Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 12:02:58 Player: Sam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3350) 3350 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 6835 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 295 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 290/290 System Corruption 0% Temperature Cool (151) Movement Core (1250) Ox24 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Matter Pod (150) High-capacity Matter Pod (200) Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Treads Improved Heat Sink Large Matter Pod High-capacity Matter Pod Hacking Suite Heavy Laser Gatling Laser Improved Spread Laser Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Flak Gun Remote Datajack [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . . 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 119 | 6 7 2 32 22 50 Power 18 | 1 . 1 3 1 12 Engine 13 | 1 . 1 2 1 8 Core 5 | . . . 1 . 4 Reactor . | . . . . . . Propulsion 19 | 2 . . 6 4 7 Treads 19 | 2 . . 6 4 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 5 . 3 6 11 Device 14 | . 1 . 2 3 8 Storage 4 | 1 2 . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . 2 . . 3 1 Artifact . | . . . . . . Weapon 56 | 2 2 1 20 11 20 Energy Gun 31 | . 2 . 8 8 13 Energy Cannon 7 | . . . 2 . 5 Ballistic Gun 18 | 2 . 1 10 3 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 38 | . . 1 5 2 30 Power 8 | . . . 1 . 7 Propulsion 4 | . . . . . 4 Utility 6 | . . . 1 . 5 Weapon 20 | . . 1 3 2 14 Highest Loss Streak 25 | . . 1 2 2 25 Average Slot Usage (%) 98 | . 99 100 99 100 97 Engine 8 | . 14 14 5 9 5 Core 4 | . . . 5 . 8 Treads 20 | . 28 28 22 18 14 Device 13 | . 5 . 13 20 17 Storage 12 | . 14 14 11 9 13 Processor 5 | . . . 6 9 7 Protection 5 | . 8 14 1 6 4 Energy Gun 13 | . 14 22 12 12 13 Energy Cannon 2 | . . . 6 1 2 Ballistic Gun 10 | . 13 5 14 13 5 Naked Turns . | . . . . . . Heaviest Build 98 | 13 49 48 54 56 98 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 30 | . 1 1 1 2 30 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 6 12 12 12 12 20 Average Capacity 14 | 5 11 12 12 12 18 Most Carried 20 | 2 12 12 12 12 20 Average Carried 13 | . 9 11 11 11 16 Final Capacity 20 | 6 12 12 12 12 20 Final Carried 12 | 1 12 11 12 12 4 Class Distribution -------------------- 30% | Mutant 28% | Hauler-Skirmisher 17% | Skirmisher 13% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2387 | 226 304 37 671 419 730 Remotely . | . . . . . . Salvage Created 3723 | . 453 33 994 681 1562 Parts 173 | . 34 . 45 38 56 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 84 | . 14 3 20 15 32 Guns 70 | . 14 3 18 15 20 Cannons 8 | . . . 2 . 6 AOE 5 | . . . . . 5 Classes Destroyed 15 | . 4 1 4 2 4 Worker 1 | . . . . . 1 Builder 1 | . 1 . . . . Hauler 3 | . . . 3 . . Recycler 2 | . . . . 2 . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 4 | . . . 2 1 1 Swarmer 16 | . 5 . . 6 5 Grunt 45 | . 9 . 15 4 17 Brawler 1 | . . . . . 1 Duelist 3 | . . . 1 . 2 Sentry 11 | . . . 4 4 3 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Assembled 3 | . . 3 . . . Best Kill Streak 5 | . 4 2 5 4 5 Combat Bots Only 5 | . 4 2 5 4 5 Max Kills in Single Turn 3 | . 2 1 2 2 3 Gunslinging 1 | . 1 . 1 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7003 | . 466 130 915 989 4503 Core 1094 | . 73 . 193 113 715 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 70 51 79 . Volleys Fired 237 | . 50 5 61 38 83 Largest 3 | . 2 2 3 3 3 Hottest 219 | . 105 60 183 156 219 Shots Fired 595 | . 100 10 164 114 207 Gun 541 | . 100 10 144 112 175 Cannon 54 | . . . 20 2 32 Launcher . | . . . . . . Special . | . . . . . . Kinetic 257 | . 70 5 69 54 59 Thermal 275 | . 30 5 95 50 95 Explosive . | . . . . . . Electromagnetic 63 | . . . . 10 53 Robot Hit Streak 22 | . 9 5 21 15 22 Robot Miss Streak 9 | . 9 1 4 3 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 . 4 2 3 Max Gunslinging Chain 2 | . 1 . 1 2 1 Shots Hit Robots 433 | . 57 7 118 73 178 Core Hits 218 | . 24 5 52 31 106 Critical Hits 4 | . 4 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7663 | . 