Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.05 @ 12:57:56 Player: Minty Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (2836) 2836 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2236) 2236 TOTAL SCORE: 10472 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 1559 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -376 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Terrain Scan Processor Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Machine Analyzer Advanced Targeting Computer Improved Maneuvering Thrusters Relay Coupler [ARC] Relay Coupler [Swarmer] Relay Coupler [Sentry] > --- WEAPON ----------- Arc Projector Force Rifle Barrage Gun Barrage Gun > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scan Processor Improved Light Armor Plating Beamcaster Flak Gun Heavy Rocket Launcher Remote Datajack Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . 2 . 1 . 2 . . . . . . 1 . Weapon 2 | . . . . 1 . . . . . . . . 1 . Parts Attached 111 | . 3 14 5 16 14 3 1 12 8 2 . 2 30 1 Power 10 | . . 1 1 2 3 . . 1 . . . . 2 . Engine 5 | . . 1 1 . 1 . . . . . . . 2 . Core 5 | . . . . 2 2 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | . 1 3 2 2 2 . . . 1 . . 1 4 1 Treads 1 | . . . . . . . . . . . . . 1 . Leg 16 | . 1 3 2 2 2 . . . 1 . . 1 3 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 25 | . 1 2 . 4 4 2 1 4 1 . . . 6 . Device 10 | . 1 1 . 2 2 . . . . . . . 4 . Storage . | . . . . . . . . . . . . . . . Processor 5 | . . 1 . 1 . . . 2 1 . . . . . Hackware 5 | . . . . . . 2 . 2 . . . . 1 . Protection 5 | . . . . 1 2 . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | . 1 8 2 8 5 1 . 7 6 2 . 1 18 . Energy Gun 29 | . 1 6 1 4 2 . . 2 2 1 . 1 9 . Energy Cannon 2 | . . . . 1 . . . 1 . . . . . . Ballistic Gun 13 | . . . . 2 1 . . . 4 1 . . 5 . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher 9 | . . 2 1 1 2 . . . . . . . 3 . Special Weapon 2 | . . . . . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . . . . . . Unidentified Prototypes 7 | . . . . 5 . . 1 1 . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 10 | . . . . . 10 . . . . . . . . . Parts Lost 39 | . . 1 2 2 1 . . . 4 . . 1 17 11 Power 6 | . . . 1 1 1 . . . . . . 1 1 1 Propulsion 10 | . . 1 1 . . . . . 2 . . . 3 3 Utility 9 | . . . . . . . . . 1 . . . 5 3 Weapon 14 | . . . . 1 . . . . 1 . . . 8 4 Highest Loss Streak 11 | . . 1 1 1 1 . . . 2 . . 1 10 11 Average Slot Usage (%) 95 | . 96 99 98 97 99 99 100 99 99 92 92 94 91 46 Engine 2 | . 14 11 10 . . . . . . . . . 4 2 Core 5 | . . . . 8 8 7 7 6 7 7 7 6 . . Leg 14 | . 28 21 21 17 18 15 15 15 14 7 7 10 8 6 Device 12 | . 11 22 22 18 23 23 17 15 10 7 7 7 9 5 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 7 7 6 3 Processor 11 | . . 11 11 12 9 7 7 7 11 15 15 15 13 8 Hackware 14 | . . . . . . 14 15 20 23 23 23 23 20 8 Energy Gun 14 | . 28 20 21 21 16 7 7 8 8 8 15 15 11 7 Energy Cannon 1 | . . . . 3 9 7 7 3 . . . . . . Ballistic Gun 4 | . . . . 2 1 . . . 5 7 7 7 13 3 Slashing Weapon 2 | . . . . . . . . 6 7 6 . . . . Naked Turns 43 | . . . . . . . . . . . . . . 43 Heaviest Build 36 | 13 14 18 18 24 25 22 22 27 25 27 27 27 36 34 Greatest Support 33 | 20 20 20 23 28 30 27 27 27 27 13 13 33 33 30 Greatest Overweight (x) 10 | . . 1 . 1 . . . . 1 2 2 2 10 1 Average Overweight (x) . | . . . . . . . . . . 1 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 7 | 5 6 6 7 7 7 7 8 8 7 7 7 8 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 7 8 8 8 8 8 7 8 8 8 4 4 Class Distribution -------------------- 26% | Bothacker-Mutant 19% | Bothacker-Gunner 15% | Mutant 14% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Gunner | -7/Zion Bothacker-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Matter Collected 1839 | 200 30 158 65 189 160 . 