Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 18:41:25 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2949) 2949 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6594 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 96/100 System Corruption 1% Temperature Cool (332) Movement Rolling (100) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Filter Maneuvering Thrusters > --- WEAPON ----------- Arc Projector High-powered Shotgun High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Armored Huge Wheel Arc Projector Ion Cannon High-powered Shotgun [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 2 . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . . 2 . Parts Attached 99 | 6 5 9 17 2 29 23 8 Power 27 | 1 . 1 5 2 10 4 4 Engine 23 | 1 . 1 5 2 10 2 2 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 3 . 8 1 1 Treads 2 | . . . . . 2 . . Leg 7 | 2 . 1 1 . 3 . . Wheel 2 | . . . . . . 1 1 Hover . | . . . . . . . . Flight 5 | . . . 2 . 3 . . Utility 17 | 1 . 1 2 . 5 6 2 Device 8 | . . 1 . . 1 5 1 Storage 2 | 1 . . 1 . . . . Processor 3 | . . . . . 2 . 1 Hackware 1 | . . . . . 1 . . Protection 3 | . . . 1 . 1 1 . Artifact . | . . . . . . . . Weapon 39 | 2 5 6 7 . 6 12 1 Energy Gun 8 | 1 1 . . . 2 3 1 Energy Cannon 6 | . . . 1 . 3 2 . Ballistic Gun 9 | 1 . 3 . . 1 4 . Ballistic Cannon 5 | . . . 2 . . 3 . Launcher 3 | . 2 1 . . . . . Special Weapon 4 | . 2 2 . . . . . Impact Weapon 3 | . . . 3 . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 Parts Lost 41 | . . 5 3 . 5 19 9 Power 14 | . . 1 2 . 2 5 4 Propulsion 4 | . . 2 1 . 1 . . Utility 9 | . . . . . 2 5 2 Weapon 14 | . . 2 . . . 9 3 Highest Loss Streak 9 | . . 5 3 . 4 9 6 Average Slot Usage (%) 86 | . 83 70 89 100 85 88 62 Engine 24 | . 14 12 28 33 26 20 11 Treads 1 | . . . . . 5 . . Leg 4 | . 28 14 5 . 2 4 . Wheel 1 | . . . . . . 5 7 Flight 7 | . . . 11 22 7 . . Device 2 | . . . 1 . . 7 5 Storage 9 | . 14 14 11 11 9 7 7 Processor 3 | . . . . . 8 2 4 Protection 6 | . . . 9 11 6 5 6 Energy Gun 3 | . 5 . . . 6 4 1 Energy Cannon 2 | . . . . . 4 4 . Ballistic Gun 3 | . 8 7 3 . . 12 . Ballistic Cannon 8 | . . . 6 22 6 5 6 Special Weapon 2 | . 1 20 3 . . . . Impact Weapon 1 | . . . 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 14 15 46 46 53 64 52 Greatest Support 40 | 20 20 20 30 8 40 28 28 Greatest Overweight (x) 20 | 1 . 3 7 5 17 20 1 Average Overweight (x) 2 | . . . 1 5 3 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 4 6 6 6 10 10 10 10 Most Carried 10 | 2 6 6 6 8 10 10 5 Average Carried 7 | . 4 5 5 7 8 8 1 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 2 6 5 6 8 10 5 1 Class Distribution -------------------- 43% | Mutant 39% | Scavenger-Mutant 5% | Tank 4% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 2268 | 226 48 65 246 206 675 553 249 Remotely . | . . . . . . . . Salvage Created 2774 | . 48 23 462 220 819 713 489 Parts 142 | . 6 3 21 11 51 30 20 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 76 | . 3 3 11 6 20 19 14 Melee 4 | . . . 4 . . . . Guns 17 | . 3 . 2 . 2 10 . Cannons 51 | . . 3 2 6 18 8 14 Classes Destroyed 13 | . 1 . 7 1 4 . . Worker 7 | . . . 1 1 4 1 . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 3 | . . . 1 . 2 . . Operator 2 | . . . 2 . . . . Watcher 2 | . . . 1 . 1 . . Swarmer 22 | . 3 3 3 . 6 4 3 Grunt 32 | . . . 6 4 9 7 6 Brawler 5 | . . . . 2 1 1 1 Duelist 2 | . . . 1 . . 1 . Sentry 9 | . . . 1 . 3 3 2 Hunter 6 | . . . . . 1 3 2 Best Kill Streak 7 | . 3 3 5 2 7 5 6 Combat Bots Only 6 | . 