Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 17:07:05 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (5335) 5335 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1555) 1555 TOTAL SCORE: 10615 Bonus ------- High Alert Combat Kills 767 Follower Combat Kills 148 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -60 Cogmind --------- Core Integrity 660/700 Matter 216/300 Energy 14/150 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Transmission Jammer Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Great Axe > --- INVENTORY (10) --- Improved Cooling System Core Analyzer Hardened Medium Armor Plating Hardlight Generator Hacking Suite System Restoration Module High-powered Tractor Beam Minigun Gauss Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Transmission Jammer Hardlight Generator System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Weight Redist. System Core Analyzer Hardened Medium Armor Plating Hacking Suite Hacking Suite System Restoration Module High-powered Tractor Beam Minigun Advanced EMP Blaster Great Axe [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 . . 2 Weapon . | . . . . . . . Parts Attached 224 | 7 12 35 92 23 31 24 Power 17 | 1 2 1 10 1 1 1 Engine 8 | 1 . 1 6 . . . Core 9 | . 2 . 4 1 1 1 Reactor . | . . . . . . . Propulsion 35 | 2 2 5 13 4 5 4 Treads 1 | . . . 1 . . . Leg 26 | 2 2 5 8 4 3 2 Wheel 1 | . . . 1 . . . Hover 4 | . . . . . 2 2 Flight 3 | . . . 3 . . . Utility 105 | 2 4 20 41 16 13 9 Device 59 | 1 . 12 22 14 6 4 Storage 6 | 1 2 . 2 . 1 . Processor 8 | . . 1 5 . . 2 Hackware 6 | . . . 2 . 2 2 Protection 26 | . 2 7 10 2 4 1 Artifact . | . . . . . . . Weapon 67 | 2 4 9 28 2 12 10 Energy Gun 7 | 2 . 1 4 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 29 | . 3 2 11 1 6 6 Ballistic Cannon 9 | . . 3 6 . . . Launcher 6 | . 1 2 2 . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 9 | . . . 3 . 4 2 Unidentified Prototypes 8 | . 1 1 6 . . . Parts Lost 18 | . . 3 12 . . 3 Power 3 | . . . 3 . . . Propulsion 4 | . . . 2 . . 2 Utility 7 | . . 1 6 . . . Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 3 | . . 1 3 . . 2 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 95 | . 99 93 96 96 99 95 Engine 5 | . 2 7 7 6 . . Core 4 | . 11 3 1 2 9 7 Leg 18 | . 28 22 14 12 17 12 Device 13 | . . 19 8 20 12 17 Storage 9 | . 14 11 8 9 9 7 Processor 9 | . . . 17 18 13 9 Hackware 5 | . . . 8 . 13 16 Protection 7 | . 13 8 7 3 6 4 Energy Gun 1 | . . . 4 . . . Ballistic Gun 14 | . 27 15 9 17 16 12 Ballistic Cannon 1 | . . 2 2 . . . Naked Turns . | . . . . . . . Heaviest Build 55 | 15 24 36 55 54 30 41 Greatest Support 39 | 20 20 26 36 39 36 35 Greatest Overweight (x) 5 | . 1 1 5 5 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 9 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 Average Carried 9 | . 7 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 9 9 8 10 10 10 Class Distribution -------------------- 54% | Scavenger-Mutant 37% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 4907 | 270 186 1151 1678 634 646 342 Remotely 108 | . . . . 108 . . Salvage Created 5775 | 225 441 1200 1898 572 1017 422 Parts 351 | 8 24 78 120 34 54 33 Haulers Intercepted 7 | . 1 2 4 . . . Recyclers Shooed 5 | . 1 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 123 | . 9 30 41 14 18 11 Guns 95 | . 9 16 27 14 18 11 Cannons 20 | . . 6 14 . . . AOE 8 | . . 8 . . . . Classes Destroyed 16 | 3 3 5 3 . 1 1 Worker 6 | 1 . 3 2 . . . Builder 2 | . . 1 1 . . . Tunneler 5 | 4 . . 