Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 18:55:56 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4212) 4212 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 9926 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 323 Aligned with FarCom 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 100/100 System Corruption 7% Temperature Cool (108) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (3) --- VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Backup Module > --- WEAPON (3) ------- Improved Assault Rifle Precision Assault Rifle > --- INVENTORY (4) ---- Protomatter-45 Improved Medium Armor Plating Shield Generator Latent Energy Streamer Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Backup Module > --- WEAPON ----------- Arc Projector Improved Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Protomatter Improved Medium Armor Plating Shield Generator Latent Energy Streamer [Rating: 62] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Backup Power VII Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 13 | 3 1 . 4 . . . 3 2 Power . | . . . . . . . . . Propulsion 2 | 1 . . . . . . . 1 Utility 9 | 1 1 . 4 . . . 2 1 Weapon 2 | 1 . . . . . . 1 . Parts Attached 79 | 8 7 . 14 1 3 6 24 16 Power 9 | 1 1 . 2 . . 3 . 2 Engine 5 | 1 . . 2 . . 2 . . Core 4 | . 1 . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 14 | 3 2 . 2 . . 1 4 2 Treads 1 | 1 . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . 2 . 2 . . 1 4 2 Utility 33 | 2 2 . 8 . . 1 13 7 Device 14 | 1 1 . 1 . . 1 8 2 Storage . | . . . . . . . . . Processor 4 | 1 1 . 2 . . . . . Hackware 9 | . . . 4 . . . 3 2 Protection 6 | . . . 1 . . . 2 3 Artifact . | . . . . . . . . . Weapon 23 | 2 2 . 2 1 3 1 7 5 Energy Gun 5 | 1 . . . . . . 2 2 Energy Cannon 5 | . . . 1 . 1 1 1 1 Ballistic Gun 12 | 1 2 . 1 . 2 . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 7 | . . . 3 . . . 2 2 Parts Lost 5 | . . . . . . 2 2 1 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . 1 2 . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . 1 1 1 Average Slot Usage (%) 98 | . 99 100 97 100 99 97 98 99 Engine 7 | . 12 12 9 8 8 7 6 4 Flight 16 | . 20 25 18 16 16 16 13 14 Device 13 | . 26 25 13 8 8 11 12 7 Processor 7 | . 3 12 11 8 8 8 6 5 Hackware 27 | . . . 21 33 33 33 35 39 Protection 4 | . . . 2 8 8 2 6 4 Energy Gun 1 | . 8 . . . . . . 3 Energy Cannon 1 | . . . . . 4 3 1 2 Ballistic Gun 14 | . 18 25 18 15 5 12 11 12 Naked Turns . | . . . . . . . . . Heaviest Build 21 | 8 9 9 11 11 18 14 18 21 Greatest Support 26 | 25 15 13 15 15 20 20 22 26 Greatest Overweight (x) 1 | . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 4 4 Average Capacity 2 | 1 2 2 2 3 3 3 3 4 Most Carried 4 | 2 2 2 3 3 3 3 4 4 Average Carried 2 | 1 1 2 2 2 2 2 3 3 Final Capacity 4 | 2 2 2 3 3 3 3 4 4 Final Carried 4 | 2 2 2 3 3 3 3 4 4 Class Distribution -------------------- 32% | Wizard-Scout 31% | Hacker-Scout 15% | Hacker-Mutant 11% | Scout 3% | Hacker-Assassin 3% | Mutant Dominant Class ---------------- Scout | -10/Materials Scout | -10/Mines Hacker-Mutant | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -9/Exiles Hacker-Scout | -8/Mines Wizard-Scout | -8/Materials Wizard-Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3059 | 293 169 75 866 82 30 263 849 432 Remotely . | . . . . . . . . . Salvage Created 5407 | 170 277 152 1478 186 . 304 1923 917 Parts 348 | 9 34 11 122 8 . 15 104 45 Haulers Intercepted 8 | . . . 2 . . . 5 1 Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 107 | . 12 4 35 4 . 10 29 13 Guns 91 | . 12 4 33 4 . 