Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 22:58:54

Player: Shyllaena

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (808)      808
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3748

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             227/550
Matter                     258/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (3315) Ox41
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
             Cesium-ion Thruster
>            --- UTILITY (6) ------
             Humpback
    Improved Signal Interpreter
             0b10 Alert Chip
             Recoil Stabilizer
>            --- WEAPON (2) -------
    Improved EM Shotgun
>            --- INVENTORY (35) ---
       Light Deuterium Engine
             Nuclear Core
  Reinforced Deuterium Engine
             Fission Core
             Carbon-fiber Leg
     Compact Wheel
    Improved Heat Sink
    Advanced Heat Sink
      Medium Battery (150)
     Compact Battery (200)
       Large Matter Pod (150)
             Structural Scanner
             Visual Processing Unit
             Launcher Guidance Computer
       Light Armor Plating
             Assault Rifle
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
             Humpback
             Sensor Array
    Improved Signal Interpreter
             0b10 Alert Chip
             Recoil Stabilizer
>            --- WEAPON -----------
    Improved EM Shotgun
             Gauss Rifle
>            --- INVENTORY --------
       Light Deuterium Engine
             Nuclear Core
       Light Nuclear Core
  Reinforced Deuterium Engine
             Fission Core
     Compact Wheel
    Improved Heat Sink
      Medium Battery
     Compact Battery
       Large Matter Pod
             Structural Scanner
             Visual Processing Unit
             Launcher Guidance Computer
       Light Armor Plating
             Assault Rifle
             Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 7   18  2   2   9   16  
  Power                    10   | 2   1   .   1   3   3   
    Engine                 9    | 2   1   .   1   3   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   6   .   .   5   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   1   .   .   2   2   
    Wheel                  7    | 2   2   .   .   3   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 2    | .   1   .   .   .   1   
  Utility                  16   | 1   6   2   1   .   6   
    Device                 7    | 1   2   2   .   .   2   
    Storage                5    | .   4   .   .   .   1   
    Processor              3    | .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   5   .   .   1   4   
    Energy Gun             4    | 1   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 1   2   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   1   .   1   
Parts Lost                 15   | .   3   2   .   2   8   
  Power                    3    | .   .   .   .   1   2   
  Propulsion               5    | .   2   1   .   .   2   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   4    | .   1   .   .   1   2   
  Highest Loss Streak      5    | .   2   2   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   88  84  85  88  81  
  Engine                   12   | .   14  14  14  12  7   
  Leg                      5    | .   .   .   .   16  11  
  Wheel                    8    | .   5   14  14  9   4   
  Hover                    1    | .   3   .   .   .   .   
  Flight                   3    | .   9   .   .   .   .   
  Device                   10   | .   14  12  11  .   11  
  Storage                  12   | .   13  14  14  14  9   
  Processor                7    | .   .   .   2   14  18  
  Energy Gun               9    | .   1   14  14  19  8   
  Ballistic Gun            10   | .   14  14  14  .   6   
  Slashing Weapon          1    | .   4   .   .   .   .   
  Special Melee Weapon     2    | .   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             216  | 10  54  54  54  53  216 
  Greatest Support         32   | 20  20  10  10  20  32  
  Greatest Overweight (x)  41   | .   10  5   5   5   41  
  Average Overweight (x)   4    | .   3   5   5   2   8   
Largest Inventory Capacity 35   | 5   20  20  20  20  35  
  Average Capacity         21   | 5   14  20  20  20  35  
  Most Carried             20   | 2   10  8   18  20  17  
  Average Carried          12   | .   7   6   13  17  15  
  Final Capacity           35   | 5   20  20  20  20  35  
  Final Carried            18   | .   7   8   18  17  17  

 Class Distribution 
--------------------
 62% | Mutant
 15% | Hauler-Skirmisher
 15% | Scavenger-Mutant
  6% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           1019 | 276 358 68  .   129 188 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1184 | 48  260 137 .   251 488 
  Parts                    55   | 3   17  4   .   10  21  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  18   | 1   7   3   .   .   7   
  Guns                     15   | 1   7   2   .   .   5   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          7    | 1   2   .   .   2   2   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   3   .   