1 . . . Hauler 7 | . 1 2 4 . . . Recycler 2 | 1 . 1 . . . . Operator 4 | . . 1 2 . . 1 Watcher 8 | . 1 3 2 . 1 1 Swarmer 28 | . . 7 10 4 . 7 Grunt 57 | . 9 15 18 3 10 2 Brawler 1 | . . 1 . . . . Duelist 2 | . . . . . 2 . Sentry 23 | . . 7 7 3 6 . Specialist 6 | . . . 4 2 . . Hunter 4 | . . . 1 2 . 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . 1 . . . Best Kill Streak 9 | 3 4 9 6 7 4 5 Combat Bots Only 7 | . 4 7 6 7 3 4 Max Kills in Single Turn 4 | 1 1 4 1 2 1 3 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 5136 | . 358 947 2120 772 517 422 Core 721 | . 65 79 400 33 104 40 Absorbed by Shields 420 | . . 259 153 8 . . Redirected to Shielding 64 | . . . 64 . . . Regen/Repaired (Parts) 290 | . 29 92 . . . 169 Core Remaining (%) 64 | 100 74 80 . . 2 . Volleys Fired 436 | 12 35 123 157 39 45 25 Largest 2 | 2 2 2 2 2 2 2 Hottest 107 | 100 46 64 107 56 56 56 Shots Fired 766 | 24 69 205 256 78 89 45 Gun 661 | 24 68 158 200 78 89 44 Cannon 94 | . . 40 54 . . . Launcher 8 | . 1 4 2 . . 1 Special 3 | . . 3 . . . . Kinetic 661 | . 68 198 184 78 89 44 Thermal 97 | 24 . 3 70 . . . Explosive 5 | . 1 4 . . . . Electromagnetic 3 | . . . 2 . . 1 Robot Hit Streak 17 | 7 5 16 17 12 14 17 Robot Miss Streak 5 | 2 5 3 4 4 3 4 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 9 | . 3 1 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 550 | 17 43 138 195 59 68 30 Core Hits 271 | 7 19 56 113 21 35 20 Critical Kills 4 | . . . 1 1 . 2 Critical Parts Destroyed 3 | . . 2 . 1 . . Critical Strikes 16 | 3 . 3 6 2 . 2 Burn 6 | 3 . . 3 . . . Destroy 7 | . . 2 1 2 . 2 Blast 2 | . . 1 1 . . . Sever 1 | . . . 1 . . . Melee Attacks 29 | . . . 17 2 6 4 Impact . | . . . . . . . Slashing 18 | . . . 11 2 4 1 Piercing . | . . . . . . . Sneak Attacks 12 | . . . 7 . 2 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11470 | 212 676 3103 4289 1148 1331 711 Guns 8526 | 212 666 1731 2760 1148 1331 678 Cannons 1647 | . . 679 968 . . . Explosions 723 | . 10 680 . . . 33 Melee 561 | . . . 561 . . . Ramming . | . . . . . . . Kinetic 8879 | . 666 2410 2646 1148 1331 678 Thermal 1307 | 212 . 13 1082 . . . Explosive 690 | . 10 680 . . . . Electromagnetic 33 | . . . . . . 33 Impact . | . . . . . . . Slashing 561 | . . . 561 . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 4 . . . . . Message Errors 1 | . 1 . . . . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 143 | . . 37 106 . . . Projectiles 20 | . . 5 15 . . . Explosions 32 | . . 32 . . . . Melee 91 | . . . 91 . . . Knockbacks 31 | . . 6 25 . . . Impact . | . . . . . . . Kinetic 31 | . . 6 25 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 433 | 181 202 118 297 302 433 24 Average Temperature 67 | 81 44 32 72 102 66 10 Received Heat Transfer 1659 | . 204 375 714 57 252 57 Effects 2 | . . . . 1 1 . Energy Bleed 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 8 . . 1 . . . Heat Transferred 3108 | 851 . 37 2220 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 1125 | 30 263 392 955 1125 818 264 Initial 620 | . 19 72 102 620 547 264 Average 357 | 11 154 169 435 925 610 153 Maximum Alert Level 4 | . 1 1 3 4 3 1 Low Security (%) 44 | 100 72 64 31 . . 79 Level 1 21 | . 27 35 19 . . 20 Level 2 19 | . . . 30 11 90 . Level 3 14 | . . . 19 81 9 . Level 4 . | . . . . 7 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 3 11 . 4 4 Investigation 10 | . 2 2 4 . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 4 . . 2 Assault . | . . . . . . . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 16 | . . 