Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 16:04:06 Player: Mojosoup Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2644) 2644 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (1126) 1126 TOTAL SCORE: 9695 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 60 Entered Garrisons 600 Met Data Miner 300 Cogmind --------- Core Integrity 242/850 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Triangulator Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- Light Fission Core Cooling System Improved Sensor Array Cloaking Device Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Thermic Laser Ripper > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Cooling System Weight Redist. System Improved Sensor Array Core Expander Improved Datajack Molecular Deconstructor Makeshift Sword [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 . . . . . Utility 5 | . . 1 . 2 1 . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 90 | 5 11 6 6 16 7 4 2 . 3 8 10 5 4 3 . Power 7 | 1 1 1 . 1 1 . . . . 1 . . 1 . . Engine 5 | 1 1 1 . 1 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 28 | 2 5 1 3 4 4 . . . . 2 6 1 . . . Treads . | . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . Wheel 4 | . 2 1 1 . . . . . . . . . . . . Hover 12 | . . . 1 4 4 . . . . 2 1 . . . . Flight 7 | . . . 1 . . . . . . . 5 1 . . . Utility 37 | 1 3 1 3 8 2 3 . . 3 4 1 4 1 3 . Device 17 | . 2 1 1 2 1 2 . . 1 1 1 2 1 2 . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 5 | . . . . 3 . . . . 1 . . 1 . . . Hackware 4 | . . . . . . . . . . 2 . 1 . 1 . Protection 9 | . . . 2 3 1 1 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 18 | 1 2 3 . 3 . 1 2 . . 1 3 . 2 . . Energy Gun 8 | 1 1 3 . 2 . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 1 . . . 3 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . 2 . 1 . . 1 1 . . . . Parts Lost 32 | . 3 1 1 4 1 . 1 . 1 . 13 . 4 . 3 Power 4 | . 1 . . 1 . . . . . . 1 . 1 . . Propulsion 14 | . 1 . . 1 1 . . . . . 8 . 2 . 1 Utility 9 | . . . 1 . . . 1 . 1 . 3 . 1 . 2 Weapon 5 | . 1 1 . 2 . . . . . . 1 . . . . Highest Loss Streak 13 | . 3 1 1 4 1 . 1 . 1 . 13 . 2 . 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 85 | . 82 87 95 93 86 92 90 84 89 88 70 55 63 56 52 Engine 7 | . 14 11 11 8 7 7 7 7 7 3 . . . . . Leg 3 | . 24 . . . . . . . . . . . . . . Wheel 8 | . 2 33 32 7 . . . . . . . . . . . Hover 13 | . . . . 19 26 30 30 30 30 31 19 . . . . Flight 1 | . . . . . . . . . . . 3 16 14 6 3 Device 12 | . 6 11 10 15 17 22 21 15 13 9 6 9 12 15 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 5 . . . . Processor 6 | . . . . 9 7 7 7 7 9 13 12 15 16 12 10 Hackware 2 | . . . . . . . . . . 6 6 7 12 14 18 Protection 5 | . . . 7 10 11 7 7 7 10 6 4 . . . . Energy Gun 7 | . 13 13 22 10 . . . . . . . . . . . Ballistic Gun 1 | . 6 8 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 6 7 7 7 6 5 6 3 6 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 36 | 11 20 26 33 36 31 31 30 28 31 34 34 5 14 6 5 Greatest Support 40 | 20 24 36 36 36 40 38 32 32 32 39 39 9 15 6 6 Greatest Overweight (x) 3 | . 1 . 1 3 1 . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Carried 7 | 1 4 6 9 8 9 9 9 10 9 10 8 4 4 4 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 8 10 8 9 10 10 10 10 10 10 5 5 4 5 5 Class Distribution -------------------- 74% | Mutant 11% | Scout 6% | Hacker-Ninja 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Matter Collected 989 | 217 127 143 60 135 75 40 20 . 25 70 77 . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3024 | . 381 268 1029 759 103 . 156 . 75 145 108 . . . . Parts 155 | . 16 11 65 31 6 . 7 . 