Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 14:30:25

Player: Ape

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (6)       30
Value Destroyed (45)       45
Prototype IDs (9)          180
Alien Tech Used (1)        200
Bonus (20429)              20429
              TOTAL SCORE: 28384

 Bonus
-------
Pacifist                   200
Met Zhirov                 300
Win                        3000
Win Speed                  16929

 Cogmind 
---------
Core Integrity             1390/1600
Matter                     225/300
Energy                     342/350
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (56)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
>              --- PROPULSION (12) --
               Antigrav Array
               Antigrav Array
      Improved VTOL Module
               Electron Diverter
>              --- UTILITY (9) ------
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
               System Shield
      Improved System Shield
>              --- WEAPON (2) -------
               Flail
               Lance
>              --- INVENTORY (4) ----
               Energy Well (500)
               Transdimensional Reconstructor
    Long-range Proton Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
               Antigrav Array
               Antigrav Array
      Improved VTOL Module
               Q-thruster
               Q-thruster
               Electron Diverter
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
               System Shield
      Improved System Shield
>              --- WEAPON -----------
               Flail
               Lance
>              --- INVENTORY --------
               Energy Well
               Transdimensional Reconstructor
    Long-range Proton Cannon
[Rating: 128]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved System Shield
Weapon                     Lance
  Energy Gun               EM Pulse Gun
  Energy Cannon            Long-range Proton Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Flail
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   2   1   1   1   1   1   .   .   .   .   1   1   .   1   
  Utility                  7    | .   .   .   1   .   1   1   1   .   .   .   .   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | .   .   6   11  3   10  4   .   .   .   5   1   4   1   1   9   
  Power                    8    | .   .   .   2   1   2   .   .   .   .   1   1   .   .   .   1   
    Engine                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Propulsion               21   | .   .   4   6   .   2   1   .   .   .   3   .   3   1   .   1   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   3   .   1   1   .   .   .   3   .   2   .   .   .   
    Flight                 9    | .   .   2   3   .   1   .   .   .   .   .   .   1   1   .   1   
  Utility                  17   | .   .   2   1   2   3   2   .   .   .   1   .   1   .   1   4   
    Device                 5    | .   .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   1   1   2   1   .   .   .   .   .   .   .   1   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   2   .   3   1   .   .   .   .   .   .   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   3   .   .   .   .   3   .   1   .   1   .   
Parts Lost                 20   | .   .   .   1   .   6   .   .   .   1   .   3   .   2   3   4   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Propulsion               13   | .   .   .   1   .   4   .   .   .   .   .   2   .   2   1   3   
  Utility                  4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   1   .   5   .   .   .   1   .   3   .   2   3   2   
Average Slot Usage (%)     66   | .   57  74  85  92  55  58  57  57  57  61  66  68  69  63  66  
  Engine                   1    | .   .   .   9   15  2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   5   5   5   5   5   5   4   4   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   4   4   4   2   3   
  Treads                   1    | .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   28  19  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   10  7   5   6   10  10  10  16  22  23  24  17  11  
  Flight                   12   | .   .   2   26  30  12  11  10  10  10  10  6   8   10  13  12  
  Device                   3    | .   .   1   9   7   7   5   5   5   5   3   1   .   .   .   .   