7 19 12 Cannons 14 | . . . . . . 3 10 1 AOE 2 | . . . 2 . . . . . Classes Destroyed 12 | 3 3 . 4 . . . . 2 Worker 4 | 1 1 . . . . . 2 . Tunneler 4 | 3 . . . . . . 1 . Hauler 8 | . . . 2 . . . 5 1 Recycler 3 | 1 . . . . . . . 2 Operator 8 | . . . 3 . . . 3 2 Watcher 10 | . 3 . 3 . . . 4 . Swarmer 26 | . 6 . 9 . . 4 7 . Grunt 54 | . 6 4 13 4 . 5 14 8 Brawler 4 | . . . 3 . . 1 . . Sentry 22 | . . . 10 . . . 9 3 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 4 2 7 3 . 6 6 4 Combat Bots Only 6 | . 3 2 6 3 . 6 6 3 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5532 | . 438 165 835 118 . 1056 1443 1477 Core 4150 | . 343 132 684 61 . 813 1009 1108 Absorbed by Shields . | . . . . . . . . . Redirected to Core 3221 | . 297 108 472 50 . 574 836 884 Core Remaining (%) 62 | 100 . 75 . . . 32 44 . Volleys Fired 437 | 13 52 12 121 12 . 45 123 59 Largest 3 | 2 2 2 2 2 . 2 2 3 Hottest 117 | 60 60 46 46 46 . 98 98 117 Shots Fired 917 | 26 104 24 242 24 . 90 242 165 Gun 852 | 26 104 24 242 24 . 71 201 160 Cannon 65 | . . . . . . 19 41 5 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 755 | 13 62 24 242 24 . 71 201 118 Thermal 115 | 13 42 . . . . 19 41 . Explosive . | . . . . . . . . . Electromagnetic 47 | . . . . . . . . 47 Robot Hit Streak 25 | 6 12 10 25 16 . 15 16 18 Robot Miss Streak 6 | 2 5 2 6 2 . 2 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 1 2 6 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 647 | 16 63 18 165 21 4 63 170 127 Core Hits 253 | 8 25 8 65 8 . 18 76 45 Critical Hits 8 | . . . 2 . . 3 3 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 5 | . . . 1 . . 2 2 . Melee Attacks 5 | . . . . 1 4 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10630 | 156 733 252 2667 304 . 1077 3004 2437 Guns 8975 | 156 733 252 2515 304 . 736 2289 1990 Cannons 1216 | . . . . . . 341 715 160 Explosions 439 | . . . 152 . . . . 287 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 8146 | 59 379 252 2515 304 . 736 2289 1612 Thermal 1794 | 97 354 . . . . 341 715 287 Explosive . | . . . . . . . . . Electromagnetic 690 | . . . 152 . . . . 538 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 3 7 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Effects 39 | . . . . . . . 33 6 Message Errors 10 | . . . . . . . 9 1 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 6 | . . . . . . . 6 . Data Loss (minor) 4 | . . . . . . . 4 . Targeting Errors 11 | . . . . . . . 8 3 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . . . . . 25 18 Projectiles 25 | . . . . . . . 25 . Explosions 18 | . . . . . . . . 18 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 510 | 40 129 4 2 1 . 42 273 510 Average Temperature 71 | 21 38 3 1 1 . 22 121 106 Received Heat Transfer 2055 | . 144 96 309 69 . 495 531 411 Effects 12 | . . . . . . . 3 9 Shutdowns 1 | . . . . . . . . 1 Interference 3 | . . . . . . . 3 . Damage (major) 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 1 . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 2680 | 225 775 . . . . 481 999 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 992 | 25 406 251 665 151 . 241 992 606 Average Influence 277 | 11 242 210 267 82 . 90 486 247 Maximum Alert Level 3 | . 2 1 2 . . 1 3 2 Low Security (%) 41 | 100 25 26 37 100 . 89 17 38 Level 1 37 | . 74 73 38 . . 10 29 49 Level 2 13 | . . . 23 . . . 25 12 Level 3 6 | . . . . . . . 27 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 4 . 7 . . . 8 7 Investigation 13 | . 4 . 5 . . . 4 . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . 2 . . . 