2 8 9 . . . . Haulers Intercepted 9 | . . 1 5 1 1 . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 3 7 . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 48 | . 9 5 13 10 2 . 4 . 1 . 4 . . . . Melee 11 | . . . . 1 1 . 4 . 1 . 4 . . . . Guns 31 | . 9 5 13 4 . . . . . . . . . . . AOE 2 | . . . . 2 . . . . . . . . . . . Classes Destroyed 11 | . 1 2 3 3 1 . . . . . 1 . . . . Worker 2 | . . . 1 1 . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 9 | . . 1 5 1 1 . . . . 1 . . . . . Operator 4 | . . . . 1 1 . . . . 2 . . . . . Watcher 5 | . . . 2 3 . . . . . . . . . . . Swarmer 8 | . . . . . 2 . 4 . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 27 | . 9 4 7 6 . . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 10 | . . 1 5 3 . . . . 1 . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 3 3 7 3 3 . 3 . 1 1 2 . . . . Combat Bots Only 4 | . 3 3 4 3 2 . 3 . 1 . 2 . . . . Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 . 1 1 1 . . . . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Damage Taken 4436 | . 625 300 328 756 176 . 177 . 300 39 1010 . 483 . 242 Core 1053 | . 166 12 71 125 16 . 17 . 38 . 178 . 243 . 187 Absorbed by Shields 190 | . . . . . . . . . . . . . 105 . 85 Core Remaining (%) 75 | 100 33 . 79 77 . . . . 89 . . . . . . Volleys Fired 184 | . 70 20 53 41 . . . . . . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . . . . Hottest 90 | . 60 80 90 90 . . . . . . . . . . . Shots Fired 287 | . 77 39 106 65 . . . . . . . . . . . Gun 287 | . 77 39 106 65 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 30 | . 15 15 . . . . . . . . . . . . . Thermal 82 | . 62 20 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 175 | . . 4 106 65 . . . . . . . . . . . Robot Hit Streak 15 | . 11 11 15 15 . . . . . . . . . . . Robot Miss Streak 4 | . 2 2 3 4 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . Shots Hit Robots 260 | . 57 30 72 62 6 . 8 . 8 9 8 . . . . Core Hits 127 | . 24 11 47 28 2 . 5 . 2 4 4 . . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 . . 1 . 1 . 1 2 . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . Sever 4 | . . . . . . . 1 . 1 2 . . . . . Melee Attacks 109 | . . . . 12 16 2 12 . 11 19 26 . 2 1 8 Impact 28 | . . . . 12 16 . . . . . . . . . . Slashing 81 | . . . . . . 2 12 . 11 19 26 . 2 1 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 2 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5883 | 2 678 342 1368 1737 403 . 337 . 312 417 287 . . . . Guns 3231 | . 674 342 1252 963 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 539 | . . . 116 423 . . . . . . . . . . . Melee 2107 | . . . . 351 403 . 337 . 312 417 287 . . . . Ramming 6 | 2 4 . . . . . . . . . . . . . . Kinetic 268 | . 153 115 . . . . . . . . . . . . . Thermal 1238 | . 521 178 116 423 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 2264 | . . 49 1252 963 . . . . . . . . . . . Impact 754 | . . . . 351 403 . . . . . . . . . . Slashing 1353 | . . . . . . . 337 . 312 417 287 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . . . . . . Average Corruption 1 | . . . . 1 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . 2 . . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 390 | . . . . 232 128 . . . . 30 . . . . . Projectiles 94 | . . . . 68 26 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 296 | . . . . 164 102 . . . . 30 . . . . . Knockbacks 5 | . . . . 3 2 . . . . . . . . . . Impact 3 | . . . . 2 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 2 | . . . . 1 1 . . . . . . . . . . Self-Inflicted Damage 65 | . . . . 65 . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . . . . . . . . Kicked 2 | 1 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 96 | . 