  Watcher                  4    | .   2   .   .   .   2   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    15   | 1   4   3   .   .   7   
Best Kill Streak           4    | 1   3   2   .   1   4   
  Combat Bots Only         3    | 1   3   2   .   .   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               1994 | 22   294  315  .    164  1199 
  Core                     520  | .    71   57   .    69   323  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  52   | .    .    .    .    .    52   
Core Remaining (%)         60   | 100  .    .    .    21   .    
Volleys Fired              120  | 2    41   16   .    16   45   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  130  | 70   70   85   .    130  130  
Shots Fired                178  | 4    53   32   .    25   64   
  Gun                      178  | 4    53   32   .    25   64   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  101  | 2    51   16   .    .    32   
  Thermal                  61   | 2    2    16   .    25   16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    16   
  Robot Hit Streak         11   | 4    7    11   .    3    8    
  Robot Miss Streak        4    | .    2    3    .    3    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           115  | 4    42   17   .    10   42   
  Core Hits                55   | 2    14   6    .    4    29   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | 1    .    2    .    1    .    
    Burn                   4    | 1    .    2    .    1    .    
Melee Attacks              4    | .    4    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1771 | 46   477  241  .    178  829  
  Guns                     1622 | 46   477  241  .    178  680  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               149  | .    .    .    .    .    149  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  849  | 21   452  103  .    .    273  
  Thermal                  695  | 25   25   138  .    178  329  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          227  | .    .    .    .    .    227  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    1    
  Average Corruption       3    | .    .    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    18   4    
    Message Errors         3    | .    .    .    .    2    1    
    Matter Fused           5    | .    .    .    .    4    1    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    2    .    
    Misfires               5    | .    .    .    .    3    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        354  | 30   3    354  .    276  164  
  Average Temperature      90   | 19   3    160  .    77   54   
  Received Heat Transfer   699  | 12   93   171  .    60   363  
  Effects                  1    | .    .    1    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             3    | 1    .    1    .    1    .    
  Heat Transferred         1778 | 148  74   481  .    481  594  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             129  | 20  129 87  .   14  118 
  Initial                  22   | .   13  22  .   .   .   
  Average                  17   | 4   19  65  .   3   18  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   1   1   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | 1   10  3   .   17  14  
  Peak Tracking Total      11   | 1   3   2   .   11  4   
  Tactical Retreats        8    | .   1   .   .   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   1   .   .   3   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          15   | .   8   .   4   .   3   
  Terminals                9    | .   7   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                65   | .   23  .   29  .   13  
  Successful               50   | .   13  .   29  .   8   
  Failed                   15   | .   10  .   .   .   5   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   .   
  Terminals                25   | .   18  .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          11   | .   5   .   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             41   | .   9   .   29  .   3   
  Record                   32   | .   4   .   28  .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   4   .   .   .   5   
  Recycle Component        3    | .   2   .   .   .   1   
  Process                  2    | .   1   .   .   .   1   
  Report Inventory         3    | .   1   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   2   
  Full Trace Events        4    | .   3   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             3    | .   2   .   .   .   1   
  Recycled Matter          227  | .   227 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   
  Total Damage             630  | .   .   .   .   630 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   3   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               5300 | 67   1764 220  1135 947  1167 
Spaces Moved               2207 | 62   575  109  721  500  240  
  Core                     20   | 17   3    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     319  | .    11   .    .    192  116  
  Wheels                   1577 | 45   273  109  721  308  121  
  Hover                    104  | .    104  .    .    .    .    
  Flight                   187  | .    184  .    .    .    3    
  Fastest Speed            50   | 50   80   155  155  110  230  
  Average Speed            219  | 71   279  155  155  175  427  
  Slowest Speed            3315 | 80   680  155  155  260  3315 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    89   30   73   65   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      1    | .    .    .    .    .    1    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      2489 | 80  675 128 741 548 317 
  Wait                     8    | 2   .   .   2   4   .   
