Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 21:40:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (198) 990 Value Destroyed (6517) 6517 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 12000 Bonus ------- High Alert Combat Kills 933 Cogmind --------- Core Integrity 446/850 Matter 120/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (570) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Machine Analyzer Improved Targeting Computer Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Minigun Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Light Antimatter Reactor Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Hardened Heavy Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Graphene Brace Improved Hacking Suite Dynamic Insulation System High-powered Tractor Beam Cooled Pulse Rifle Cooled Pulse Rifle Heavy Assault Rifle Autogun Flak Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Machine Analyzer Improved Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Assault Rifle Minigun Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Hardened Heavy Armor Plating Improved Light Armor Plating Layered Light Armor Plating Graphene Brace Improved Hacking Suite Dynamic Insulation System High-powered Tractor Beam Cooled Pulse Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Great Maul [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . . 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 165 | . 5 10 22 2 35 26 65 Power 13 | . 1 1 3 . 1 4 3 Engine 8 | . 1 . 3 . . 3 1 Core 4 | . . 1 . . 1 1 1 Reactor 1 | . . . . . . . 1 Propulsion 45 | . 1 3 13 . 11 7 10 Treads 36 | . . 2 6 . 11 7 10 Leg 9 | . 1 1 7 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | . 2 4 2 2 6 8 15 Device 14 | . 1 2 . . 2 5 4 Storage 5 | . 1 2 1 1 . . . Processor 4 | . . . . . 1 1 2 Hackware . | . . . . . . . . Protection 16 | . . . 1 1 3 2 9 Artifact . | . . . . . . . . Weapon 68 | . 1 2 4 . 17 7 37 Energy Gun 16 | . 1 1 2 . . 2 10 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 48 | . . . 2 . 17 5 24 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 17 | . . . 1 . 3 4 9 Power 3 | . . . . . . 2 1 Propulsion 3 | . . . . . . . 3 Utility 5 | . . . . . 3 . 2 Weapon 6 | . . . 1 . . 2 3 Highest Loss Streak 3 | . . . 1 . 3 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 95 100 97 100 99 95 97 Engine 5 | . 14 . 8 11 5 4 2 Core 3 | . . 13 2 . 3 2 1 Treads 19 | . . 23 10 33 26 23 19 Leg 6 | . 28 4 22 . . . . Device 9 | . 9 14 11 11 3 10 10 Storage 9 | . 14 14 11 11 9 7 6 Processor 6 | . . . . . 5 7 20 Protection 6 | . . . 8 11 9 7 6 Energy Gun 3 | . 14 14 7 . . . 1 Ballistic Gun 24 | . 14 9 11 22 35 29 23 Naked Turns . | . . . . . . . . Heaviest Build 126 | 12 28 31 37 97 103 121 126 Greatest Support 60 | 20 20 40 60 60 60 60 60 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 2 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 25 | . 15 25 15 25 25 25 25 Average Capacity 21 | . 13 15 15 24 25 25 25 Most Carried 25 | . 15 16 15 23 25 25 25 Average Carried 20 | . 12 14 14 19 24 24 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 6 15 15 15 23 25 25 25 Class Distribution -------------------- 33% | Scavenger-Gunner 28% | Scavenger-Tank 23% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 4889 | 200 119 175 465 74 1084 1173 1599 Remotely 146 | . . . . . . . 146 Salvage Created 9108 | . 462 320 1507 201 1591 1661 3366 Parts 479 | . 21 12 71 16 94 83 182 Haulers Intercepted 14 | . 1 . 4 . 5 3 1 Recyclers Shooed 8 | . 1 . 3 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 138 | . 8 6 19 5 27 23 50 Melee 1 | . . . . . . . 1 Guns 125 | . 8 6 16 5 27 22 41 Cannons 3 | . . . 3 . . . . AOE 9 | . . . . . . 1 8 Classes Destroyed 20 | . 4 . 4 . 6 2 4 Worker 12 | . 1 . 1 . 2 1 7 Builder 8 | . . . . . . . 8 Tunneler 2 | . . . 1 . 1 . . Hauler 14 | . 1 . 4 . 5 3 1 Recycler 17 | . 1 1 5 1 1 3 5 Mechanic 3 | . . . . . 1 . 2 Operator 1 | . . . . . 1 . . Watcher 3 | . . . 2 . . 1 . Swarmer 19 | . . . 3 4 4 . 8 Cutter 3 | . . . . . 3 . . Saboteur 2 | . . . . . . . 2 Grunt 62 | . 8 6 9 . 11 15 13 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . 1 . 2 Protector 2 | . . . . . . . 2 Sentry 19 | . . . 7 1 6 3 2 Specialist 5 | . . . . . . 2 3 Hunter 11 | . . . . . 1 . 10 Programmer 6 | . . . . . . 2 4 Heavy 5 | . . . . . 1 1 3 Best Kill Streak 12 | . 3 3 8 4 4 5 12 Combat Bots Only 9 | . 2 2 4 4 4 4 9 Max Kills in Single Turn 8 | . 1 1 1 2 2 2 8 Gunslinging 1 | . . . . 1 1 1 1 Exploded 4 | . . . . . . 