812 80 1743 1071 3957 Guns 6206 | . 812 80 1535 1045 2734 Cannons 766 | . . . 208 . 558 Explosions 691 | . . . . 26 665 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2514 | . 587 35 676 465 751 Thermal 4191 | . 225 45 1067 470 2384 Explosive . | . . . . . . Electromagnetic 958 | . . . . 136 822 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 49 | . . . 6 . 43 Projectiles 16 | . . . 6 . 10 Explosions 33 | . . . . . 33 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . . 19 107 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 512 | . 255 27 246 351 512 Average Temperature 108 | . 60 11 59 87 163 Received Heat Transfer 2028 | . 198 . 393 342 1095 Effects 21 | . . . . 2 19 Shutdowns 9 | . . . . . 9 Energy Bleed 2 | . . . . 1 1 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . 1 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . 1 . 6 1 8 Heat Transferred 7561 | . 519 100 2449 1086 3407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 617 | . 185 . 254 295 617 Initial 65 | . . . . 26 65 Average 134 | . 59 . 140 148 194 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 73 | 100 100 100 69 57 61 Level 1 17 | . . . 30 42 17 Level 2 8 | . . . . . 21 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 5 . 3 1 21 Investigation 13 | . 4 . 3 . 6 Extermination 5 | . . . . . 5 Reinforcement 5 | . 1 . . 1 3 Assault 2 | . . . . . 2 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 8 | . . . 6 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 29 6 37 23 58 Peak Tracking Total 8 | . 5 3 6 6 8 Tactical Retreats 8 | . 3 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . . . 2 1 6 Max in Single Turn 5 | . . . 1 1 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 23 | . 8 . 6 . 9 Terminals 18 | . 7 . 6 . 5 Fabricators 2 | . . . . . 2 Repair Stations 3 | . 1 . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 85 | . 31 . 24 . 30 Successful 41 | . 15 . 12 . 14 Failed 43 | . 15 . 12 . 16 Catastrophic 3 | . 1 . . . 2 Database Lockouts 1 | . 1 . . . . Manual 47 | . 22 . 18 . 7 Terminals 64 | . 27 . 24 . 13 Fabricators 9 | . . . . . 9 Repair Stations 12 | . 4 . . . 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 9 . 7 . 5 Record 1 | . . . . . 1 Part Schematic 1 | . 1 . . . . Robot Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 7 | . . . 4 . 3 Unreport Threat 5 | . 2 . 2 . 1 Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks 5 | . . . . . 5 Load Schematic 2 | . . . . . 2 Build 3 | . . . . . 3 Repair Station Hacks 6 | . 2 . . . 4 Scan Component 4 | . 1 . . . 3 Repair 2 | . 1 . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . Terminals 9 | . 4 . 5 . . Track 3 | . 1 . 2 . . Botnet 4 | . 2 . 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 8 . 6 . 9 Full Trace Events 16 | . 6 . 4 . 6 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built 6 | . . . . . 6 Matter 306 | . . . . . 306 Time 162 | . . . . . 162 Total Robot Build Rating 6 | . . . . . 6 Part Schematics Acquired 1 | . 1 . . . . Parts Built 2 | . . . . . 2 Matter 168 | . . . . . 168 Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . 1 . . . 1 Time 42 | . 16 . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 9 | . . 3 . . 6 Largest Group 6 | . . 3 3 . 6 Highest-Rated Group 48 | . . 40 40 . 48 Highest-Rated Ally 16 | . . 16 16 . 8 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 72 | . . 8 27 . 37 Total Damage 746 | . . 107 274 . 365 Kills 10 | . . . 6 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6726 | 56 1491 420 1345 815 2599 Spaces Moved 2682 | 31 728 215 470 310 928 Core 5 | 3 . . . . 2 Treads 2677 | 28 728 215 470 310 926 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 190 Average Speed 188 | 149 173 180 180 189 208 Slowest Speed 1550 | 160 180 180 180 200 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 97 26 39 31 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . . . 2 36 Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . . . 2 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3871 | 39 855 238 842 462 1435 Wait 699 | . 