Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 19:41:01 Player: Mr Goldstein Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1539) 1539 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 3534 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Wheel Heat Sink Cooling System High-capacity Battery (250) Particle Charger Particle Charger Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Pulse Rifle Pulse Rifle Beam Cannon Beam Cannon Beam Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Deuterium Engine Wheel Cooling System High-capacity Battery Particle Charger Particle Charger Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Pulse Rifle Pulse Rifle Beam Cannon Beam Cannon Beam Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 50 | 7 6 9 25 3 Power 5 | 1 1 1 2 . Engine 5 | 1 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 2 5 1 Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 1 2 5 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 6 . Device 5 | . 1 . 4 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 25 | 3 2 6 12 2 Energy Gun 9 | 2 . . 6 1 Energy Cannon 3 | . . 2 1 . Ballistic Gun 5 | 1 1 3 . . Ballistic Cannon . | . . . . . Launcher 8 | . 1 1 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 3 5 4 6 Power 4 | . 1 1 1 1 Propulsion 8 | . 2 2 3 1 Utility 2 | . . . . 2 Weapon 4 | . . 2 . 2 Highest Loss Streak 5 | . 2 5 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 92 93 90 76 Engine 12 | . 14 13 10 11 Wheel 23 | . 27 22 24 10 Device 11 | . 7 14 12 11 Storage 12 | . 14 14 11 11 Protection 5 | . . . 9 11 Energy Gun 8 | . 2 . 11 21 Energy Cannon 6 | . . 9 9 . Ballistic Gun 8 | . 25 18 . . Naked Turns . | . . . . . Heaviest Build 63 | 14 50 51 63 62 Greatest Support 48 | 32 32 20 48 10 Greatest Overweight (x) 6 | . 4 4 5 6 Average Overweight (x) 1 | . . 2 1 5 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 5 15 19 20 20 Average Carried 16 | 1 10 17 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 15 16 20 20 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 949 | 263 115 153 373 45 Remotely . | . . . . . Salvage Created 2075 | . 381 144 1482 68 Parts 118 | . 18 10 83 7 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 52 | . 9 6 32 5 Guns 26 | . 9 1 14 2 Cannons 6 | . . 2 4 . AOE 17 | . . 3 11 3 Classes Destroyed 12 | . 3 1 8 . Worker 3 | . . 1 2 . Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 3 | . . . 3 . Recycler 7 | . 1 . 6 . Operator 2 | . . . 2 . Watcher 3 | . . . 3 . Swarmer 23 | . 4 3 13 3 Grunt 22 | . 5 3 12 2 Brawler 1 | . . . 1 . Protector 1 | . . . 1 . Sentry 5 | . . . 5 . Best Kill Streak 8 | . 4 3 8 3 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 2297 | . 435 453 885 524 Core 616 | . 110 92 229 185 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . 19 . . Volleys Fired 184 | . 44 20 112 8 Largest 2 | . 2 2 2 2 Hottest 126 | . 70 120 126 126 Shots Fired 358 | . 88 40 216 14 Gun 245 | . 88 26 119 12 Cannon 96 | . . 12 84 . Launcher 17 | . . 2 13 2 Special . | . . . . . Kinetic 111 | . 85 26 . . Thermal 230 | . 3 12 203 12 Explosive 17 | . . 2 13 2 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 15 10 19 10 Robot Miss Streak 5 | . 5 3 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 225 | . 55 28 131 11 Core Hits 96 | . 22 10 58 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 . 5 . Burn 6 | . 1 . 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4302 | . 451 465 3066 320 Guns 2324 | . 451 202 1502 169 Cannons 840 | . . 140 700 . Explosions 1138 | . . 123 864 151 Melee . | . . . . . Ramming . | . . . . . Kinetic 628 | . 426 202 . . Thermal 2536 | . 25 140 2202 169 Explosive 1138 | . . 123 864 151 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 80 | . . 30 36 14 Projectiles 10 | . . 5 5 . Explosions 70 | . . 25 31 14 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 50 | . . 10 . 40 Shots 3 | . . 1 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | . 50 222 360 117 Average Temperature 92 | . 13 105 100 58 Received Heat Transfer 798 | . 