1 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 8881 | . 263 376 689 150 1380 1933 4090 Core 1112 | . 136 88 73 10 132 269 404 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 359 | . . . 314 . 45 . . Core Remaining (%) 65 | 100 . 10 . 79 76 61 . Volleys Fired 380 | . 33 15 85 9 71 68 99 Largest 4 | . 2 2 2 2 4 4 4 Hottest 110 | . 70 60 110 46 99 99 104 Shots Fired 1203 | . 66 30 166 18 283 272 368 Gun 1167 | . 66 30 138 18 283 272 360 Cannon 28 | . . . 28 . . . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 997 | . 33 15 76 18 283 272 300 Thermal 198 | . 33 15 90 . . . 60 Explosive 8 | . . . . . . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 11 18 16 19 19 15 29 Robot Miss Streak 7 | . 7 3 4 1 6 3 3 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 31 | . . 3 1 2 7 7 11 Max Gunslinging Chain 2 | . . 1 1 1 1 1 2 Shots Hit Robots 839 | . 40 23 123 14 186 192 261 Core Hits 408 | . 21 14 52 7 70 70 174 Critical Kills 6 | . . . 1 . 2 . 3 Critical Parts Destroyed 6 | . . . . . 4 2 . Critical Strikes 22 | . 2 . 7 . 6 2 5 Burn 10 | . 2 . 6 . . . 2 Destroy 12 | . . . 1 . 6 2 3 Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15619 | . 534 306 1932 225 2876 3233 6513 Guns 13051 | . 529 289 1459 225 2840 3034 4675 Cannons 439 | . . . 439 . . . . Explosions 1952 | . . . . . . 151 1801 Melee . | . . . . . . . . Ramming 177 | . 5 17 34 . 36 48 37 Kinetic 11219 | . 267 163 929 225 2840 3034 3761 Thermal 2271 | . 262 126 969 . . . 914 Explosive 1952 | . . . . . . 151 1801 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 2 1 3 Average Corruption 1 | . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 3 3 3 2 17 Message Errors 5 | . . . . . 1 . 4 Matter Fused 3 | . . . 1 . . 1 1 Heat Flow Errors 4 | . . . 1 . 1 . 2 Energy Discharges 8 | . . . 1 2 . . 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . 1 2 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 68 | . . . 5 . . 25 38 Projectiles 5 | . . . 5 . . . . Explosions 63 | . . . . . . 25 38 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 155 | . . . . . . 23 132 Shots 5 | . . . . . . 1 4 Rammed 12 | . . 1 1 . 1 2 7 Targets Rammed 20 | . 1 2 4 . 2 4 7 Kicked 3 | . 1 . 2 . . . . Crushed 5 | . . 1 1 . 1 2 . Highest Temperature 347 | . 78 26 157 . 347 195 182 Average Temperature 44 | . 33 13 34 . 65 45 15 Received Heat Transfer 2406 | . 144 264 288 27 468 735 480 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 . 2 . . . 6 Heat Transferred 5920 | . 925 275 2887 . . . 1833 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 1266 | . 248 188 335 185 527 484 1266 Initial 239 | . . 18 . 55 72 239 228 Average 315 | . 109 116 134 164 348 335 567 Maximum Alert Level 4 | . 1 . 1 . 2 2 4 Low Security (%) 33 | . 82 100 72 100 18 . 1 Level 1 36 | . 17 . 27 . 32 64 43 Level 2 23 | . . . . . 48 35 22 Level 3 5 | . . . . . . . 24 Level 4 1 | . . . . . . . 8 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 2 . 2 . 3 6 11 Investigation 2 | . . . 2 . . . . Extermination 4 | . . . . . . 2 2 Reinforcement 16 | . 2 . . . 3 4 7 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 7 | . 1 . 2 . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 13 6 30 3 35 29 72 Peak Tracking Total 12 | . 4 2 3 2 4 4 12 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . . . 2 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 12 | . . . . . 3 2 7 Max in Single Turn 4 | . . . . . 1 2 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 15 | . 2 . 6 . 4 2 1 Terminals 11 | . 2 . 4 . 3 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 9 . 23 . 8 3 2 Successful 23 | . 3 . 15 . 5 . . Failed 21 | . 5 . 8 . 3 3 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 22 | . 9 . 10 . 3 . . Terminals 34 | . 9 . 15 . 6 2 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 4 . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 . 6 . 3 . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 4 | . . . 3 . 1 . . Unreport Threat 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . Scan Component 3 | . . . 2 . 1 . . Repair 3 | . . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . Terminals 3 | . 2 . 1 . . . . Botnet 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 . 5 . 4 2 1 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . Time 96 | . . . 52 . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 7232 | . 521 485 1213 303 1599 1595 1516 Spaces Moved 2504 | 1 228 250 457 111 486 534 437 Core . | . . . . . . . . Treads 1979 | . . 