  Processor                18   | .   .   7   12  15  17  21  21  21  21  21  21  19  17  18  25  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   5   
  Energy Gun               1    | .   28  22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   18  15  4   1   .   .   .   .   .   .   .   .   3   
  Piercing Weapon          2    | .   .   .   .   .   .   3   5   5   5   5   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 3   3   3   15  22  22  14  13  13  13  13  25  23  23  23  25  
  Greatest Support         163  | 3   3   9   26  22  22  14  14  14  14  102 102 163 139 30  72  
  Greatest Overweight (x)  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   4   4   4   4   4   4   4   4   4   4   4   3   3   3   4   
  Average Carried          3    | 6   4   3   3   3   3   4   4   4   4   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   4   4   4   4   4   4   3   3   3   3   3   

 Class Distribution 
--------------------
 37% | Mutant
 36% | Sprinter
 17% | Scout
  4% | Hacker-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Sprinter | -7/Factory
   Mutant | -6/Factory
    Scout | -5/Factory
    Scout | -4/Factory
    Scout | -4/Upper Caves
    Scout | -4/Upper Caves
    Scout | -4/Zhirov
   Mutant | -3/Proximity Caves
 Sprinter | -3/Research
   Mutant | -2/Research
 Sprinter | -2/Testing
 Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Matter Collected           595  | 200 .   20  104 71  .   .   .   .   .   .   20  180 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            336  | .   .   103 145 .   .   88  .   .   .   .   .   .   .   .   .   
  Parts                    17   | .   .   6   9   .   .   2   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        6    | .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Damage Taken               2626 | .   .   224 310 .   485 .   47  .   104 .   282 202 170 266 536 
  Core                     687  | .   .   49  75  .   206 .   .   .   41  .   11  46  30  19  210 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         92   | 100 100 87  86  100 75  100 .   .   .   .   95  96  .   96  86  
Volleys Fired              7    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hottest                  81   | .   .   80  .   .   .   .   .   .   .   .   .   .   .   .   81  
Shots Fired                13   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gun                      12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          7    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Hit Streak         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           17   | .   .   7   5   .   .   2   .   .   .   .   .   1   2   .   .   
  Core Hits                9    | .   .   4   2   .   .   1   .   .   .   .   .   1   1   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              41   | .   .   .   8   3   3   2   .   .   .   .   .   1   2   11  11  
  Impact                   16   | .   .   .   8   3   3   .   .   .   .   .   .   .   .   .   2   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 25   | .   .   .   .   .   .   2   .   .   .   .   .   1   2   11  9   
  Sneak Attacks            5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           892  | .   .   86  459 .   .   194 .   .   .   .   .   64  89  .   .   
  Guns                     86   | .   .   86  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    806  | .   .   .   459 .   .   194 .   .   .   .   .   64  89  .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  56   | .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          30   | .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   459  | .   .   .   459 .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 347  | .   .   .   .   .   .   194 .   .   .   .   .   64  89  .   .   
Highest Corruption         3    | .   .   .   .   .   3   .   .   .   1   1   1   1   .   .   .   
  Average Corruption       2    | .   .   .   .   .   2   .   .   .   1   1   1   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            121  | .   .   .   121 .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    121  | .   .   .   121 .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        216  | .   .   24  4   .   216 .   .   .   .   .   .   .   .   .   .   
  Average Temperature      51   | .   .   17  3   .   121 .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   531  | .   .   114 135 .   84  .   9   .   .   .   .   18  27  63  81  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         125  | .   .   125 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Peak Influence             187  | .   15  49  148 88  74  82  50  .   .   .   .   39  35  74  187 
  Average Influence        68   | .   13  30  82  66  54  51  37  .   .   .   .   17  23  55  126 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 .   .   .   .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   2   2   3   2   1   .   .   .   .   2   .   1   .   
  Investigation            5    | .   .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   1   2   .   3   1   .   .   .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Distress Signals           6    | .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   1   7   17  .   24  3   2   2   4   .   2   5   3   9   21  
  Peak Tracking Total      11   | .   .   7   11  .   11  3   2   4   5   .   2   5   3   7   8   
  Tactical Retreats        13   | .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Traps Triggered            3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Accessed          10   | .   .   .   1   2   .   1   1   .   .   1   .   1   .   1   2   
  Terminals                8    | .   .   .   1   2   .   1   1   .   .   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   .   .   3   4   .   2   4   .   .   1   .   2   .   1   5   
  Successful               6    | .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   2   
  Failed                   16   | .   .   .   3   3   .   2   3   .   .   .   .   1   .   1   3   
    Catastrophic           6    | .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   3   .   .   .   3   .   .   .   .   2   .   .   .   
