Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 01:41:10 Player: Xidas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (3388) 3388 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 7187 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 277/850 Matter 243/300 Energy 165/165 System Corruption 9% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer Improved Power Shielding > --- WEAPON (3) ------- Datajack > --- INVENTORY (20) --- Improved Heat Sink Compact Battery (200) Large Matter Pod (150) Visual Processing Unit Kinecellerator Phase Shifter Hardlight Generator Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Gatling Laser Gatling Laser Scatter Rocket Array > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Compact Battery Large Matter Pod Advanced Weight Redist. System Visual Processing Unit Improved Targeting Computer Kinecellerator Improved Power Shielding Improved Light Armor Plating Hardlight Generator Particle Gun Gatling Laser Gatling Laser Gatling Laser Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 116 | 6 8 12 22 22 46 Power 30 | 1 2 3 5 6 13 Engine 22 | 1 2 3 4 3 9 Core 8 | . . . 1 3 4 Reactor . | . . . . . . Propulsion 21 | 2 . 2 7 3 7 Treads 7 | . . . 4 3 . Leg 10 | . . 2 3 . 5 Wheel 4 | 2 . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 1 2 4 5 9 12 Device 12 | . . 1 2 5 4 Storage 7 | 1 1 2 2 1 . Processor 8 | . . 1 1 2 4 Hackware . | . . . . . . Protection 6 | . 1 . . 1 4 Artifact . | . . . . . . Weapon 32 | 2 4 3 5 4 14 Energy Gun 15 | . . . 3 2 10 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 5 | 2 1 . 1 1 . Ballistic Cannon 4 | . 2 2 . . . Launcher 5 | . 1 . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 39 | . . 2 3 7 27 Power 9 | . . 1 1 2 5 Propulsion 9 | . . . . 2 7 Utility 10 | . . 1 . 2 7 Weapon 11 | . . . 2 1 8 Highest Loss Streak 13 | . . 2 1 4 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 95 88 81 85 Engine 7 | . 14 11 7 2 10 Core 4 | . . . 1 11 1 Treads 9 | . . . 2 18 11 Leg 6 | . . 7 25 . 3 Wheel 4 | . 28 14 . . 1 Device 8 | . . 2 10 11 8 Storage 11 | . 14 28 16 7 6 Processor 11 | . . 3 9 12 17 Protection 2 | . 8 4 . . 3 Energy Gun 6 | . . . 3 4 14 Energy Cannon 2 | . . 5 . 5 . Ballistic Gun 2 | . 9 . 1 4 . Ballistic Cannon 5 | . 18 16 9 . . Launcher 1 | . . . 1 . 3 Naked Turns . | . . . . . . Heaviest Build 80 | 14 24 30 56 71 80 Greatest Support 85 | 26 26 26 80 85 76 Greatest Overweight (x) 17 | . . 2 1 2 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 15 | 7 9 10 10 20 20 Most Carried 20 | 1 10 10 10 19 20 Average Carried 11 | . 6 9 9 9 17 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 18 | 1 9 10 7 18 8 Class Distribution -------------------- 47% | Scavenger-Mutant 28% | Mutant 20% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3013 | 246 477 337 349 710 894 Remotely . | . . . . . . Salvage Created 3613 | . 310 307 301 917 1778 Parts 194 | . 20 22 13 47 92 Haulers Intercepted 4 | . 1 . 1 . 2 Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 10 7 10 13 28 Guns 28 | . 1 . 1 9 17 Cannons 22 | . 4 7 7 4 . AOE 16 | . 5 . 2 . 9 Classes Destroyed 14 | . 4 3 1 5 1 Worker 9 | . . . . 2 7 Builder 8 | . . . . 3 5 Tunneler 2 | . 1 . . . 1 Hauler 4 | . 1 . 1 . 2 Recycler 5 | . . . . 3 2 Mechanic 1 | . . . . . 1 Operator 3 | . 1 1 . 1 . Watcher 5 | . . 2 . 1 2 Swarmer 9 | . . . 1 5 3 Grunt 41 | . 10 5 7 6 13 Duelist 1 | . . 1 . . . Sentry 7 | . . 1 2 . 4 Hunter 6 | . . . . 1 5 Programmer 4 | . . . . 1 3 Best Kill Streak 10 | . 7 4 2 4 10 Combat Bots Only 6 | . 6 4 2 4 5 Max Kills in Single Turn 4 | . 4 1 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . 4 . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 658 | . 30 51 99 172 306 Missed 190 | . 12 19 30 39 90 Damage Taken 7075 | . 212 471 956 2040 3396 Core 1290 | . 25 98 218 376 573 Absorbed by Shields 140 | . . . . 140 . Redirected to Shielding 94 | . . . . . 94 Regen/Repaired (Parts) 17 | . 17 . . . . Core Remaining (%) 74 | 100 90 75 60 46 . Volleys Fired 252 | . 