Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 22:12:55 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2079) 2079 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 6255 Bonus ------- High Alert Combat Kills 401 Cogmind --------- Core Integrity 328/850 Matter 0/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1200) Ox23 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler Weapon Shielding > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardlight Generator Small Laser Heavy Assault Rifle Flak Cannon Rocket Launcher Improved Grenade Launcher Missile Launcher Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Phase Cannon Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Weapon Shielding Light Armor Plating Hardlight Generator Small Laser Particle Gun Heavy Assault Rifle Flak Cannon Rocket Launcher Improved Grenade Launcher Missile Launcher Axe [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 60 | . 4 17 20 1 1 17 Power 7 | . 1 2 3 . . 1 Engine 6 | . 1 2 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | . 1 5 4 1 1 4 Treads 4 | . . 2 1 . . 1 Leg 11 | . 1 3 3 1 1 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 19 | . . 6 7 . . 6 Device 8 | . . 2 2 . . 4 Storage 4 | . . 3 1 . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 6 | . . . 4 . . 2 Artifact . | . . . . . . . Weapon 18 | . 2 4 6 . . 6 Energy Gun 4 | . . 1 2 . . 1 Energy Cannon 4 | . . 2 1 . . 1 Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 5 | . 1 . 2 . . 2 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 27 | . . 3 7 1 . 16 Power 4 | . . 1 1 . . 2 Propulsion 10 | . . . 4 . . 6 Utility 6 | . . . 1 . . 5 Weapon 7 | . . 2 1 1 . 3 Highest Loss Streak 8 | . . 1 4 1 . 8 Average Slot Usage (%) 87 | . 83 91 90 94 90 81 Engine 8 | . 12 10 8 9 9 5 Treads 4 | . . 4 3 9 9 1 Leg 16 | . 28 24 18 12 18 9 Device 10 | . . 6 9 9 9 17 Storage 15 | . 14 15 18 18 18 13 Processor 7 | . . 9 9 9 9 6 Protection 4 | . . . 5 9 9 2 Energy Gun 3 | . 14 7 5 . . 1 Energy Cannon 2 | . . 3 4 9 . 1 Ballistic Cannon 9 | . 4 9 7 9 9 12 Naked Turns . | . . . . . . . Heaviest Build 111 | 11 12 74 91 91 87 111 Greatest Support 38 | 20 20 30 33 23 25 38 Greatest Overweight (x) 23 | . . 7 5 4 3 23 Average Overweight (x) 2 | . . . 2 3 3 4 Largest Inventory Capacity 20 | . 6 20 20 20 20 20 Average Capacity 17 | . 6 10 20 20 20 20 Most Carried 20 | . 6 13 20 20 20 19 Average Carried 15 | . 6 7 17 19 18 16 Final Capacity 20 | 6 6 20 20 20 20 20 Final Carried 20 | 6 6 13 19 20 19 14 Class Distribution -------------------- 67% | Hauler-Mutant 15% | Mutant 8% | Hauler-Gunner 4% | Hauler-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1591 | 175 . 374 244 193 211 394 Remotely . | . . . . . . . Salvage Created 1812 | . 99 479 421 316 9 488 Parts 118 | . 4 28 37 17 2 30 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 4 | . . . 2 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 59 | . . 17 16 8 2 16 Melee 1 | . . . . . . 1 Guns 3 | . . 1 2 . . . Cannons 47 | . . 16 10 8 2 11 AOE 8 | . . . 4 . . 4 Classes Destroyed 15 | . 1 3 4 . 1 6 Worker 1 | . . . 1 . . . Builder 1 | . . . . . . 1 Hauler 1 | . . . 1 . . . Recycler 3 | . 1 . 1 1 . . Mechanic 1 | . . . . . . 1 Operator 3 | . . . 2 . . 1 Drone 2 | . . . . . 2 . Watcher 2 | . . . 2 . . . Swarmer 22 | . . 7 9 3 . 3 Grunt 18 | . . 7 2 3 . 6 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 12 | . . 3 5 2 . 2 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 1 4 8 3 1 5 Combat Bots Only 6 | . . 4 6 3 1 5 Max Kills in Single Turn 4 | . 1 1 4 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 4072 | . . 708 826 343 . 2195 Core 758 | . . 95 104 37 . 522 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 76 . . 74 . Volleys Fired 231 | . 4 44 65 30 12 76 Largest 3 | . 2 2 2 2 1 3 Hottest 166 | . 70 103 112 112 44 166 Shots Fired 396 | . 8 80 102 54 12 140 Gun 64 | . 8 17 29 . . 10 Cannon 324 | . . 63 69 54 12 126 Launcher 8 | . . . 4 . . 4 Special . | . . . . . . . Kinetic 230 | . 4 38 56 25 12 95 Thermal 158 | . 4 42 42 29 . 41 Explosive 8 | . . . 4 . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 3 8 15 7 1 11 Robot Miss Streak 13 | . 