Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 22:16:31 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2001) 2001 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 7414 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 986 Met Data Miner 300 Cogmind --------- Core Integrity 644/700 Matter 249/300 Energy 29/290 System Corruption 0% Temperature Cool (3) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Gauss Cannon Molecular Deconstructor > --- INVENTORY (10) --- Improved Deuterium Engine Coolant Injector Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator Hacking Suite Heavy Particle Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator Hacking Suite Heavy Particle Cannon Gauss Cannon Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 1 2 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 68 | 6 5 22 17 12 . 4 1 . 1 Power 7 | 1 . 3 1 2 . . . . . Engine 6 | 1 . 2 1 2 . . . . . Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 10 4 2 . . 1 . . Treads . | . . . . . . . . . . Leg 20 | 2 1 10 4 2 . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 2 2 1 5 . 2 . . . Device 4 | . 1 . . 2 . 1 . . . Storage 3 | 1 1 1 . . . . . . . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 3 . 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 2 7 11 3 . 2 . . 1 Energy Gun 4 | 1 . 1 1 1 . . . . . Energy Cannon 3 | . . 1 2 . . . . . . Ballistic Gun 10 | 1 1 4 2 2 . . . . . Ballistic Cannon 6 | . . . 4 . . 2 . . . Launcher 4 | . 1 1 2 . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . . . 1 Parts Lost 3 | . . 1 . 2 . . . . . Power 2 | . . 1 . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . 1 . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . 1 . 1 . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 96 100 99 100 100 94 Engine 8 | . 14 7 9 7 7 7 7 7 7 Leg 33 | . 28 44 36 30 30 30 30 30 30 Device 10 | . 11 7 . 9 15 15 15 15 15 Storage 8 | . 14 11 9 7 7 7 7 7 7 Processor 5 | . . 3 9 7 7 7 7 7 7 Protection 5 | . . . 9 9 7 7 7 7 7 Energy Gun 2 | . 14 8 . . . . . . . Energy Cannon 5 | . . 2 9 7 7 7 7 7 2 Ballistic Gun 6 | . 13 10 9 7 7 1 . . . Ballistic Cannon 7 | . . . 7 7 7 13 15 15 9 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 14 20 24 38 47 47 49 49 49 49 Greatest Support 70 | 20 20 43 56 68 68 68 70 70 70 Greatest Overweight (x) 1 | 1 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 10 9 10 10 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 10 10 10 10 10 10 Class Distribution -------------------- 49% | Tank 24% | Mutant 16% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Matter Collected 1807 | 260 109 407 325 502 . 135 10 . 59 Remotely . | . . . . . . . . . . Salvage Created 2182 | . 180 825 330 729 . 58 . . 60 Parts 120 | . 14 48 22 35 . . . . 1 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 5 | . . 1 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 16 . 14 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 52 | . 6 19 10 15 . 1 . . 1 Guns 27 | . 6 15 3 3 . . . . . Cannons 17 | . . 2 2 11 . 1 . . 1 AOE 7 | . . 2 5 . . . . . . Classes Destroyed 10 | . 3 4 2 1 . . . . . Worker 3 | . . 1 . 2 . . . . . Builder 1 | . . . 1 . . . . . . Hauler 2 | . . 1 1 . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 2 1 . . . . . . Swarmer 13 | . 3 3 7 . . . . . . Grunt 25 | . 3 12 2 7 . 1 . . . Brawler 2 | . . . . 1 . . . . 1 Sentry 12 | . . 4 1 7 . . . . . Best Kill Streak 8 | . 3 5 8 5 . 1 . . 1 Combat Bots Only 7 | . 3 5 7 4 . 1 . . 1 Max Kills in Single Turn 3 | . 1 2 3 2 . 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Damage Taken 2306 | . 231 707 220 980 . 12 10 . 146 Core 233 | . 55 94 28 56 . . . . . Absorbed by Shields 194 | . . . . 138 . 5 4 . 47 Redirected to Shielding 102 | . . . . 102 . . . . . Core Remaining (%) 87 | 100 78 76 94 . . . . . . Volleys Fired 157 | . 15 65 15 49 . 1 . . 12 Largest 3 | . 2 2 3 3 . 3 . . 2 Hottest 171 | . 80 91 146 151 . 171 . . 75 Shots Fired 346 | . 30 126 41 127 . 3 . . 19 Gun 193 | . 28 112 14 39 . . . . . Cannon 139 | . . 13 24 88 . 3 . . 11 Launcher 6 | . 2 1 3 . . . . . . Special 8 | . . . . . . . . . 8 Kinetic 199 | . 13 61 26 87 . 2 . . 10 Thermal 133 | . 15 64 12 40 . 1 . . 1 Explosive 6 | . 2 1 3 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 7 13 6 10 . 3 . . 5 Robot Miss Streak 8 | . 2 8 2 5 . . . . 2 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 225 | . 19 83 24 85 . 3 . . 11 Core Hits 126 | . 12 36 17 58 . 2 . . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . 3 1 4 . . . . 2 Burn 3 | . . 3 . . . . . . . Meltdown 1 | . . . . 