Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 20:27:56 Player: gabr Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1891) 1891 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 4494 Bonus ------- Follower Combat Kills 173 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 280/280 System Corruption 3% Temperature Cool (24) Movement Walking (125) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Drone Bay (2/2) > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (0) Improved Terrain Scanner Improved Targeting Computer Propulsion Shielding Propulsion Shielding Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Enhanced Autogun Enhanced Autogun Improved Light Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Insulated Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Small Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner Improved Targeting Computer Propulsion Shielding Propulsion Shielding Field Laser Shotgun Improved Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 97 | 7 16 16 8 24 26 Power 11 | 1 . . 4 4 2 Engine 8 | 1 . . 2 3 2 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 37 | 2 6 13 3 9 4 Treads . | . . . . . . Leg 32 | 2 4 10 3 9 4 Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 3 | . . 3 . . . Utility 21 | 2 4 1 . 5 9 Device 3 | 1 1 . . . 1 Storage 9 | 1 3 . . . 5 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . . . . 5 3 Artifact . | . . . . . . Weapon 28 | 2 6 2 1 6 11 Energy Gun 8 | 1 1 . . 2 4 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 3 . . 1 3 Ballistic Cannon 12 | . 2 2 1 3 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 . 2 4 Parts Lost 13 | . . . 1 8 4 Power 1 | . . . . 1 . Propulsion 10 | . . . 1 6 3 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 5 | . . . 1 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 96 99 87 96 Engine 9 | . 14 11 8 5 9 Core 1 | . . . 2 3 . Leg 38 | . 25 41 43 37 43 Device 3 | . 12 4 . . 1 Storage 11 | . 14 11 11 9 13 Processor 7 | . . 6 11 9 9 Protection 1 | . . . . 4 2 Energy Gun 4 | . 5 . . 3 12 Ballistic Gun 6 | . 6 11 11 2 2 Ballistic Cannon 9 | . 12 8 11 12 2 Naked Turns . | . . . . . . Heaviest Build 65 | 14 52 53 54 65 63 Greatest Support 97 | 20 20 40 40 97 97 Greatest Overweight (x) 10 | 4 2 10 1 3 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 Most Carried 20 | 2 13 20 20 20 20 Average Carried 16 | 1 8 15 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 12 18 20 20 20 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2039 | 224 138 517 248 295 617 Remotely . | . . . . . . Salvage Created 2113 | 10 124 614 193 486 686 Parts 96 | 2 4 32 10 19 29 Haulers Intercepted 9 | . . 2 . 5 2 Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 43 | . 4 10 6 8 15 Guns 25 | . 2 5 3 3 12 Cannons 18 | . 2 5 3 5 3 Classes Destroyed 10 | 1 1 6 1 . 1 Worker 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 9 | . . 2 . 5 2 Recycler 3 | . . 3 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 33 | . 4 6 5 7 11 Duelist 1 | . . . 1 . . Sentry 4 | . . 1 . 1 2 Hunter 2 | . . . . . 2 Best Kill Streak 6 | 1 2 6 2 3 6 Combat Bots Only 6 | . 2 3 2 3 6 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 275 | . 16 34 43 62 120 Missed 67 | . 9 11 15 13 19 Damage Taken 3532 | . 108 244 490 1098 1592 Core 658 | . 32 20 55 325 226 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 109 | . . . . . 109 Core Remaining (%) 89 | 100 87 . 81 . . Volleys Fired 186 | 5 13 38 24 52 54 Largest 2 | 2 2 2 2 2 2 Hottest 122 | 70 90 62 62 107 122 Shots Fired 336 | 10 26 70 46 90 94 Gun 179 | 10 12 32 22 34 69 Cannon 157 | . 14 38 24 56 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 238 | 5 16 70 46 57 44 Thermal 98 | 5 10 . . 33 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 7 12 9 17 12 Robot Miss Streak 6 | 1 3 4 4 5 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 238 | 8 14 48 30 66 72 Core Hits 136 | 3 7 26 15 30 55 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | 1 1 1 1 3 3 Burn 5 | 1 1 . . . 3 Blast 5 | . . 1 1 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4300 | 91 236 843 555 1304 1271 Guns 1996 | 91 71 322 269 432 811 Cannons 2276 | . 165 508 286 872 445 Explosions . | . . . . . . Melee . | . . . . . . Ramming 28 | . . 13 . . 15 Kinetic 3137 | 26 165 830 555 872 689 Thermal 1135 | 65 71 . . 432 567 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . 10 10 Message Errors 6 | . . . . 3 3 Matter Fused 4 | . . . . 1 3 Energy Discharges 2 | . . . . 1 1 Parts Rejected 3 | . . . . 1 2 Data Loss (minor) 1 | . . . . 1 . Misfires 3 | . . . . 2 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles 2 | . . . . 