1 2 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . 3 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 1 5 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 25 4 50 4 . 13 46 28 Peak Tracking Total 7 | . 4 2 6 3 . 7 6 4 Tactical Retreats 8 | . 1 . 3 . . 3 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . . . . . . . 8 Reprogrammed 6 | . . . 6 . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . 1 . 4 . . . 1 3 Max in Single Turn 2 | . 1 . 2 . . . 1 1 Garrison Access 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 54 | . 10 . 12 . 2 . 19 11 Terminals 33 | . 7 . 8 . . . 12 6 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 1 Recycling Units 7 | . 2 . 2 . . . 2 1 Scanalyzers 5 | . . . 2 . . . 2 1 Garrison Access 3 | . . . . . . . 1 2 Total Hacks 263 | . 47 . 70 . 2 . 93 51 Successful 235 | . 32 . 62 . 2 . 90 49 Failed 26 | . 14 . 7 . . . 3 2 Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 147 | . 33 . 41 . 1 . 56 16 Terminals 202 | . 42 . 57 . . . 67 36 Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 . . . . . 3 1 Recycling Units 17 | . 4 . 4 . . . 4 5 Scanalyzers 27 | . . . 9 . . . 16 2 Garrison Access 10 | . . . . . . . 3 7 Terminal Hacks 111 | . 14 . 31 . 2 . 37 27 Record 2 | . . . 1 . 1 . . . Part Schematic 8 | . . . . . . . 1 7 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 13 | . 4 . 2 . . . 4 3 Prototype ID Bank 10 | . 1 . 3 . . . 4 2 Level Access Points 2 | . . . 1 . . . 1 . Branch Access Points 4 | . 1 . 2 . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 Machine Index 4 | . . . 2 . . . 1 1 Terminal Index 4 | . 1 . . . . . 2 1 Recycling Unit Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 Garrison Index 1 | . . . . . . . . 1 Alert Level 6 | . . . 3 . . . 3 . Unreport Threat 15 | . . . 7 . . . 6 2 Locate Traps 8 | . 3 . 2 . . . 2 1 Disarm Traps 2 | . . . . . . . . 2 Reprogram Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . . . . . 1 . Recall Investigation 4 | . . . 1 . . . 3 . Hauler Manifests 4 | . 1 . 1 . . . 1 1 Registered Components 4 | . 1 . 1 . . . 1 1 Registered Prototypes 3 | . . . 1 . . . 1 1 Zone Layout 10 | . 1 . 3 . . . 5 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . 2 1 Refit 4 | . 1 . . . . . 2 1 Recycling Unit Hacks 9 | . 2 . 2 . . . 2 3 Report Inventory 7 | . 2 . 2 . . . 2 1 Retrieve Components 2 | . . . . . . . . 2 Scanalyzer 24 | . . . 7 . . . 15 2 Insert Component 11 | . . . 3 . . . 7 1 Analyze 13 | . . . 4 . . . 8 1 Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 85 | . 15 . 22 . . . 34 14 Terminals 65 | . 13 . 18 . . . 27 7 Track 25 | . 4 . 7 . . . 12 2 Assimilate 6 | . 1 . 2 . . . 2 1 Botnet 30 | . 7 . 8 . . . 11 4 Operators 4 | . 1 . 1 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Mechanics 1 | . . . . . . . 1 . Recycling Units 8 | . 2 . 2 . . . 2 2 Reject 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Tunnel 6 | . 2 . 2 . . . 2 . Scanalyzers 3 | . . . 2 . . . 1 . Extract 3 | . . . 2 . . . 1 . Garrison Access 8 | . . . . . . . 3 5 Broadcast 1 | . . . . . . . . 1 Decoy 1 | . . . . . . . . 1 Reprogram 4 | . . . . . . . 2 2 Watchers 2 | . . . . . . . 1 1 Data Cores Recovered 3 | . . . 1 . . . 2 . Used 1 | . . . 1 . . . . . Hacking Detections 31 | . 8 . 6 . . . 10 7 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 28 | . . . 11 . . . 9 8 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 Parts Scanalyzed 11 | . . . 3 . . . 7 1 Part Schematics Acquired 11 | . . . 3 . . . 7 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . 1 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 2 | . . . . 