Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 11:59:01 Player: NOGames Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (4915) 4915 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 12372 Bonus ------- High Alert Combat Kills 282 Cogmind --------- Core Integrity 0/1450 Matter 146/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Falx Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced Target Analyzer Core Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Gamma Rifle Quantum Rifle Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Medium Treads Advanced Medium Treads Gamma Rifle [Rating: 133] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . . . 2 Utility 10 | . . . . 2 2 1 2 . . 2 1 . Weapon 2 | . . . 1 . . 1 . . . . . . Parts Attached 149 | 2 14 5 12 20 17 4 18 9 . 12 16 20 Power 13 | . 2 . 1 1 1 . 1 1 . 1 4 1 Engine 7 | . 2 . 1 . 1 . 1 1 . . . 1 Core 4 | . . . . 1 . . . . . 1 2 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 23 | 2 1 2 1 3 1 . 4 . . . 4 5 Treads 23 | 2 1 2 1 3 1 . 4 . . . 4 5 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | . 4 . 2 5 2 2 4 2 . 3 1 5 Device 14 | . 1 . 1 3 1 . 2 . . 1 1 4 Storage 3 | . 2 . 1 . . . . . . . . . Processor 8 | . . . . 1 . 2 2 2 . . . 1 Hackware 3 | . . . . . 1 . . . . 2 . . Protection 2 | . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 83 | . 7 3 8 11 13 2 9 6 . 8 7 9 Energy Gun 8 | . 1 . . . . . . 1 . 2 . 4 Energy Cannon 11 | . . . 4 1 . . . . . . 3 3 Ballistic Gun 17 | . . . . 5 6 1 4 1 . . . . Ballistic Cannon 14 | . 4 1 2 2 . . . 2 . 2 1 . Launcher 14 | . 2 2 2 . 2 . 1 1 . 1 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 19 | . . . . 3 5 1 4 1 . 3 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 55 | . 2 1 . 2 1 . 2 6 . 1 10 30 Power 7 | . 1 . . . . . . 1 . . 2 3 Propulsion 12 | . . 1 . 2 1 . . . . . 1 7 Utility 18 | . 1 . . . . . 1 1 . . 4 11 Weapon 18 | . . . . . . . 1 4 . 1 3 9 Highest Loss Streak 22 | . 1 1 . 2 1 . 1 5 . 1 8 22 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 100 98 99 100 98 91 94 94 80 71 Engine 5 | . 14 14 11 1 2 6 4 4 5 3 . . Core 2 | . . . . 7 4 . . . . 1 6 . Treads 19 | . 27 26 33 26 22 20 16 11 11 10 9 12 Device 11 | . 9 14 10 17 15 12 12 8 5 7 7 11 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 4 1 Processor 14 | . . . . 8 7 13 23 30 35 28 22 18 Hackware 5 | . . . . . 7 6 5 5 5 15 12 7 Protection 1 | . 1 . . . 7 6 3 . . . . . Energy Gun 2 | . 12 . . . . . . 2 5 5 2 2 Energy Cannon 4 | . . . 25 2 . . . . . . 4 7 Ballistic Gun 6 | . . . . 19 16 20 17 2 . . . . Ballistic Cannon 5 | . 15 18 6 1 . . . 9 11 10 1 . Slashing Weapon 2 | . . . . 3 5 6 4 4 5 3 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 13 38 33 46 46 54 56 56 59 49 60 89 88 Greatest Support 167 | 40 40 46 69 69 66 63 97 97 97 97 105 167 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 6 14 14 15 15 15 15 15 15 15 14 15 15 Average Carried 12 | 6 9 13 14 14 14 14 14 13 15 12 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 13 15 15 15 15 15 15 15 13 13 1 Class Distribution -------------------- 27% | Mutant 20% | Skirmisher 17% | Gunner 12% | Hacker-Skirmisher 6% | Infiltrator-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 3996 | 220 274 80 415 636 390 22 464 653 . 204 201 437 Remotely 909 | . . . . 145 383 22 262 97 . . . . Salvage Created 4389 | . 223 179 797 848 411 22 314 428 . 247 288 632 Parts 252 | . 18 17 37 58 34 1 23 12 . 9 14 29 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 11 1 . . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 110 | . 11 9 19 20 10 . 5 10 . 6 9 11 Guns 34 | . 2 . . 18 5 . 2 4 . 2 1 . Cannons 32 | . 3 1 15 2 . . . 2 . 2 2 5 AOE 42 | . 6 8 4 . 5 . 3 4 . 2 4 6 Classes Destroyed 12 | . 2 1 5 2 2 . . . . . . . Worker 11 | . . . . 2 6 . 2 . . 1 . . Builder 5 | . . . 1 . . 1 2 . . . . 1 Recycler 6 | . . 1 1 2 . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . Swarmer 39 | . 