5 4 . 5 2 Communications Jammed 5 | . . . . . 2 3 Distress Signals 3 | . . . . . . 3 Times Spotted 200 | . 14 46 75 17 23 25 Peak Tracking Total 9 | . 3 5 5 4 6 9 Tactical Retreats 12 | . . 3 9 . . . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts 12 | . . . 10 . 2 . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed 2 | . . . 1 . 1 . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 15 | . 1 2 3 1 4 4 Max in Single Turn 2 | . 1 1 1 1 1 2 Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 49 | . 8 11 12 . 10 8 Terminals 30 | . 5 7 7 . 6 5 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . 1 1 . . . 2 Recycling Units 7 | . 2 2 2 . 1 . Scanalyzers 5 | . . 1 2 . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 180 | . 27 49 37 . 41 26 Successful 113 | . 14 31 29 . 25 14 Failed 65 | . 12 17 8 . 16 12 Catastrophic 10 | . 2 2 1 . 5 . Database Lockouts 2 | . 1 1 . . . . Manual 115 | . 18 30 27 . 34 6 Terminals 117 | . 20 34 20 . 27 16 Fabricators 3 | . . . . . . 3 Repair Stations 11 | . 2 2 . . . 7 Recycling Units 23 | . 5 4 8 . 6 . Scanalyzers 21 | . . 9 6 . 6 . Garrison Access 5 | . . . 3 . 2 . Terminal Hacks 37 | . 4 11 8 . 6 8 Part Schematic 1 | . . . . . . 1 Robot Schematic 1 | . . . 1 . . . Robot Analysis 15 | . 3 4 4 . 2 2 Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Machine Index 1 | . . . . . . 1 Terminal Index 5 | . 1 1 1 . 1 1 Alert Level 1 | . . . 1 . . . Unreport Threat 8 | . . 4 . . 3 1 Disarm Traps 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . 2 2 . . . 3 Scan Component 4 | . 1 1 . . . 2 Repair 3 | . 1 1 . . . 1 Recycling Unit Hacks 7 | . 2 2 2 . 1 . Retrieve Components 7 | . 2 2 2 . 1 . Scanalyzer 16 | . . 8 4 . 4 . Insert Component 8 | . . 4 2 . 2 . Analyze 8 | . . 4 2 . 2 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 43 | . 6 8 14 . 13 2 Terminals 26 | . 4 7 5 . 8 2 Assimilate 7 | . 1 2 1 . 3 . Botnet 14 | . 3 3 3 . 3 2 Detonate 1 | . . 1 . . . . Disrupt 1 | . . . . . 1 . Operators 3 | . . 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . 2 . 6 . 4 . Monitor 2 | . . . 1 . 1 . Reject 5 | . 2 . 2 . 1 . Recyclers 3 | . . . 2 . 1 . Mask 2 | . . . 1 . 1 . Scanalyzers 3 | . . 1 2 . . . Extract 3 | . . 1 2 . . . Garrison Access 2 | . . . 1 . 1 . Reprogram 2 | . . . 1 . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 41 | . 7 10 10 . 6 8 Full Trace Events 8 | . 4 1 1 . 1 1 Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 40 | . . . . . . 40 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired 13 | . . 5 5 . 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 1 . . . 1 Time 111 | . 38 51 . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 49 | . 11 12 16 . 10 . Parts Scanalyzed 8 | . . 4 2 . 2 . Part Schematics Acquired 8 | . . 4 2 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 6 | . . . 2 . 2 2 Non-combat 6 | . . . 2 . 2 2 Combat . | . . . . . . . Robot Hacks Applied 7 | . . . 2 . 2 3 parse_system 2 | . . . 1 . 1 . drop_inventory 1 | . . . . . 1 . find_recycling 1 | . . . 1 . . . summon_haulers 1 | . . . . . . 1 formatsys_low 2 | . . . . . . 2 Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies 13 | . 1 1 4 . 4 3 Largest Group 4 | . 1 1 4 4 3 3 Highest-Rated Group 74 | . 10 10 74 74 40 43 Highest-Rated Ally 26 | . 10 10 26 26 15 23 Total Orders 52 | . 2 20 14 1 6 9 STAY 25 | . 1 10 7 1 3 3 FOLLOW 23 | . 1 10 7 . 3 2 AID 3 | . . . . . . 3 COLLECT 1 | . . . . . . 1 Ally Attacks 42 | . . . . 24 18 . Total Damage 596 | . . . . 231 365 . Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 14 | . 3 4 3 . 2 2 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 7849 | 133 697 2293 2719 640 714 653 Spaces Moved 3933 | 72 367 985 1361 368 405 375 Core 6 | 6 . . . . . . Treads 55 | . . . 55 . . . Legs 3536 | 66 367 985 1113 315 404 286 Wheels 174 | . . . 121 53 . . Hover 90 | . . . . . 1 89 Flight 72 | . . . 72 . . . Fastest Speed 34 | 50 120 120 34 105 105 56 Average Speed 143 | 114 147 172 141 118 116 128 Slowest Speed 330 | 120 190 190 250 330 190 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 60 78 69 60 44 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 12 1 . . 4 1 Terrain Destroyed 89 | . 12 67 3 1 4 2 Melee 5 | . . . . . 4 1 Projectile 13 | . . 8 3 1 . 1 AOE 71 | . 12 59 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 5400 | 95 454 1375 1913 491 570 502 Wait 580 | 4 28 196 192 40 64 56 Move 3925 | 71 366 984 1358 367 404 375 Hop 1 | . . . 1 . . . Pick Up 63 | 1 4 12 29 6 4 7 Fast Attach 64 | 7 5 7 30 4 5 6 Attach 30 | . . 8 13 2 3 4 Detach 21 | . 4 6 7 1 2 1 Swap 130 | . 7 20 49 17 23 14 Drop 102 | . 5 19 50 8 12 8 Fire 436 | 12 35 123 157 39 45 25 Melee 29 | . . . 17 2 6 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire 2 | . . . . . . 2 Trap 12 | . . . 10 . 2 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Central database locked down 618 | -10/Materials | Discovered new exit (range 3) 750 | -10/Materials | Repaired Lgt. Nuclear Core 817 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Accompanied by 1 ally 831 | -9/Materials | Evolved 2 slots: Utility x2 1079 | -9/Materials | Discovered new exit (range 15) 1172 | -9/Materials | Build established: Scavenger-Mutant 1871 | -9/Materials | Build established: Mutant 1871 | -9/Materials | Discovered new exit (range 16) 1946 | -9/Materials | Repaired Imp. Assault Rifle 2526 | -9/Materials | Discovered new exit (range 9) 2580 | -9/Materials | Central database locked down 2647 | -9/Materials | Destroyed 7 combat bots 2843 | -9/Materials | Discovered new exit (range 6) 3124 | -9/Materials | Entered another Materials area 3124 | -8/Materials | Accompanied by 1 ally 3124 | -8/Materials | Evolved 2 slots: Utility x2 3124 | -8/Materials | Discovered new exit (range 14) 4125 | -8/Materials | Lost 3 parts (1p1n1u) 4410 | -8/Materials | Build established: Scavenger-Mutant 4461 | -8/Materials | Discovered new exit (range 7) 4714 | -8/Materials | Discovered new exit (range 14) 4822 | -8/Materials | Build established: Hacker-Mutant 5200 | -8/Materials | Garrison activated, responded to threat 5255 | -8/Materials | Discovered new exit (range 15) 5320 | -8/Materials | Core integrity fell below 50% 5335 | -8/Materials | Lost 3 parts (2u1w) 5439 | -8/Materials | Identified exit to Garrison 5524 | -8/Materials | Build established: Scavenger-Mutant 5843 | -8/Materials | Entered Garrison 5843 | -8/Garrison | Accompanied by 4 allies 5920 | -8/Garrison | Triggered checkpoint 5928 | -8/Garrison | Triggered checkpoint 5958 | -8/Garrison | Triggered checkpoint 5988 | -8/Garrison | Destroyed 7 combat bots 6082 | -8/Garrison | Discovered new exit (range 13) 6172 | -8/Garrison | Discovered new exit (range 15) 6260 | -8/Garrison | Triggered checkpoint 6333 | -8/Garrison | Discovered new exit (range 11) 6349 | -8/Garrison | Installed Relay Interface Framework 6374 | -8/Garrison | Triggered checkpoint 6438 | -8/Garrison | Garrison Relay disabled 6483 | -8/Garrison | Entered Materials 6567 | -8/Materials | Core integrity fell below 20% 6825 | -8/Materials | Identified exit to Garrison 6876 | -8/Materials | Garrison activated, responded to threat 7130 | -8/Materials | Discovered new exit (range 11) 7197 | -8/Materials | Entered Factory 7197 | -7/Factory | Accompanied by 2 allies 7197 | -7/Factory | Evolved 2 slots: Utility x2 7212 | -7/Factory | Identified exit to DSF 7261 | -7/Factory | Repaired Gauss Rifle 7516 | -7/Factory | Identified exit to Lower Caves 7690 | -7/Factory | Fabricated R-06 Scavenger? 