  Move                     2202 | 61  574 108 720 499 240 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  69   | 7   25  2   11  11  13  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   29   | 6   5   1   2   4   11  
  Detach                   4    | .   1   .   2   .   1   
  Swap                     25   | 1   13  1   .   5   5   
  Drop                     26   | 1   12  .   2   9   2   
  Fire                     120  | 2   41  16  .   16  45  
  Melee                    4    | .   4   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   45 | -11/Junkyard  | Discovered new exit (range 8)
   68 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  746 | -10/Materials | Discovered new exit (range 14)
 1238 | -10/Materials | Discovered new exit (range 16)
 1395 | -10/Materials | Discovered new exit (range 7)
 1521 | -10/Materials | Discovered new exit (range 14)
 1832 | -10/Materials | Entered Mines
 1913 | -10/Mines     | Learned Materials interactive machine intel
 1955 | -10/Mines     | Found a hidden stash of uninstalled traps
 1972 | -10/Mines     | Discovered new exit (range 11)
 1980 | -10/Mines     | Identified exit to Exiles
 1988 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2006 | -10/Mines     | Core integrity fell below 50%
 2043 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2052 | -10/Mines     | Entered Exiles
 2099 | -10/Exiles    | Discovered new exit (range 15)
 2141 | -10/Exiles    | Met 8R-AWN
 2167 | -10/Exiles    | Met EX-HEX
 2323 | -10/Exiles    | Met EX-DEC
 2375 | -10/Exiles    | Learned location of Zion (-7)
 2526 | -10/Exiles    | Discovered new exit (range 14)
 2631 | -10/Exiles    | Met EX-BIN
 2653 | -10/Exiles    | Aligned with FarCom system
 2655 | -10/Exiles    | Given EX-Vault access code
 2995 | -10/Exiles    | Opened EX-Vault
 3001 | -10/Exiles    | Found Prototype Processor
 3005 | -10/Exiles    | Found Prototype Energy Cannon
 3009 | -10/Exiles    | Identified 0b10 Alert Chip
 3019 | -10/Exiles    | Found Deploy-a-Sentry
 3038 | -10/Exiles    | Found Deploy-a-Sentry
 3041 | -10/Exiles    | Found Deploy-a-Sentry
 3071 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3187 | -10/Exiles    | Stole two prototypes: 0b10 Alert Chip, Deploy-a-Sentry
 3187 | -10/Exiles    | Entered Mines
 3227 | -9/Mines      | Assembled infested the area
 3236 | -9/Mines      | Met a Derelict bent on vengeance
 3254 | -9/Mines      | DAS Turret deployed
 3378 | -9/Mines      | DAS Turret deployed
 3599 | -9/Mines      | DAS Turret deployed
 3637 | -9/Mines      | Build established: Scavenger-Mutant
 4119 | -9/Mines      | Discovered new exit (range 14)
 4134 | -9/Mines      | Entered Materials
 4134 | -8/Materials  | Evolved 4 slots: Utility x4
 4135 | -8/Materials  | Loaded intel: 19 interactive machine locations
 4479 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 4863 | -8/Materials  | Build established: Hauler-Skirmisher
 5094 | -8/Materials  | Core integrity fell below 50%
 5145 | -8/Materials  | Lost 3 parts (1p1u1w)
 5301 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete.
G-50 Soldier destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x7>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x6>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x2>
Acquired Adv. Heat Sink.
K-01 Serf collects debris. <x4>
Acquired Cesium-ion Thruster.
Dropped Titanium Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
I Spy
I Survived The Infestation
It's Just You
Librarian
Loot Pinata
Please Form A Line
Risk Taker
Slippery One
Tank
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ReactionSurgeStick
  Manual?         0
Play Time         01:13:14
  Cumulative      3.3 hours
  Start           2023.03.04 @ 21:42:28
  End             2023.03.04 @ 22:58:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 556fd30f-da85-46f4-a582-00481c4c5448