  Terminals                19   | .   .   .   3   4   .   2   4   .   .   .   .   2   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   2   .   1   1   .   .   .   .   1   .   1   2   
  Full Trace Events        5    | .   .   .   1   1   .   1   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               22   | .   .   .   .   .   3   3   .   .   .   .   6   10  .   .   .   
  GOTO                     7    | .   .   .   .   .   1   .   .   .   .   .   1   5   .   .   .   
  FOLLOW                   6    | .   .   .   .   .   .   1   .   .   .   .   2   3   .   .   .   
  EXPLORE                  9    | .   .   .   .   .   2   2   .   .   .   .   3   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Turns Passed               1367 | 1   24  88  121 58  188 81  27  90  57  46  80  71  48  127 260 
Spaces Moved               3345 | 1   47  112 213 159 471 205 78  264 168 112 220 181 125 315 674 
  Core                     162  | 1   47  112 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    581  | .   .   .   .   .   .   .   .   .   .   31  213 181 79  .   77  
  Flight                   2602 | .   .   .   211 159 471 205 78  264 168 81  7   .   46  315 597 
  Fastest Speed            21   | 50  50  50  28  28  28  34  34  34  34  24  24  21  30  30  28  
  Average Speed            33   | 50  50  50  35  28  33  34  34  34  34  31  33  34  33  31  32  
  Slowest Speed            250  | 50  50  50  250 28  35  34  34  34  34  34  40  40  35  35  56  
  Overloaded Moves         269  | .   .   .   .   .   .   .   .   .   .   31  117 121 .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   1   .   1   .   .   .   .   .   .   .   1   3   10  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   14  20  38  7   23  13  3   51  45  57  56  12  5   41  26  
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        10   | .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 24   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   10  8   
Terrain Destroyed          27   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   10  11  
  Melee                    24   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   10  8   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Total                      3471 | 2   46  131 246 167 498 211 77  263 167 120 224 185 126 323 685 
  Wait                     9    | .   .   .   3   2   1   .   .   .   .   .   3   .   .   .   .   
  Move                     3297 | .   46  111 210 158 468 204 77  263 167 111 219 180 122 308 653 
  Hop                      16   | .   .   .   1   .   1   .   .   .   .   .   .   .   1   3   10  
  Pick Up                  15   | .   .   4   4   .   4   .   .   .   .   1   .   .   .   .   2   
  Fast Attach              38   | .   .   4   8   2   4   3   .   .   .   5   .   4   1   1   6   
  Attach                   14   | .   .   2   3   1   5   .   .   .   .   1   1   .   .   .   1   
  Detach                   11   | .   .   .   3   2   5   .   .   .   .   1   .   .   .   .   .   
  Swap                     4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Drop                     21   | 2   .   4   8   .   4   1   .   .   .   1   .   .   .   .   1   
  Fire                     7    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    36   | .   .   .   6   2   3   2   .   .   .   .   .   1   2   11  9   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 0)
    2 | -11/Scrapyard      | Entered Materials
   25 | -10/Materials      | Discovered new exit (range 3)
   26 | -10/Materials      | Entered another Materials area
   26 | -9/Materials       | Evolved 2 slots: Propulsion x2
   99 | -9/Materials       | Discovered new exit (range 15)
  114 | -9/Materials       | Entered another Materials area
  114 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  217 | -8/Materials       | Discovered new exit (range 16)
  235 | -8/Materials       | Entered Factory
  235 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  287 | -7/Factory         | Discovered new exit (range 17)
  293 | -7/Factory         | Entered another Factory area
  293 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  309 | -6/Factory         | Spotted B-75 Beast
  355 | -6/Factory         | Lost 5 parts (1p4n)
  476 | -6/Factory         | Discovered new exit (range 9)