3 3 5 6 10 13 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 255 | . 4 52 79 37 8 75 Core Hits 126 | . 2 23 33 22 7 39 Critical Hits 6 | . . 2 1 1 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . 2 1 1 . 2 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6774 | . 45 863 1992 611 80 3183 Guns 715 | . 45 156 418 . . 96 Cannons 4299 | . . 707 1122 611 80 1779 Explosions 1708 | . . . 452 . . 1256 Melee . | . . . . . . . Ramming 52 | . . . . . . 52 Kinetic 2853 | . 32 332 909 208 80 1292 Thermal 2161 | . 13 531 631 403 . 583 Explosive 1708 | . . . 452 . . 1256 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 181 | . . 3 12 2 . 164 Projectiles 59 | . . 3 4 2 . 50 Explosions 122 | . . . 8 . . 114 Melee . | . . . . . . . Knockbacks 24 | . . 3 5 7 2 7 Impact . | . . . . . . . Kinetic 21 | . . 3 4 5 2 7 Secondary 3 | . . . 1 2 . . Self-Inflicted Damage 102 | . . . 41 . . 61 Shots 2 | . . . 1 . . 1 Rammed 6 | . . . . . . 6 Targets Rammed 10 | . . . . . . 10 Kicked 3 | . . . . . . 3 Crushed 1 | . . . . . . 1 Highest Temperature 318 | . 9 51 49 198 . 318 Average Temperature 68 | . 6 15 10 68 . 111 Received Heat Transfer 636 | . . 132 198 144 . 162 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 3766 | . 37 978 1234 703 . 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1054 | . 17 386 442 361 247 1054 Initial 906 | . . 7 59 78 136 906 Average 389 | . 11 200 222 179 113 928 Maximum Alert Level 3 | . . 1 2 1 1 3 Low Security (%) 42 | . 100 49 46 60 76 . Level 1 27 | . . 50 51 39 23 . Level 2 . | . . . 1 . . . Level 3 28 | . . . . . . 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 . 1 . 5 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . . 1 . 1 . 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 5 | . . 1 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 2 21 37 14 37 35 Peak Tracking Total 7 | . 1 6 6 5 4 7 Tactical Retreats 15 | . . 1 7 1 . 6 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 18 | . 2 5 3 3 3 2 Terminals 17 | . 2 5 3 3 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 4 13 10 4 7 6 Successful 31 | . 3 9 6 3 6 4 Failed 13 | . 1 4 4 1 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 22 | . 3 8 5 1 1 4 Terminals 39 | . 4 13 10 4 2 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 6 5 3 1 3 Record 1 | . . . 1 . . . Part Schematic 2 | . . . 1 . 1 . Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 5 | . 1 2 . 1 . 1 Open Door 1 | . . . . 1 . . Branch Access Points 3 | . . 1 1 . . 1 Emergency Access Points 1 | . . 1 . . . . Alert Level 4 | . . 1 1 1 . 1 Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . Recycle Component 2 | . . . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . 3 1 . . 1 Terminals 5 | . . 3 1 . . 1 Botnet 5 | . . 3 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 Used 2 | . . . 1 . . 1 Hacking Detections 10 | . . 3 2 1 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . . . 2 . Recycled Matter 24 | . . . . . 24 . Retrieved Matter 24 | . . . . . 24 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . . . . 4 EXPLORE 4 | . . . . . . 4 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 4866 | . 224 802 1139 382 911 1408 Spaces Moved 1994 | 1 172 422 448 128 419 404 Core 8 | . . . . . . 8 Treads 327 | . . 15 177 70 . 65 Legs 1629 | 1 172 407 271 58 419 301 Wheels . | . . . . . . . Hover 30 | . . . . . . 30 Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 180 210 210 180 Average Speed 204 | 120 120 149 204 226 210 286 Slowest Speed 1200 | 120 120 330 270 240 210 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 43 43 50 31 95 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 169 | . . . 25 . . 144 Melee 2 | . . . . . . 2 Projectile 33 | . . . . . . 33 AOE 134 | . . . 25 . . 109 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 2392 | . 180 510 566 169 438 529 Wait 66 | . . 15 21 4 7 19 Move 1988 | . 171 421 447 127 418 404 Hop . | . . . . . . . Pick Up 19 | . . 6 8 4 . 1 Fast Attach 22 | . 4 8 2 1 . 7 Attach 17 | . . 4 7 . . 6 Detach 1 | . . 1 . . . . Swap 21 | . . 5 11 . 1 4 Drop 15 | . 1 6 5 3 . . Fire 231 | . 4 44 65 30 12 76 Melee 2 | . . . . . . 2 Ram 1 | . . . . . . 1 Kick 6 | . . . . . . 