Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 00:52:46

Player: Olafz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (5)        5
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 3000

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             533/700
Matter                     56/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (6) ------
           ECM Suite
           System Shield
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Katana
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           VTOL Module
  Improved VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           ECM Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Katana
           Katana
[Rating: 25]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Improved VTOL Module
  Flight Unit              Improved VTOL Module
Utility                    System Shield
  Device                   ECM Suite
  Hackware                 System Shield
Weapon                     Katana
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | .   .   6   2   7   .   
  Power                    1    | .   .   .   .   1   .   
    Engine                 1    | .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   .   2   1   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   2   1   4   .   
  Utility                  5    | .   .   3   .   2   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               4    | .   .   3   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   1   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 7    | .   .   4   .   3   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   2   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   4   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     33   | .   .   32  21  47  .   
  Flight                   9    | .   .   3   3   20  .   
  Device                   1    | .   .   .   .   4   .   
  Hackware                 13   | .   .   19  9   13  .   
  Slashing Weapon          8    | .   .   10  9   7   .   
Peak Build Rating          25   | .   .   15  10  25  .   
  Average Rating           11   | .   .   9   7   19  .   
  On Entrance              6    | .   .   .   7   10  22  
Naked Turns                32   | .   29  3   .   .   .   
Heaviest Build             14   | .   .   2   2   14  .   
  Greatest Support         16   | 3   3   8   5   16  .   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   .   
  Average Capacity         5    | 5   5   5   5   5   .   
  Most Carried             5    | .   .   4   4   5   .   
  Average Carried          2    | .   .   3   3   2   .   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            4    | .   .   4   3   3   3   

 Class Distribution 
--------------------
 51% | Hacker-Mutant
 48% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           63   | 41  .   .   22  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            17   | .   .   .   17  .   .   
  Parts                    1    | .   .   .   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   
Best Kill Streak           1    | .   .   .   1   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Hostile Shots Fired        161  | .   10  73  25  53  .   
  Missed                   71   | .   1   32  10  28  .   
Damage Taken               1036 | .   104 405 221 306 .   
  Core                     774  | .   104 334 169 167 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         60   | 100 58  16  69  .   .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   1   .   .   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   1   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 1    | .   .   .   1   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           64   | .   .   5   59  .   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    59   | .   .   .   59  .   .   
  Ramming                  5    | .   .   5   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 59   | .   .   .   59  .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            29   | .   .   .   29  .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    29   | .   .   .   29  .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   2   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   2    | .   .   2   .   .   .   
Targets Rammed             2    | .   .   2   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        5    | .   2   .   .   5   .   
  Average Temperature      3    | .   2   .   .   5   .   
  Received Heat Transfer   282  | .   78  51  63  90  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             156  | .   15  130 104 156 .   
  Initial                  54   | .   .   5   54  46  .   
  Average                  80   | .   13  50  79  120 .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   2   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   5   23  13  12  .   
  Peak Tracking Total      17   | .   4   17  13  6   .   
  Tactical Retreats        5    | .   .   2   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Low 
Turns Passed               372  | 9   29  101 93  140 .   
Spaces Moved               822  | 18  58  184 197 365 .   
  Core                     321  | 18  58  124 120 1   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   501  | .   .   60  77  364 .   
  Fastest Speed            30   | 50  50  37  35  30  .   
  Average Speed            40   | 50  50  46  44  33  .   
  Slowest Speed            100  | 50  50  50  50  100 .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   .   1   3   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   21  36  34  19  2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Total                      846  | 17  57  194 198 380 .   
  Wait                     7    | .   .   .   .   7   .   
  Move                     807  | 17  57  181 190 362 .   
  Hop                      5    | .   .   1   3   1   .   
  Pick Up                  7    | .   .   4   .   3   .   
  Fast Attach              11   | .   .   6   1   4   .   
  Attach                   4    | .   .   .   1   3   .   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
  Ram                      2    | .   .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   10 | -11/Scrapyard  | Entered Materials
   33 | -10/Materials  | Discovered new exit (range 11)
   39 | -10/Materials  | Entered another Materials area
   39 | -9/Materials   | Evolved 2 slots: Utility x2
   90 | -9/Materials   | Discovered new exit (range 5)
  124 | -9/Materials   | Core integrity fell below 50%
  137 | -9/Materials   | Discovered new exit (range 4)
  140 | -9/Materials   | Core integrity fell below 20%
  140 | -9/Materials   | Entered another Materials area
  140 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  162 | -8/Materials   | Lost 4 parts (2n2u)
  231 | -8/Materials   | Discovered new exit (range 7)
  233 | -8/Materials   | Entered Factory
  233 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  368 | -7/Factory     | Discovered new exit (range 16)
  373 | -7/Factory     | Entered Lower Caves
  373 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Acquired Xenon Bombardment Thruster.
T-07 Excavator is excavating.
ALERT: All DSF locations entering lockdown mode.
K-01 Serf pushes Y-54 Guardian. <x7>
K-01 Serf collects debris.
Acquired VTOL Module.
Acquired ECM Suite.
K-01 Serf cleans the Fusion Modulator.
Acquired Xenon Bombardment Thruster. <x2>
K-01 Serf collects debris. <x2>
Acquired Imp. Deuterium Engine. <x2>
K-01 Serf cleans the Fusion Modulator.
System Shield destroyed.
Xenon Bombardment Thruster destroyed.
Imp. VTOL Module destroyed.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              141
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                64
Defensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemStealthShockpuncher
  Manual?         0
Play Time         00:06:20
  Cumulative      200.0 hours
  Start           2024.08.14 @ 00:46:06
  End             2024.08.14 @ 00:52:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          363
  Rogue           361
  Adventurer      2
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          65
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 489c19d2-6456-4d1f-94ea-c3e23e59db46