Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:25:23 Player: Millea Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (2093) 2093 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 6198 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Insulated Plating Advanced Beam Rifle Multitool Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Improved Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Terrain Scanner Kinecellerator Microactuators Dynamic Insulation System Gatling Laser Gatling Laser Gatling Laser Ion Cannon Ion Cannon High-powered Shotgun Heavy Assault Cannon Multitool Mace Mace [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Makeshift System Shield Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 104 | 7 2 8 22 46 7 4 . 8 Power 7 | 1 1 1 . 3 1 . . . Engine 5 | 1 1 1 . 1 1 . . . Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 2 8 15 2 2 . 2 Treads 15 | 2 . . 7 6 . . . . Leg 3 | . . . 1 1 1 . . . Wheel 5 | . . 2 . 2 1 . . . Hover 1 | . . . . 1 . . . . Flight 9 | . . . . 5 . 2 . 2 Utility 34 | 1 1 . 8 18 . 1 . 5 Device 9 | . . . 1 7 . . . 1 Storage 5 | 1 . . 1 3 . . . . Processor 7 | . 1 . 1 4 . . . 1 Hackware 1 | . . . 1 . . . . . Protection 12 | . . . 4 4 . 1 . 3 Artifact . | . . . . . . . . . Weapon 30 | 3 . 5 6 10 4 1 . 1 Energy Gun 5 | 2 . 1 1 1 . . . . Energy Cannon 6 | . . . 3 3 . . . . Ballistic Gun 12 | 1 . 2 2 3 2 1 . 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 2 . 2 . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 3 . . . 1 Corrupted Parts 3 | . . . 1 2 . . . . System Corruption 4 | . . . 1 3 . . . . Parts Lost 37 | . . 5 1 16 3 7 . 5 Power 2 | . . 1 . 1 . . . . Propulsion 18 | . . 2 . 7 3 2 . 4 Utility 9 | . . . . 6 . 3 . . Weapon 8 | . . 2 1 2 . 2 . 1 Highest Loss Streak 7 | . . 5 1 3 3 7 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 99 96 97 75 75 72 30 28 Engine 7 | . 14 13 9 2 3 5 . . Treads 18 | . 28 25 30 18 . . . . Leg 1 | . . . . 1 1 5 . . Wheel 1 | . . . 3 . 3 5 . . Flight 4 | . . . . 4 18 7 15 1 Device 5 | . . . 2 9 15 12 . . Storage 7 | . 14 14 8 4 3 . . . Processor 10 | . 13 14 8 3 15 13 7 12 Hackware 5 | . . . 8 7 7 7 7 7 Protection 2 | . . . 7 4 . . . . Energy Gun 4 | . 14 14 1 . . . . . Energy Cannon 3 | . . . 7 8 . . . . Ballistic Gun 5 | . 14 10 8 . 1 . . 4 Impact Weapon 1 | . . 2 . 2 2 . . . Slashing Weapon 1 | . . . . . 1 11 . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 12 17 17 48 72 20 11 . 8 Greatest Support 86 | 40 40 40 86 80 28 28 8 12 Greatest Overweight (x) 2 | . . 2 . 2 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 20 10 5 5 5 Average Capacity 9 | 6 8 8 12 15 7 5 5 5 Most Carried 20 | 6 8 8 15 20 10 5 5 5 Average Carried 8 | 3 7 7 10 11 7 4 5 4 Final Capacity 15 | 8 8 8 15 10 5 5 5 5 Final Carried 15 | 6 8 5 15 10 5 5 5 5 Class Distribution -------------------- 45% | Mutant 36% | Scavenger-Mutant 6% | Scavenger-Skirmisher 6% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 1514 | 257 14 176 336 471 114 72 . 74 Remotely . | . . . . . . . . . Salvage Created 2255 | . 144 197 739 920 207 20 . 28 Parts 120 | . 8 10 54 44 1 2 . 1 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 4 . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 3 4 14 20 1 1 . 1 Melee 12 | . . . 4 8 . . . . Guns 16 | . 3 3 5 2 1 1 . 1 Cannons 13 | . . . 4 9 . . . . AOE 1 | . . . . 1 . . . . Classes Destroyed 15 | . 2 2 5 6 . . . . Worker 1 | . . . . 1 . . . . Hauler 3 | . . . 2 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 4 | . 1 . 2 1 . . . . Swarmer 8 | . . . . 5 1 1 . 1 Grunt 11 | . 3 . 4 4 . . . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . . 5 4 . . . . Specialist 2 | . . . 2 . . . . . Hunter 5 | . . . 2 3 . . . . Programmer 2 | . . . . 2 . . . . Heavy 1 | . . . 1 . . . . . Artisan 1 | . . 1 . . . . . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 5 | . 2 2 4 5 1 1 . 1 Combat Bots Only 4 | . 2 2 4 4 1 1 . 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 601 | . 18 40 70 307 52 53 . 61 Missed 209 | . 3 16 18 99 23 17 . 33 Damage Taken 5827 | . 208 707 938 2577 243 596 . 558 Core 1089 | . 18 202 169 287 37 116 . 