Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 18:41:32 Player: 3.14 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (312) 1560 Value Destroyed (13515) 13515 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (9655) 9655 TOTAL SCORE: 35450 Bonus ------- High Alert Combat Kills 2750 Follower Combat Kills 1560 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Friendly Fire -555 Cogmind --------- Core Integrity 0/1450 Matter 67/300 Energy 91/100 System Corruption 4% Temperature Cool (15) Movement Flying (29) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Diametric Drive Electron Diverter > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Gamma Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Coolant Network Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Advanced Phase Shifter Heavy Armor Plating Energy Mantle > --- WEAPON ----------- Enhanced Coil Gun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Myomer Leg Zionite Biocell Zionite Biocell System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Rocket Array Vibroblade [Rating: 160] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Electron Diverter Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Proton Cannon Energy Gun Gamma Rifle Energy Cannon Proton Cannon Ballistic Gun Enhanced Coil Gun Launcher Advanced EMP Blaster Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 1 2 . . . . 1 . . . . 2 . . . . 2 1 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 436 | 6 15 8 7 48 30 12 20 3 7 12 6 6 5 . 46 11 6 7 22 34 52 24 18 26 5 Power 34 | 1 1 1 1 4 2 . . . 1 2 . 1 . . 4 1 . 1 2 1 . 3 4 4 . Engine 8 | 1 1 1 . 1 2 . . . . 1 . 1 . . . . . . . . . . . . . Core 14 | . . . 1 3 . . . . 1 1 . . . . 4 1 . . 2 . . . 1 . . Reactor 12 | . . . . . . . . . . . . . . . . . . 1 . 1 . 3 3 4 . Propulsion 69 | 2 3 4 1 15 2 2 3 . 2 2 1 . . . 6 3 . 2 4 1 2 3 2 7 2 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 63 | 2 3 4 1 15 2 2 3 . 2 2 1 . . . 6 3 . 2 4 1 2 3 2 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 144 | 1 4 . 3 8 10 2 12 2 3 6 2 2 4 . 16 5 2 3 2 12 23 6 9 5 2 Device 65 | . . . 1 2 5 1 8 . 2 2 1 1 2 . 7 4 . 3 1 5 10 2 6 . 2 Storage 14 | 1 4 . . 1 . . . . . . . . . . . . 1 . . 2 3 . . 2 . Processor 14 | . . . . . 1 . . . . 2 . . . . 3 . . . . 4 2 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 51 | . . . 2 5 4 1 4 2 1 2 1 1 2 . 6 1 1 . 1 1 8 3 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 189 | 2 7 3 2 21 16 8 5 1 1 2 3 3 1 . 20 2 4 1 14 20 27 12 3 10 1 Energy Gun 55 | 2 . 3 . 13 8 1 1 . . . . . . . 3 . . . . 4 15 . 1 4 . Energy Cannon 38 | . 1 . 2 4 6 2 2 . 1 1 1 2 . . 8 2 . . 4 1 . . . 1 . Ballistic Gun 51 | . 6 . . . . . . . . . . . . . 4 . 3 1 6 10 8 8 2 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . 3 1 2 1 1 . . . 1 . . 3 . 1 . 2 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . . . . . . 1 . 2 . . . 2 4 2 4 . 2 1 Piercing Weapon 9 | . . . . 1 1 3 1 . . 1 2 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . 4 2 . 2 . . . 1 . . . 1 . . 3 1 6 7 3 3 1 2 Parts Lost 55 | . 1 4 1 13 . . . . . . . . . . 7 . 4 . 4 . 3 3 2 11 2 Power 7 | . . 1 . 2 . . . . . . . . . . 2 . . . . . . . . 2 . Propulsion 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . Utility 29 | . . . . 3 . . . . . . . . . . 4 . 3 . 4 . 3 3 2 6 1 Weapon 15 | . . 3 1 6 . . . . . . . . . . 1 . 1 . . . . . . 2 1 Highest Loss Streak 8 | . 1 4 1 5 . . . . . . . . . . 4 . 4 . 2 . 1 1 2 8 2 Average Slot Usage (%) 95 | . 99 99 99 95 99 100 100 100 100 100 100 100 100 100 98 99 96 91 96 88 89 93 86 70 9 Engine 5 | . 14 14 8 2 6 7 7 7 4 6 6 7 13 13 5 . . . . . . . . . . Core 2 | . . . 2 6 . . . . 2 6 6 4 . . 4 11 11 6 11 . . . 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . 5 4 5 4 5 . Leg 19 | . 27 28 22 26 23 23 23 23 23 20 20 20 20 20 16 17 17 16 17 15 14 13 13 2 . Device 13 | . . . 11 7 12 14 16 23 14 11 12 12 13 13 10 26 23 16 16 19 15 17 13 10 3 Storage 17 | . 27 28 22 27 23 23 23 23 23 20 20 20 20 20 17 6 8 11 11 10 9 9 4 4 . Processor 12 | . . . . . 7 7 7 7 7 13 13 13 13 13 22 17 17 17 17 22 23 23 19 16 . Protection 6 | . . . 11 10 9 7 6 . 7 7 6 6 5 6 5 5 3 5 8 3 6 7 9 4 . Energy Gun 2 | . 9 7 . 8 8 . 2 . . . . . . . 2 . . . . 1 9 5 . 5 . Energy Cannon 4 | . 2 . 21 4 5 . 3 7 2 8 12 8 7 6 4 10 7 . 2 . . . . . . Ballistic Gun 3 | . 