1 1 . . . Robot Hacks Applied 5 | . . . . 1 4 . . . parse_system 5 | . . . . 1 4 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 13 | . 1 . 1 1 . . 5 5 Largest Group 5 | . 1 1 1 1 1 . 4 5 Highest-Rated Group 78 | . 10 10 10 31 31 . 63 78 Highest-Rated Ally 31 | . 10 10 10 31 31 . 16 26 Total Orders . | . . . . . . . . . Ally Attacks 71 | . . . . 8 . . 24 39 Total Damage 968 | . . . . 143 . . 308 517 Kills 16 | . . . . 2 . . 6 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 13 | . 4 . 2 . . . 4 3 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5280 | 164 586 152 1140 345 533 338 1150 872 Spaces Moved 7717 | 126 760 222 1440 535 976 394 1553 1711 Core 20 | 20 . . . . . . . . Treads 5 | 5 . . . . . . . . Legs . | . . . . . . . . . Wheels 189 | 101 88 . . . . . . . Hover . | . . . . . . . . . Flight 7503 | . 672 222 1440 535 976 394 1553 1711 Fastest Speed 30 | 50 37 37 34 34 34 34 32 30 Average Speed 37 | 90 42 37 34 34 49 34 33 31 Slowest Speed 160 | 160 80 37 37 34 109 34 34 32 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 61 | . 2 4 11 4 . 5 19 16 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 6 92 40 94 98 91 87 96 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 2 . 1 . 2 . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 21 | . . . . . . 6 12 3 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 6 12 . AOE 3 | . . . . . . . . 3 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 9206 | 147 929 264 1841 668 1022 502 1928 1905 Wait 718 | . 83 28 192 114 18 43 159 81 Move 7591 | 125 755 213 1418 526 975 383 1516 1680 Hop 57 | . 2 4 10 4 . 5 17 15 Pick Up 45 | 1 4 1 12 1 9 1 11 5 Fast Attach 50 | 7 6 . 12 . 2 5 10 8 Attach 9 | . . . 1 . 1 . 6 1 Detach 4 | . . . 1 . 1 . 2 . Swap 20 | 1 1 . 1 1 . 1 8 7 Drop 88 | . 11 1 19 1 11 5 25 15 Fire 437 | 13 52 12 121 12 . 45 123 59 Melee 5 | . . . . 1 4 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 182 | . 15 5 54 8 1 14 51 34 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 165 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Discovered new exit (range 13) 524 | -10/Materials | Discovered new exit (range 6) 566 | -10/Materials | Discovered new exit (range 17) 576 | -10/Materials | Central database locked down 592 | -10/Materials | Reached level 2 597 | -10/Materials | Upgraded with Utility slot (x1) 751 | -10/Materials | Entered Mines 751 | -10/Mines | Accompanied by 1 ally 763 | -10/Mines | Discovered new exit (range 5) 780 | -10/Mines | Build established: Scout 862 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 866 | -10/Mines | Assembled infested the area 903 | -10/Mines | Entered Materials 903 | -9/Materials | Accompanied by 1 ally 905 | -9/Materials | Reached level 3 905 | -9/Materials | Upgraded with Utility slot (x1) 951 | -9/Materials | Reached level 4 1088 | -9/Materials | Reached level 5 1146 | -9/Materials | Discovered new exit (range 11) 1242 | -9/Materials | Build established: Hacker-Scout 1307 | -9/Materials | Upgraded with Utility slot (x2) 1314 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Identified exit to Materials 1314 | -9/Materials | Central database locked down 1411 | -9/Materials | Reached level 6 1601 | -9/Materials | Build established: Hacker-Mutant 1635 | -9/Materials | Reached level 7 1644 | -9/Materials | Upgraded with Utility slot (x1) 2043 | -9/Materials | Entered Mines 2045 | -9/Mines | Reached level 8 2052 | -9/Mines | Learned location of 1 exit from Materials 2054 | -9/Mines | Learned Materials garrison access intel 2057 