6 6 4 9 6 . 3 1 . . 4 . Grunt 33 | . 5 3 7 7 . . . 5 . 2 . 4 Brawler 1 | . . . . 1 . . . . . . . . Duelist 3 | . . . 1 . . . . 2 . . . . Sentry 16 | . . . 7 3 1 . . 2 . . 2 1 Hunter 3 | . . . . . 2 . 1 . . . . . Programmer 15 | . . . . . 1 . 1 . . 4 3 6 Best Kill Streak 10 | . 3 10 4 5 5 1 6 6 . 2 6 7 Combat Bots Only 9 | . 3 9 4 5 3 . 3 6 . 2 6 6 Max Kills in Single Turn 6 | . 3 3 2 2 3 1 5 1 . 2 3 6 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 5 | . 3 3 2 . 3 . 3 1 . 2 2 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 788 | . 49 13 79 62 66 . 44 51 . 40 81 303 Missed 220 | . 16 2 23 13 27 . 17 14 . 13 17 78 Damage Taken 11630 | . 484 180 741 563 521 . 567 834 . 550 1517 5673 Core 2216 | . 133 55 126 64 35 . 30 64 . 58 176 1475 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 59 | . . . . . . . . . . . . 59 Core Remaining (%) 82 | 100 . 24 68 88 95 100 . . 90 94 86 . Volleys Fired 239 | . 29 8 45 37 26 . 16 19 . 17 20 22 Largest 4 | . 2 2 3 3 3 . 4 4 . 4 4 4 Hottest 394 | . 80 68 180 180 84 . 112 136 . 247 314 394 Shots Fired 614 | . 53 12 119 108 64 . 49 56 . 53 47 53 Gun 293 | . 24 . . 97 59 . 46 26 . 20 10 11 Cannon 281 | . 25 4 115 11 . . . 24 . 31 31 40 Launcher 40 | . 4 8 4 . 5 . 3 6 . 2 6 2 Special . | . . . . . . . . . . . . . Kinetic 354 | . 25 4 21 102 59 . 46 50 . 31 16 . Thermal 194 | . 12 . 94 6 . . . . . 20 24 38 Explosive 40 | . 4 8 4 . 5 . 3 6 . 2 6 2 Electromagnetic 26 | . 12 . . . . . . . . . 1 13 Robot Hit Streak 12 | . 5 5 10 10 12 . 11 4 . 7 12 11 Robot Miss Streak 8 | . 8 3 4 6 3 . 3 7 . 6 6 2 Penetration Max 1 | . . . . 1 1 . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 378 | . 27 4 64 69 48 1 34 37 . 35 25 34 Core Hits 257 | . 13 12 27 37 24 1 16 37 . 29 25 36 Critical Kills 4 | . . . . 1 . . . 2 . . 1 . Critical Parts Destroyed 6 | . . . . 1 3 . 2 . . . . . Critical Strikes 16 | . . . 1 2 4 . 2 2 . 1 3 1 Burn 2 | . . . . . . . . . . 1 1 . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 9 | . . . . 2 3 . 2 2 . . . . Blast 2 | . . . 1 . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . 1 . . . . . . . Melee Attacks 58 | . . . . 5 11 6 16 . . 10 8 2 Impact . | . . . . . . . . . . . . . Slashing 58 | . . . . 5 11 6 16 . . 10 8 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 3 7 1 4 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13778 | . 698 551 1571 1712 1804 82 1479 1294 . 1074 1224 2289 Guns 4011 | . 190 . . 1411 763 . 567 398 . 336 168 178 Cannons 4180 | . 201 55 1378 70 . . . 403 . 461 580 1032 Explosions 4258 | . 307 496 193 . 499 . 563 493 . 181 476 1050 Melee 1296 | . . . . 231 542 82 345 . . 96 . . Ramming 33 | . . . . . . . 4 . . . . 29 Kinetic 4940 | . 201 55 234 1458 763 . 567 801 . 461 400 . Thermal 3062 | . 90 . 1144 23 . . . . . 336 348 1121 Explosive 4225 | . 307 496 193 . 499 . 563 493 . 148 476 1050 Electromagnetic 222 | . 100 . . . . . . . . 33 . 89 Impact . | . . . . . . . . . . . . . Slashing 1296 | . . . . 231 542 82 345 . . 96 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 43 | . . . . 4 1 . 4 4 4 2 13 43 Average Corruption 6 | . . . . 3 1 . 3 4 4 1 11 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 85 | . . . . 12 2 . 12 14 6 8 10 21 Message Errors 19 | . . . . 4 . . 1 3 . 3 . 8 Matter Fused 25 | . . . . 1 1 . 5 4 2 3 3 6 Heat Flow Errors 9 | . . . . 1 . . 1 . 1 1 3 2 Energy Discharges 13 | . . . . 2 . . 2 2 2 1 1 3 Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . 2 . . . 2 1 . 2 . Data Loss (major) 2 | . . . . . . . 2 . . . . . Misfires 3 | . . . . . . . . 1 . . 1 1 Weapon Failures 5 | . . . . 1 1 . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 519 | . 18 . 14 . 143 . 187 58 . 61 . 38 Projectiles 53 | . . . 14 . . . . . . 5 . 34 Explosions 117 | . 18 . . . 21 . 16 58 . . . 4 Melee 349 | . . . . . 122 . 171 . . 56 . . Knockbacks 17 | . 3 . . 2 . . . 3 . 8 . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 16 | . 3 . . 2 . . . 3 . 8 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . 66 58 . 17 . 100 . . . . 87 Shots 9 | . . 2 2 . 1 . 2 . . . . 2 Rammed 11 | . . . . . . . 1 . . . . 10 Targets Rammed 11 | . . . . . . . 1 . . . . 10 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 424 | . 405 66 424 263 126 . 109 132 176 368 369 365 Average Temperature 110 | . 140 33 99 83 47 . 31 56 96 163 167 120 Received Heat Transfer 1305 | . 216 48 228 198 60 . . 252 . 33 54 216 Effects 6 | . 3 . 1 . . . . . . . 2 . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . 2 . Short Circuit 1 | . 1 . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 23 | . . . . . . . . . . . . 23 Longest Duration 23 | . . . . . . . . . . . . 23 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 9 | . . . 5 . . . . . . 1 3 . Heat Transferred 4085 | . 200 . 1850 37 . . . . . 555 481 962 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 864 | . 315 381 664 864 499 180 263 . . 280 160 410 Initial 331 | . . 122 148 280 331 170 88 . . 24 50 . Average 214 | . 86 249 300 647 376 177 97 . . 130 68 49 Maximum Alert Level 3 | . 1 1 2 3 2 . 1 . . 1 . 2 Low Security (%) 59 | 100 82 34 23 . . 100 80 . . 88 100 99 Level 1 23 | . 17 65 62 2 70 . 19 . . 11 . . Level 2 10 | . . . 13 50 29 . . . . . . . Level 3 5 | . . . . 46 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 3 1 2 3 1 . 4 . . 2 3 3 Investigation 7 | . 2 1 . 1 . . 1 . . . 1 1 Extermination 7 | . . . . . 1 . 1 . . 2 1 2 Reinforcement 7 | . 1 . 2 1 . . 2 . . . 1 . Assault 1 | . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 12 | . 2 . 4 1 2 . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | . 18 6 28 30 13 . 10 9 . 11 12 22 Peak Tracking Total 10 | . 4 3 7 8 4 . 5 5 . 4 7 10 Tactical Retreats 15 | . 1 . 5 3 . . 1 . . 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 9 | . 3 . . 2 . . 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 12 | . 1 1 1 3 . . 3 . . 2 . 1 Max in Single Turn 2 | . 1 1 1 2 . . 2 . . 1 . 1 Garrison Access 2 | . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 30 | . 7 1 4 1 5 . 6 1 . 1 1 3 Terminals 25 | . 7 1 4 1 4 . 5 . . 1 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . . . 2 Total Hacks 91 | . 25 3 9 2 14 . 11 1 . 12 7 7 Successful 46 | . 16 1 5 . 6 . 4 1 . 8 4 1 Failed 45 | . 9 2 4 2 8 . 7 . . 4 3 6 Catastrophic 11 | . 1 . 2 . 3 . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 6 . 5 . 7 . 4 . . 10 5 2 Terminals 83 | . 25 3 9 2 13 . 9 . . 12 7 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 . . . . 4 Terminal Hacks 38 | . 15 1 4 . 4 . 3 1 . 7 3 . Record 2 | . 2 . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . 1 1 . Branch Access Points 4 | . 1 . . . 1 . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . . Locate Traps 5 | . 2 . 1 . 1 . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . Patrol Status 2 | . 1 . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 10 | . 4 . 1 . 1 . 2 . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 1 . 1 . 1 . 1 . . 1 1 1 Terminals 7 | . 1 . 1 . 1 . 1 . . 1 1 1 Botnet 7 | . 1 . 1 . 1 . 1 . . 1 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 6 1 4 1 4 . 6 . . . . 3 Full Trace Events 4 | . 1 1 . 1 . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 8957 | 7 1192 104 1045 906 862 204 1361 729 321 558 955 713 Spaces Moved 4781 | 3 650 49 530 454 436 112 734 394 195 277 516 431 Core 90 | . . . . . . . . . . . . 90 Treads 4691 | 3 650 49 530 454 436 112 734 394 195 277 516 341 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 163 163 163 165 165 165 145 50 Average Speed 160 | 160 160 160 160 161 164 163 166 165 165 165 160 134 Slowest Speed 245 | 160 240 160 160 240 245 163 170 165 165 165 225 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 92 20 54 43 17 4 26 69 22 11 17 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug 46 | . . . . 