountered a Warlord checkpoint 5674 | -7/Lower Caves | Identified Exp. Sensor Array 5706 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5740 | -7/Lower Caves | Discovered new exit (range 6) 5750 | -7/Lower Caves | Identified exit to Factory 5783 | -7/Lower Caves | Entered Factory 5783 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6530 | -6/Factory | Repaired Broken Exp. Sensor Array 6868 | -6/Factory | Lost 3 parts (1n1u1w) 6888 | -6/Factory | Build established: Scavenger-Mutant 6895 | -6/Factory | Discovered new exit (range 9) 6904 | -6/Factory | Identified exit to Lower Caves 6940 | -6/Factory | Entered Lower Caves 6960 | -6/Lower Caves | Attacked by a faux Warlord 6978 | -6/Lower Caves | Encountered a Warlord checkpoint 6990 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7292 | -6/Lower Caves | Core integrity fell below 50% 7854 | -6/Lower Caves | Discovered new exit (range 13) 7873 | -6/Lower Caves | Identified exit to Lower Caves 7874 | -6/Lower Caves | Entered another Lower Caves area 7877 | -6/Lower Caves | Encountered a Warlord checkpoint 7880 | -6/Lower Caves | Discovered new exit (range 15) 7903 | -6/Lower Caves | Identified exit to Factory 7905 | -6/Lower Caves | Entered Factory 7905 | -5/Factory | Evolved 2 slots: Utility x2 8040 | -5/Factory | Build established: Derelict-Mutant 8116 | -5/Factory | Discovered new exit (range 9) 8181 | -5/Factory | Identified exit to Upper Caves 8183 | -5/Factory | Entered Upper Caves 8192 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8425 | -5/Upper Caves | Lost 7 parts (2p2n3w) 8613 | -5/Upper Caves | Learned Factory trap positions 8674 | -5/Upper Caves | Build established: Mutant 8757 | -5/Upper Caves | Core integrity fell below 50% 8784 | -5/Upper Caves | Lost 3 parts (3w) 8888 | -5/Upper Caves | Discovered new exit (range 14) 8983 | -5/Upper Caves | Entered another Upper Caves area 9172 | -5/Upper Caves | Attracted the attention of an 0b10 base 9202 | -5/Upper Caves | Core integrity fell below 20% 9229 | -5/Upper Caves | Lost 8 parts (1p3n1u3w) 9252 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates Y-72 Warden. Enh. Gauss Cannon destroyed. Slug penetrates Wall. Slug penetrates Y-72 Warden. KE Penetrator destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Y-72 Warden. Y-72 Warden destroyed. Thermal Shield destroyed. Slug penetrates Wall. Unknown Energy Gun fries itself beyond repair. KE Penetrator destroyed. Particle Reactor fries itself beyond repair. Med. Treads fries itself beyond repair. S-27 Virus destroyed. System corrupted: Component data lost. Slug penetrates Wall. System corrupted: Component data lost. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????"##? | | ??????????????????????????????????????????""## | | ????????????????????????????????????????##"""# | | ???????????????????????????????????????##"" # | | ???????????????????????????????????#####$ # | | ???????????????????????????????????? # | | ???????????????????????????????????? | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????????????????????????????####### | | ????????????????????????????????# ## # | | ????????????????????????????????# ## ### | | ????????????????????????????????# #?# ##?? | | ???????????????????????????????## #### ##?? | | ??????????????###############?## ### ### | | ??????????????# h ### | | ??????????????# | | ??????????????#### @##### ##### | | ?????????????????### #?## ##???? | | ???????????????????# ### % ###????? | | ??????????????????## ## #######??????? | | ???????????????#### ####????????????? | | ???????????????# #???????????????? | | ???????????????# ##???????????????? | | ???????????????# ## ###????????????????? | | ???????????????## #### ##??????????????????? | | ????????????????####???###???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Recoil Stabilizer | -8/Storage | Hacked Force Field | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ScanMatterCasing Manual? 0 Play Time 02:34:41 Cumulative 69.3 hours Start 2022.12.10 @ 09:03:42 End 2022.12.10 @ 11:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 59 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d01af02-549d-49aa-b286-1304862b47ee