6 Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 347 | -9/Materials | Discovered new exit (range 16) 605 | -9/Materials | Identified exit to Mines 645 | -9/Materials | Discovered new exit (range 8) 1027 | -9/Materials | Entered another Materials area 1027 | -8/Materials | Evolved 2 slots: Utility x2 1079 | -8/Materials | Build established: Hauler-Mutant 1320 | -8/Materials | Identified exit to Storage 1722 | -8/Materials | Lost 4 parts (1p2n1w) 1933 | -8/Materials | Discovered new exit (range 19) 2166 | -8/Materials | Entered Storage 2540 | -8/Storage | Used back door to open Recycling access 2540 | -8/Storage | Discovered new exit (range 5) 2548 | -8/Storage | Entered Recycling 2608 | -8/Recycling | Spotter reported a threat 2639 | -8/Recycling | Spotter reported a threat 2668 | -8/Recycling | Spotter reported a threat 2674 | -8/Recycling | Spotter reported a threat 2676 | -8/Recycling | Spotter reported a threat 2697 | -8/Recycling | Spotter reported a threat 2718 | -8/Recycling | Spotter reported a threat 2718 | -8/Recycling | Spotter reported a threat 2736 | -8/Recycling | Spotter reported a threat 2750 | -8/Recycling | Spotter reported a threat 2769 | -8/Recycling | Spotter reported a threat 2826 | -8/Recycling | Spotter reported a threat 2844 | -8/Recycling | Spotter reported a threat 2879 | -8/Recycling | Spotter reported a threat 2894 | -8/Recycling | Spotter reported a threat 2932 | -8/Recycling | Spotter reported a threat 2934 | -8/Recycling | Spotter reported a threat 2944 | -8/Recycling | Spotter reported a threat 2952 | -8/Recycling | Spotter reported a threat 3014 | -8/Recycling | Spotter reported a threat 3024 | -8/Recycling | Spotter reported a threat 3087 | -8/Recycling | Spotter reported a threat 3129 | -8/Recycling | Spotter reported a threat 3134 | -8/Recycling | Spotter reported a threat 3143 | -8/Recycling | Spotter reported a threat 3167 | -8/Recycling | Spotter reported a threat 3182 | -8/Recycling | Spotter reported a threat 3185 | -8/Recycling | Spotter reported a threat 3239 | -8/Recycling | Spotter reported a threat 3292 | -8/Recycling | Spotter reported a threat 3315 | -8/Recycling | Spotter reported a threat 3321 | -8/Recycling | Spotter reported a threat 3368 | -8/Recycling | Spotter reported a threat 3373 | -8/Recycling | Spotter reported a threat 3396 | -8/Recycling | Spotter reported a threat 3396 | -8/Recycling | Spotter reported a threat 3426 | -8/Recycling | Spotter reported a threat 3426 | -8/Recycling | Spotter reported a threat 3429 | -8/Recycling | Discovered new exit (range 10) 3449 | -8/Recycling | Spotter reported a threat 3459 | -8/Recycling | Entered Factory 3459 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3809 | -6/Factory | First assault squad dispatched 4040 | -6/Factory | Lost 5 parts (3n2u) 4407 | -6/Factory | Identified exit to Lower Caves 4615 | -6/Factory | Build established: Hauler-Gunner 4731 | -6/Factory | Core integrity fell below 50% 4778 | -6/Factory | Lost 8 parts (1p2n3u2w) 4867 | -6/Factory | Self-destructed Last Messages --------------- 04734_ Penetrated by Slug. 04736_ Slug penetrates Wall. 04739_ Penetrated by Slug. 04739_ Slug penetrates Wall. 04740_ Nuclear Reactor explodes. 04740_ H-66 Slayer destroyed. 04741_ Slug penetrates Wall. 04742_ H-66 Slayer knocked back. 04744_ Penetrated by Slug. 04744_ Slug penetrates Wall. 04747_ Magnetic Acceleration Cannon destroyed. 04752_ The unstable cave ceiling collapses. 04752_ H-66 Slayer destroyed. 04756_ M-13 Machinist destroyed. 04765_ R-10 Processor collects Wheel. 04769_ The unstable cave ceiling collapses. 04793_ ALERT: Rogue bot located, Programmers report to Factory Zone 2Z. 04828_ The unstable cave ceiling collapses. 04841_ Slammed into W-25 Informer. 04852_ The unstable cave ceiling collapses. 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Titanium Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineFluxActivator Manual? 0 Play Time 00:43:23 Cumulative 21.1 hours Start 2020.11.23 @ 16:47:32 End 2020.11.23 @ 22:12:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 36 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c61e3757-689f-409d-b135-e32a0013c1d9