90 . 33 96 . . . . . . 11 . 9 . . Average Temperature 37 | . 37 . 22 42 . . . . . . 11 . 9 . . Received Heat Transfer 1560 | . 393 120 159 351 12 . . . 72 9 114 . 187 . 143 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . Parts Fried 23 | . . . 5 15 3 . . . . . . . . . . Impact Corruptions 13 | . . . . 9 4 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 2150 | . 1175 425 150 400 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 6 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Peak Influence 799 | . 240 92 526 799 586 . . . . 357 370 162 260 169 19 Initial 363 | . . 25 38 169 363 . . . . 233 158 162 113 136 13 Average 267 | . 83 45 319 493 474 . . . . 292 238 162 145 132 11 Maximum Alert Level 3 | . 1 . 2 3 2 . . . . 1 1 . 1 . . Low Security (%) 42 | 100 88 100 8 13 . . . . . . 47 100 91 100 100 Level 1 36 | . 11 . 76 27 22 . . . . 100 52 . 8 . . Level 2 16 | . . . 15 38 77 . . . . . . . . . . Level 3 3 | . . . . 20 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 1 3 2 . . . . . . . . . . Investigation . | . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . . 1 1 1 2 . . . . . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Distress Signals 9 | . 3 . 2 2 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 126 | . 15 9 21 16 8 . 4 . 8 9 20 . 14 . 2 Peak Tracking Total 15 | . 4 4 6 5 4 . 4 . 4 6 12 . 15 . 2 Tactical Retreats 14 | . . . 2 1 2 . 1 . 2 1 3 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Traps Triggered 9 | . . . 1 1 . . . . . . 1 . 3 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Machines Disabled 9 | . . . . 5 . . 1 . . 1 1 . 1 . . Max in Single Turn 2 | . . . . 2 . . 1 . . 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Machines Accessed 38 | . 4 1 8 2 4 2 . 4 . 6 . 2 1 4 . Terminals 28 | . 4 1 7 2 3 1 . . . 5 . 1 1 3 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 1 . 1 . Total Hacks 105 | . 10 4 18 7 6 2 . 27 . 12 . 4 3 12 . Successful 64 | . 3 4 8 1 3 2 . 27 . 6 . 4 1 5 . Failed 41 | . 7 . 10 6 3 . . . . 6 . . 2 7 . Catastrophic 4 | . . . . 1 2 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . 1 . . 1 . . . . . Terminals 71 | . 10 4 16 7 5 1 . . . 11 . 3 3 11 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 1 . 1 . Terminal Hacks 59 | . 3 4 7 1 2 2 . 27 . 5 . 3 1 4 . Record 12 | . . . . . . 1 . 11 . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . Robot Analysis 2 | . . . . . 1 . . . . . . . . 1 . Prototype ID Bank 6 | . 2 . 1 . . . . 3 . . . . . . . Open Door 4 | . . . 3 . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . . . . 1 . . . . . Emergency Access Points 4 | . . 1 . 1 . . . . . 1 . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . 1 . . . Unreport Threat 4 | . . 2 . . . . . . . 1 . . . 1 . Locate Traps 1 | . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . . . . . Used 1 | . . . . . . . . . . 1 . . . . . Hacking Detections 23 | . 4 1 5 2 3 . . . . 4 . . 1 3 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 3 . . . . . . 4 . 5 . . Machine Destruction 12 | . . . . 3 . . . . . . 4 . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 . . . . . . Total Damage 299 | . . . . . . . . . 299 . . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Robot Analysis Total 2 | . . . . . 1 . . . . . . . . 1 . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Turns Passed 3725 | 64 565 168 596 564 278 129 104 33 335 322 146 37 112 218 54 Spaces Moved 4417 | 38 309 103 390 546 411 274 148 86 527 697 162 83 191 426 26 Core 5 | 1 . . . . . . . . . . 1 . 1 . 2 Treads . | . . . . . . . . . . . . . . . . Legs 308 | 37 271 . . . . . . . . . . . . . . Wheels 656 | . 