Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 14:42:12 Player: jam Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (806) 806 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3746 Bonus ------- Follower Combat Kills 60 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 79/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Ion Engine Airjet Airjet Airjet Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Hardened Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy EM Shotgun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Targeting Computer Improved Power Shielding Improved Utility Shielding System Shield Missile Launcher Scythe [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 43 | 8 4 11 2 4 10 4 Power 7 | 1 . 2 . 1 2 1 Engine 7 | 1 . 2 . 1 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 4 1 2 1 . Treads 2 | 2 . . . . . . Leg 10 | . 2 4 1 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 2 1 1 4 2 Device 4 | 1 . 1 1 . 1 . Storage 1 | 1 . . . . . . Processor 3 | . . 1 . . 1 1 Hackware 1 | . . . . . . 1 Protection 5 | . 2 . . 1 2 . Artifact . | . . . . . . . Weapon 10 | 3 . 3 . . 3 1 Energy Gun 5 | 2 . 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 6 | . . 4 . 1 1 . System Corruption 20 | . . 14 . 3 3 . Parts Lost 12 | . . 3 . 1 6 2 Power 2 | . . . . 1 . 1 Propulsion 4 | . . 1 . . 3 . Utility 4 | . . 1 . . 2 1 Weapon 2 | . . 1 . . 1 . Highest Loss Streak 6 | . . 3 . 1 6 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 7 7 6 7 7 4 Power 1 | 1 2 1 2 2 1 1 Propulsion 1 | 1 2 2 1 1 1 2 Utility 2 | . 1 2 2 3 3 1 Weapon 1 | . 2 1 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 11 | . . 3 . . 1 7 Power 2 | . . 1 . . . 1 Propulsion 4 | . . . . . . 4 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 97 98 98 99 95 13 Engine 11 | . 13 14 11 10 17 . Treads 1 | . 14 . . . . . Leg 24 | . 12 27 33 33 25 . Device 7 | . 2 2 10 11 9 . Storage 10 | . 14 14 11 11 9 . Processor 3 | . . 9 11 3 . 5 Protection 7 | . 11 2 . 7 16 . Energy Gun 4 | . 12 10 . . 8 . Ballistic Gun 1 | . 14 2 . . . . Ballistic Cannon 7 | . . 8 11 11 7 . Slashing Weapon 6 | . . 8 11 11 . . Peak Build Rating 33 | 7 7 21 30 30 33 10 Average Rating 19 | 5 6 15 29 25 29 5 On Entrance 12 | . 7 7 21 30 24 1 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 29 | . . . . . 5 24 Heaviest Build 43 | 15 17 22 23 31 43 5 Greatest Support 40 | 40 40 25 35 35 30 3 Greatest Overweight (x) 14 | 3 1 1 . 1 14 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 7 5 Most Carried 8 | 6 8 8 7 8 8 5 Average Carried 7 | 3 7 7 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 6 8 5 4 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 872 | 286 81 212 16 177 100 . Remotely 156 | 156 . . . . . . Salvage Created 925 | 108 189 126 16 169 307 10 Parts 61 | 6 13 3 2 20 15 2 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 21 | . 5 3 . 7 6 . Melee 1 | . . 1 . . . . Guns 7 | . 5 2 . . . . Cannons 8 | . . . . 7 1 . AOE 5 | . . . . . 5 . Classes Destroyed 10 | 2 4 . . 2 2 . Worker 5 | . 1 . . 1 2 1 Tunneler 2 | 1 . . . . 1 . Hauler 2 | . . . . . 2 . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . 1 . Watcher 2 | . 1 . 1 . . . Swarmer 5 | . 2 . . 3 . . Grunt 13 | . 3 3 . 1 6 . Brawler 1 | . . . . 1 . . Sentry 2 | . . . . 2 . . Best Kill Streak 10 | 2 3 1 1 3 10 1 Combat Bots Only 6 | . 2 1 . 3 6 . Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 258 | . 23 36 . 34 67 98 Missed 70 | . 7 6 . 8 11 38 Hits 188 | . 16 30 . 26 56 60 Melee 2 | . . . . 2 . . Projectile 186 | . 16 30 . 24 56 60 Critical Strikes 13 | . 1 4 . 1 1 6 Damage Taken 2766 | . 185 463 . 320 1009 789 Core 1013 | . 28 59 . 20 195 711 Absorbed by Shields . | . . . . . . . Redirected to Shielding 97 | . 16 . . . 81 . Core Remaining (%) 81 | 100 . 65 . 95 64 . Volleys Fired 79 | 2 16 17 2 18 19 5 Largest 2 | 2 2 2 1 1 2 1 Hottest 87 | 60 60 80 37 37 87 80 Shots Fired 121 | 4 32 28 2 20 30 5 Gun 76 | 4 32 23 . . 12 5 Cannon 41 | . . 5 2 20 14 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 69 | 2 16 15 2 20 14 . Thermal 10 | . . 5 . . . 5 Explosive 4 | . . . . . 4 . Electromagnetic 38 | 2 16 8 . . 12 . Robot Hit Streak 8 | 3 8 7 1 5 7 6 Robot Miss Streak 12 | . 2 6 4 12 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 92 | 3 20 22 2 20 20 5 Core Hits 70 | 2 8 8 2 22 23 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Sever 1 | . . . . 