171 222 333 72 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 21 | . 1 2 17 1 Heat Transferred 5880 | . 148 296 5066 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 795 | . 109 131 795 451 Initial 309 | . . 26 15 309 Average 217 | . 48 65 328 399 Maximum Alert Level 3 | . . . 3 2 Low Security (%) 54 | 100 100 100 24 . Level 1 26 | . . . 45 54 Level 2 15 | . . . 24 45 Level 3 3 | . . . 5 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 6 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 7 | . 1 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 14 7 46 9 Peak Tracking Total 9 | . 3 4 9 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 8 | . . . 8 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 13 | . 5 . 7 1 Terminals 12 | . 5 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 13 . 14 4 Successful 20 | . 7 . 10 3 Failed 11 | . 6 . 4 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 13 . 12 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 7 . 8 3 Record 5 | . . . 3 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 2 . 3 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 . 4 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . 7 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 3037 | 76 626 582 1551 202 Spaces Moved 1825 | 67 402 420 836 100 Core 12 | 12 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1813 | 55 402 420 836 100 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 105 125 Average Speed 119 | 91 114 118 117 168 Slowest Speed 170 | 100 140 140 155 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 70 76 66 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 106 | . . 15 74 17 Melee . | . . . . . Projectile . | . . . . . AOE 106 | . . 15 74 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 2351 | 81 498 464 1190 118 Wait 216 | . 27 10 173 6 Move 1821 | 66 401 419 835 100 Hop . | . . . . . Pick Up 58 | 8 18 6 25 1 Fast Attach 2 | . . . 2 . Attach 24 | 6 3 5 9 1 Detach 2 | . . . 2 . Swap 24 | 1 3 4 14 2 Drop 20 | . 2 . 18 . Fire 184 | . 44 20 112 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 77 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 456 | -10/Materials | Discovered new exit (range 5) 631 | -10/Materials | Discovered new exit (range 9) 703 | -10/Materials | Entered Mines 776 | -10/Mines | Excavation squad dispatched 776 | -10/Mines | A large section of the Mines collapsed 1026 | -10/Mines | Excavation squad dispatched 1080 | -10/Mines | Core integrity fell below 50% 1112 | -10/Mines | Core integrity fell below 20% 1128 | -10/Mines | Lost 5 parts (1p2n2w) 1204 | -10/Mines | Discovered new exit (range 5) 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -9/Materials | Build established: Scavenger-Mutant 2051 | -9/Materials | Discovered new exit (range 8) 2356 | -9/Materials | Build established: Mutant 2485 | -9/Materials | First assault squad dispatched 2743 | -9/Materials | Core integrity fell below 50% 2829 | -9/Materials | Discovered new exit (range 6) 2836 | -9/Materials | Entered Mines 2863 | -9/Mines | Met a Derelict bent on vengeance 2992 | -9/Mines | Discovered new exit (range 11) 3025 | -9/Mines | Assembled infested the area 3037 | -9/Mines | Core integrity fell below 20% 3038 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- operations. 02992_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 1P layout... Downloaded map data. 03025_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03031_ C-30 ARC bursts open, deploying its payload. 03031_ D-53 Grenadier unfolds itself. 03032_ R-06 Scavenger destroyed. 03033_ Cooling System destroyed. 03033_ Deuterium Engine destroyed. 03033_ U-05 Engineer lays Concrete. 03034_ Pulse Rifle destroyed. 03034_ U-05 Engineer lays Concrete. 03035_ Pulse Rifle destroyed. 03035_ Hrd. Light Armor Plating destroyed. 03035_ U-05 Engineer lays Concrete. 03036_ U-05 Engineer builds a Wall. 03037_ The unstable cave ceiling collapses. 03037_ K-01 Serf collects debris. 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