16 20 . . . . . . . . . . . . 2 . 3 11 7 6 3 7 16 9 . Piercing Weapon 1 | . . . . 1 . 6 4 7 7 3 . 3 . . . . . . . . . . . . . Naked Turns 79 | . . . . . . . . . . . . . . . . . . . . . . . . 73 6 Heaviest Build 126 | 12 41 41 50 72 78 78 80 80 80 92 93 94 93 88 96 84 85 104 76 121 126 106 92 121 13 Greatest Support 86 | 20 20 25 25 35 33 33 33 30 50 55 68 68 68 68 68 56 56 66 75 80 80 80 85 86 21 Greatest Overweight (x) 4 | . 3 2 1 3 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 4 Average Overweight (x) 1 | . 1 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . Largest Inventory Capacity 22 | 6 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 16 16 16 22 22 16 16 10 4 Average Capacity 18 | 5 15 16 16 21 22 22 22 22 22 22 22 22 22 22 22 11 13 16 16 16 16 16 11 9 4 Most Carried 22 | 4 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 12 16 16 16 18 16 16 10 4 Average Carried 17 | 2 11 15 14 21 21 21 21 22 21 21 21 21 21 21 21 11 10 13 15 14 14 15 10 8 2 Final Capacity 22 | 6 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 10 16 16 16 16 16 16 10 4 4 Final Carried 22 | 4 16 14 16 22 22 22 22 22 22 22 22 22 22 22 22 10 11 16 16 16 16 16 9 4 1 Class Distribution -------------------- 40% | Hauler-Mutant 28% | Messiah-Mutant 14% | Messiah-Gunner 8% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -3/Testing Messiah-Gunner | -2/Research Messiah-Gunner | -2/Quarantine Messiah-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Matter Collected 6930 | 260 227 81 90 440 435 165 349 . 125 100 74 86 50 . 678 212 102 121 298 354 1010 487 577 609 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17105 | 100 409 95 335 1667 743 339 666 . 124 78 192 355 . 57 2216 374 361 45 483 809 2639 694 1155 3169 . Parts 717 | 1 36 5 14 85 31 7 19 . 8 1 3 8 . . 99 19 13 2 24 35 101 57 42 107 . Haulers Intercepted 8 | . 1 . . 2 1 . 1 . . . . . . . 1 . . . . . 1 . 1 . . Recyclers Shooed 9 | . 1 . . 1 2 . . . . . . . . . . . . . . 1 2 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . 3 5 . 1 . 5 1 . 15 . . 12 65 7 . . . . . . Prevented 66 | . . . . . . 2 11 . 9 . 2 6 . 1 . 19 6 1 9 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 234 | . 12 2 6 31 8 13 12 . 2 1 3 5 . . 30 5 7 . 14 11 22 9 8 33 . Melee 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Guns 101 | . 10 2 . 16 1 . . . . . . . . . 11 . 2 . 1 7 11 9 8 23 . Cannons 38 | . 2 . 6 2 3 1 1 . 1 1 2 3 . . 8 4 2 . 2 . . . . . . AOE 57 | . . . . 8 2 12 9 . 1 . . . . . 7 . 3 . 9 2 3 . . 1 . Classes Destroyed 21 | 1 4 . 2 4 1 1 . . . . . . . 1 1 . 1 . . . 2 1 . 2 . Worker 17 | . 2 . . 5 1 . . . . . . . . . 2 . . . . 3 2 1 . 1 . Builder 17 | . . . . 4 2 . . . . . . . . . 4 . . . . 1 1 2 1 2 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 8 | . 1 . . 2 1 . 1 . . . . . . . 1 . . . . . 1 . 1 . . Recycler 17 | 1 1 . 1 1 2 . . . . . . . . . 2 . . . . . 5 . 2 2 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 7 | . . . . . . . . . . . . . . . 2 . . . . 1 3 . 1 . . Swarmer 43 | . 9 . . 2 . . 4 . . . . . . . 4 . 4 . 9 . 4 . 2 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 92 | . 3 2 4 22 3 2 7 . . 1 2 3 . . 14 . 2 . . . 7 3 . 17 . Brawler 6 | . . . 1 . 1 . . . . . . . . . 2 1 . . . . 1 . . . . Duelist 7 | . . . . 1 . . 1 . . . . 1 . . 2 1 . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Sentry 24 | . . . 1 3 1 . . . . . 1 1 . . 2 1 1 . . 5 3 . 2 3 . Hunter 25 | . . . . 3 . . . . 2 . . . . . 2 2 . . 4 4 2 . 3 3 . Programmer 25 | . . . . . 3 1 . . . . . . . . 4 . . . 1 2 5 5 1 3 . Z-Courier 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 16 | 1 7 2 4 13 7 10 5 . 2 1 1 4 . . 10 3 6 . 6 3 8 7 6 16 . Combat Bots Only 13 | . 5 2 4 4 4 10 5 . 2 1 1 4 . . 8 3 6 . 6 2 4 5 3 13 . Max Kills in Single Turn 5 | 1 2 1 1 2 2 4 3 . 1 1 1 2 . 1 4 1 2 1 5 2 3 2 1 3 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 5 | . . . . 2 2 4 3 . 1 . . . . . 2 . 2 . 5 1 3 . . 1 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Damage Taken 17464 | . 668 336 272 2131 371 93 405 . 224 18 146 241 . . 2417 365 606 39 670 548 1816 1153 928 3110 907 Core 3124 | . 175 72 36 272 53 35 54 . . . 17 37 . . 189 43 123 7 53 34 377 87 63 922 475 Absorbed by Shields 792 | . . . . . . . . . . . . . . . . 26 58 18 . 511 179 . . . . Core Remaining (%) 70 | 100 . 1 91 50 . . . . 