Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.19 @ 10:18:01 Player: Zoe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (475) 475 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3770 Bonus ------- None Cogmind --------- Core Integrity 739/850 Matter 279/300 Energy 100/100 System Corruption 9% Temperature Cool (7) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Core Shielding > --- WEAPON (2) ------- Gauss Cannon Heavy Flail > --- INVENTORY (5) ---- Light Deuterium Engine Flight Unit Gauss Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Targeting Computer Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Gauss Cannon Heavy Flail > --- INVENTORY -------- Light Deuterium Engine Flight Unit Gauss Cannon Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Core Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 9 | . 1 . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 5 | . . . 2 1 1 1 Utility 3 | . 1 . . 1 . 1 Weapon . | . . . . . . . Parts Attached 38 | 7 3 . 8 6 13 1 Power 5 | 1 . . 1 1 1 1 Engine 3 | 1 . . . 1 1 . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 5 2 7 . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 14 | . . . 5 2 7 . Utility 8 | 2 1 . 1 1 3 . Device 2 | . . . . . 2 . Storage 1 | 1 . . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | 1 1 . . . 1 . Artifact . | . . . . . . . Weapon 9 | 2 2 . 1 2 2 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 . . 2 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . 3 . 7 Power 2 | . . . . . . 2 Propulsion 5 | . . . . 2 . 3 Utility 3 | . . . . 1 . 2 Weapon . | . . . . . . . Highest Loss Streak 7 | . . . . 3 . 7 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 6 10 4 4 4 3 Power . | . . . . 1 . . Propulsion 3 | 1 3 7 2 1 1 1 Utility 1 | 1 2 2 1 . . . Weapon 1 | . . 1 1 1 2 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 2 . 1 . 3 2 Power . | . . . . . . . Propulsion 3 | . 2 . 1 . . . Utility . | . . . . . . . Weapon 5 | . . . . . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 97 97 98 98 Engine 11 | . 12 12 6 6 14 7 Treads 13 | . 25 25 . . . . Flight 19 | . . . 36 41 41 43 Device 2 | . . . . . 6 11 Storage 6 | . 12 12 1 . . . Processor 4 | . . . 8 14 8 6 Protection 19 | . 25 25 20 15 12 11 Ballistic Gun 15 | . 23 25 19 8 . . Ballistic Cannon 1 | . . . . . 6 6 Impact Weapon 2 | . . . . 8 7 6 Peak Build Rating 52 | 7 9 9 13 18 46 52 Average Rating 18 | 4 8 9 10 16 35 50 On Entrance 14 | . 7 9 9 13 18 43 Naked Turns . | . . . . . . . Heaviest Build 30 | 22 23 23 13 14 24 30 Greatest Support 40 | 40 40 40 16 20 34 40 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 5 5 5 Average Capacity 7 | 9 10 10 5 5 5 5 Most Carried 10 | 8 10 10 10 5 5 4 Average Carried 6 | 3 6 10 4 4 4 3 Final Capacity 10 | 10 10 10 5 5 5 5 Final Carried 10 | 5 10 10 5 5 5 4 Class Distribution -------------------- 55% | Hacker-Mutant 44% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 766 | 156 278 47 86 43 156 . Remotely . | . . . . . . . Salvage Created 652 | . 269 47 88 39 209 . Parts 34 | . 19 . 3 1 11 . Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 19 | . 8 3 2 3 3 . Melee 4 | . . . . 3 1 . Guns 13 | . 8 3 2 . . . Classes Destroyed 7 | . 4 1 . . 2 . Hauler 2 | . 1 . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 7 | . 4 . . 3 . . Grunt 6 | . 4 . 2 . . . Sentry 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Assembled 3 | . . 3 . . . . Best Kill Streak 3 | . 2 3 2 3 1 . Combat Bots Only 3 | . 2 3 2 3 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 187 | . 35 5 26 21 46 54 Missed 87 | . 7 3 16 7 31 23 Hits 100 | . 28 2 10 14 15 31 Melee 2 | . . 2 . . . . Projectile 98 | . 28 . 10 14 15 31 Critical Strikes 1 | . . . . . . 1 Damage Taken 1218 | . 171 36 78 94 84 755 Core 161 | . 6 . 