61 85 158 35 . 50 648 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3392 | . 183 302 89 531 416 . . 146 117 52 . 93 1463 . Parts 183 | . 10 28 4 29 40 . . 4 8 3 . . 57 . Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 34 6 . 14 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 66 | . 4 9 5 8 17 . . 1 3 1 . 2 16 . Melee 2 | . . . . . . . . 1 1 . . . . . Guns 39 | . 4 6 2 5 7 . . . 2 1 . 2 10 . Cannons 7 | . . . . 3 4 . . . . . . . . . AOE 18 | . . 3 3 . 6 . . . . . . . 6 . Classes Destroyed 17 | . 2 7 2 1 3 . . 1 . . . . 1 . Worker 8 | . . 2 . 3 . . . . . . . . 3 . Builder 5 | . . 2 . . . . . . . . . . 3 . Tunneler 2 | . . 1 . . . . . 1 . . . . . . Hauler 3 | . . 1 . 2 . . . . . . . . . . Recycler 4 | . . . . . . . . 1 . . . . 3 . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 4 | . 1 . . 2 1 . . . . . . . . . Swarmer 21 | . . 4 . 2 11 . . . 3 . . 1 . . Cutter 2 | . . . . . 2 . . . . . . . . . Grunt 25 | . 4 4 1 3 . . . 1 . . . . 12 . Brawler 3 | . . . 1 1 . . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 8 | . . 1 . 1 2 . . . . 1 . 1 2 . Specialist 1 | . . . . . 1 . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . 1 . Assembled 3 | . . . 3 . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 2 6 3 3 10 . . 1 2 1 . 1 13 . Combat Bots Only 9 | . 2 4 3 2 9 . . 1 2 1 . 1 6 . Max Kills in Single Turn 4 | . 2 4 2 1 3 . . 1 1 1 . 1 3 . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . 1 2 . 3 . . . . . . . 1 . Melee 1 | . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Damage Taken 5323 | . 173 341 134 296 581 . . 40 709 102 . 169 1621 1157 Core 1357 | . 33 57 32 104 70 . . 27 135 12 . 32 191 664 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 86 . 77 . 68 . . . . . . 70 . . Volleys Fired 201 | . 15 33 8 33 25 . . 2 21 3 . 7 46 8 Largest 4 | . 2 2 2 3 3 . . 2 2 2 . 3 4 4 Hottest 252 | . 90 130 130 184 184 . . 129 124 103 . 158 252 252 Shots Fired 506 | . 30 64 16 97 67 . . 4 41 6 . 21 140 20 Gun 447 | . 30 61 14 84 42 . . 2 41 6 . 21 126 20 Cannon 36 | . . . . 13 21 . . 2 . . . . . . Launcher 21 | . . 3 2 . 4 . . . . . . . 12 . Special 2 | . . . . . . . . . . . . . 2 . Kinetic 106 | . . . . 8 1 . . . 14 3 . 7 65 8 Thermal 361 | . 30 61 14 89 62 . . 4 27 3 . 7 52 12 Explosive 17 | . . 3 2 . . . . . . . . . 12 . Electromagnetic 20 | . . . . . 4 . . . . . . 7 9 . Robot Hit Streak 16 | . 7 11 6 9 6 . . 8 14 4 . 15 16 16 Robot Miss Streak 11 | . 2 6 11 7 7 . . . 5 3 . 5 7 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 1 . . . . 2 . . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 . . . 1 . Shots Hit Robots 334 | . 22 37 14 68 27 1 . 11 31 3 . 16 89 15 Core Hits 243 | . 11 35 19 35 21 . . 5 14 8 . 9 81 5 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Critical Strikes 13 | . 2 . . 2 1 . . . 1 . . 1 6 . Burn 10 | . 2 . . 2 1 . . . 1 . . . 4 . Destroy 2 | . . . . . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . . . 1 . . Melee Attacks 20 | . . . . . . 4 . 12 4 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . 11 4 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8001 | . 280 719 272 1141 676 . . 469 698 107 . 278 3019 342 Guns 5158 | . 280 460 126 957 319 . . 35 545 107 . 278 1719 332 Cannons 371 | . . . . 184 146 . . 41 . . . . . . Explosions 1905 | . . 256 146 . 211 . . . . . . . 1292 . Melee 546 | . . . . . . . . 393 153 . . . . . Ramming 21 | . . 3 . . . . . . . . . . 