1 . . . . . Blast 6 | . . . 1 3 . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4930 | . 289 1455 870 2002 . 81 . . 233 Guns 2071 | . 231 1075 196 569 . . . . . Cannons 2327 | . . 266 317 1430 . 81 . . 233 Explosions 524 | . 58 109 357 . . . . . . Melee . | . . . . . . . . . . Ramming 8 | . . 5 . 3 . . . . . Kinetic 2728 | . 97 624 369 1349 . 56 . . 233 Thermal 1670 | . 134 717 144 650 . 25 . . . Explosive 524 | . 58 109 357 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . 3 14 5 . . . . . Projectiles 17 | . . 3 9 5 . . . . . Explosions 5 | . . . 5 . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 2 . 2 . . 1 Impact 1 | . . . . 1 . . . . . Kinetic 3 | . . . . 1 . 1 . . 1 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked 2 | . . 1 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 363 | . 101 216 363 279 . 63 . . 3 Average Temperature 76 | . 36 49 143 85 . 31 . . 2 Received Heat Transfer 935 | . 105 387 81 323 . . . . 39 Effects 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . 1 1 . 5 . . . . . Heat Transferred 3478 | . 370 1887 222 962 . 37 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Peak Influence 602 | . 192 602 553 504 176 472 . . . Initial 206 | . . 80 206 162 176 123 . . . Average 307 | . 71 384 389 347 176 306 . . . Maximum Alert Level 2 | . . 2 2 2 . 2 . . . Low Security (%) 30 | 100 100 16 . 16 100 24 . . . Level 1 28 | . . 16 44 38 . 36 . . . Level 2 41 | . . 66 55 44 . 39 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 2 1 4 . 4 . . 1 Investigation 3 | . . 1 . . . 2 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . 1 1 1 1 . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Distress Signals 5 | . 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 9 27 11 19 . 8 9 . 10 Peak Tracking Total 8 | . 4 5 4 8 . 4 5 . 7 Tactical Retreats 1 | . . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Machines Disabled 5 | . . . 1 2 . . . . 2 Max in Single Turn 1 | . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Machines Accessed 16 | . 5 2 3 1 . 3 . 2 . Terminals 12 | . 5 2 3 . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 19 4 10 2 . 13 . 19 . Successful 41 | . 11 2 4 . . 5 . 19 . Failed 26 | . 8 2 6 2 . 8 . . . Catastrophic 2 | . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 12 3 8 . . 4 . . 1 Terminals 42 | . 19 4 10 . . 9 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . . 2 . 4 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 7 . 2 . . 3 . 19 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . 1 . . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 4 2 2 . . 1 . . . Terminals 9 | . 4 2 2 . . 1 . . . Track 1 | . 1 . . . . . . . . Botnet 6 | . 2 1 2 . . 1 . . . Disrupt 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 2 3 1 . 3 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Total Allies 21 | . . . . . 20 . . . 1 Largest Group 20 | . . . . . 20 20 14 13 13 Highest-Rated Group 497 | . . . . . 497 497 376 345 345 Highest-Rated Ally 96 | . . . . . 31 31 31 31 96 Total Orders . | . . . . . . . . . . Ally Attacks 201 | . . . . . . 109 39 . 53 Total Damage 3357 | . . . . . . 1438 710 . 1209 Kills 33 | . . . . . . 15 9 . 9 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Turns Passed 3786 | 36 388 649 495 690 111 840 63 119 395 Spaces Moved 2436 | 27 266 336 336 407 68 619 30 90 257 Core 13 | 13 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2423 | 14 266 336 336 407 68 619 30 90 257 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 125 125 125 125 125 Average Speed 122 | 88 120 120 121 122 125 125 125 125 125 Slowest Speed 193 | 120 120 120 193 125 125 125 125 125 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 61 39 25 14 65 17 6 72 29 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 6 | . . . . 6 . . . . . Terrain Destroyed 53 | . 3 3 33 12 . . . . 2 Melee . | . . . . . . . . . . Projectile 24 | . . . 10 12 . . . . 2 AOE 29 | . 3 3 23 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Dat Pro Total 2946 | 37 305 469 397 502 94 686 56 96 304 Wait 180 | . 9 10 6 15 27 49 25 7 32 Move 2428 | 26 265 335 335 407 67 618 29 89 257 Hop . | . . . . . . . . . . Pick Up 47 | 5 8 12 9 8 . 5 . . . Fast Attach 11 | 3 1 3 . 2 . 1 . . 1 Attach 11 | 3 . 3 2 3 . . . . . Detach . | . . . . . . . . . . Swap 46 | . 4 16 15 7 . 3 1 . . Drop 64 | . 3 24 15 10 . 9 1 . 2 Fire 157 | . 15 65 15 49 . 1 . . 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . 1 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x2 430 | -9/Materials | Discovered new exit (range 11) 957 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Discovered new exit (range 10) 1074 | -9/Materials | Entered another Materials area 1074 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1221 | -8/Materials | Destroyed 7 combat bots 1365 | -8/Materials | Build established: Gunner 1549 | -8/Materials | Discovered new exit (range 15) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Utility x2 1797 | -7/Factory | Garrison activated, responded to threat 2012 | -7/Factory | Build established: Tank 2259 | -7/Factory | Sucked down chute 2259 | -7/Factory | Entered Waste 2260 | -7/Waste | Joined by Warlord forces that had cleared the area 2332 | -7/Waste | Discovered new exit (range 11) 2370 | -7/Waste | Entered Factory 2370 | -7/Factory | Accompanied by 20 allies 3146 | -7/Factory | Discovered new exit (range 5) 3210 | -7/Factory | Entered Lower Caves 3210 | -7/Lower Caves | Accompanied by 15 allies 3212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3227 | -7/Lower Caves | Learned Factory trap positions 3237 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3273 | -7/Lower Caves | Entered Data Miner 3273 | -7/Data Miner | Accompanied by 13 allies 3273 | -7/Data Miner | Discovered new exit (range 6) 3297 | -7/Data Miner | Met Data Miner 3353 | -7/Data Miner | Received God Mode back door access code from Data Miner 3392 | -7/Data Miner | Entered Proximity Caves 3392 | -6/Proximity Caves | Accompanied by 13 allies 3513 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3522 | -6/Proximity Caves | Found Prototype Special Weapon 3522 | -6/Proximity Caves | Identified Molecular Deconstructor 3698 | -6/Proximity Caves | Escorted by Enhanced Grunt 3771 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3787 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03771_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03771_ G-50 Soldier destroyed. 03773_ L-41 Fighter knocked back. 03773_ Entropy package works its way towards B-48 Gladiator core. 03773_ Y-54 Guardian destroyed. 03775_ Y-64 Sentinel: "REQUESTING BACKUP." 03776_ S-27 Virus destroyed. 03777_ Slug penetrates B-48 Gladiator. 03777_ B-48 Gladiator destroyed. 03777_ Entropy package melds with Wall. 03778_ Flak Gun fries itself beyond repair. 03779_ Imp. Light Armor Plating fries itself beyond repair. 03779_ Slug penetrates 27-3CZ(m). 03780_ Hvy. Laser fries itself beyond repair. 03781_ VTOL Module fries itself beyond repair. 03781_ Y-64 Sentinel Imp. Treads blasted off. 03783_ Wall disintegrates. 03784_ Penetrated by Slug. 03785_ Slug penetrates Y-64 Sentinel. 03785_ Machine disabled. Map ----- +----------------------------------------------------+ | #"" "" #???????????????????????????????????? | | #" ####???????????????????????????????????? | | #" " " #??????????????????????????????????????? | | # ""##" ##??????????????????????????????????????? | | ##?## ###?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ??## #?????????????????????????????????????? | | ### ###???????????????????????????????????? | | # ##??????????????????????????????????? | | ##?????????????????????????????????? | | "# #?????????????????????????????????? | | ## ##### #??????##?????????????????????????? | | ##???## ##????# ?????????????????????????? | | ##?????# #????# ###???#???????????????????? | | ##??????## ###????# # #? "#??????????????????? | | ###????????# #??????# #? "#????? ????????????? | | #??????????####??????# /? #???? ???????????? | | ?????????????????????# + "#??? ???????????? | | ?######??????????????#=% l# "??? #??????????? | | ## ##???????#######g#gg# %??? ??????????? | | # ##??????# ## =*;; #+### ??????????? | | # ######## ##%g Y= #???????????? | | ! #???????????? | | = #???????????? | | # ######## % #???????????? | | ##### ##??????##### @ #????????????? | | ???## ###???????????# m% ##????????????? | | ##?# #?????????????# ##?????????????? | | ### #????????????#; ##??????????????? | | ## ##?????????? ###### ##???????????????? | | #???????? ##?????# ##????????????????? | | #??????# ###???????##?????????????????? | | #?????# #?????????????????????????????? | | #### #?????# ??????????????????????????????? | | ???## ##?????## ???????????????????????????????? | | ????####???????###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction We Are Legion Challenges ------------ None Game ------ Seed TransmissionPotentialStorm Manual? 0 Play Time 00:55:01 Cumulative 167.8 hours Start 2022.11.06 @ 10:22:49 End 2022.11.06 @ 22:16:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a5ae91e-c5a5-484d-a0e4-54ece63a6b6b