55 17 235 59 333 Move 2677 | 30 727 214 469 309 928 Hop . | . . . . . . Pick Up 72 | 3 13 . 20 12 24 Fast Attach 13 | 4 1 . 3 . 5 Attach 35 | 2 . 1 5 4 23 Detach . | . . . . . . Swap 71 | . 6 1 24 18 22 Drop 67 | . 3 . 25 22 17 Fire 237 | . 50 5 61 38 83 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 9) 418 | -10/Materials | Discovered new exit (range 3) 681 | -10/Materials | Discovered new exit (range 10) 967 | -10/Materials | Identified exit to Mines 1139 | -10/Materials | Repaired Med. Armor Plating 1250 | -10/Materials | Discovered new exit (range 16) 1282 | -10/Materials | Central database locked down 1548 | -10/Materials | Entered Mines 1548 | -10/Mines | Discovered new exit (range 11) 1778 | -10/Mines | Assembled infested the area 1783 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1865 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1968 | -10/Mines | Entered Materials 1968 | -9/Materials | Accompanied by 3 allies 1968 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2137 | -9/Materials | Discovered new exit (range 16) 2530 | -9/Materials | Discovered new exit (range 13) 2643 | -9/Materials | Identified exit to Materials 2766 | -9/Materials | Build established: Scavenger-Gunner 3231 | -9/Materials | Discovered exit to Materials (range 13) 3313 | -9/Materials | Entered another Materials area 3313 | -8/Materials | Evolved 2 slots: Utility x2 3883 | -8/Materials | Build established: Skirmisher 4038 | -8/Materials | Discovered new exit (range 11) 4126 | -8/Materials | Identified exit to Factory 4128 | -8/Materials | Entered Factory 4128 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4820 | -7/Factory | Fabricated G-34 Mercenary (x3) 4824 | -7/Factory | Build established: Hauler-Skirmisher 4901 | -7/Factory | Fabricated G-34 Mercenary (x3) 5368 | -7/Factory | Repaired Sensor Array 5823 | -7/Factory | Lost 3 parts (1p1u1w) 5946 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 5995 | -7/Factory | Garrison activated, responded to threat 6528 | -7/Factory | First assault squad dispatched 6621 | -7/Factory | Garrison activated, responded to threat 6661 | -7/Factory | Core integrity fell below 50% 6695 | -7/Factory | Core integrity fell below 20% 6727 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. G-50 Soldier misfires. G-50 Soldier system terminally corrupted. Hvy. Laser fried. Adv. Heat Sink fried. ALERT: Rogue bot located, Programmers report to Factory Zone 9M. Acquired 70 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Imp. EM Pulse Cannon destroyed. Imp. Deuterium Engine destroyed. Arm. Treads destroyed. Acquired Lgt. Nuclear Core. Acquired 19 matter. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ##############????## | | ????????? ???????????????# # #????# | | ????????? ??????????????# # #????# | | ???????? ?????????????# # """ """ #????# | | ????????? ???""??????# + """ """ #????# | | ?????????# ??""??????# # """ """ #????# | | ?????????# ??""??????# # ###### | | ?????????# "? ??????# # """ """ + | | ?????????# "%##/####### # """ """ ###### | | ?????????# ^ # = """ """ #????# | | ?????????# + #????# | | ?????????# "" # #????# | | ?????????# "" ########## #????# | | ?????????# !*! T" ########?##############????# | | ?????????# !*! "" # #???????????????????# | | ?????????# *! "" =#g = #???????????????????# | | ?????????# %*/g==!= #???????????????????# | | ?????????# ==#g @[ #???????????????????# | | ?????? #######u %*[ #???????????????????? | | ??????#######+#??????# !%=% #???????????????????? | | ?????????????????????##;=;+##???????????????????? | | ?????????????????????? #%#????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Med. Laser | -10/Materials | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ G-34 Mercenary | x3 | -7/Factory G-34 Mercenary | x3 | -7/Factory Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationModifiedBarrier Manual? 0 Play Time 01:26:41 Cumulative 23.5 hours Start 2021.08.15 @ 10:27:00 End 2021.08.15 @ 12:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62358295-2e89-405f-828b-5f37663e2e65