3 3 3 2 6 5 6 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 5421 | . 30 475 594 43 1110 1911 1258 Core 1258 | . . 123 96 26 311 447 255 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 50 . 69 43 . . Volleys Fired 208 | . 2 10 15 9 70 61 41 Largest 4 | . 2 2 2 2 2 4 2 Hottest 205 | . 60 200 105 88 138 205 113 Shots Fired 411 | . 4 18 27 18 135 162 47 Gun 165 | . 4 3 11 . 38 103 6 Cannon 223 | . . . 8 18 97 59 41 Launcher . | . . . . . . . . Special 23 | . . 15 8 . . . . Kinetic 262 | . 2 3 19 18 71 108 41 Thermal 122 | . . 15 8 . 64 31 4 Explosive . | . . . . . . . . Electromagnetic 27 | . 2 . . . . 23 2 Robot Hit Streak 27 | . 3 4 11 9 27 14 13 Robot Miss Streak 11 | . . 2 5 4 11 11 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 347 | . 3 6 52 16 111 122 37 Core Hits 217 | . 3 3 19 21 82 68 21 Critical Hits 8 | . . . . . . . 8 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . 6 Melee Attacks 34 | . . . 34 . . . . Impact 32 | . . . 32 . . . . Slashing 2 | . . . 2 . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . Damage Inflicted 6465 | . 38 59 1064 332 1908 2074 990 Guns 1906 | . 38 . 103 . 547 1189 29 Cannons 3643 | . . . 111 332 1354 885 961 Explosions . | . . . . . . . . Melee 828 | . . . 828 . . . . Ramming 10 | . . 3 . . 7 . . Kinetic 3992 | . 27 . 214 332 986 1472 961 Thermal 1413 | . . 56 22 . 915 391 29 Explosive . | . . . . . . . . Electromagnetic 222 | . 11 . . . . 211 . Impact 799 | . . . 799 . . . . Slashing 29 | . . . 29 . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . 1 . 2 Message Errors 2 | . . . . . 1 . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 160 | . . 4 151 . 2 2 1 Projectiles 9 | . . 4 . . 2 2 1 Explosions . | . . . . . . . . Melee 151 | . . . 151 . . . . Knockbacks 70 | . . . 7 5 32 20 6 Impact 4 | . . . 4 . . . . Kinetic 61 | . . . 3 5 31 17 5 Secondary 5 | . . . . . 1 3 1 Self-Inflicted Damage 4 | . . 1 . . 3 . . Shots . | . . . . . . . . Rammed 3 | . . 1 . . 2 . . Targets Rammed 3 | . . 1 . . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 721 | . . 145 389 144 685 721 376 Average Temperature 186 | . . 79 110 70 224 265 123 Received Heat Transfer 1761 | . . . 243 30 324 654 510 Effects 148 | . . . 5 . 71 68 4 Shutdowns 60 | . . . 1 . 29 30 . Energy Bleed 13 | . . . . . 10 3 . Interference 24 | . . . 2 . 8 10 4 Matter Decay 8 | . . . 1 . 3 4 . Short Circuit 13 | . . . 1 . 6 6 . Damage (minor) 9 | . . . . . 4 5 . Damage (major) 17 | . . . . . 9 8 . Damage (core) 4 | . . . . . 2 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 10 | . . . 6 . . 4 . Impact Corruptions 12 | . . . 11 . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 2966 | . . 290 160 . 1776 666 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 440 | . 115 70 303 179 255 248 440 Average Influence 86 | . 47 42 131 66 85 76 167 Maximum Alert Level 2 | . . . 1 . 1 1 2 Low Security (%) 89 | 100 100 100 86 100 85 95 59 Level 1 10 | . . . 13 . 14 4 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 2 . 3 8 . Investigation 7 | . 1 . . . 3 3 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . 2 . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 8 | . . . 3 . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 5 3 27 6 36 23 21 Peak Tracking Total 8 | . 4 3 5 2 7 4 8 Tactical Retreats 8 | . . . . . 7 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . 1 . 6 . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 4 | . . . 2 . . 1 1 Max in Single Turn 1 | . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 18 | . 