79 . . . . 93 . . . . 58 97 . 64 . . . Volleys Fired 627 | 7 46 18 19 100 32 13 23 . 6 3 8 9 . . 79 18 11 3 20 41 65 20 24 62 . Largest 4 | 2 2 2 2 2 2 2 2 . 1 2 2 2 . . 2 2 2 2 2 2 3 3 4 4 . Hottest 225 | 90 90 112 120 120 140 125 130 . 75 144 144 144 . . 173 156 156 58 81 125 225 114 144 225 . Shots Fired 1284 | 14 92 35 38 154 60 15 24 . 6 4 16 14 . . 139 27 16 6 23 68 192 61 84 196 . Gun 992 | 14 85 35 . 117 32 1 2 . . . . . . . 85 3 8 6 7 65 191 61 84 196 . Cannon 221 | . 7 . 38 26 24 2 4 . 3 4 16 10 . . 43 24 6 . 13 1 . . . . . Launcher 71 | . . . . 11 4 12 18 . 3 . . 4 . . 11 . 2 . 3 2 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 508 | . 58 21 . . . . . . . . . . . . 50 3 8 6 7 51 51 60 81 112 . Thermal 277 | 14 34 14 38 106 34 2 . . . . . . . . 34 . . . . 1 . . . . . Explosive 21 | . . . . 11 . . . . . . . . . . 2 . 2 . 3 2 1 . . . . Electromagnetic 478 | . . . . 37 26 13 24 . 6 4 16 14 . . 53 24 6 . 13 14 140 1 3 84 . Robot Hit Streak 41 | 4 10 8 9 12 7 3 3 . 1 2 9 9 . . 15 9 16 7 4 12 11 22 8 41 . Robot Miss Streak 7 | 1 5 2 2 7 4 1 4 . 1 2 1 1 . . 4 1 2 . 5 3 2 2 2 3 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 2 . Secondary Targets 22 | . 4 2 . 2 . . . . . . . . . . 1 . . . . 1 1 . 2 9 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . 1 1 . Shots Hit Robots 889 | 9 61 25 25 120 43 5 9 . 1 2 12 7 . 4 80 18 12 6 14 45 146 44 50 151 . Core Hits 593 | 2 26 11 9 80 24 18 19 . 3 2 4 7 . 1 76 10 20 3 23 37 77 27 30 84 . Critical Hits 92 | . . . . 1 . . . . . . 2 . . 1 9 2 2 1 2 14 14 9 14 21 . Critical Kills 39 | . . . . 1 . . . . . . 1 . . . 5 1 2 1 1 5 4 4 5 9 . Critical Parts Destroyed 41 | . . . . . . . . . . . 1 . . 1 3 1 . . 1 8 6 5 9 6 . Melee Attacks 75 | . . . . 17 3 3 6 . 1 5 4 . 4 6 3 . . . . 16 3 2 . 1 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . 4 6 3 . . . . 16 3 2 . 1 1 Piercing 39 | . . . . 17 3 3 6 . 1 5 4 . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 3 . . 1 . . . . . . 4 1 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31148 | 84 668 254 519 3562 1110 778 1152 . 200 119 328 617 . 378 4528 555 801 174 981 2170 3971 1490 1711 4997 1 Guns 18052 | 84 597 254 . 1456 473 . 21 . . . . . . . 1423 43 202 174 106 1404 3746 1490 1711 4868 . Cannons 3724 | . 71 . 517 281 300 35 104 . 35 119 328 216 . . 687 512 190 . 329 . . . . . . Explosions 8054 | . . . . 1281 337 700 893 . 165 . . 401 . . 2316 . 409 . 546 652 225 . . 129 . Melee 1315 | . . . . 544 . 43 134 . . . . . . 378 102 . . . . 114 . . . . . Ramming 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 9798 | . 341 123 . . . . . . . . . . . . 747 43 202 174 106 1111 1145 1490 1654 2662 . Thermal 4714 | 84 327 131 517 1378 586 35 136 . . . . . . . 953 . . . . 383 55 . . 129 . Explosive 3485 | . . . . 1110 . . . . . . . . . . 981 . 409 . 546 269 170 . . . . Electromagnetic 11833 | . . . . 530 524 700 882 . 200 119 328 617 . . 1745 512 190 . 329 293 2601 . 57 2206 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 594 | . . . . . . . . . . . . . . 378 102 . . . . 114 . . . . . Piercing 721 | . . . . 544 . 43 134 . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 . 3 3 3 2 . . . 1 1 . 9 9 4 1 2 . 8 6 . 3 3 Average Corruption 3 | . . . 2 . 1 3 2 1 . . . 1 1 . 2 6 2 1 1 . 4 4 . 2 3 Corruption Purged 23 | . . . . . . . 2 2 . . . . . . 3 5 4 . 2 . 3 2 . . . Effects 131 | . . . 2 . 3 12 18 . . . . 1 1 . 13 22 10 . 1 . 23 16 . 7 2 Message Errors 34 | . . . . . 1 5 6 . . . . 1 . . 2 4 4 . . . 6 2 . 3 . Matter Fused 30 | . . . 1 . 1 2 3 . . . . . . . 2 6 2 . . . 5 6 . 1 1 Heat Flow Errors 11 | . . . . . 1 1 3 . . . . . . . 1 . 1 . . . 3 1 . . . Energy Discharges 9 | . . . . . . 2 3 . . . . . 1 . . 1 1 . . . . 1 . . . Data Loss (minor) 15 | . . . 1 . . 2 1 . . . . . . . 3 3 2 . . . 1 1 . . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Misfires 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Targeting Errors 20 | . . . . . . . 1 . . . . . . . 4 1 . . 1 . 6 4 . 3 . Weapon Failures 5 | . . . . . . . 1 . . . . . . . 1 2 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 561 | . . . . 66 . 43 21 . 15 19 . 13 . 123 39 . 33 . 16 159 14 . . . . Projectiles 28 | . . . . . . . 2 . . 19 . . . . 7 . . . . . . . . . . Explosions 343 | . . . . 34 . 8 19 . 15 . . 13 . . 32 . 33 . 16 159 14 . . . . Melee 190 | . . . . 