8 10 Kinetic 1406 | . . . . 35 . . . . 184 85 . 112 837 153 Thermal 4024 | . 280 460 175 1106 465 . . 76 361 22 . 91 809 179 Explosive 1645 | . . 256 97 . . . . . . . . . 1292 . Electromagnetic 359 | . . . . . 211 . . . . . . 75 73 . Impact . | . . . . . . . . . . . . . . . Slashing 546 | . . . . . . . . 393 153 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 2 14 . . . . . . . . . Average Corruption 8 | . . . . 2 9 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . . . . 14 . . . . . . . . . Message Errors 5 | . . . . . 5 . . . . . . . . . Matter Fused 3 | . . . . . 3 . . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . . Energy Discharges 4 | . . . . . 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 167 | . . . . 3 6 . . 98 . . . . 60 . Projectiles 4 | . . . . 3 1 . . . . . . . . . Explosions 65 | . . . . . 5 . . . . . . . 60 . Melee 98 | . . . . . . . . 98 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . 5 12 . 74 . . . . . . . 148 4 Shots 8 | . . 1 1 . 3 . . . . . . . 3 . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 8 | . . 3 . . . . . . . . . . 2 3 Kicked 5 | . . 3 . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 352 | . 162 120 100 256 204 . . 27 26 6 . 57 352 294 Average Temperature 67 | . 60 43 59 69 55 . . 12 7 6 . 25 99 138 Received Heat Transfer 1752 | . 93 102 84 54 9 . . 18 153 27 . 27 663 522 Effects 3 | . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 17 | . 1 3 . 3 4 . . . . . . 2 4 . Heat Transferred 8343 | . 904 901 215 2216 999 . . 148 814 37 . 148 1628 333 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Peak Influence 890 | . 131 253 188 420 890 466 163 597 . . . . 344 240 Initial 466 | . . 1 98 72 236 466 163 114 . . . . 109 240 Average 246 | . 68 146 148 164 565 466 163 399 . . . . 171 177 Maximum Alert Level 3 | . . 1 . 2 3 2 . 2 . . . . 1 1 Low Security (%) 58 | 100 100 71 100 70 . . 100 23 . . . . 71 54 Level 1 20 | . . 28 . 25 35 . . 10 . . . . 28 45 Level 2 16 | . . . . 3 26 100 . 66 . . . . . . Level 3 4 | . . . . . 37 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 1 . 5 . . . 7 . . . . 6 . Investigation 9 | . 3 . . 3 . . . 2 . . . . 1 . Extermination 1 | . . . . . . . . 1 . . . . . . Reinforcement 4 | . . 1 . . . . . 1 . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 8 | . . . . 2 . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Distress Signals 5 | . . 1 . . 3 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 7 10 9 22 20 1 . 7 32 2 . 7 19 4 Peak Tracking Total 12 | . 3 4 3 3 5 1 . 3 12 2 . 4 7 4 Tactical Retreats 2 | . . . 2 . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Traps Triggered 9 | . 1 . . 1 3 1 . . . . . . . 3 Indirectly 2 | . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Machines Disabled 13 | . . . 1 1 2 . . 1 3 . . . 5 . Max in Single Turn 1 | . . . 1 1 1 . . . 1 . . . 1 . Garrison Relay 2 | . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Machines Accessed 21 | . 5 . . 8 . . . 4 1 1 . . 2 . Terminals 12 | . 4 . . 4 . . . 2 1 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 . Total Hacks 66 | . 19 . . 23 . . . 12 6 1 . . 5 . Successful 44 | . 11 . . 17 . . . 7 6 1 . . 2 . Failed 22 | . 8 . . 6 . . . 5 . . . . 3 . Catastrophic 5 | . 2 . . 2 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 12 . . 14 . . . 4 . . . . . . Terminals 44 | . 16 . . 13 . . . 8 6 1 . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations 5 | . . . . 2 . . . . . . . . 3 . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . . . . 2 . Terminal Hacks 16 | . 5 . . 3 . . . 1 6 1 . . . . Record 7 | . . . . . . . . . 