  479 | -6/Factory         | Identified exit to Factory
  481 | -6/Factory         | Entered another Factory area
  481 | -5/Factory         | Accompanied by 2 allies
  481 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  560 | -5/Factory         | Discovered new exit (range 9)
  562 | -5/Factory         | Identified exit to Factory
  562 | -5/Factory         | Entered another Factory area
  562 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  583 | -4/Factory         | Discovered new exit (range 17)
  588 | -4/Factory         | Identified exit to Upper Caves
  589 | -4/Factory         | Entered Upper Caves
  673 | -4/Upper Caves     | Discovered new exit (range 18)
  674 | -4/Upper Caves     | Encountered a Warlord checkpoint
  678 | -4/Upper Caves     | Learned Research emergency access door positions
  679 | -4/Upper Caves     | Identified exit to Upper Caves
  679 | -4/Upper Caves     | Entered another Upper Caves area
  693 | -4/Upper Caves     | Learned Research stockpile data
  732 | -4/Upper Caves     | Discovered new exit (range 14)
  736 | -4/Upper Caves     | Identified exit to Zhirov
  736 | -4/Upper Caves     | Entered Zhirov
  736 | -4/Zhirov          | Discovered new exit (range 3)
  743 | -4/Zhirov          | Met Zhirov
  751 | -4/Zhirov          | Found Alien Artifact
  756 | -4/Zhirov          | Found Alien Artifact
  756 | -4/Zhirov          | Identified Integrated Dissipator
  756 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  781 | -4/Zhirov          | Identified exit to Proximity Caves
  782 | -4/Zhirov          | Entered Proximity Caves
  837 | -3/Proximity Caves | Lost 3 parts (2n1u)
  857 | -3/Proximity Caves | Discovered new exit (range 4)
  858 | -3/Proximity Caves | Identified exit to Research
  862 | -3/Proximity Caves | Entered Research
  862 | -3/Research        | Accompanied by 1 ally
  862 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  894 | -3/Research        | Identified exit to Research
  933 | -3/Research        | Entered another Research area
  933 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  970 | -2/Research        | Discovered new exit (range 18)
  975 | -2/Research        | Identified exit to Testing
  981 | -2/Research        | Entered Testing
 1056 | -2/Testing         | Discovered new exit (range 8)
 1058 | -2/Testing         | Identified exit to Access
 1063 | -2/Testing         | Found Prototype Processor
 1063 | -2/Testing         | Identified Exp. Core Analyzer
 1080 | -2/Testing         | Spotted Fortress
 1108 | -2/Testing         | Entered Access
 1108 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 1121 | -1/Access          | Spotted B-99 Colossus
 1131 | -1/Access          | Lost 3 parts (2p1n)
 1145 | -1/Access          | Energy Cycler disabled
 1287 | -1/Access          | Identified exit to Surface
 1313 | -1/Access          | Spotted B-99 Colossus
 1368 | ***                | Escaped!

 Last Messages 
---------------
01240_ U-05 Engineer lays Concrete.
01248_ Acquired System Shield.
01250_ Acquired Imp. Melee Analysis Suite.
01266_ Imp. Melee Analysis Suite destroyed.
01266_ Q-thruster destroyed.
01269_ Acquired Adv. Melee Analysis Suite.
01287_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (66,90)
  Map updated.
01313_ Penetrated by Slug.
01313_ Q-thruster destroyed.
01313_ Penetrated by Slug.
01313_ Slug penetrates Wall. <x2>
01313_ Penetrated by Slug.
01313_ Cld. Gravmag System destroyed.
01313_ Penetrated by Slug.
01364_ Connecting with Terminal...
01365_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          35
Energy Capacity            495
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       210
Additional Mass Support    6
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             22
Core Analysis              15
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalLaserArray
  Manual?         0
Play Time         00:56:29
  Cumulative      213.8 hours
  Start           2020.04.11 @ 13:31:19
  End             2020.04.11 @ 14:30:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           108
  Adventurer      0
  Explorer        1
Win Type          0
  Total           13
  Types           9/0/4/0/0/0/0
Lore%             76
Gallery%          82
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e83517ff-c8f3-4127-936f-a37a642356d5