32 . 35 . . . . . . . 123 . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 586 | . . . 1 210 . . 62 . 14 . . 50 . . 65 . 51 . 93 . 12 . . 28 . Shots 26 | . . . . 6 . . 3 . 1 . . 4 . . 4 . 2 . 4 . 1 . . 1 . Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 555 | 172 106 322 192 282 220 112 226 . 12 54 189 180 . . 241 60 105 . . . 555 222 4 272 . Average Temperature 75 | 84 29 123 72 96 74 44 68 . 7 20 70 60 . . 63 26 22 . . . 90 113 2 110 . Received Heat Transfer 2820 | . 174 192 108 783 45 18 90 . . 9 45 87 . . 492 4 80 4 . 30 158 96 36 279 90 Effects 8 | . . . . 1 . . . . . . . . . . . . . . . . 7 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . 2 . 2 . . . 1 2 . . 4 1 . . 2 2 10 . . 9 . Combat Hostiles 33 | . . . . . 2 . 2 . . . 1 2 . . 4 1 . . 2 2 8 . . 9 . Parts Fried 101 | . . . . 1 3 . 3 . 2 . 2 2 . . 8 1 1 . 2 2 38 . . 36 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 2 . 1 3 3 . . . . . . . . . 2 . . . . 1 . . . . . Heat Transferred 7709 | 223 865 333 962 2740 857 37 100 . . . . . . . 1092 . . . . 350 50 . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 2 2 . 2 . . . . . . . 5 . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Peak Influence 1246 | 5 191 32 138 542 288 . . . . 173 . . . . 1065 . . . . 944 1061 810 988 1246 625 Average Influence 375 | 1 66 6 60 248 214 . . . . 25 . . . . 547 . . . . 463 556 639 578 798 587 Maximum Alert Level 4 | . . . . 2 1 . . . . . . . . . 3 . . . . 3 3 3 3 4 2 Low Security (%) 34 | 100 100 100 100 40 25 . . . . 100 . . . . 15 . . . . 12 . . . . . Level 1 19 | . . . . 41 74 . . . . . . . . . 12 . . . . 45 . . 25 . . Level 2 30 | . . . . 18 . . . . . . . . . . 42 . . . . 18 82 86 49 35 100 Level 3 13 | . . . . . . . . . . . . . . . 30 . . . . 23 16 13 24 46 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 1 1 7 5 . . . . 1 . . . . 8 . . . . 4 6 4 2 9 3 Investigation 6 | . . 1 1 . . . . . . . . . . . . . . . . 1 1 . . 2 . Extermination 9 | . . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 1 . 1 . Reinforcement 20 | . 1 . . 4 . . . . . . . . . . 4 . . . . 2 . 1 2 3 3 Assault 11 | . . . . . . . . . . . . . . . 3 . . . . . 3 2 . 3 . Garrison 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Distress Signals 18 | . 1 . 1 7 . . . . . 2 . . . . 3 . . 1 . 1 . . 1 . 1 Communications Jammed 64 | . . . . . . . . . . . . . . . . . . . . . 27 19 5 13 . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . 27 17 5 13 . Times Spotted 408 | . 25 5 11 53 9 8 11 . 2 6 4 7 . . 46 5 10 30 15 24 36 17 20 46 18 Peak Tracking Total 14 | . 6 4 5 6 3 7 5 . 2 4 2 4 . . 6 3 8 11 6 4 9 6 7 6 14 Tactical Retreats 19 | . 1 2 . 3 . . 2 . . . . 2 . . 2 . 2 2 . . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Traps Triggered 12 | . . . 3 . 3 . . . . . . . . . 1 . . . . 1 . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Disabled 48 | . . . 1 2 2 . . . . . . . . . 17 . . . . 13 1 2 3 6 1 Max in Single Turn 6 | . . . 1 1 1 . . . . . . . . . 6 . . . . 6 1 1 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Accessed 25 | . 5 1 4 2 1 1 . 4 . 3 1 1 1 . . 1 . . . . . . . . . Terminals 15 | . 5 . 4 1 1 . . . . 3 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 88 | . 21 1 16 7 1 1 . 30 . 5 1 1 3 . . 1 . . . . . . . . . Successful 70 | . 15 1 11 5 . 1 . 30 . 1 1 1 3 . . 1 . . . . . . . . . Failed 18 | . 6 . 5 2 1 . . . . 4 . . . . . . . . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 17 . 8 4 1 . . . . 3 . . . . 9 . . 2 . 14 7 6 8 5 3 Terminals 49 | . 21 . 16 5 1 . . . . 5 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 6 1 6 1 . 1 . 30 . . 1 1 3 . . 1 . . . . . . . . . Record 12 | . . . . . . . . 11 . . 1 . . . . . . . . . . . . . . Part Schematic 14 | . 1 . . . . . . 10 . . . . 3 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 44 | . 22 . 11 6 1 . . . . 4 . . . . . . . . . . . . . . . Terminals 17 | . 9 . 5 2 . . . . . 1 . . . . . . . . . . . . . . . Track 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 3 . 4 1 . . . . . 1 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 4 2 1 . . . . 3 . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 6 . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . . 10 . . . . 3 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total Allies 43 | . 1 2 . 1 . . . . 1 . . . 8 . 3 . . . . 5 4 . 