6 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 4 | . 2 . . 2 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . 2 . Unlock Access 2 | . . . . 1 . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . 4 . . 6 . . . 3 . . . . . . Terminals 10 | . 4 . . 4 . . . 2 . . . . . . Botnet 9 | . 4 . . 3 . . . 2 . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . Eject 1 | . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 16 | . 4 . . 7 . . . 2 1 . . . 2 . Full Trace Events 9 | . 3 . . 3 . . . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . . . 1 . Non-combat 1 | . . . . . . 1 . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . 1 . . . . . . 1 . map_route 1 | . . . . . . 1 . . . . . . . . reboot_system 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 10 | . . . . . 7 . . 3 . . . . . . Ejected 3 | . . . . . . . . 3 . . . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . . Attached 5 | . . . . . . 2 . 2 . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Total Allies 24 | . . . 3 1 . . 20 . . . . . . . Largest Group 20 | . . . 3 3 2 . 20 20 17 10 10 10 7 . Highest-Rated Group 506 | . . . 40 47 47 . 506 506 464 287 287 287 191 . Highest-Rated Ally 35 | . . . 16 34 34 . 35 35 35 33 33 33 32 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 274 | . . . . 31 4 . . 65 86 12 . 46 30 . Total Damage 6010 | . . . . 427 337 . . 1010 2923 209 . 629 475 . Kills 61 | . . . . 7 5 . . 11 27 1 . 6 4 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . . 1 2 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Turns Passed 6867 | 15 472 352 197 778 514 81 119 645 989 579 270 993 739 124 Spaces Moved 4299 | 12 344 189 139 498 337 67 96 473 783 288 104 528 310 131 Core 116 | . . . . . . . . . . . . . 6 110 Treads 32 | . . . . . . . . . . . . . 32 . Legs 4151 | 12 344 189 139 498 337 67 96 473 783 288 104 528 272 21 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 105 105 105 105 105 190 260 120 120 50 Average Speed 134 | 120 120 122 120 121 117 105 105 105 108 197 260 180 175 70 Slowest Speed 550 | 120 120 190 120 190 120 105 105 105 190 260 260 260 550 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 58 21 44 44 62 2 68 13 85 56 11 85 9 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 . . . . . . 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . . . 3 3 . 1 . . Spaces Dug 3 | . . . . . . . . 3 . . . . . . Terrain Destroyed 118 | . . 21 11 . . . . 3 . . . . 83 . Melee 3 | . . . . . . . . 3 . . . . . . Projectile 2 | . . . . . . . . . . . . . 2 . AOE 113 | . . 21 11 . . . . . . . . . 81 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Gar Total 4952 | 13 372 242 151 601 406 76 114 596 878 295 105 552 404 147 Wait 233 | . 5 . . 30 12 . 17 90 58 . . 14 7 . Move 4285 | 11 343 188 138 497 335 67 95 472 782 287 103 527 309 131 Hop . | . . . . . . . . . . . . . . . Pick Up 21 | . 4 . . 7 4 2 . . 1 1 1 . 1 . Fast Attach 42 | . 1 1 . 13 4 . 1 6 3 1 . 1 11 . Attach 21 | . . 2 2 1 1 2 . . 3 . . . 9 1 Detach 9 | . . . . 1 1 . . . 2 . . . 1 4 Swap 49 | . 2 11 3 3 9 1 . 6 2 1 . 1 10 . Drop 49 | 2 2 4 . 16 10 . 1 8 2 2 1 1 . . Fire 201 | . 15 33 8 33 25 . . 2 21 3 . 7 46 8 Melee 20 | . . . . . . 4 . 12 4 . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick 5 | . . 3 . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . Rewire 9 | . . . . . . . . . . . . 