3 1 3 . 7 4 . Terminals 10 | . 3 . 2 . 4 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . . . . . 2 . . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 65 | . 9 1 9 . 35 11 . Successful 44 | . 4 1 7 . 26 6 . Failed 21 | . 5 . 2 . 9 5 . Catastrophic 3 | . 1 . . . 2 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 2 . 1 . . Terminals 38 | . 9 . 7 . 19 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units 12 | . . . . . 12 . . Scanalyzers 9 | . . . 2 . 4 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 24 | . 4 1 5 . 14 . . Record 2 | . . . . . 2 . . Robot Analysis 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 4 | . . . 2 . 2 . . Security Status 1 | . . . . . 1 . . Transport Status 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 3 | . . . . . 3 . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 4 | . 1 . 1 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 8 | . . . . . 8 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 6 | . . . . . 6 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 8 | . . . 2 . 4 2 . Insert Component 4 | . . . 1 . 2 1 . Analyze 4 | . . . 1 . 2 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 . 2 . 6 3 . Full Trace Events 9 | . 1 . 1 . 4 3 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . . . 5 . . Parts Scanalyzed 3 | . . . 1 . 1 1 . Part Schematics Acquired 3 | . . . 1 . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 5502 | 53 134 458 730 905 1916 993 313 Spaces Moved 2116 | 37 92 256 262 201 596 502 170 Core 118 | 4 . 87 3 . 21 3 . Treads 245 | . . . . . 245 . . Legs 704 | 33 92 169 159 . 154 97 . Wheels 572 | . . . . . . 402 170 Hover . | . . . . . . . . Flight 477 | . . . 100 201 176 . . Fastest Speed 50 | 50 120 120 120 437 180 100 100 Average Speed 207 | 115 120 145 211 437 260 139 109 Slowest Speed 1050 | 120 120 200 437 437 900 1050 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 29 | 3 33 51 20 38 53 9 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . 4 . . . . . Terrain Destroyed 10 | . . 9 . . 1 . . Melee . | . . . . . . . . Projectile 10 | . . 9 . . 1 . . AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2759 | 44 112 294 358 212 818 672 249 Wait 230 | . 5 11 19 1 100 74 20 Move 2109 | 36 91 255 261 200 595 501 170 Hop . | . . . . . . . . Pick Up 25 | 2 4 4 5 . 4 6 . Fast Attach 53 | 6 2 3 8 . 19 11 4 Attach 27 | . 1 3 4 . 3 12 4 Detach 5 | . 3 . 1 . . . 1 Swap 19 | . 2 3 5 2 7 . . Drop 39 | . 2 4 7 . 18 7 1 Fire 208 | . 2 10 15 9 70 61 41 Melee 32 | . . . 32 . . . . Ram 1 | . . 1 . . . . . Kick 2 | . . . . . 2 . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Entered Mines 188 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 307 | -10/Mines | Build established: Mutant 353 | -10/Mines | Crushed by falling debris 446 | -10/Mines | Lost 5 parts (1p2n2w) 588 | -10/Mines | Discovered new exit (range 10) 607 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 646 | -10/Mines | Entered Materials 646 | -9/Materials | Evolved 2 slots: Power x2 657 | -9/Materials | Identified exit to Mines 657 | -9/Materials | Identified exit to Storage 1014 | -9/Materials | Lost 3 parts (2p1n) 1308 | -9/Materials | Build established: Scavenger-Mutant 1376 | -9/Materials | Entered Mines 1398 | -9/Mines | Met a Derelict bent on vengeance 2264 | -9/Mines | Discovered new exit (range 6) 2265 | -9/Mines | Learned location of Storage (-9) 2281 | -9/Mines | Entered Materials 2281 | -8/Materials | Evolved 2 slots: Utility x2 2513 | -8/Materials | Lost 4 