2 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 33 | . 3 5 2 10 13 Impact . | . . . . . . Kinetic 27 | . 3 5 2 10 7 Secondary 6 | . . . . . 6 Self-Inflicted Damage 33 | . . . 33 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 4 | . . 1 . . 3 Kicked 4 | . . 1 . . 3 Crushed . | . . . . . . Highest Temperature 558 | 60 126 6 57 558 457 Average Temperature 141 | 28 59 4 15 161 185 Received Heat Transfer 1578 | . 60 93 201 414 810 Effects 19 | . . . . 13 6 Shutdowns 3 | . . . . 2 1 Energy Bleed 1 | . . . . . 1 Interference 7 | . . . . 4 3 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | 1 2 . . 2 6 Heat Transferred 2899 | 259 272 . . 925 1443 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 351 | 5 153 176 199 125 351 Initial 68 | . 3 . 68 . 42 Average 103 | 1 68 80 94 51 223 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 86 | 100 100 100 100 100 34 Level 1 13 | . . . . . 65 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . . 1 6 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 9 | . 1 2 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 9 17 6 13 35 Peak Tracking Total 10 | . 4 4 2 4 10 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 5 | . . . 3 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 9 | . 1 3 . . 5 Terminals 7 | . 1 2 . . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 2 6 . . 14 Successful 13 | . 1 6 . . 6 Failed 9 | . 1 . . . 8 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 6 | . 2 2 . . 2 Terminals 13 | . 2 2 . . 9 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Open Door 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 2 . . 1 Terminals 4 | . 1 2 . . 1 Assimilate 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 . . 4 Full Trace Events 2 | . . . . . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 3 | . . . 1 . 2 Largest Group 2 | . . . 1 1 2 Highest-Rated Group 62 | . . . 31 31 62 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders 2 | . . . . . 2 EXPLORE 2 | . . . . . 2 Ally Attacks 32 | . . . . 11 21 Total Damage 504 | . . . . 149 355 Kills 5 | . . . . 2 3 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 10 | . . . . . 10 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3694 | 121 586 634 862 715 776 Spaces Moved 1665 | 68 319 239 402 276 361 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 1606 | 53 281 233 402 276 361 Wheels . | . . . . . . Hover 38 | . 38 . . . . Flight 6 | . . 6 . . . Fastest Speed 50 | 50 116 190 190 122 124 Average Speed 166 | 133 156 200 190 175 126 Slowest Speed 760 | 250 260 760 190 330 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 49 31 61 28 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . 5 2 . Melee . | . . . . . . Projectile 4 | . . . 2 2 . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2266 | 86 383 321 455 426 595 Wait 189 | 5 5 17 15 41 106 Move 1660 | 67 318 238 401 275 361 Hop . | . . . . . . Pick Up 46 | 2 12 4 1 13 14 Fast Attach 59 | 7 12 5 5 13 17 Attach 10 | . 1 5 . 3 1 Detach 16 | . 9 2 2 1 2 Swap 28 | . 3 6 3 8 8 Drop 64 | . 10 5 4 20 25 Fire 186 | 5 13 38 24 52 54 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 1 . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 11) 411 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Build established: Mutant 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x2 1334 | -9/Materials | Discovered new exit (range 5) 1342 | -9/Materials | Entered Mines 1491 | -9/Mines | Learned location of Zion (-7) 1619 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1866 | -9/Mines | Build established: Scavenger-Mutant 2181 | -9/Mines | Discovered new exit (range 12) 2193 | -9/Mines | Received a Mining Laser from a helpful Derelict 2204 | -9/Mines | Entered Materials 2204 | -8/Materials | Accompanied by 1 ally 2204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -8/Materials | Core integrity fell below 50% 2474 | -8/Materials | Lost 3 parts (3n) 2588 | -8/Materials | Lost 5 parts (1p3n1u) 2778 | -8/Materials | Build established: Mutant 2831 | -8/Materials | Discovered new exit (range 5) 2919 | -8/Materials | Entered Storage 3045 | -8/Storage | Core integrity fell below 20% 3339 | -8/Storage | Repaired Imp. Light Cannon 3619 | -8/Storage | Lost 4 allies 3631 | -8/Storage | Met a pair of Derelict thieves 3695 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03687_ C-30 ARC bursts open, deploying its payload. 03687_ G-50 Soldier unfolds itself. 03687_ L-31 Rogue unfolds itself. 03687_ G-47 Trooper unfolds itself. 03687_ I-25 Savior unfolds itself. 03687_ CM-AAY(g) suffers critical hit (Burn). 03688_