38 103 390 125 . . . . . . . . . . . Hover 2677 | . . . . 421 411 274 148 86 527 697 113 . . . . Flight 771 | . . . . . . . . . . . 48 83 190 426 24 Fastest Speed 30 | 50 90 90 90 52 38 38 38 38 38 36 32 32 30 40 40 Average Speed 53 | 118 116 90 90 61 44 38 38 38 38 36 36 34 32 40 44 Slowest Speed 240 | 120 190 90 105 240 116 38 38 38 38 38 110 40 100 40 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . 4 . 4 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 62 13 70 42 12 54 22 70 64 17 36 3 28 12 8 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . . . 2 3 . 3 . . . . . . Spaces Dug 30 | . . . . 5 6 2 . . 2 6 2 . . 1 6 Terrain Destroyed 61 | . . . 11 25 6 2 . . 2 6 2 . . 1 6 Melee 30 | . . . . 5 6 2 . . 2 6 2 . . 1 6 Projectile . | . . . . . . . . . . . . . . . . AOE 31 | . . . 11 20 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Total 5338 | 54 437 140 532 691 481 297 182 85 644 736 212 88 232 471 56 Wait 366 | 8 31 4 60 57 36 8 16 . 103 5 . . 1 37 . Move 4385 | 37 308 102 389 545 410 273 147 85 526 696 155 82 183 421 26 Hop 7 | . . . . . . . . . . . 2 . 3 2 . Pick Up 42 | 3 8 3 5 7 5 3 1 . . 1 . 1 2 3 . Fast Attach 50 | 5 4 2 4 5 3 4 1 . 2 8 6 4 1 1 . Attach 25 | . 3 3 1 5 2 . 1 . 1 . 5 1 2 1 . Detach 19 | . 2 3 1 5 1 . 1 . 1 1 2 . 1 1 . Swap 17 | . 4 1 1 6 2 . . . . . 1 . 1 1 . Drop 55 | . 6 2 10 8 6 7 3 . . 6 2 . 2 3 . Fire 184 | . 70 20 53 41 . . . . . . . . . . . Melee 109 | . . . . 12 16 2 12 . 11 19 26 . 2 1 8 Ram . | . . . . . . . . . . . . . . . . Kick 2 | 1 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . 8 . . . . . . . 13 . 34 . 22 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison -6/Factory -6/Garrison -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 50% 424 | -10/Materials | Lost 3 parts (1p1n1w) 425 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 3) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Identified exit to Storage 798 | -9/Materials | Entered Storage 1112 | -9/Storage | Learned location of Armory (-4) 1372 | -9/Storage | Discovered new exit (range 9) 1394 | -9/Storage | Entered Materials 1394 | -8/Materials | Evolved 2 slots: Utility x2 1622 | -8/Materials | Garrison activated, responded to threat 1684 | -8/Materials | Lost 4 parts (1p1n2w) 1953 | -8/Materials | Discovered new exit (range 8) 1958 | -8/Materials | Identified exit to Factory 1958 | -8/Materials | Entered Factory 1958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -7/Factory | Discovered new exit (range 12) 2157 | -7/Factory | Discovered new exit (range 5) 2159 | -7/Factory | Identified exit to Factory 2236 | -7/Factory | Identified exit to Lower Caves 2236 | -7/Factory | Entered Lower Caves 2270 | -7/Lower Caves | Learned 8 Factory zone layouts 2320 | -7/Lower Caves | Discovered new exit (range 11) 2328 | -7/Lower Caves | Encountered a Warlord checkpoint 2351 | -7/Lower Caves | Found Alien Artifact 2364 | -7/Lower Caves | Identified exit to Lower Caves 2365 | -7/Lower Caves | Entered another Lower Caves area 2384 | -7/Lower Caves | Learned Factory interactive machine intel 2450 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2454 | -7/Lower Caves | Found Prototype Special Weapon 2454 | -7/Lower Caves | Identified Molecular Deconstructor 2464 | -7/Lower Caves | Discovered new exit (range 9) 2467 | -7/Lower Caves | Identified exit to Data Miner 2469 | -7/Lower Caves | Entered Data Miner 2469 | -7/Data Miner | Discovered new exit (range 6) 2477 | -7/Data Miner | Met Data Miner 2485 | -7/Data Miner | Learned location of Section 7 (-3) 2485 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2492 | -7/Data Miner | Received God Mode