parts (2p2u) 2589 | -8/Materials | Build established: Mutant 3497 | -8/Materials | Build established: Scavenger-Mutant 3894 | -8/Materials | Core integrity fell below 50% 4155 | -8/Materials | Discovered new exit (range 16) 4197 | -8/Materials | Entered Factory 4197 | -7/Factory | Evolved 2 slots: Weapon x2 4675 | -7/Factory | Lost 3 parts (1p2w) 4910 | -7/Factory | Repaired Deuterium Engine 4920 | -7/Factory | Garrison activated, responded to threat 5071 | -7/Factory | Build established: Tank 5089 | -7/Factory | Core integrity fell below 50% 5129 | -7/Factory | Lost 6 parts (2u4w) 5188 | -7/Factory | Identified exit to Garrison 5189 | -7/Factory | Lost 9 parts (4p2u3w) 5190 | -7/Factory | Entered Garrison 5226 | -7/Garrison | Triggered checkpoint 5380 | -7/Garrison | Core integrity fell below 20% 5384 | -7/Garrison | Triggered checkpoint 5448 | -7/Garrison | Build established: Mutant 5476 | -7/Garrison | Triggered checkpoint 5481 | -7/Garrison | Triggered checkpoint 5503 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05484_ Imp. Light Armor Plating destroyed. 05485_ Overheating: System interference. 05485_ Imp. Heat Sink temporarily disabled. 05485_ S-27 Virus destroyed. 05487_ Lgt. Nuclear Core destroyed. 05487_ S-27 Virus suffers critical hit. 05487_ S-27 Virus destroyed. 05488_ Hvy. Ion Engine destroyed. 05489_ Slug penetrates Wall. 05491_ S-27 Virus destroyed. 05493_ G-47 Trooper suffers critical hit. 05493_ Destroyed Aluminum Leg. 05493_ Nuclear Core destroyed. 05495_ G-47 Trooper knocked back. 05497_ G-47 Trooper destroyed. 05499_ G-47 Trooper suffers critical hit. 05499_ Destroyed Imp. Heat Sink. 05499_ G-47 Trooper knocked back. 05499_ Gauss Cannon destroyed. 05500_ ALERT: Garrison interior compromised. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# ###? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ????????????????????????????################ #??? | | ????????????????????????????# ^#??? | | ????????????????????????????# ^#??? | | ????????????????????????????# #####+##### ####??? | | ????????????????????????????# #???# #???# #?????? | | ?????????????????#??????????# #???# #???# #?????? | | ?????????????????# ?????????# ##### ##### #?????? | | ?????????????????# ????????# # == #???### | | ?????????????????# ??####### ##### ##### #?? # | | ?????????????????# ?# ## #???# #???# ### # | | ?????????????????# ## ## ##??# #???# ^ | | ?????????????????# #### #???######### | | ?????????????????# # #???????????? | | ?????????????????# * ######???????????? | | ?????????????????#%" ##%=[ ## #????????????????? | | ???????????????###" ## %@ ## ###??????????????? | | ???????????????# =%[== = #??????????????? | | ???????????????# g==% #??????????????? | | ???????????????# %%* = #??????????????? | | ???????????????# [ =% ^ #??????????????? | | ???????????????### ## ##^^ ###??????????????? | | ?????????????????# ?# ## =#????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ; ???????????????? | | ?????????????????# g ###??????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????# ?#g ## #????????????????? | | ?????????????????# ??####### #????????????????? | | ?????????????????# ????????# #????????????????? | | ?????????????????# ?????????# #????????????????? | | ?????????????????#??????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSpreadLoader Manual? 0 Play Time 00:50:52 Cumulative 21.5 hours Start 2020.07.12 @ 17:34:43 End 2020.07.12 @ 18:41:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f386e18c-c9d4-4d47-bd74-d0cd008b839e