11 24 9 111 Absorbed by Shields 24 | . . . . . . 24 Redirected to Shielding 148 | . 1 . 2 4 12 129 Ignored by Resistances 478 | . 114 21 51 59 55 178 Core Remaining (%) 97 | 100 . 97 97 95 98 . Volleys Fired 40 | . 27 7 6 . . . Largest 2 | . 2 2 2 . . . Hottest 70 | . 70 40 40 . . . Shots Fired 80 | . 54 14 12 . . . Gun 80 | . 54 14 12 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 77 | . 51 14 12 . . . Thermal 3 | . 3 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 44 | . 44 5 13 . . . Robot Miss Streak 1 | . 1 1 . . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 87 | . 50 10 11 4 9 3 Core Hits 31 | . 16 6 5 2 2 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 1 2 . Critical Strikes 5 | . . . 2 1 2 . Destroy 2 | . . . 2 . . . Smash 3 | . . . . 1 2 . Melee Attacks 66 | . . . 2 11 20 33 Impact 66 | . . . 2 11 20 33 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 1535 | . 593 124 136 137 397 148 Guns 853 | . 593 124 136 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 682 | . . . . 137 397 148 Ramming . | . . . . . . . Kinetic 815 | . 555 124 136 . . . Thermal 38 | . 38 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 682 | . . . . 137 397 148 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 194 | . . . . 40 154 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 194 | . . . . 40 154 . Knockbacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 54 | . 54 . 8 29 24 . Average Temperature 10 | . 11 . 2 11 12 . Received Heat Transfer 228 | . 108 . 51 . 51 18 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 5 | . . . . 3 2 . Impact Corruptions 10 | . . . . 3 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . 111 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 162 | . 60 3 82 76 46 162 Initial 24 | . . . . 24 13 . Average 16 | . 14 . 29 20 14 65 Influence Increases 901 | . 204 3 172 106 179 237 Destroy 0b10 Robot/C 320 | . 160 . 40 60 60 . Destroy 0b10 Robot/NC 15 | . 10 . . . 5 . Destroy Leader 86 | . 34 . 10 10 32 . Successful Hack 24 | . . 3 . . . 21 Destroy Structure 21 | . . . 2 6 7 6 Partial Spotted 90 | . . . 30 15 45 . Lose Combat Pursuer 345 | . . . 90 15 30 210 Influence Decreases 824 | . 204 3 90 147 218 162 Entered New Map 88 | . . . . 58 28 2 Time Decay 636 | . 204 3 90 59 190 90 Lost Part 100 | . . . . 30 . 70 Squads Dispatched 6 | . 1 . . 1 2 2 Investigation 2 | . 1 . . . . 1 Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 10 3 13 9 11 15 Peak Tracking Total 10 | . 3 1 10 9 3 10 Tactical Retreats 10 | . . . 3 1 1 5 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 3 | . 1 1 . . . 1 Terminals 3 | . 1 1 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 3 1 . . . 3 Successful 3 | . 1 1 . . . 1 Failed 4 | . 2 . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 3 1 . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 . . . 1 Level Access Points 1 | . . . . . . 1 Maintenance Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . . 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 1646 | 91 480 352 121 112 344 146 Spaces Moved 2061 | 52 214 179 265 240 886 225 Core 9 | 9 . . . . . . Treads 436 | 43 214 179 . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1616 | . . . 265 240 886 225 Fastest Speed 22 | 50 160 160 31 28 25 22 Average Speed 54 | 140 160 160 31 28 25 23 Slowest Speed 160 | 160 160 160 31 31 114 25 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . 3 . 2 . Potential Cave-ins 25 | . . . . . 3 22 Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 27 | 5 45 46 26 27 32 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 48 | . . . 2 7 10 29 Terrain Destroyed 48 | . . . 2 7 10 29 Melee 48 | . . . 2 7 10 29 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2390 | 70 300 231 285 267 969 268 Wait 124 | . 