20 25 81 64 62 Largest 3 | . 2 2 2 2 3 Hottest 240 | . 70 103 124 128 240 Shots Fired 478 | . 40 50 120 125 143 Gun 267 | . 5 . 40 87 135 Cannon 195 | . 30 50 77 38 . Launcher 16 | . 5 . 3 . 8 Special . | . . . . . . Kinetic 197 | . 35 32 93 35 2 Thermal 265 | . . 18 24 90 133 Explosive 16 | . 5 . 3 . 8 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 4 12 8 5 20 Robot Miss Streak 12 | . 3 3 12 6 9 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 316 | . 21 34 73 67 121 Core Hits 252 | . 22 11 22 33 164 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 9 | . 1 2 4 2 . Destroy 2 | . . . . 2 . Blast 7 | . 1 2 4 . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8538 | . 868 649 1334 1651 4036 Guns 4210 | . 43 . 435 1075 2657 Cannons 2251 | . 319 649 730 553 . Explosions 2036 | . 506 . 169 . 1361 Melee . | . . . . . . Ramming 41 | . . . . 23 18 Kinetic 2248 | . 362 386 873 627 . Thermal 4213 | . . 263 292 1001 2657 Explosive 2036 | . 506 . 169 . 1361 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 4 9 Average Corruption 4 | . . . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . . . . 22 33 Message Errors 12 | . . . . 4 8 Matter Fused 14 | . . . . 5 9 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 5 | . . . . 2 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 4 4 Data Loss (major) 2 | . . . . 2 . Misfires 4 | . . . . 3 1 Alerts 2 | . . . . 1 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 52 | . . . . 30 22 Projectiles 30 | . . . . 30 . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks 13 | . 1 6 6 . . Impact . | . . . . . . Kinetic 12 | . 1 6 5 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 33 | . . . 10 . 23 Shots 2 | . . . 1 . 1 Rammed 4 | . . . . 2 2 Targets Rammed 5 | . . . . 3 2 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 698 | . 258 410 190 698 480 Average Temperature 139 | . 90 132 47 217 123 Received Heat Transfer 1930 | . 117 150 423 601 639 Effects 35 | . 1 4 . 22 8 Shutdowns 9 | . . 1 . 5 3 Energy Bleed 6 | . 1 1 . 3 1 Interference 6 | . . . . 2 4 Matter Decay 3 | . . 1 . 2 . Short Circuit 4 | . . 1 . 3 . Damage (major) 6 | . . . . 6 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 16 | . . . 1 1 14 Heat Transferred 8693 | . . 481 666 1628 5918 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 484 | . 243 283 265 227 484 Initial 74 | . . 59 40 55 74 Average 141 | . 133 134 160 64 226 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 68 | 100 62 73 64 89 45 Level 1 29 | . 37 26 35 10 47 Level 2 1 | . . . . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 1 5 12 Investigation 2 | . . . . 2 . Extermination 4 | . . . . 2 2 Reinforcement 9 | . 2 . 1 1 5 Assault 1 | . . . . . 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 17 11 21 18 39 Peak Tracking Total 6 | . 6 6 5 4 6 Tactical Retreats 5 | . . . 2 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 3 4 4 9 1 Terminals 14 | . 2 4 3 4 1 Fabricators . | . . . . . . Repair Stations 4 | . 1 . . 3 . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 5 10 6 17 2 Successful 22 | . 4 5 4 8 1 Failed 18 | . 1 5 2 9 1 Catastrophic 7 | . 1 1 2 3 . Database Lockouts . | . . . . . . Manual 9 | . . 7 1 . 1 Terminals 25 | . 3 10 5 5 2 Fabricators . | . . . . . . Repair Stations 6 | . 2 . . 4 . Recycling Units 1 | . . . 1 . . Scanalyzers 7 | . . . . 7 . Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 2 5 3 3 1 Record 4 | . . 1 1 1 1 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 3 | . . 1 2 . . Branch Access Points 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Reinforcement Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 15 | . 2 4 2 6 1 Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4920 | 42 479 544 865 1599 1391 Spaces Moved 2281 | 35 356 290 469 609 522 Core 6 | 5 . . . . 1 Treads 1020 | . . . 26 609 385 Legs 660 | . . 88 443 . 129 Wheels 595 | 30 356 202 . . 