Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 15:09:48 Player: Flufflewump Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1117) 1117 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5017 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Shielding Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Improved Sensor Array Hardened Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Gauss Rifle [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 55 | . 6 2 8 24 5 1 . 9 Power 7 | . . . 1 4 1 . . 1 Engine 5 | . . . 1 4 . . . . Core 1 | . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 8 | . . . 4 3 . . . 1 Treads . | . . . . . . . . . Leg 7 | . . . 4 2 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 11 | . 1 . 2 3 2 1 . 2 Device 7 | . 1 . 1 2 2 1 . . Storage . | . . . . . . . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 29 | . 5 2 1 14 2 . . 5 Energy Gun 6 | . . . . 3 1 . . 2 Energy Cannon 5 | . . . . 4 . . . 1 Ballistic Gun 14 | . 3 2 1 7 . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . 2 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . . 1 Parts Lost 28 | . . 1 2 4 6 1 . 14 Power 4 | . . . . 1 . 1 . 2 Propulsion 5 | . . . . 2 2 . . 1 Utility 9 | . . . 1 1 1 . . 6 Weapon 10 | . . 1 1 . 3 . . 5 Highest Loss Streak 7 | . . 1 1 3 6 1 . 7 Average Slot Usage (%) 77 | . 94 100 84 87 90 51 46 45 Engine 7 | . 14 14 11 8 7 6 . . Core 1 | . . . . . 7 7 7 . Leg 18 | . 28 28 33 24 14 . . 3 Device 13 | . 8 14 3 15 22 21 23 10 Storage 8 | . 14 14 11 9 7 7 7 4 Processor 4 | . . . . 1 7 7 7 11 Energy Gun 3 | . . . . 6 14 . . . Energy Cannon 1 | . . . . 6 . . . . Ballistic Gun 11 | . 16 16 22 14 7 . . 2 Launcher 2 | . 11 11 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 10 15 15 18 32 34 22 12 37 Greatest Support 37 | 20 20 20 30 30 29 12 12 37 Greatest Overweight (x) 2 | . . . . 1 1 1 . 2 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 6 6 6 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 6 6 Average Carried 5 | 6 4 5 5 5 4 5 6 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 6 5 6 6 2 Class Distribution -------------------- 62% | Mutant 16% | Skirmisher 14% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Matter Collected 1277 | 200 39 167 305 307 92 68 . 99 Remotely . | . . . . . . . . . Salvage Created 1294 | . 54 93 364 374 276 . . 133 Parts 103 | . 15 7 22 27 23 . . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 34 | . 5 4 10 8 4 . . 3 Guns 24 | . . 3 10 5 4 . . 2 Cannons 4 | . . . . 3 . . . 1 AOE 6 | . 5 1 . . . . . . Classes Destroyed 11 | . 3 2 1 3 1 . . 1 Worker 4 | . 2 . . . 2 . . . Builder 2 | . . . . . 2 . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 . 2 1 . . . . Swarmer 13 | . 5 . 2 4 2 . . . Saboteur 1 | . . . . . . . . 1 Grunt 9 | . . . 7 1 . . . 1 Sentry 7 | . . 2 1 2 2 . . . Hunter 2 | . . . . 1 . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 7 | . 7 2 4 6 6 . . 2 Combat Bots Only 5 | . 5 2 3 5 2 . . 2 Max Kills in Single Turn 4 | . 4 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Damage Taken 3669 | . 37 205 579 570 504 81 . 1693 Core 889 | . 8 31 73 71 15 55 . 636 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . 84 81 87 . . . . Volleys Fired 115 | . 4 12 34 26 23 . . 16 Largest 3 | . 1 2 2 3 3 . . 2 Hottest 144 | . 33 57 47 144 128 . . 138 Shots Fired 208 | . 4 16 68 58 42 . . 20 Gun 174 | . 2 12 68 42 42 . . 8 Cannon 28 | . . . . 16 . . . 12 Launcher 6 | . 2 4 . . . . . . Special . | . . . . . . . . . Kinetic 150 | . 2 12 68 34 22 . . 12 Thermal 22 | . . . . 16 . . . 6 Explosive 6 | . 2 4 . . . . . . Electromagnetic 30 | . . . . 8 20 . . 2 Robot Hit Streak 10 | . 1 7 6 7 10 . . 2 Robot Miss Streak 5 | . 1 4 5 5 5 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 130 | . 2 12 47 31 27 . . 11 Core Hits 84 | . 11 11 23 18 15 . . 6 Critical Hits 2 | . . . . 1 . . . 1 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2722 | . 481 254 716 549 444 . . 278 Guns 1869 | . 13 160 716 388 444 . . 148 Cannons 285 | . . . . 161 . . . 124 Explosions 562 | . 468 94 . . . . . . Melee . | . . . . . . . . . Ramming 6 | . . . . . . . . 6 Kinetic 1564 | . 13 160 716 303 263 . . 109 Thermal 285 | . . . . 161 . . . 124 Explosive 562 | . 468 94 . . . . . . Electromagnetic 305 | . . . . 85 181 . . 