7850 | -7/Factory | Self-destructed Last Messages --------------- 07835_ U-05 Engineer lays Concrete. 07835_ Slug penetrates S-27 Virus. 07835_ S-27 Virus destroyed. 07836_ U-05 Engineer lays Concrete. 07839_ Slug penetrates S-27 Virus. 07839_ S-27 Virus destroyed. 07840_ U-05 Engineer lays Concrete. 07840_ O-24 Administrator sends out distress signal. 07840_ U-05 Engineer lays Concrete. 07840_ Acquired 28 matter. 07841_ U-05 Engineer lays Concrete. 07844_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07845_ U-05 Engineer lays Concrete. 07848_ O-24 Administrator uses terminal to summon reinforcements. 07848_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 07848_ O-24 Administrator locks terminal. 07848_ U-05 Engineer lays Concrete. 07848_ Scavenger 4a destroyed. 07849_ U-05 Engineer lays Concrete. 07849_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????? ????????????? | | ?????????????????????? ? ????????????? | | ??????????????????? ????????????? | | ????????????????? #???????????? | | ????????????????? ############# | | ?????????????????? | | ?????????????????? | | ??????????????????"" "" """ """"" """"" " | | ????????????????? "" "" " """"" """"" " | | ??????????????# "T "" """ """ " | | ??????????????# "" | | ??????????????# "" !! """ " | | ??????????????# !/ = """ " | | ??????????????# !/ ""=% |[[ " | | ??????????????# [!= %[= |[[ | | ??????????????# [%*=%=* ![ | | ????????????????# ###;###########""T""######## | | ??????????????????????# T@ ! #"""""#??????? | | ??????????????????????# ]=! """ #######??????? | | ??????????????????????#= s=! """??????????????? | | ??????????????????????# s ]=! """???????#######? | | ??????????????????????# s Y ??????# #? | | ??????????????????????# s t #?????# ## | | ??????????????????????##/#####+######?????# [ | | ??????????????????????? ?????????????????# ## | | ??????????????????????? ?????????????????# #? | | ??????????????????????? ??????????????######+#### | | ???????????????????????#+??????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????#! [ # | | ???????????????????????????????????????# * / | | ???????????????????????????????????????#= = # | | ???????????????????????????????????????# ! = / # | | ???????????????????????????????????????#! [! # | | ???????????????????????????????????????#/######### | | ???????????????????????????????????????#*#???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Extracted Adv. EMP Blaster | -8/Materials | Scanalyzed Axe | -8/Materials | Extracted Imp. Utility Shielding | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Extracted Weapon Cycler | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -8/Materials | Hacked Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobilePotentialScanner Manual? 0 Play Time 02:06:11 Cumulative 1000.3 hours Start 2022.12.12 @ 12:19:11 End 2022.12.12 @ 17:07:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 402 Rogue 402 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ef7361-95a6-451c-a3ff-b25f83755e06