45 46 1 . 32 . Move 2043 | 51 213 178 258 239 881 223 Hop 5 | . . . 3 . 2 . Pick Up 39 | 12 9 . 2 6 9 1 Fast Attach 1 | . . . . . 1 . Attach 23 | 7 1 . 5 4 4 2 Detach . | . . . . . . . Swap 18 | . 2 . 3 3 9 1 Drop 23 | . 3 . 5 4 11 . Fire 40 | . 27 7 6 . . . Melee 66 | . . . 2 11 20 33 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 548 | -10/Materials | Identified exit to Mines 548 | -10/Materials | Discovered exit to Mines (range 15) 572 | -10/Materials | Entered Mines 573 | -10/Mines | Assembled infested the area 578 | -10/Mines | Assisted by a Guerilla fighting off Assembled 882 | -10/Mines | Identified exit to Materials 882 | -10/Mines | Discovered exit to Materials (range 9) 924 | -10/Mines | Entered Materials 924 | -9/Materials | Evolved 2 slots: Propulsion x2 1043 | -9/Materials | Identified exit to Materials 1043 | -9/Materials | Discovered exit to Materials (range 5) 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -8/Materials | Identified exit to Factory 1147 | -8/Materials | Discovered exit to Factory (range 15) 1157 | -8/Materials | Entered Factory 1157 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1181 | -7/Factory | Lost 3 parts (2n1u) 1224 | -7/Factory | Build established: Hacker-Sprinter 1432 | -7/Factory | Identified exit to Lower Caves 1432 | -7/Factory | Discovered exit to Lower Caves (range 13) 1499 | -7/Factory | Identified exit to Factory 1499 | -7/Factory | Discovered exit to Factory (range 7) 1501 | -7/Factory | Entered another Factory area 1501 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -6/Factory | Identified exit to Factory 1553 | -6/Factory | Garrison activated, responded to threat 1631 | -6/Factory | Crushed by falling debris 1647 | -6/Factory | Crushed by falling debris 1647 | -6/Factory | Self-destructed Last Messages --------------- 01558_ Stasis field depleted. 01591_ The unstable cave ceiling collapses. 01631_ Crushed by falling debris. 01631_ Lgt. Deuterium Engine destroyed. 01631_ System corrupted by crushing effect (+3). 01631_ Imp. Propulsion Shielding destroyed. 01639_ The unstable cave ceiling collapses. 01646_ System corrupted: Substantial component data lost. 01647_ The unstable cave ceiling collapses. 01647_ Crushed by falling debris. 01647_ Fission Core destroyed. 01647_ System corrupted by crushing effect (+3). 01647_ Imp. Heat Sink destroyed. 01647_ System corrupted by crushing effect (+1). 01647_ Xenon Bombardment Thruster destroyed. 01647_ System corrupted by crushing effect (+1). 01647_ Xenon Bombardment Thruster destroyed. 01647_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????# #??????????????????? | | ??????????????# ##?????????????????? | | ??????????????# !"#?????????????????? | | ??????????????#= ##?????????????????? | | ??????????????###########""##????????????????? | | ????????????????????????#####????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????###????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????????????####????????????????? | | ????????????????????????## ##????????????????? | | ????????????????????????# ##?????????????????? | | ???????????????????????## #??????????????????? | | ??????????????????????## ##??????????????????? | | ??????????????????????#####??????????????????? | | ??????????????????????### #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@#??????????????????? | | ????????????????????????###??????????????????? | | ????????????????????????###??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadHardlightArchive Manual? 0 Play Time 00:25:26 Cumulative 49.8 hours Start 2025.08.19 @ 09:56:08 End 2025.08.19 @ 10:18:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 103 Rogue 98 Adventurer 4 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d37789b-9837-4c30-ac44-e66d337589ee