39 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Effects 1 | . . . . 1 . . . . Message Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . 5 . 13 . . . . Projectiles 13 | . . . . 13 . . . . Explosions 5 | . . 5 . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . 27 . . . . . 3 Shots 1 | . . 1 . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 336 | . . 6 28 336 182 . . 126 Average Temperature 60 | . . 2 8 117 50 . . 50 Received Heat Transfer 1017 | . . 27 261 81 30 12 . 606 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 484 | . . . . 259 . . . 225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Peak Influence 242 | . 152 128 242 192 167 . . . Initial 58 | . . 58 . 38 . . . . Average 74 | . 32 75 131 73 34 . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | 100 100 100 90 100 100 . . . Level 1 1 | . . . 9 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . . 1 Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 9 9 16 14 6 4 . 22 Peak Tracking Total 7 | . 7 5 5 5 3 4 . 7 Tactical Retreats 12 | . . 1 . . 1 2 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Machines Disabled 2 | . 1 . . . 1 . . . Max in Single Turn 1 | . 1 . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 9 | . . . 1 2 1 1 4 . Terminals 3 | . . . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 40 | . . . 9 3 1 1 26 . Successful 36 | . . . 6 3 . 1 26 . Failed 4 | . . . 3 . 1 . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 5 . . . . . Terminals 11 | . . . 9 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 33 | . . . 6 . . 1 26 . Record 17 | . . . 5 . . 1 11 . Part Schematic 5 | . . . . . . . 5 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . 3 . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 1 1 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 123 | . . . . 123 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Total Allies 2 | . . . . . . . . 2 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 248 | . . . . . . . . 248 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Turns Passed 3393 | 28 175 457 446 843 404 314 45 681 Spaces Moved 2660 | 24 117 349 236 540 216 328 90 760 Core 903 | . . . . . 1 328 90 484 Treads . | . . . . . . . . . Legs 1757 | 24 117 349 236 540 215 . . 276 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 100 50 50 50 Average Speed 105 | 120 120 120 120 126 149 91 50 75 Slowest Speed 150 | 120 120 120 120 150 150 100 50 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 36 58 19 36 6 56 74 81 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . 3 . . . 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . 10 34 . 3 . . . 4 Melee . | . . . . . . . . . Projectile 7 | . . . . 3 . . . 4 AOE 44 | . 10 34 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Total 3073 | 23 153 371 337 660 260 339 89 841 Wait 160 | . 6 6 55 24 10 8 . 51 Move 2652 | 23 116 348 235 539 215 327 89 760 Hop . | . . . . . . . . . Pick Up 30 | . 8 2 2 13 3 2 . . Fast Attach 24 | . 1 . 2 15 . 1 . 5 Attach 19 | . 4 1 2 5 3 . . 4 Detach 14 | . 4 . . 9 1 . . . Swap 12 | . 1 1 4 4 2 . . . Drop 42 | . 9 1 3 25 3 1 . . Fire 115 | . 4 12 34 26 23 . . 16 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 13) 204 | -10/Materials | Entered Mines 303 | -10/Mines | Learned Materials stockpile data 313 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 338 | -10/Mines | Build established: Mutant 419 | -10/Mines | Assembled infested the area 424 | -10/Mines | Assisted by a Guerilla fighting off Assembled 584 | -10/Mines | Discovered new exit (range 14) 661 | -10/Mines | Entered Materials 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 15) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1297 | -8/Materials | Lost 3 parts (1p1n1u) 1576 | -8/Materials | Build established: Scavenger-Skirmisher 1850 | -8/Materials | Discovered new exit (range 3) 1851 | -8/Materials | Identified exit to Factory 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1953 | -7/Factory | Discovered new exit (range 8) 2083 | -7/Factory | Build established: Skirmisher 2284 | -7/Factory | Discovered new exit (range 16) 2353 | -7/Factory | Identified exit to Lower Caves 2354 | -7/Factory | Entered Lower Caves 2385 | -7/Lower Caves | Lost 6 parts (2n1u3w) 2444 