3 8 7 Largest Group 8 | . 1 2 . 1 . . . . 1 1 1 . 8 8 2 . . . . 3 3 1 2 7 7 Highest-Rated Group 288 | . 10 42 . 10 . . . . 94 94 94 . 255 255 170 . . . . 210 288 96 244 100 100 Highest-Rated Ally 122 | . 10 31 . 10 . . . . 94 94 94 . 39 39 85 . . . . 70 96 96 122 15 15 Zionite Dispatches 9 | . . . . . . . . . . . . . . . 2 . . . . 3 2 . 2 . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 226 | . . 3 . . . . . . . 5 15 . . 46 17 . . . . 26 24 1 33 32 24 Total Damage 7642 | . . 64 . . . . . . . 242 470 . . 1410 690 . . . . 879 1015 43 1541 827 461 Kills 48 | . . . . . . . . . . 5 3 . . 9 6 . . . . 5 9 . 9 . 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . 1 2 . 2 . 2 1 2 1 . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Turns Passed 18071 | 97 965 238 289 1061 986 697 939 323 858 604 1142 586 1666 331 1001 679 601 808 370 869 1176 520 424 734 107 Spaces Moved 9460 | 59 518 115 142 373 453 349 448 89 441 367 707 368 961 164 449 410 373 428 265 464 501 249 222 392 153 Core 186 | 10 . . . . . . . . . . . . . . . . . . . . . . . 142 34 Treads 180 | . . . . . . . . . . . . . . . . . . . . . . . . 180 . Legs 8975 | 49 518 115 142 373 453 349 448 89 441 367 707 368 961 164 449 410 373 428 265 464 501 249 222 70 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 119 | . . . . . . . . . . . . . . . . . . . . . . . . . 119 Fastest Speed 29 | 50 120 150 150 150 150 180 180 180 150 150 150 150 150 150 150 150 150 100 96 136 136 103 113 50 29 Average Speed 149 | 108 150 152 150 166 179 180 180 180 166 150 150 150 150 150 150 150 150 142 106 136 143 139 135 120 42 Slowest Speed 250 | 120 210 180 150 210 180 180 180 180 180 150 150 150 150 150 150 150 150 150 142 136 156 156 143 220 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 43 | 5 85 26 20 43 15 54 65 65 53 14 75 62 87 34 20 65 63 63 51 15 22 45 14 46 14 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 13 | . . 1 . . . . . 1 1 . . . . . 10 . . . . . . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . . . . . 1 1 1 1 . . . . 1 1 . Scrap Searched 17 | . . 1 . . . 2 . . 2 . 3 2 2 1 . 2 2 . . . . . . . . Spaces Dug 64 | . . . . . 2 1 2 . 1 5 3 . . 2 24 . . . 4 15 3 2 . . . Terrain Destroyed 632 | . . . 3 77 3 1 15 . 1 5 3 . . 2 135 5 57 . 87 130 31 12 25 40 . Melee 38 | . . . . . 2 1 2 . 1 5 3 . . 2 2 . . . . 15 3 2 . . . Projectile 166 | . . . 3 2 . . . . . . . . . . 56 5 3 . 8 17 4 10 25 33 . AOE 428 | . . . . 75 1 . 13 . . . . . . . 77 . 54 . 79 98 24 . . 7 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total 12135 | 75 627 149 178 632 559 397 543 251 555 411 764 389 1188 244 622 452 395 621 321 604 803 368 292 505 190 Wait 1098 | . 15 1 4 56 2 9 33 160 96 7 35 2 189 73 18 1 1 168 4 22 120 62 9 1 10 Move 9436 | 58 517 114 142 372 452 348 447 88 440 366 706 367 960 163 448 409 372 427 264 463 500 248 221 391 153 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 185 | 4 20 3 4 20 15 6 5 . 1 7 2 2 14 1 14 1 3 9 4 11 27 2 2 7 1 Fast Attach 102 | 6 1 . 1 9 7 . 2 . 1 1 1 1 2 . 5 1 2 3 3 9 11 10 10 13 3 Attach 77 | . 4 4 2 15 6 . . . . 2 . . 1 . 10 4 1 3 2 5 6 3 3 3 3 Detach 5 | . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 1 . Swap 259 | . 10 4 4 24 17 12 18 3 6 9 5 5 2 . 31 6 3 1 17 20 35 11 5 11 . Drop 247 | . 14 5 2 19 20 6 9 . 4 11 3 3 16 1 14 12 2 6 7 16 33 10 18 15 1 Fire 627 | 7 46 18 19 100 32 13 23 . 6 3 8 9 . . 79 18 11 3 20 41 65 20 24 62 . Melee 75 | . . . . 17 3 3 6 . 1 5 4 . 4 6 3 . . . . 16 3 2 . 1 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 5 . . . . . . . . . . . . . . . . . . . 17 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Discovered new exit (range 13) 708 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Core integrity fell below 50% 968 | -10/Materials | Discovered new exit (range 18) 1063 | -10/Materials | Entered Mines 1100 | -10/Mines | Met a Derelict shopkeep closing up shop 1108 | -10/Mines | Learned location of Zion (-6) 1236 | -10/Mines | Core integrity fell below 20% 1289 | -10/Mines | Discovered new exit (range 7) 1291 | -10/Mines | Lost 4 parts (1p3w) 1301 | -10/Mines | Entered Materials 1301 | -9/Materials | Evolved 2 slots: Utility x2 1546 | -9/Materials | Discovered new exit (range 8) 1551 | -9/Materials | Identified exit to Mines 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -8/Materials | Build established: Scavenger-Mutant 1786 | -8/Materials | Garrison activated, responded to threat 2160 | -8/Materials | Lost 5 parts (1p1n3w) 2463 | -8/Materials | Repaired Imp. Aluminum Leg 2563 | -8/Materials | Build established: Hauler-Mutant 2633 | -8/Materials | Discovered new exit (range 11) 2651 | -8/Materials | Entered Factory 2651 | -7/Factory | Evolved 2 slots: Utility x2 3226 | -7/Factory | Garrison activated, responded to threat 3230 | -7/Factory | Discovered new exit (range 10) 3272 | -7/Factory | Identified exit to Factory 3579 | -7/Factory | Discovered new exit (range 9) 3594 | -7/Factory | Identified exit to Lower Caves 3637 | -7/Factory | Entered Lower Caves 3887 | -7/Lower Caves | Learned Factory garrison access intel 3928 | -7/Lower Caves | Encountered a Warlord checkpoint 4307 | -7/Lower Caves | Destroyed 10 combat bots 4323 | -7/Lower Caves | Discovered new exit (range 8) 4332 | -7/Lower Caves | Identified exit to Lower Caves 4334 | -7/Lower Caves | Entered another Lower Caves area 4928 | -7/Lower Caves | Learned Factory stockpile data 5262 | -7/Lower Caves | Discovered new exit (range 7) 5271 | -7/Lower Caves | Identified exit to Data Miner 5273 | -7/Lower Caves | Entered Data Miner 5273 | -7/Data Miner | Discovered new exit (range 6) 5308 | -7/Data Miner | Met Data Miner 5354 | -7/Data Miner | Learned location of Section 7 (-2) 5354 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5381 | -7/Data Miner | Received God Mode back door access code from Data Miner 5430 | -7/Data Miner | Identified exit to Proximity Caves 5596 | -7/Data Miner | Entered Proximity Caves 5922 | -6/Proximity Caves | Learned Factory emergency access door positions 6138 | -6/Proximity Caves | Escorted by Enhanced Grunt 6194 | -6/Proximity Caves | Learned location of Extension (-5) 6417 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6433 | -6/Proximity Caves | Build established: Scavenger-Mutant 6454 | -6/Proximity Caves | Entered Factory 6454 | -6/Factory | Accompanied by 1 ally 6454 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6457 | -6/Factory | Loaded intel: 4 garrison access locations 6955 | -6/Factory | Discovered new exit (range 15) 6974 | -6/Factory | Identified exit to Factory 7016 | -6/Factory | Discovered new exit (range 8) 7027 | -6/Factory | Identified exit to Lower Caves 7058 | -6/Factory | Entered Lower Caves 7058 | -6/Lower Caves | Accompanied by 1 ally 7059 | -6/Lower Caves | Encountered a Warlord checkpoint 7270 | -6/Lower Caves | Build established: Hauler-Mutant 7379 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7519 | -6/Lower Caves | Learned Factory garrison access intel 7723 | -6/Lower Caves | Learned 12 Factory zone layouts 8036 | -6/Lower Caves | Spotted B-75 Beast 8191 | -6/Lower Caves | Discovered new exit (range 6) 8198 | -6/Lower Caves | Identified exit to Lower Caves 8200 | -6/Lower Caves | Entered another Lower Caves area 8368 | -6/Lower Caves | Encountered a Warlord checkpoint 8402 | -6/Lower Caves | Learned Factory emergency access door positions 8583 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8765 | -6/Lower Caves | Discovered new exit (range 15) 8785 | -6/Lower Caves | Identified exit to Zion 8786 | -6/Lower Caves | Entered Zion 8818 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8848 | -6/Zion | Learned location of 1 exit from Proximity Caves 8849 | -6/Zion | Learned location of 2 exits from Factory 8890 | -6/Zion | Discovered new exit (range 14) 8972 | -6/Zion | System corruption cleaned by Quarantine Array 9203 | -6/Zion | Found Prototype Processor 9208 | -6/Zion | Found Prototype Processor 9212 | -6/Zion | Found Prototype Hackware 9215 | -6/Zion | Found Prototype Processor 9255 | -6/Zion | Identified Exp. Melee Analysis Suite (x2) 9306 | -6/Zion | Identified Exp. Core Analyzer 9322 | -6/Zion | Identified Exp. Hacking Suite 9540 | -6/Zion | Gained Derelict followers 9629 | -6/Zion | Received a visual enhancement algorithm 9894 | -6/Zion | Found Prototype Launcher 10092 | -6/Zion | Imprinted 10094 | -6/Zion | Declared Zion's savior 10236 | -6/Zion | Identified Rocket Array 10388 | -6/Zion | Build established: Messiah-Mutant 10434 | -6/Zion | Identified exit to Proximity Caves 10452 | -6/Zion | Entered Proximity Caves 10452 | -5/Proximity Caves | Accompanied by 