1 3 5 12 . . 11 10 4 Terrain Destroyed 482 | . 35 50 62 3 29 5 35 51 . 24 72 116 Melee 38 | . . . . 1 3 5 12 . . 9 8 . Projectile 43 | . . . 14 1 . . 1 . . 5 12 10 AOE 399 | . 35 50 48 . 26 . 21 51 . 10 52 106 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total 5453 | 4 740 61 635 534 505 124 813 430 194 322 586 505 Wait 118 | . 37 . 33 . 11 . 1 . . 4 19 13 Move 4769 | 2 649 48 529 453 435 111 733 393 194 276 515 431 Hop . | . . . . . . . . . . . . . Pick Up 58 | . 9 . 8 9 3 2 13 7 . 1 1 5 Fast Attach 33 | . 4 . 3 3 1 1 3 1 . 1 6 10 Attach 41 | . 1 1 2 3 2 2 6 7 . 4 5 8 Detach 7 | . . . . . . . 1 1 . . 4 1 Swap 75 | 2 9 4 7 14 14 1 9 1 . 7 5 2 Drop 44 | . 2 . 8 10 2 1 14 1 . 2 3 1 Fire 239 | . 29 8 45 37 26 . 16 19 . 17 20 22 Melee 58 | . . . . 5 11 6 16 . . 10 8 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 11 | . . . . . . . 1 . . . . 10 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 523 | -10/Materials | Identified exit to Mines 523 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Core integrity fell below 50% 1200 | -10/Materials | Entered Mines 1256 | -10/Mines | Discovered new exit (range 16) 1299 | -10/Mines | Destroyed 9 combat bots 1304 | -10/Mines | Entered Materials 1304 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1614 | -9/Materials | Build established: Skirmisher 2022 | -9/Materials | Build established: Gunner 2207 | -9/Materials | Discovered new exit (range 6) 2349 | -9/Materials | Entered another Materials area 2349 | -8/Materials | Evolved 2 slots: Utility x2 2934 | -8/Materials | Build established: Skirmisher 3118 | -8/Materials | Discovered new exit (range 16) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Utility x2 3275 | -7/Factory | Identified exit to DSF 3353 | -7/Factory | Build established: Mutant 3528 | -7/Factory | Identified exit to Storage 3528 | -7/Factory | Identified exit to Lower Caves 4080 | -7/Factory | Discovered new exit (range 15) 4117 | -7/Factory | Entered another Factory area 4117 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4293 | -6/Factory | Discovered new exit (range 6) 4320 | -6/Factory | Identified exit to Factory 4321 | -6/Factory | Entered another Factory area 4321 | -5/Factory | Evolved 2 slots: Utility x2 4560 | -5/Factory | Discovered new exit (range 17) 4589 | -5/Factory | Identified exit to Upper Caves 4628 | -5/Factory | Build established: Skirmisher 5124 | -5/Factory | Identified exit to Extension 5515 | -5/Factory | Cargo convoy interrupted 5674 | -5/Factory | Build established: Infiltrator-Skirmisher 5682 | -5/Factory | Entered Upper Caves 5767 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5831 | -5/Upper Caves | Lost 5 parts (1u4w) 5894 | -5/Upper Caves | Spotted B-75 Beast 5896 | -5/Upper Caves | Learned Factory trap positions 6328 | -5/Upper Caves | Build established: Gunner 6398 | -5/Upper Caves | Discovered new exit (range 8) 6409 | -5/Upper Caves | Identified exit to Upper Caves 6411 | -5/Upper Caves | Entered another Upper Caves area 6713 | -5/Upper Caves | Discovered new exit (range 11) 6730 | -5/Upper Caves | Identified exit to Factory 6732 | -5/Upper Caves | Entered Factory 6732 | -4/Factory | Evolved 2 slots: Utility x2 6733 | -4/Factory | Loaded intel: 78 trap records 7009 | -4/Factory | Identified exit to Research 7165 | -4/Factory | Spotted B-86 Titan 7290 | -4/Factory | Entered Research 7290 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7311 | -3/Research | Build established: Hacker-Skirmisher 7918 | -3/Research | Identified exit to Armory 7918 | -3/Research | Identified exit to Testing 7918 | -3/Research | Identified exit to Research 8034 | -3/Research | System corruption reached 10% 8082 | -3/Research | Lost 8 parts (2p1n3u2w) 8159 | -3/Research | Spotted B-86 Titan 8245 | -3/Research | Entered another Research area 8245 | -2/Research | Evolved 2 slots: Propulsion x2 