back door access code from Data Miner 2501 | -7/Data Miner | Identified exit to Proximity Caves 2502 | -7/Data Miner | Entered Proximity Caves 2664 | -6/Proximity Caves | Escorted by Enhanced Grunt 2674 | -6/Proximity Caves | Spotter reported a threat 2814 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2834 | -6/Proximity Caves | Discovered exit to Factory (range 7) 2837 | -6/Proximity Caves | Entered Factory 2837 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2839 | -6/Factory | Loaded intel: 51 interactive machine locations 2943 | -6/Factory | Discovered new exit (range 10) 2946 | -6/Factory | Identified exit to Lower Caves 3117 | -6/Factory | Spotted B-75 Beast 3159 | -6/Factory | Identified exit to Garrison 3159 | -6/Factory | Entered Garrison 3207 | -6/Garrison | Spotted B-75 Beast 3208 | -6/Garrison | Triggered checkpoint 3242 | -6/Garrison | Identified Core Expander 3242 | -6/Garrison | Installed Core Expander, added new Propulsion slot 3245 | -6/Garrison | Garrison Relay disabled 3301 | -6/Garrison | Discovered new exit (range 12) 3304 | -6/Garrison | Identified exit to Factory 3305 | -6/Garrison | Entered Factory 3321 | -6/Factory | Lost 13 parts (1p8n3u1w) 3342 | -6/Factory | Identified exit to Garrison 3342 | -6/Factory | Entered Garrison 3376 | -6/Garrison | Triggered checkpoint 3382 | -6/Garrison | Garrison Relay disabled 3437 | -6/Garrison | Spotted B-75 Beast 3439 | -6/Garrison | Triggered checkpoint 3449 | -6/Garrison | Discovered new exit (range 12) 3453 | -6/Garrison | Identified exit to Factory 3454 | -6/Garrison | Entered Factory 3570 | -6/Factory | Identified exit to Factory 3671 | -6/Factory | Identified exit to Garrison 3672 | -6/Factory | Entered Garrison 3698 | -6/Garrison | Triggered checkpoint 3704 | -6/Garrison | Core integrity fell below 50% 3726 | -6/Garrison | Self-destructed Last Messages --------------- 03712_ Field strength at 88. 03713_ Field strength at 82. 03714_ Field strength at 71. 03715_ Field strength at 65. 03716_ Field strength at 54. 03717_ Field strength at 48. 03718_ Adv. Visual Processing Unit destroyed. 03718_ Critical hit (Burn: +26). 03718_ Field strength at 37. 03719_ Field strength at 31. 03720_ Field strength at 20. 03721_ Field strength at 9. 03722_ Stasis field depleted. 03722_ Triggered Stasis Trap. 03722_ A bubble of rippling energy engulfs the area. 03722_ Field strength at 94. 03723_ Field strength at 83. 03724_ Adv. Sensor Array destroyed. 03724_ Field strength at 72. 03725_ Field strength at 66. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ??????????????????????#####"#????#########???????? | | ??????????????????????# ##?? #???????? | | ??????????????????????# "#? #???????? | | ??????????????????????# ## #???????? | | ??????????????????????### #" #???????? | | ???????????????????????## ## #???????? | | ???????????????????????#" #???# ########???????? | | ???????????????????????## #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ;#???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #####??????????????? | | ????????????????????????# g g #??????????????? | | ????????????????????????# ^ ### #??????????????? | | ????????????????????????# ^ ###??????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 67 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FortressWardroneCharge Manual? 0 Play Time 00:59:41 Cumulative 211.2 hours Start 2023.12.03 @ 15:01:23 End 2023.12.03 @ 16:04:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 36 Adventurer 45 Explorer 79 Win Type - Total 32 Types 22/2/7/1/0/0/0/0/0 Lore% 78 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf3a3aaf-79ef-4149-9f64-aebe64620acb