1 . . Melee Attacks 6 | . . 3 . 3 . . Impact . | . . . . . . . Slashing 6 | . . 3 . 3 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2239 | 42 306 354 27 380 952 178 Guns 807 | 42 273 200 . . 168 124 Cannons 583 | . . 92 27 295 169 . Explosions 648 | . 33 . . . 615 . Melee 147 | . . 62 . 85 . . Ramming 54 | . . . . . . 54 Kinetic 875 | 12 172 200 27 295 169 . Thermal 214 | . 33 21 . . 36 124 Explosive 579 | . . . . . 579 . Electromagnetic 370 | 30 101 71 . . 168 . Impact . | . . . . . . . Slashing 147 | . . 62 . 85 . . Piercing . | . . . . . . . Highest Corruption 15 | . . 15 . 3 3 5 Average Corruption 4 | . . 11 . 3 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 7 . 16 2 2 Message Errors 7 | . . 1 . 5 . 1 Matter Fused 7 | . . 3 . 3 . 1 Heat Flow Errors 4 | . . 1 . 1 2 . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 4 | . . 1 . 3 . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 43 | . . . . 43 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 43 | . . . . 43 . . Knockbacks 8 | . . 1 1 6 . . Impact . | . . . . . . . Kinetic 8 | . . 1 1 6 . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . 31 . . . . 23 Shots 1 | . 1 . . . . . Rammed 16 | . . . . . . 16 Targets Rammed 16 | . . . . . . 16 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 731 | . 54 244 . 193 731 24 Average Temperature 147 | . 25 129 . 37 259 11 Received Heat Transfer 1035 | . 66 327 . 60 441 141 Effects 23 | . . . . . 23 . Shutdowns 6 | . . . . . 6 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Matter Decay 3 | . . . . . 3 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 325 | . . 50 . . . 275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 123 | 10 62 39 7 72 123 82 Initial 37 | . . 19 3 . 16 37 Average 19 | 1 28 10 1 12 31 45 Influence Increases 842 | 10 132 80 7 177 296 140 Destroy 0b10 Robot/C 460 | . 100 60 . 140 160 . Destroy 0b10 Robot/NC 65 | 10 10 . 5 5 30 5 Destroy Leader 88 | . 12 20 2 20 34 . Allied During Kill 22 | . . . . 12 10 . Successful Hack 21 | . 7 . . . 14 . Disable Machine 15 | . . . . . 15 . Destroy Structure 36 | . 3 . . . 33 . Lose Combat Pursuer 135 | . . . . . . 135 Influence Decreases 805 | 10 80 122 17 135 254 187 Entered New Map 113 | . . 33 7 . 26 47 Time Decay 542 | 10 80 69 10 125 128 120 Lost Part 110 | . . 20 . 10 60 20 Lost Ally 40 | . . . . . 40 . Squads Dispatched 5 | . 1 . . . 1 3 Investigation 2 | . 1 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 5 5 1 7 16 12 Peak Tracking Total 8 | . 4 2 1 3 8 5 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 2 1 2 1 3 4 Terminals 8 | . 2 . 1 1 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 8 1 4 2 12 17 Successful 15 | . 5 1 2 . 5 2 Failed 29 | . 3 . 2 2 7 15 Catastrophic 5 | . . . 1 . 1 3 Database Lockouts . | . . . . . . . Manual 28 | . 8 . 3 . 12 5 Terminals 30 | . 8 . 3 2 12 5 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . . . 4 Recycling Units 5 | . . . 1 . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 1 . 2 . Open Door 1 | . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . Patrol Status 1 | . 1 . . . . . Coupling Status 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . 3 . Terminals 6 | . 2 . 1 . 3 . Track 4 | . 1 . 1 . 2 . Assimilate 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . 2 1 3 4 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 50 | . . . . 50 50 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 1 9 . Total Damage 149 | . . . . 22 127 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1246 | . . . 105 918 223 . Optics 1 | . . . . . 1 . Sensors 1246 | . . . 105 918 223 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2153 | 82 237 271 106 918 281 258 Spaces Moved 1382 | 38 126 151 84 523 111 349 Core 365 | 5 . . . . 11 349 Treads 85 | 33 52 . . . . . Legs 932 | . 74 151 84 523 100 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 127 | 156 137 120 120 163 181 54 Slowest Speed 750 | 200 190 190 120 190 750 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 24 34 13 98 16 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . 2 . . . 39 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 37 | . 2 . . . 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1640 | 53 156 210 87 565 157 412 Wait 42 | . . 8 . 