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -9/Mines | Discovered new exit (range 5) 2059 | -9/Mines | Identified exit to Exiles 2143 | -9/Mines | Discovered exit to Materials (range 10) 2204 | -9/Mines | Discovered exit to Materials (range 17) 2217 | -9/Mines | Received a Mining Laser from a helpful Derelict 2354 | -9/Mines | Build established: Hacker-Scout 2388 | -9/Mines | Entered Exiles 2388 | -9/Exiles | Accompanied by 1 ally 2393 | -9/Exiles | Discovered new exit (range 16) 2398 | -9/Exiles | Identified exit to Mines 2418 | -9/Exiles | Met 8R-AWN 2436 | -9/Exiles | Met EX-HEX 2450 | -9/Exiles | Met EX-DEC 2452 | -9/Exiles | Learned location of Zion (-6) 2466 | -9/Exiles | Visited The Gauntlet 2518 | -9/Exiles | Met EX-BIN 2521 | -9/Exiles | Aligned with FarCom system 2522 | -9/Exiles | Given EX-Vault access code 2531 | -9/Exiles | Opened EX-Vault 2538 | -9/Exiles | Found Latent Energy Streamer 2540 | -9/Exiles | Found Skeleton Box 2544 | -9/Exiles | Found YOLO Cannon 2577 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2839 | -9/Exiles | Discovered exit to Mines (range 15) 2921 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2921 | -9/Exiles | Entered Mines 3035 | -8/Mines | Core integrity fell below 50% 3044 | -8/Mines | Discovered exit to Materials (range 15) 3060 | -8/Mines | Reached level 9 3085 | -8/Mines | Core integrity fell below 20% 3259 | -8/Mines | Entered Materials 3260 | -8/Materials | Identified exit to Factory 3260 | -8/Materials | Core integrity fell below 50% 3261 | -8/Materials | Loaded intel: 1 garrison access location 3261 | -8/Materials | Reached level 10 3261 | -8/Materials | Upgraded with Utility slot (x1) 3332 | -8/Materials | Reached level 11 3345 | -8/Materials | Upgraded with Utility slot (x1) 3490 | -8/Materials | Garrison activated, responded to threat 3491 | -8/Materials | Core integrity fell below 20% 3680 | -8/Materials | Reached level 12 3884 | -8/Materials | Build established: Wizard-Scout 4041 | -8/Materials | Discovered exit to Factory (range 16) 4254 | -8/Materials | Reached level 13 4254 | -8/Materials | Upgraded with Weapon slot (x1) 4409 | -8/Materials | Entered Factory 4410 | -7/Factory | Core integrity fell below 50% 4411 | -7/Factory | Reached level 14 4876 | -7/Factory | Garrison activated, responded to threat 5001 | -7/Factory | Upgraded with Propulsion slot (x1) 5022 | -7/Factory | Garrison activated, responded to threat 5034 | -7/Factory | Reached level 15 5117 | -7/Factory | Upgraded with Utility slot (x1) 5203 | -7/Factory | Discovered new exit (range 13) 5272 | -7/Factory | Core integrity fell below 20% 5281 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05254_ Imp. Heat Sink fried. 05254_ Y-54 Guardian destroyed. 05258_ System corrupted: Heat flow error (+212). 05259_ Power failure, Backup Power VII shutdown. 05259_ Overheating: Hacking Suite damaged (-4). 05259_ Overheating: System Shield damaged (-5). 05259_ Overheating: Hacking Suite damaged (-7). 05259_ Overheating: System Backup Module damaged (-13). 05263_ Overheating: Prc. Assault Rifle damaged (-39). 05263_ Overheating: Arc Projector damaged (-22). 05263_ Overheating: System Backup Module damaged (-6). 05263_ Overheating: Hacking Suite damaged (-3). 05266_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 05267_ Upgraded: Core Integrity (+50) 05267_ Upgraded: Heat Dissipation (+6) 05273_ System corrupted: Imp. Assault Rifle targeting data glitched. 05274_ Arc Projector destroyed. 05275_ System corrupted: Matter fused (-10). 05277_ P-60 Hacker destroyed. 