Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 20:09:03 Player: Ol Swarmie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (657) 657 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2582 Bonus ------- None Cogmind --------- Core Integrity 417/550 Matter 300/300 Energy 210/280 System Corruption 0% Temperature Cool (243) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Electrolaser > --- INVENTORY -------- Aluminum Leg Large Storage Unit Advanced Sensor Array Power Shielding EM Pulse Gun Medium Laser Light Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 35 | 5 8 7 9 6 Power 7 | 1 1 2 2 1 Engine 6 | 1 1 1 2 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . . 1 1 Treads . | . . . . . Leg 4 | 2 . . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 5 2 3 2 Device 3 | . 1 . 1 1 Storage 3 | . 2 . 1 . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 12 | 2 2 3 3 2 Energy Gun 8 | 2 1 3 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . 2 . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . . 2 2 11 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 8 | . . 2 2 4 Highest Loss Streak 7 | . . 1 2 7 Average Slot Usage (%) 95 | . 93 98 97 75 Engine 10 | . 10 10 8 13 Core 4 | . . 3 11 4 Leg 25 | . 28 28 22 16 Device 3 | . . . 10 5 Storage 12 | . 12 14 11 9 Processor 11 | . 8 13 11 9 Energy Gun 16 | . 15 15 20 11 Ballistic Cannon 7 | . 12 11 . . Naked Turns . | . . . . . Heaviest Build 41 | 7 19 21 36 41 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 4 8 8 10 10 Average Capacity 8 | 4 6 8 9 10 Most Carried 8 | 2 8 8 8 5 Average Carried 6 | . 4 7 6 2 Final Capacity 10 | 4 8 8 10 10 Final Carried 8 | 2 8 8 4 . Class Distribution -------------------- 84% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 627 | 250 95 159 79 44 Remotely . | . . . . . Salvage Created 716 | 60 113 176 271 96 Parts 42 | 7 7 7 17 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 17 | 1 4 3 7 2 Guns 9 | 1 . . 7 1 Cannons 8 | . 4 3 . 1 Classes Destroyed 7 | 2 . 1 3 1 Worker 1 | 1 . . . . Recycler 1 | . . 1 . . Watcher 2 | . . . 1 1 Swarmer 2 | . . . 2 . Grunt 12 | 1 4 3 4 . Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 3 | 2 3 3 3 1 Combat Bots Only 3 | 1 3 2 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1442 | 23 176 289 249 705 Core 274 | . 33 66 42 133 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 60 89 . Volleys Fired 76 | 3 12 16 18 27 Largest 2 | 2 2 2 2 2 Hottest 140 | 90 91 91 128 140 Shots Fired 122 | 6 23 23 32 38 Gun 90 | 6 11 7 32 34 Cannon 28 | . 12 16 . . Launcher . | . . . . . Special 4 | . . . . 4 Kinetic 45 | . 12 16 5 12 Thermal 59 | 3 11 7 27 11 Explosive . | . . . . . Electromagnetic 18 | 3 . . . 15 Robot Hit Streak 13 | 3 8 11 4 13 Robot Miss Streak 4 | 1 2 1 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 86 | 4 16 20 17 29 Core Hits 38 | 3 7 8 11 9 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1376 | 53 323 362 277 361 Guns 863 | 53 144 100 277 289 Cannons 441 | . 179 262 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 530 | . 179 262 41 48 Thermal 629 | 26 144 100 236 123 Explosive . | . . . . . Electromagnetic 217 | 27 . . . 190 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 22 | . 7 15 . . Projectiles 22 | . 7 15 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 3 4 . . Impact . | . . . . . Kinetic 7 | . 3 4 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 394 | 102 144 216 394 303 Average Temperature 101 | 49 51 77 130 110 Received Heat Transfer 426 | 12 96 105 69 144 Effects 5 | . . . 4 1 Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 1 1 Interference 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 1556 | 74 370 259 555 298 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 192 | 25 192 90 122 74 Initial 74 | . 16 74 5 46 Average 48 | 7 81 36 57 53 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 3 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed 1 | . . . . 1 Distress Signals . | . . . . . Times Spotted 44 | 1 12 8 18 5 Peak Tracking Total 5 | 1 5 2 3 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 1 2 3 . Terminals 4 | . . 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 6 3 18 . Successful 19 | . 6 2 11 . Failed 7 | . . 1 6 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 20 | . . 2 18 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 2 11 . Record 11 | . . . 11 . Open Door 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 6 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 64 | . 64 . . . Retrieved Matter 64 | . 64 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2254 | 151 379 1013 525 186 Spaces Moved 1489 | 116 270 714 322 67 Core 19 | 19 . . . . Treads . | . . . . . Legs 1470 | 97 270 714 322 67 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 132 | 108 120 133 142 160 Slowest Speed 240 | 120 120 150 150 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 9 38 92 29 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1645 | 132 301 752 358 102 Wait 7 | 7 . . . . Move 1485 | 115 269 713 321 67 Hop . | . . . . . Pick Up 21 | 2 6 7 4 2 Fast Attach 18 | 5 7 4 2 . Attach 13 | . . 2 5 6 Detach 4 | . 3 1 . . Swap 4 | . 1 1 2 . Drop 17 | . 3 8 6 . Fire 76 | 3 12 16 18 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 152 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 401 | -10/Materials | Identified exit to Mines 531 | -10/Materials | Entered Mines 684 | -10/Mines | Learned location of Zion (-7) 698 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1006 | -10/Mines | Learned location of Storage (-8) 1368 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1419 | -10/Mines | Discovered new exit (range 5) 1437 | -10/Mines | Discovered new exit (range 9) 1544 | -10/Mines | Entered Materials 1544 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1896 | -9/Materials | Central database locked down 1942 | -9/Materials | Build established: Scavenger-Mutant 2044 | -9/Materials | Discovered new exit (range 16) 2069 | -9/Materials | Entered another Materials area 2069 | -8/Materials | Evolved 2 slots: Utility x2 2183 | -8/Materials | Lost 4 parts (1p2u1w) 2187 | -8/Materials | Garrison activated, responded to threat 2243 | -8/Materials | Discovered new exit (range 8) 2255 | -8/Materials | Self-destructed Last Messages --------------- [Achievement: Troublemaker] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 02192_ Med. Laser destroyed. 02195_ K-01 Serf collects debris. 02200_ Aluminum Leg destroyed. 02209_ K-01 Serf collects debris. 02215_ Acquired Med. Armor Plating. 02225_ Aluminum Leg destroyed. 02234_ Y-45 Defender misfires. 02238_ Y-45 Defender destroyed. 02243_ EXIT=FOUND 02245_ Acquired 7 matter. 02246_ Mining Laser destroyed. 02247_ U-05 Engineer builds a Wall. 02249_ Med. Armor Plating destroyed. 02252_ EM Pulse Gun destroyed. 02252_ Imp. Ion Engine destroyed. 02255_ Overheating: Energy bleed (-70). 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