220 191 111 486 534 437 Legs 525 | 1 228 30 266 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 243 243 Average Speed 216 | 120 171 163 177 238 240 244 244 Slowest Speed 326 | 120 190 190 190 240 320 323 326 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 32 60 46 20 58 16 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 92 | . . . . . . 21 71 Melee 1 | . . . . . . . 1 Projectile . | . . . . . . . . AOE 91 | . . . . . . 21 70 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3557 | . 295 299 708 132 766 675 682 Wait 259 | . 7 9 86 1 118 7 31 Move 2497 | . 227 249 456 110 485 533 437 Hop . | . . . . . . . . Pick Up 100 | . 14 5 21 9 20 15 16 Fast Attach 22 | . 2 1 6 . 4 4 5 Attach 41 | . . 2 4 1 8 7 19 Detach 5 | . . . . . . . 5 Swap 103 | . 3 7 13 1 23 15 41 Drop 129 | . 8 9 33 1 35 22 21 Fire 380 | . 33 15 85 9 71 68 99 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 3 | . 1 . 2 . . . . Crush 17 | . . 2 2 . 2 4 7 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Central database locked down 310 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Entered Mines 682 | -10/Mines | Learned 4 Materials zone layouts 708 | -10/Mines | Learned location of Zion (-6) 756 | -10/Mines | Core integrity fell below 20% 776 | -10/Mines | Assembled infested the area 812 | -10/Mines | Found a hidden stash of uninstalled traps 999 | -10/Mines | Discovered new exit (range 5) 1007 | -10/Mines | Entered Materials 1007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1008 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Build established: Scavenger-Mutant 1493 | -9/Materials | Discovered exit to Mines (range 14) 1718 | -9/Materials | Repaired Huge Storage Unit 1745 | -9/Materials | Repaired Grenade Launcher 1979 | -9/Materials | Discovered new exit (range 9) 2220 | -9/Materials | Entered Mines 2289 | -9/Mines | Discovered new exit (range 14) 2354 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2523 | -9/Mines | Entered Materials 2523 | -8/Materials | Evolved 2 slots: Weapon x2 2822 | -8/Materials | Build established: Scavenger-Tank 3099 | -8/Materials | Discovered new exit (range 15) 3255 | -8/Materials | Build established: Scavenger-Gunner 3526 | -8/Materials | Discovered new exit (range 15) 3820 | -8/Materials | Repaired Gauss Rifle 3983 | -8/Materials | Found Prototype Device 3992 | -8/Materials | Lost 3 parts (3u) 4055 | -8/Materials | Discovered new exit (range 5) 4122 | -8/Materials | Entered Factory 4122 | -7/Factory | Evolved 2 slots: Utility x2 4123 | -7/Factory | Identified exit to Storage 4417 | -7/Factory | Build established: Scavenger-Tank 5629 | -7/Factory | Discovered new exit (range 7) 5717 | -7/Factory | Entered another Factory area 5717 | -6/Factory | Evolved 2 slots: Utility x2 6027 | -6/Factory | Build established: Scavenger-Gunner 6453 | -6/Factory | Lost 3 parts (1n1u1w) 6553 | -6/Factory | Cargo convoy interrupted 6591 | -6/Factory | Destroyed 9 combat bots 7117 | -6/Factory | First assault squad dispatched 7233 | -6/Factory | Self-destructed Last Messages --------------- 07221_ G-50 Soldier suffers critical hit (Destroy). 07221_ G-50 Soldier destroyed. 07221_ Switching to secondary target: L-41 Fighter. 07221_ Slug penetrates L-41 Fighter. 07224_ K-01 Serf collects debris. 07224_ Slug penetrates L-41 Fighter. 07227_ L-41 Fighter destroyed. 07227_ Switching to secondary target: G-67 Veteran. 07227_ K-01 Serf collects debris. 07227_ C-30 ARC bursts open, deploying its payload. 07227_ G-67 Veteran unfolds itself. 07227_ B-48 Gladiator unfolds itself. 07227_ G-50 Soldier unfolds itself. 07227_ E-15 Imp unfolds itself. 07227_ Critical hit (Burn: +37). 07230_ Slug penetrates E-15 Imp. 07230_ Lgt. 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Y"??????????? | | ?????????# [# * ""??????????? | | ?????????# ! # k # #?????????? | | ?????????? ? # %%# #?????????? | | ????????????????? # # #?????????? | | ??????????????????# # #?????????? | | ????"""???????????# #?????????? | | ????"""???????????# #?????????? | | ????"""???????????# + ?????????? | | ??????????????????# !!! #?????????? | | ??????????????????# ! !#### ### ###?????????? | | ??????????????????# =# #?????????? | | ??????????????????# # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisPowerMapper Manual? 0 Play Time 00:46:27 Cumulative 755.4 hours Start 2023.01.30 @ 20:56:27 End 2023.01.30 @ 21:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1165 Rogue 1165 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 730d6e61-f81a-474d-b128-7dcc4eecb68a