8 . 26 Move 1376 | 37 125 150 83 522 110 349 Hop . | . . . . . . . Pick Up 28 | 5 2 8 . 4 3 6 Fast Attach 34 | 8 8 6 . 2 9 1 Attach 15 | . . 5 2 . 4 4 Detach 5 | 1 1 1 . . 1 1 Swap 9 | . . 2 . 4 3 . Drop 30 | . 4 10 . 4 8 4 Fire 79 | 2 16 17 2 18 19 5 Melee 6 | . . 3 . 3 . . Ram 16 | . . . . . . 16 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 391 | -10/Mines | Lost 3 parts (1n1u1w) 403 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 409 | -10/Mines | System corruption reached 10% 486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 516 | -10/Mines | Discovered new exit (range 9) 577 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 590 | -10/Mines | Identified exit to Materials 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -9/Materials | Identified Exp. Sensor Array 663 | -9/Materials | Discovered new exit (range 9) 696 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Entered Mines 700 | -9/Mines | Learned Materials interactive machine intel 793 | -9/Mines | Discovered new exit (range 7) 799 | -9/Mines | Identified exit to Materials 1259 | -9/Mines | Build established: Scavenger-Mutant 1481 | -9/Mines | Discovered exit to Materials (range 10) 1539 | -9/Mines | Learned 2 Materials zone layouts 1615 | -9/Mines | Entered Materials 1615 | -8/Materials | Accompanied by 2 allies 1615 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1617 | -8/Materials | Loaded intel: 19 interactive machine locations 1620 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1788 | -8/Materials | Discovered new exit (range 11) 1891 | -8/Materials | Released all parts (8) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 1921 | -7/Factory | Lost 6 parts (3n2u1w) 2060 | -7/Factory | Core integrity fell below 50% 2118 | -7/Factory | Core integrity fell below 20% 2122 | -7/Factory | Build established: Mutant 2154 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02034_ Slammed into P-60 Hacker. 02035_ Destabilizing: Core damaged (-14). 02036_ Slammed into P-60 Hacker. 02063_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7F. 02065_ K-01 Serf collects debris. 02082_ Acquired Lgt. Deuterium Engine. 02083_ System corrupted: Matter fused (-7). 02104_ Connecting with Recycling Unit... 02105_ Slammed into P-60 Hacker. 02111_ System Shield destroyed. 02111_ Slammed into P-60 Hacker. 02117_ Lgt. Deuterium Engine destroyed. 02117_ Slammed into Y-54 Guardian. 02130_ SWZEBK5GL3QM5T&O49YADXQY EOQGNJJJE 02134_ Connecting with Repair Station... 02134_ ALERT: Suspicious activity at Repair Station F006. Dispatching Investigation squad. 02141_ Connecting with Terminal... 02150_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#############??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# """ #??????????????????????????? | | ??????????# """ #??????????????????????????? | | ########### " "" """ #??????????????????????????? | | # # "R"" #??????????????????????????? | | # [ # """ ###+###????????????????????? | | # #+#######+### #????????????????????? | | # """ # #????# ###### ""???????????? | | # """ " " # #????# T ?????????????? | | # """ "Y" # #????# #####????????????????? | | # """ # #????###### #????????????????????? | | #! ! # #?????????###p###????????????????????? | | #####+##### #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????#@#??????????????????????? | | ####???????????#%#??????????????????????? | | #??????????????#k#??????????????????????? | | """" #??????????????# #??????????????????????? | | """" #??????????????# #??????????????????????? | | """" ?????????????# ??????????????????????? | | ????????????# ??????????????????????? | | """" ??????????# ??????????????????????? | | """" !=?????????# ??????????????????????? | | """" !???????????u ??????????????????????? | | ? =??????????? ??????????????????????? | | ""?" ????????????? ??????????????????????? | | ""?" /????????????? ??????????????????????? | | "??? /????????????? ??????????????????????? | | ??? ??????????????? ??????????????????????? | | ?""???????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommSmartArticulator Manual? 0 Play Time 00:21:03 Cumulative 29.6 hours Start 2026.01.11 @ 14:22:01 End 2026.01.11 @ 14:42:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 52 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb48eb7-a590-4fa4-9a2e-a836f0e55eb4