7 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 163 110 Average Speed 160 | 83 90 129 122 217 200 Slowest Speed 900 | 90 90 260 250 330 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 27 | 4 73 23 35 15 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 191 | . 24 . 18 7 142 Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE 184 | . 24 . 18 . 142 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3020 | 44 471 411 638 761 695 Wait 255 | 3 77 63 44 33 35 Move 2276 | 34 355 289 468 608 522 Hop . | . . . . . . Pick Up 50 | 1 8 10 3 16 12 Fast Attach 49 | 6 3 5 12 10 13 Attach 28 | . . 2 1 6 19 Detach 12 | . . 1 1 7 3 Swap 39 | . 5 5 9 6 14 Drop 53 | . 3 11 19 8 12 Fire 252 | . 20 25 81 64 62 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . . 3 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 14) 274 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Repaired Ion Engine 369 | -10/Materials | Identified exit to Mines 494 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Identified exit to Mines 1058 | -9/Materials | Discovered new exit (range 5) 1064 | -9/Materials | Identified exit to Materials 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x2 1228 | -8/Materials | Build established: Scavenger-Mutant 1724 | -8/Materials | Discovered new exit (range 13) 1929 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2186 | -7/Factory | Lost 4 parts (1p1n1u1w) 2227 | -7/Factory | Build established: Mutant 2533 | -7/Factory | Build established: Scavenger-Mutant 2839 | -7/Factory | Core integrity fell below 50% 3385 | -7/Factory | Discovered new exit (range 8) 3528 | -7/Factory | Identified exit to Factory 3530 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3605 | -6/Factory | Found Prototype Launcher 3605 | -6/Factory | Identified Scatter Rocket Array 3610 | -6/Factory | Found Scatter Rocket Array 3811 | -6/Factory | Build established: Gunner 3909 | -6/Factory | Crushed by falling debris 3977 | -6/Factory | Garrison activated, responded to threat 4537 | -6/Factory | Garrison activated, responded to threat 4599 | -6/Factory | Lost 3 parts (1p1n1u) 4785 | -6/Factory | Core integrity fell below 50% 4818 | -6/Factory | Lost 13 parts (3p3n2u5w) 4921 | -6/Factory | Self-destructed Last Messages --------------- 04844_ C-30 ARC bursts open, deploying its payload. 04844_ G-67 Veteran unfolds itself. 04844_ B-48 Gladiator unfolds itself. 04844_ G-50 Soldier unfolds itself. 04844_ I-36 Angel unfolds itself. 04844_ Gatling Laser destroyed. 04849_ System corrupted: Component data lost. 04859_ Adv. Heat Sink destroyed. 04896_ System corrupted: Energy discharge (-51). 04900_ Wheel destroyed. 04902_ Hvy. Laser destroyed. 04904_ Particle Gun destroyed. 04914_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 04916_ System corrupted: IFF burst signal emitted. 04919_ Jacked B-48 Gladiator... >>parse_system Reading system data... 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""" | | ??????????? | | ???????????#### """ | | ??????????????# #######/########## """ | | ??????????????# ???????? ?????????###### """ | | ????????????? ????????? ??????#######?# | | ?????????????#??????????? ??????# ?# """ | | ?????????????????????????"??????# ! # """ | | ?????????????????????????"??????# # """ | | ????????????????????????????????# ! + | | ????????????????????????????????# # """ | | ????????????????????????????????######### """ | | ???????????????????????????????????????# "%" | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ????????????????????????????????######## | | ????????????????????????????????? # ##### | | ????????????????????????????????? # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 340 Matter Stores 489 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Unlikely Earthworm Challenges ------------ None Game ------ Seed CoilChainCutter Manual? 0 Play Time 01:16:35 Cumulative 10.9 hours Start 2024.04.10 @ 00:22:52 End 2024.04.10 @ 01:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c59432c7-7fd0-48f6-b887-6e93d8b3c3ae