8 allies 10652 | -5/Proximity Caves | Learned Factory emergency access door positions 10783 | -5/Proximity Caves | Entered Factory 10783 | -5/Factory | Accompanied by 2 allies 10783 | -5/Factory | Evolved 2 slots: Utility x2 10784 | -5/Factory | Identified exit to Extension 10785 | -5/Factory | Identified exit to Factory 10788 | -5/Factory | Loaded intel: 3 garrison access locations 11083 | -5/Factory | First assault squad dispatched 11106 | -5/Factory | Incoming assault squad redirected 11309 | -5/Factory | Destroyed 8 combat bots 11317 | -5/Factory | Lost 4 parts (1p2u1w) 11471 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11472 | -5/Factory | Zion Heavy squad teleported in 11625 | -5/Factory | Crushed by falling debris 11638 | -5/Factory | Discovered exit to Factory (range 13) 11670 | -5/Factory | Zion Hacking Resupply teleported in 11711 | -5/Factory | Discovered new exit (range 14) 11784 | -5/Factory | Entered Upper Caves 12283 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12448 | -5/Upper Caves | Discovered new exit (range 12) 12463 | -5/Upper Caves | Entered another Upper Caves area 12474 | -5/Upper Caves | Discovered exit to Factory (range 5) 12528 | -5/Upper Caves | Learned Factory non-interactive machine intel 12872 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12933 | -5/Upper Caves | Lost 4 parts (3u1w) 12939 | -5/Upper Caves | Learned Factory terminal intel 13053 | -5/Upper Caves | Discovered new exit (range 7) 13064 | -5/Upper Caves | Entered Warlord 13118 | -5/Warlord | System corruption cleaned by Quarantine Array 13487 | -5/Warlord | Rebuked by Warlord 13502 | -5/Warlord | Opened Warlord's prototype stash 13506 | -5/Warlord | Found Prototype Reactor 13512 | -5/Warlord | Warlord's base attacked by MAIN.C 13513 | -5/Warlord | Found Prototype Processor 13520 | -5/Warlord | Found Prototype Processor 13572 | -5/Warlord | Identified Vortex Chain Reactor 13784 | -5/Warlord | Warlord forces counterattacked 13855 | -5/Warlord | Discovered new exit (range 15) 13872 | -5/Warlord | Entered Proximity Caves 14235 | -4/Proximity Caves | Discovered exit to Factory (range 7) 14242 | -4/Proximity Caves | Entered Factory 14242 | -4/Factory | Evolved 2 slots: Utility x2 14244 | -4/Factory | Loaded intel: 259 non-interactive machine locations 14245 | -4/Factory | Loaded intel: 20 terminal locations 14245 | -4/Factory | Identified Exp. Targeting Computer 14246 | -4/Factory | Identified Exp. Target Analyzer 14351 | -4/Factory | Spotted B-86 Titan 14541 | -4/Factory | Zion Hacker squad teleported in 14565 | -4/Factory | Zion Kinetic Resupply teleported in 14803 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 14826 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14827 | -4/Factory | Zion Kinetic Resupply teleported in 15107 | -4/Factory | Discovered new exit (range 4) 15110 | -4/Factory | Identified exit to Research 15111 | -4/Factory | Entered Research 15111 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15129 | -3/Research | Found Antimissile System 15392 | -3/Research | Build established: Messiah-Gunner 15552 | -3/Research | Spotted B-86 Titan 15649 | -3/Research | First assault squad dispatched 15675 | -3/Research | Incoming assault squad redirected 15753 | -3/Research | Discovered new exit (range 3) 15763 | -3/Research | Identified exit to Research 15827 | -3/Research | Zion Zionite Resupply teleported in 15838 | -3/Research | Found Prototype Protection 15838 | -3/Research | Identified Zio. Shade Carapace 15841 | -3/Research | Found Prototype Protection 15841 | -3/Research | Identified Zio. Weapon Casing 16140 | -3/Research | Retrieved Zion intel report: Branch Access 16140 | -3/Research | Identified exit to Armory 16140 | -3/Research | Identified exit to Testing 16141 | -3/Research | Zion Light squad teleported in 16175 | -3/Research | Found Zio. Weapon Casing 16227 | -3/Research | Found Zio. Weapon Casing 16287 | -3/Research | Entered Testing 16287 | -3/Testing | Accompanied by 1 ally 16407 | -3/Testing | Retrieved Zion intel report: Emergency Access 16439 | -3/Testing | Found Prototype Processor 16440 | -3/Testing | Identified Exp. Signal Interpreter 16578 | -3/Testing | First assault squad dispatched 16727 | -3/Testing | Discovered exit to Research (range 15) 16744 | -3/Testing | Found