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2473 | -7/Lower Caves | Learned location of Extension (-6) 2616 | -7/Lower Caves | Build established: Mutant 2641 | -7/Lower Caves | Spotted B-75 Beast 2667 | -7/Lower Caves | Identified exit to Data Miner 2668 | -7/Lower Caves | Entered Data Miner 2668 | -7/Data Miner | Discovered new exit (range 6) 2678 | -7/Data Miner | Met Data Miner 2692 | -7/Data Miner | Learned location of Section 7 (-2) 2692 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2701 | -7/Data Miner | Received God Mode back door access code from Data Miner 2712 | -7/Data Miner | Identified exit to Proximity Caves 2713 | -7/Data Miner | Entered Proximity Caves 2725 | -6/Proximity Caves | Escorted by Enhanced Grunt 2968 | -6/Proximity Caves | Learned Factory trap positions 2988 | -6/Proximity Caves | Spotted B-75 Beast 3010 | -6/Proximity Caves | Learned Factory stockpile data 3128 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3209 | -6/Proximity Caves | Lost 7 parts (1p1n3u2w) 3264 | -6/Proximity Caves | Core integrity fell below 50% 3296 | -6/Proximity Caves | Core integrity fell below 20% 3316 | -6/Proximity Caves | Lost 4 parts (2u2w) 3394 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03180_ Found Imp. Titanium Leg. 03180_ Found 31 Matter. 03263_ C-30 ARC bursts open, deploying its payload. 03263_ G-67 Veteran unfolds itself. 03263_ G-50 Soldier unfolds itself. 03263_ E-15 Imp unfolds itself. 03263_ Targeting Computer destroyed. 03264_ G-67 Veteran suffers critical hit. 03264_ G-67 Veteran destroyed. 03267_ Hvy. EM Shotgun destroyed. 03269_ Acquired Plasma Rifle. 03277_ Flexi-carbon Leg fries itself beyond repair. 03278_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 03279_ Imp. Light Armor Plating destroyed. 03282_ Adv. Heat Sink fries itself beyond repair. 03285_ Lgt. Ion Engine fries itself beyond repair. 03285_ Plasma Rifle destroyed. 03295_ Acquired 10 matter. 03347_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????# #### #?## # # ###?## ###? ? | | ?????# #??## # #### # ## # | | ????# ???# ## ## ## ## # | | #?## #?# ### # # # #### | | ## ## #### # ##?# # # | | ##### ### # # | | ### # # ? | | ### ????# ### # # # # ???## | | #???????# ### ## ##?## # # # #????# | | ##????????????# #####???## # #?????# | | ##?????????????# #???????# # # ######## | | ##??????????????# #??????# #### | | #???????????????## #####??# ##??# ######## | | ?????????????????# ########??## #??????## | | ?????????????????# #????## #???????# | | ##???????????????# #??### #??????### | | #??????????????## ## #?## # ######## | | ##???????????### #???## | | #??????????## #??## # # | | ###??????????# #### ##??#%# # # ### ## | | ?????????????# ##??# ###### # ########?## ##? | | ?##??????????## #???##### ### ##?????????# #? | | ###?????????# #?????## #####??????????####? | | ????????## ####### ;#???????????????? | | #????????# ## #???????????????? | | #?????????## @ #????????????????? | | #???????????### #### #????????????????? | | #????????????# ; #????????????????? | | #?????????????# ;# #????????????????? | | ??########???? BB ;## ##????????????????? | | ?# BB ; # ##????????????????? | | # ??? #### #????????????????? | | #?????? ## "?# #????????????????? | | #???????### ## ## #?# #????????????????? | | ##?????????## #?# #?## ##????????????????? | | ##??????##???# ;#?# ####??# ##????????????????? | | ####???## ##?# "### ####### ##???????????????? | | ##?## #?" ## ##??????????????? | | ### ##" ## #??????????????? | | ### % ## ###### #??????????????? | | ### #?# % # ###### #??????????????? | | ?## #?# # ## #??????????????? | | ## #### "#?# #??????????????? | | # ### #??## ## #??????????????? | | # #???# ### ##??????????????? | | ## ###?# #?######???????????????? | | ?## ##" #### ##??????????????????????? | | ??# ##?# ### #???????????????????????? | | ??#####?## ### #???????????????????????? | | ????????# "## #####???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I Spy I Survived The Infestation Librarian Oh No You Don't! The Oracle Challenges ------------ None Game ------ Seed VisualNeutronLauncher Manual? 0 Play Time 01:18:24 Cumulative 3.4 hours Start 2020.11.11 @ 10:31:21 End 2020.11.11 @ 15:09:48 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 690a1eb9-c57b-4b63-9591-37e263eb7e6b