Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.03 @ 15:25:50 Player: odium reigns Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (953) 953 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3218 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Cooling System Advanced Targeting Computer Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Cooling System Cooling System High-capacity Battery Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Weapon Cycler Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Pulse Rifle Pulse Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 39 | 7 9 3 8 3 9 Power 8 | 1 2 1 1 . 3 Engine 6 | 1 2 1 1 . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 13 | 2 1 2 4 1 3 Treads 7 | . . . 3 1 3 Leg 6 | 2 1 2 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 . 1 2 1 Device 4 | 1 1 . 1 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 4 . 2 . 2 Energy Gun 5 | 2 . . 2 . 1 Energy Cannon 2 | . 2 . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 17 | . 4 . . . 13 Power 4 | . 2 . . . 2 Propulsion 7 | . . . . . 7 Utility 1 | . . . . . 1 Weapon 5 | . 2 . . . 3 Highest Loss Streak 12 | . 3 . . . 12 To Critical Strikes . | . . . . . . Average Backups 17 | 3 14 19 19 18 12 Power 1 | 1 1 . 1 1 1 Propulsion 3 | 1 3 3 3 2 1 Utility 8 | . 5 9 10 12 7 Weapon 4 | 1 4 6 4 2 1 Tool/Special . | . . . . . . Unused Backups 24 | . 1 . 9 1 13 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 14 | . . . 2 1 11 Weapon 8 | . 1 . 6 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 100 96 99 57 Engine 12 | . 14 14 11 9 2 Treads 7 | . . . 17 36 15 Leg 20 | . 28 28 13 . . Device 14 | . 14 14 20 15 4 Storage 12 | . 14 14 11 9 4 Processor 2 | . . . . 11 18 Energy Gun 4 | . 5 . 5 18 9 Energy Cannon 18 | . 19 28 16 . . Peak Build Rating 25 | 9 13 13 19 23 25 Average Rating 13 | 5 11 13 15 22 14 On Entrance 12 | . 9 13 13 19 23 Naked Turns . | . . . . . . Heaviest Build 58 | 13 53 55 58 56 54 Greatest Support 80 | 20 20 20 60 80 80 Greatest Overweight (x) 2 | . 2 2 2 . . Average Overweight (x) 1 | . 1 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 12 Most Carried 20 | 6 20 20 20 20 20 Average Carried 17 | 3 14 19 19 18 11 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 5 20 20 20 20 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 578 | 260 95 40 80 20 83 Remotely . | . . . . . . Salvage Created 1597 | 123 423 138 695 129 89 Parts 81 | 6 20 9 34 8 4 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 24 | . 6 5 8 2 3 Melee 1 | . . . . 1 . Guns 10 | . 4 . 2 1 3 Cannons 13 | . 2 5 6 . . Classes Destroyed 11 | 2 3 1 3 1 1 Worker 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 . 1 . . Recycler 6 | 1 1 . 3 1 . Operator 1 | . . . 1 . . Watcher 2 | . . . 1 1 . Swarmer 5 | . . 3 . 1 1 Grunt 14 | . 6 2 5 . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . . 3 . . Hunter 1 | . . . . 1 . Best Kill Streak 4 | 1 4 3 3 2 2 Combat Bots Only 3 | . 2 3 3 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 266 | . 54 13 25 8 166 Missed 74 | . 12 5 8 5 44 Hits 192 | . 42 8 17 3 122 Melee 2 | . . . . . 2 Projectile 190 | . 42 8 17 3 120 Critical Strikes 3 | . . . . . 3 Damage Taken 2782 | . 549 62 253 53 1865 Core 743 | . 170 15 . 34 524 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 26 100 . . Volleys Fired 104 | 4 44 7 28 7 14 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 80 136 136 136 126 126 Shots Fired 198 | 8 81 14 56 14 25 Gun 116 | 8 57 . 12 14 25 Cannon 82 | . 24 14 44 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 10 | . 10 . . . . Thermal 133 | . 24 14 56 14 25 Explosive . | . . . . . . Electromagnetic 55 | 8 47 . . . . Robot Hit Streak 15 | 3 7 11 9 4 15 Robot Miss Streak 6 | 1 6 2 2 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 124 | 6 44 8 36 10 20 Core Hits 53 | 2 15 5 15 7 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . 1 1 Burn 2 | . . . . 1 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2220 | 81 649 165 757 184 384 Guns 1070 | 81 344 . 138 169 338 Cannons 1089 | . 305 165 619 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 61 | . . . . 15 46 Kinetic 62 | . 62 . . . . Thermal 1734 | . 305 165 757 169 338 Explosive . | . . . . . . Electromagnetic 363 | 81 282 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 7 | . . . . . 7 Shots . | . . . . . . Rammed 8 | . . . . . 8 Targets Rammed 9 | . . . . 