1 8 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 16 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 12) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x2 819 | -9/Materials | Discovered new exit (range 7) 834 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Entered Mines 841 | -9/Mines | Assembled infested the area 846 | -9/Mines | Assisted by a Guerilla fighting off Assembled 846 | -9/Mines | Learned Materials stockpile data 856 | -9/Mines | Met a Derelict bent on vengeance 1020 | -9/Mines | Discovered new exit (range 8) 1028 | -9/Mines | Identified exit to Materials 1031 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1037 | -9/Mines | Entered Materials 1037 | -8/Materials | Accompanied by 3 allies 1037 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1353 | -8/Materials | Repaired Aluminum Leg 1488 | -8/Materials | Build established: Gunner 1709 | -8/Materials | Garrison activated, responded to threat 1814 | -8/Materials | Identified exit to Garrison 1815 | -8/Materials | Entered Garrison 1815 | -8/Garrison | Accompanied by 2 allies 1844 | -8/Garrison | Triggered checkpoint 1873 | -8/Garrison | Build established: Scavenger-Gunner 1888 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | System corruption reached 10% 2053 | -8/Garrison | Garrison Relay disabled 2072 | -8/Garrison | Triggered checkpoint 2182 | -8/Garrison | Triggered checkpoint 2198 | -8/Garrison | Triggered checkpoint 2203 | -8/Garrison | Destroyed 9 combat bots 2246 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Garrison Relay disabled 2308 | -8/Garrison | Discovered new exit (range 10) 2323 | -8/Garrison | Installed Relay Interface Framework 2329 | -8/Garrison | Entered Factory 2329 | -7/Factory | Evolved 2 slots: Utility x2 2410 | -7/Factory | Sucked down chute 2410 | -7/Factory | Entered Waste 2411 | -7/Waste | Joined by Warlord forces that had cleared the area 2495 | -7/Waste | Discovered new exit (range 12) 2529 | -7/Waste | Entered Factory 2529 | -7/Factory | Accompanied by 20 allies 2639 | -7/Factory | Build established: Scavenger-Mutant 3006 | -7/Factory | Build established: Bothacker-Mutant 3050 | -7/Factory | Fabricated Pulse Rifle (x2) 3085 | -7/Factory | Discovered new exit (range 16) 3174 | -7/Factory | Entered Lower Caves 3174 | -7/Lower Caves | Accompanied by 17 allies 3616 | -7/Lower Caves | Attracted the attention of an 0b10 base 3663 | -7/Lower Caves | Learned Armory garrison access intel 3663 | -7/Lower Caves | Learned Research garrison access intel 3663 | -7/Lower Caves | Learned Research security intel 3663 | -7/Lower Caves | Learned Extension terminal intel 4073 | -7/Lower Caves | Discovered new exit (range 8) 4163 | -7/Lower Caves | Entered another Lower Caves area 4163 | -7/Lower Caves | Accompanied by 10 allies 4177 | -7/Lower Caves | Learned Factory emergency access door positions 4504 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4706 | -7/Lower Caves | Discovered new exit (range 15) 4742 | -7/Lower Caves | Entered Zion 4742 | -7/Zion | Accompanied by 10 allies 4836 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4846 | -7/Zion | Learned Factory emergency access door positions 4964 | -7/Zion | Build established: Bothacker-Gunner 4968 | -7/Zion | Discovered new exit (range 15) 5012 | -7/Zion | Entered Proximity Caves 5012 | -6/Proximity Caves | Accompanied by 10 allies 5144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5293 | -6/Proximity Caves | Learned Factory emergency access door positions 5658 | -6/Proximity Caves | Learned location of 1 exit from Factory 5869 | -6/Proximity Caves | Learned Factory emergency access door positions 5959 | -6/Proximity Caves | Discovered new exit (range 7) 6005 | -6/Proximity Caves | Entered Factory 6005 | -6/Factory | Accompanied by 7 allies 