Prototype Slashing Weapon 16744 | -3/Testing | Identified Vibroblade 16747 | -3/Testing | Found Vibroblade 16807 | -3/Testing | Entered Research 16807 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16868 | -2/Research | Zion Infowar Resupply teleported in 16971 | -2/Research | Zion Heavy squad teleported in 17197 | -2/Research | Discovered new exit (range 14) 17231 | -2/Research | Entered Quarantine 17347 | -2/Quarantine | Scanned by Researcher 17438 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17481 | -2/Quarantine | First assault squad dispatched 17503 | -2/Quarantine | Incoming assault squad redirected 17525 | -2/Quarantine | Found Alien Artifact 17525 | -2/Quarantine | Identified Core Reset Matrix 17525 | -2/Quarantine | Used Core Reset Matrix 17529 | -2/Quarantine | Detected hypermatrix surge 17529 | -2/Quarantine | Sensed 4 artifacts in vicinity 17689 | -2/Quarantine | Destroyed 10 combat bots 17690 | -2/Quarantine | Lost 3 parts (3u) 17868 | -2/Quarantine | Destroyed 13 combat bots 17871 | -2/Quarantine | Lost 8 parts (2p1n3u2w) 17888 | -2/Quarantine | Released all parts (14) 17901 | -2/Quarantine | Found Sigix Broadsword 17910 | -2/Quarantine | Core integrity fell below 50% 17929 | -2/Quarantine | Spotted Fortress 17933 | -2/Quarantine | Emitted hypermatrix ping 17938 | -2/Quarantine | Assembled emerged from beneath the floor 17963 | -2/Quarantine | Discovered new exit (range 6) 17965 | -2/Quarantine | Entered Section 7 17966 | -2/Section 7 | Emitted hypermatrix ping 17966 | -2/Section 7 | Sensed 13 artifacts in vicinity 17971 | -2/Section 7 | Assembled emerged from beneath the floor 18025 | -2/Section 7 | Scanned by Researcher 18035 | -2/Section 7 | Found Integrated Reactor 18035 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18053 | -2/Section 7 | Spotted B-90 Cyclops 18062 | -2/Section 7 | Core integrity fell below 20% 18072 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 18053_ Penetrated by Slug. 18053_ Slug penetrates H-88 Terminator. 18054_ Slug penetrates Terminal. 18054_ Terminal disabled. 18054_ Penetrated by Slug. 18056_ System corrupted: Matter fused (-5). 18057_ Slug penetrates Terminal. 18057_ Sigix Broadsword destroyed. 18057_ Held in stasis. 18057_ C-65 Expert is analyzing... 18058_ Slug penetrates Terminal. 18060_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7016. 18060_ Penetrated by Slug. 18060_ Slug penetrates Cell Assembler. 18061_ Slug penetrates Terminal. 18064_ Slug penetrates Wall. 18066_ B-90 Cyclops activates siege mode. 18066_ Identified Diametric Drive. 18067_ System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ?????????????????# """"""" #??????????????????? | | ????? ?????????# #??????????????????? | | ????? ????????# #??????????????????? | | ????# ????????# ! ! #??????????????????? | | ????# ????????# #??????????????????? | | ????# ????????#########+###########???????????? | | ????# ????????####### p + #???????????? | | ????# ? p@ # #???????????? | | ????# R o # """#???????????? | | ????# """ " """ " # """#???????????? | | ????# """""" """""" # """#???????????? | | ##### """""" """""" # #???????????? | | !! # """"" """"" ###+###### #### ###+## | | ! # g k # | | ! #! ""T""g ! # | | # """" """ """ """ """ | | " # """ """ """ """ | | + g """ """ """ """ # | | " # ############### """ """ """ """ # | | # # """"" #???# """ """ """ """ # | | ##### # """"" ##### """ """ """ """ | | # # """"" + """ """ """ """ | | " # !# # | | " # # + | | " # + "" "" ###### #+######/######+######## | | # # ""S"" #????# # #?? ?????? | | # # """" #????+ # # ! ???? | | # ###########????# # """ """ # #??? | | # #???????????# # " " " # #??? | | + #???????????# # """ """ # """ """ #??? | | # #???????????# # " # """ " " #??? | | # #???????????# # """"""" # """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 55 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 26 Target Analysis 12 Core Analysis 15 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularKineticPropulsion Manual? 0 Play Time 01:54:50 Cumulative 399.9 hours Start 2019.12.26 @ 16:48:58 End 2019.12.26 @ 18:41:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 707 Rogue 707 Adventurer 0 Explorer 0 Win Type - Total 29 Types 22/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa93bde3-60f9-46dc-90df-31aa37a5d8c0