05279_ System corrupted: Imp. Assault Rifle targeting data glitched. Map ----- +----------------------------------------------------+ | "" #] ????????? | | "" # ? ? #???#??? | | # ? ??#????? | | #+### # ?"?"?##?????? | | ? #####+#### # """" #???#??# | | ? # # ! # "?"??###??#?? | | # """ # # "?"? #?##???? | | ? # """ # = # ######?? | | ?? # """ + **! # ######## | | # * # **! ##+###### # ### | | ? # ! /%= # *! [ ^^ ##? ?# | | ? # " " # ^ # # ? | | ?? # """ # =! ^^ ? | | ##?# # = ^ # # | | ############# ############ ####### | | ?####?#???### #### ! # ####?? | | ?####?#?#####=#### # ###### | | ?#??#########%#### """ + < #####? | | ######?#### [= ## """ # ###### | | ??##?###### ## """ # #####? | | #?######## + ### ######## | | ####?##### ###########[######## | | ########## ###########%######## | | #???######## #######?### ###### | | #?#####?#### ##?######## ###### | | ############ ###########@ ###### | | ?###?######## ##### ## ## ###### | | ???#?######## " ; ###### | | #?#??########"""" ""Y;* ####### | | ? ??? #" =!*% # # | | ???" """ " ! ;[* + ? # | | ?? ?"" """ #" =; # # | | ????"? """ #" ; # # | | ???? ? #" ; # ?# | | ?? ?"" """ ##"""" ;;;; # # | | ?? ??? """ ##""##### ; # ?# | | ?????? """ # # ##### u # w?# | | ??????? # ####### # # | | ???????##?## ? # # | | ?????#????## ? # ? # | | ?? ?????#?# ? # # | | ? ? ????####? ######## ######## | | ?????????### #######? ####??## | | ?? ?????###?# ##########"######?? | | ??????????#??# # ? #?#?? | | ?????#??????##? ? """?"""?""? #??#? | | ?????#??#???#? ? # ?"" ?""?"""?#?#?? | | ? ??? ????? ? ? ? ?"" ?"? ?"" ##??? | | ??????? ???????????????? ???? ????? | | ?????????????????#?? ??? ? ? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 22 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 310 Armor Coverage 225 Evasion (%) 69 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 55 Defensive Hacking 30 Item Schematics ----------------- Beam Cannon | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Cld. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Extracted Remote Datajack | -7/Factory | Scanalyzed Tesla Rifle | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Imp. Kinecellerator | -7/Factory | Hacked Adv. Plasma Cannon | -7/Factory | Hacked Imp. Integration Mediator | -7/Factory | Hacked Matter Compressor | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Levels Raised 14 | . 1 . 5 1 . 1 4 2 XP Earned 24829 | 3000 1965 1000 7186 1015 243 1650 5032 3738 XP Spent 23980 | 2990 1100 . 7500 675 600 105 6825 4185 Upgrades 42 | 11 2 . 7 6 1 3 6 6 Propulsion Slot 2 | 1 . . . . . . . 1 Utility Slot 9 | 1 1 . 4 . . . 2 1 Weapon Slot 2 | 1 . . . . . . 1 . Core Integrity 5 | . . . . . . 3 1 1 Heat Dissipation 3 | . . . 1 . . . 1 1 Energy Generation 1 | . 1 . . . . . . . Mass Support 2 | 1 . . . . 1 . . . Inventory Capacity 4 | 2 . . 1 . . . 1 . Sight Range 1 | 1 . . . . . . . . Sensor Range 7 | . . . . 6 . . . 1 Terrain Scan Density 3 | 2 . . . . . . . 1 Hack Attack % 1 | 1 . . . . . . . . Hack Defense % 2 | 1 . . 1 . . . . . Protomatter Created 1369 | . 137 84 482 36 . 145 253 232 Integrity Restored 3722 | . 274 117 1032 164 2 303 1074 756 Core 3296 | . 212 117 801 90 . 303 1074 699 Parts 426 | . 62 . 231 74 2 . . 57 Protomatter Decayed 319 | . 42 45 89 . 19 44 . 80 Game ------ Seed MappingProtonSink Manual? 0 Play Time 01:51:27 Cumulative 218.3 hours Start 2020.09.11 @ 00:29:44 End 2020.09.11 @ 18:55:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 84 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6212a5eb-9a4f-4187-bc31-a1ca54bd2f6c