6005 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6006 | -6/Factory | Identified exit to Factory 6101 | -6/Factory | Garrison activated, responded to threat 6305 | -6/Factory | Build established: Derelict-Gunner 6600 | -6/Factory | Garrison activated, responded to threat 6702 | -6/Factory | Lost 10 parts (1p1n2u6w) 6743 | -6/Factory | Identified exit to Garrison 6744 | -6/Factory | Entered Garrison 6813 | -6/Garrison | Core integrity fell below 50% 6831 | -6/Garrison | Spotted B-75 Beast 6840 | -6/Garrison | Core integrity fell below 20% 6843 | -6/Garrison | Lost 11 parts (1p3n3u4w) 6868 | -6/Garrison | Destroyed by Fusion Bomb Trap Last Messages --------------- 06804_ Gauss Rifle destroyed. 06805_ Hvy. Laser destroyed. 06806_ Carbon-fiber Leg destroyed. 06812_ Triggered Fusion Bomb Trap. 06812_ An explosion rips through the floor. 06812_ Imp. Heat Sink destroyed. 06812_ Relay Coupler [ARC] destroyed. 06824_ Discarded Machine Analyzer. 06824_ Discarded Adv. Targeting Computer. 06825_ Discarded Relay Coupler [Swarmer]. 06826_ The unstable cave ceiling collapses. 06827_ Critical hit (Burn: +37). 06828_ G-50 Soldier destroyed. 06830_ The unstable cave ceiling collapses. 06830_ G-50 Soldier crushed by falling debris. 06840_ Slammed into G-50 Soldier. 06840_ G-50 Soldier suffers critical hit (Burn). 06841_ Slammed into G-50 Soldier. 06868_ Triggered Fusion Bomb Trap. 06868_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???###########??###########??????????????????? | | ???#! !!# ##! !!# ##! ]]#g#??????????????????? | | ???#! !!# ##! !!# ##! ]]# #??????????????????? | | ???#! # ##! # ##! # #??????????????????? | | ???# #??????????????????? | | ???##!!## ###!!## ###!!## #??????????????????? | | ????###?# #?##??# #?##### #??????????????????? | | ????????# #?????# #?????# #??????????????????? | | ????????# #?????# #?????# #??????????????????? | | ????????# #?????# #?????# #??????????????????? | | ????????# #?????# #?????# #??????????????????? | | ??????### ###???# #?????# #??????????????????? | | ?????## #???# #?????# #??????????????????? | | ?????# ##??# #?????# #??????????????????? | | ?????## # # #??# #?????# #??????????????????? | | ?????# #??#^#?????#@#????#####?????????? | | ?????# =# #??# #?????#^#????# #?????????? | | ####### [%= #####+#######+###### #?????????? | | % * #?????????? | | % #?????????? | | % #?????????? | | #######"#######+#################?????????? | | #?????# #????? #?????????????????????????? | | #?????# #?????+#?????????????????????????? | | #?????# #????? ?????????????????????????? | | #????? #?????""?????????????????????????? | | #?????# ????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????? #????????????????????????????????? | | #?????? #????????????????????????????????? | | #??????##?????????????????????????????????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 90 Evasion (%) 58 Targeting Accuracy 8 Recoil Reduction 1 Relay Coupler Types 4 Relay Coupler Value 69 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Machine Analyzer | -8/Materials | Extracted Imp. Hover Unit | -8/Materials | Extracted Cooling System | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Pulse Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeNeutrinoTorch Manual? 0 Play Time 00:46:06 Cumulative 352.8 hours Start 2022.01.05 @ 12:12:30 End 2022.01.05 @ 12:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 81 Adventurer 61 Explorer 113 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 60 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58ac3eb6-e569-433a-851c-f977ed397b6d