1 8 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 626 | 54 281 33 63 . 626 Average Temperature 124 | 25 106 12 35 . 274 Received Heat Transfer 1200 | . 300 6 120 . 774 Effects 20 | . . . . . 20 Shutdowns 2 | . . . . . 2 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 3515 | . 555 296 1406 444 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 91 | 5 50 60 91 33 87 Initial 31 | . . . . 31 8 Average 17 | 1 14 8 37 16 17 Influence Increases 845 | 10 202 121 273 62 177 Destroy 0b10 Robot/C 480 | . 120 100 160 40 60 Destroy 0b10 Robot/NC 65 | 10 15 . 30 10 . Destroy Leader 128 | . 22 20 54 12 20 Allied During Kill 1 | . . 1 . . . Successful Hack 35 | . . . 28 . 7 Disable Machine 30 | . 30 . . . . Destroy Structure 1 | . . . 1 . . Lose Combat Pursuer 105 | . 15 . . . 90 Influence Decreases 758 | 10 202 121 199 116 110 Entered New Map 55 | . . . . 43 12 Time Decay 608 | 10 177 101 199 73 48 Lost Part 75 | . 25 . . . 50 Lost Ally 20 | . . 20 . . . Squads Dispatched 6 | . . . 1 . 5 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 14 4 11 6 20 Peak Tracking Total 11 | . 4 3 3 3 11 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 4 | . . . 1 2 1 Terminals 4 | . . . 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . . 4 4 3 Successful 5 | . . . 3 1 1 Failed 6 | . . . 1 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . . . 4 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 3 1 1 Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 3 | . . . 1 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 42 | . . 42 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1023 | 8 333 . 469 161 52 Sensors 682 | . . . 469 161 52 Terrain 341 | 8 333 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2414 | 96 652 794 547 161 164 Spaces Moved 1030 | 65 227 294 234 80 130 Core 119 | 17 . . . . 102 Treads 245 | . . . 137 80 28 Legs 666 | 48 227 294 97 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 160 160 50 Average Speed 191 | 101 217 260 182 160 71 Slowest Speed 260 | 120 260 260 260 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 33 76 23 8 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1280 | 87 308 311 302 100 172 Wait 7 | . . . 4 . 3 Move 1026 | 64 226 293 233 80 130 Hop . | . . . . . . Pick Up 60 | 12 23 4 14 6 1 Fast Attach 7 | . 2 . 3 . 2 Attach 21 | 7 4 . 2 2 6 Detach 2 | . . . . . 2 Swap 13 | . 3 3 3 1 3 Drop 32 | . 6 4 15 4 3 Fire 104 | 4 44 7 28 7 14 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 6 | . . . . . 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Lost 3 parts (1p2w) 308 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Entered Mines 996 | -10/Mines | Learned Materials trap positions 1059 | -10/Mines | Learned Materials trap positions 1506 | -10/Mines | Discovered new exit (range 12) 1528 | -10/Mines | Learned location of Storage (-8) 1543 | -10/Mines | Entered Materials 1543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -9/Materials | Loaded intel: 23 trap records 2086 | -9/Materials | Discovered new exit (range 4) 2090 | -9/Materials | Entered another Materials area 2090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -8/Materials | Loaded intel: 13 trap records 2195 | -8/Materials | Discovered new exit (range 5) 2204 | -8/Materials | Identified exit to Storage 2251 | -8/Materials | Entered Storage 2293 | -8/Storage | Garrison activated, responded to threat 2310 | -8/Storage | Core integrity fell below 50% 2354 | -8/Storage | Core integrity fell below 20% 2386 | -8/Storage | Lost 12 parts (2p7n1u2w) 2415 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Aluminum Leg. Adv. Treads destroyed. R-06 Scavenger collects Aluminum Leg. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Prototype Engine. Identified Hvy. Ion Engine. Dropped Imp. Ion Engine. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Pulse Rifle destroyed. Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slammed into U-05 Engineer. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 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"""???? #???? | | # + **#???????### ??????? #???? | | # # **#???????###????????+????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftLinearBuckler Manual? 0 Play Time 00:28:34 Cumulative 29.8 hours Start 2025.09.02 @ 04:25:21 End 2025.09.03 @ 15:25:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 8582d2a5-5cfb-403e-af04-390f043757c5