8277 | -2/Research | Build established: Hacker-Mutant 8548 | -2/Research | System corruption reached 10% 8584 | -2/Research | Lost 3 parts (1u2w) 8834 | -2/Research | System corruption reached 30% 8865 | -2/Research | Spotted B-90 Cyclops 8878 | -2/Research | Core integrity fell below 50% 8902 | -2/Research | Lost 22 parts (3p6n7u6w) 8950 | -2/Research | Core integrity fell below 20% 8951 | -2/Research | Found Prototype Launcher 8951 | -2/Research | Identified Tactical Quantum Warhead 8958 | -2/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08947_ Adv. Heavy Siege Treads destroyed. 08949_ Hacking Suite destroyed. 08949_ Penetrated by Slug. 08950_ System corrupted: Matter fused (-9). 08950_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08951_ Acquired Prototype Launcher. 08951_ Identified Tactical Quantum Warhead. 08953_ Penetrated by Slug. 08953_ P-80 Master destroyed. 08953_ Destroyed Sml. Battery. 08955_ Penetrated by Slug. 08956_ P-80 Master destroyed. 08956_ G-73 Enforcer destroyed. 08956_ P-80 Master destroyed. 08956_ G-73 Enforcer destroyed. 08957_ Penetrated by Slug. 08957_ Tactical Quantum Warhead destroyed. 08958_ The unstable cave ceiling collapses. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ##???????????????????????### ########### | | ?????????????????????????## % / | | ????????????????????????????## #############% | | ????????????????????????????## ############# | | ????????????????????????????## ##?????????## | | ????????????????????????????## ##?????????## | | ???????????????????????????## #?????????## | | ???????????????????????????## ??????????## | | ???????????????????????????## ?? + | | ???????????????????????????## ??########## | | ???????????????????????????## #?########## ! | | ??????????????????????????? ### ###?????????###### | | ??????????????????????????? ### ###?????????###### | | ??????????????????????????? ### ?????????????????? | | ???????????????????????????* ## ?????????????????? | | ??????????????????????????? ## ?????????????????? | | ??????????????????????????? ## ?????????????????? | | ???????????????????###+#### #????????????????????? | | ?????????????####### ###??????????????????? | | ??????""?????? ""#??????????????????? | | ??????T"???????? ^ ""# ?????????????????? | | ?????????????????? ""# T????????????????? | | ???????????????????# T# ????????????????? | | ???????????????????# ]] ""# #????????????????? | | ???????????????????# ]] ""# #????????????????? | | ???????????????????# [ ^ @] ""# #????????????????? | | ???????????????????# l #??????????????? | | ???????????????????# [ #???????????? | | ????????????????#### ##???????????? | | ????????????????+ Y ????????? | | ????????????????##### ## ??????????? | | ????????????????????# #???????????? | | ???????????????????? # #???????????? | | ??????????????????? ! % #???????????? | | ?????????????????? %%% ##???????????? | | ?????????????????? % % p #???????????? | | ?????????????????# #???????????? | | ?????????????????#= # #???????????? | | ??????????????????### ??# #???????????? | | ?????????????????????# ?????# #???????????? | | ??????????????????????? Y#??????# ############# | | ?????????????????????????? ??????# % | | ?????????????????????????? =??????#######/####### | | ????????????????????????? ??????????# #??? | | ????????????????????????? ?????????# #??? | | ????????????????????????? ?????????# #??? | | ????????????????????????######?????????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 37 Energy Capacity 555 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 50 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Please Form A Line Remodeling Challenges ------------ None Game ------ Seed NetworkLegBarrier Manual? 0 Play Time 01:50:02 Cumulative 17.2 hours Start 2024.04.23 @ 10:06:03 End 2024.04.23 @ 11:59:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdfff311-2cea-4567-9f0d-af5472f2df11