260 Absorbed by Shields 25 | . . . . . . . . 25 Ignored by Resistances 10 | . . . . . . . . 10 Core Remaining (%) 60 | 100 . 12 69 . . . . . Volleys Fired 157 | . 11 41 37 56 4 7 . 1 Largest 2 | . 2 2 2 2 2 1 . 1 Hottest 120 | . 70 70 120 120 48 25 . 25 Shots Fired 257 | . 22 64 73 82 8 7 . 1 Gun 158 | . 22 64 43 13 8 7 . 1 Cannon 99 | . . . 30 69 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 96 | . 11 23 33 13 8 7 . 1 Thermal 135 | . 11 25 30 69 . . . . Explosive . | . . . . . . . . . Electromagnetic 26 | . . 16 10 . . . . . Robot Hit Streak 22 | . 5 22 22 12 4 2 . 1 Robot Miss Streak 5 | . 2 2 4 5 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 196 | . 16 53 60 55 8 3 . 1 Core Hits 86 | . 7 13 29 30 3 3 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 3 | . . 1 . 2 . . . . Burn 1 | . . 1 . . . . . . Smash 2 | . . . . 2 . . . . Melee Attacks 49 | . . 27 . 13 8 1 . . Impact 48 | . . 27 . 13 8 . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4066 | . 190 628 1145 1751 268 65 . 19 Guns 1683 | . 190 628 539 166 76 65 . 19 Cannons 1634 | . . . 582 1052 . . . . Explosions 172 | . . . . 172 . . . . Melee 400 | . . . . 208 192 . . . Ramming 177 | . . . 24 153 . . . . Kinetic 1084 | . 103 236 419 166 76 65 . 19 Thermal 2179 | . 87 286 582 1224 . . . . Explosive . | . . . . . . . . . Electromagnetic 226 | . . 106 120 . . . . . Impact 400 | . . . . 208 192 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 1 6 4 9 9 10 Average Corruption 3 | . . . 1 4 4 5 9 9 Corruption Purged 4 | . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . 4 14 7 10 . 7 Message Errors 10 | . . . 1 4 3 . . 2 Matter Fused 8 | . . . . 1 1 5 . 1 Heat Flow Errors 7 | . . . . 3 . 2 . 2 Energy Discharges 7 | . . . 2 2 1 2 . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 1 1 1 . 1 Data Loss (major) 2 | . . . . 2 . . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 138 | . . . 3 106 29 . . . Projectiles 24 | . . . 3 21 . . . . Explosions 5 | . . . . 5 . . . . Melee 109 | . . . . 80 29 . . . Knockbacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . . . . 113 . . . . Shots 1 | . . . . 1 . . . . Rammed 30 | . . . 7 23 . . . . Targets Rammed 41 | . . . 11 30 . . . . Kicked . | . . . . . . . . . Crushed 11 | . . . 4 7 . . . . Highest Temperature 316 | . 192 . 309 316 . 234 . 210 Average Temperature 115 | . 76 . 104 130 . 118 . 95 Received Heat Transfer 1125 | . 114 114 207 387 69 135 . 99 Effects 3 | . . . . 3 . . . . Interference 2 | . . . . 2 . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 2 | . . 1 . 1 . . . . Impact Corruptions 8 | . . . . 5 3 . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . . 2 5 1 . . . . Heat Transferred 3911 | . 259 925 925 1802 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Peak Influence 332 | . 102 . 332 281 . . . . Initial 89 | . . . . 89 . . . . Average 116 | . 33 . 140 160 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 86 | 100 100 . 78 83 . . . . Level 1 13 | . . . 21 16 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 4 5 . . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 . 2 . . . . . Assault . | . . . . . . . . . Garrison 5 | . . . 2 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals 3 | . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 4 5 19 29 8 9 . 24 Peak Tracking Total 17 | . 2 2 5 4 4 6 . 17 Tactical Retreats 8 | . . . . 1 2 3 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 22 | . 2 1 6 8 . . 4 1 Terminals 10 | . 2 . 5 2 . . . 1 Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 79 | . 5 2 21 20 . . 30 1 Successful 47 | . 1 2 8 5 . . 30 1 Failed 32 | . 4 . 13 15 . . . . Catastrophic 11 | . 2 . 3 6 . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 2 . 15 4 . . . . Terminals 31 | . 5 . 20 5 . . . 1 Fabricators 8 | . . . . 8 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 39 | . 1 2 3 2 . . 30 1 Record 14 | . . 2 . . . . 11 1 Part Schematic 13 | . . . 1 . . . 12 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 5 | . . . 4 1 . . . . Terminals 4 | . . . 4 . . . . . Botnet 4 | . . . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Reject 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 5 7 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 140 | . . . . . . . . 140 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 4772 | 110 670 782 810 1131 557 507 25 180 Spaces Moved 3083 | 59 100 368 367 774 568 463 77 307 Core 357 | 6 . 7 . 2 62 25 . 255 Treads 1078 | 53 100 350 296 279 . . . . Legs . | . . . . . . . . . Wheels 332 | . . 11 71 . 46 204 . . Hover 82 | . . . . 82 . . . . Flight 1234 | . . . . 411 460 234 77 52 Fastest Speed 27 | 50 160 110 110 27 27 32 32 29 Average Speed 90 | 148 160 158 150 92 43 62 32 47 Slowest Speed 240 | 160 160 160 160 240 107 100 32 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . 1 . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 16 27 36 18 61 70 68 54 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 . . 1 Spaces Dug 6 | . . . . 2 4 . . . Terrain Destroyed 23 | . . . 3 16 4 . . . Melee 6 | . . . . 2 4 . . . Projectile 3 | . . . 3 . . . . . AOE 14 | . . . . 14 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 4687 | 78 588 457 550 1072 858 673 76 335 Wait 1094 | 7 471 3 67 78 265 195 . 8 Move 3063 | 58 99 367 366 771 567 462 76 297 Hop 6 | . . . . 1 . . . 5 Pick Up 71 | 5 3 6 25 28 3 . . 1 Fast Attach 48 | 7 2 . 7 21 3 2 . 6 Attach 34 | . . 4 3 20 3 2 . 2 Detach 12 | 1 . . . 7 1 2 . 1 Swap 22 | . . 4 12 5 1 . . . Drop 61 | . 2 5 22 24 3 2 . 3 Fire 157 | . 11 41 37 56 4 7 . 1 Melee 49 | . . 27 . 13 8 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 41 | . . . 11 30 . . . . Escape Stasis 29 | . . . . 18 . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 7) 781 | -10/Materials | Entered Subcaves 860 | -10/Subcaves | Visited Clippyterm 865 | -10/Subcaves | Learned Research security intel 971 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1197 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1344 | -10/Subcaves | Discovered new exit (range 3) 1367 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1396 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1505 | -10/Subcaves | Core integrity fell below 50% 1519 | -10/Subcaves | Core integrity fell below 20% 1537 | -10/Subcaves | Lost 5 parts (1p2n2w) 1563 | -10/Subcaves | Entered Materials 1563 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2059 | -8/Materials | Build established: Scavenger-Mutant 2075 | -8/Materials | Discovered new exit (range 15) 2174 | -8/Materials | Garrison activated, responded to threat 2237 | -8/Materials | Found Prototype Device 2364 | -8/Materials | Discovered new exit (range 3) 2373 | -8/Materials | Entered Factory 2373 | -7/Factory | Evolved 2 slots: Utility x2 2374 | -7/Factory | Identified Active Sensor Suite 2428 | -7/Factory | Garrison activated, responded to threat 2509 | -7/Factory | Lost 3 parts (1n2u) 2711 | -7/Factory | Lost 3 parts (1p1n1u) 3005 | -7/Factory | Lost 3 parts (2n1w) 3427 | -7/Factory | Discovered new exit (range 11) 3504 | -7/Factory | Entered Lower Caves 3715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3812 | -7/Lower Caves | Lost 3 parts (3n) 3847 | -7/Lower Caves | Encountered a Warlord checkpoint 4004 | -7/Lower Caves | Learned Factory garrison access intel 4015 | -7/Lower Caves | Discovered new exit (range 12) 4061 | -7/Lower Caves | Entered another Lower Caves area 4061 | -7/Lower Caves | Discovered new exit (range 14) 4476 | -7/Lower Caves | Core integrity fell below 50% 4521 | -7/Lower Caves | Lost 7 parts (2n3u2w) 4566 | -7/Lower Caves | Discovered new exit (range 6) 4568 | -7/Lower Caves | Entered Data Miner 4568 | -7/Data Miner | Discovered new exit (range 6) 4575 | -7/Data Miner | Met Data Miner 4580 | -7/Data Miner | Learned location of Section 7 (-3) 4580 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4585 | -7/Data Miner | Received God Mode back door access code from Data Miner 4593 | -7/Data Miner | Entered Proximity Caves 4598 | -6/Proximity Caves | Escorted by Enhanced Grunt 4600 | -6/Proximity Caves | Spotted B-75 Beast 4615 | -6/Proximity Caves | Found Prototype Device 4615 | -6/Proximity Caves | Identified Exp. Thermal Shield 4646 | -6/Proximity Caves | Lost 4 parts (4n) 4768 | -6/Proximity Caves | Core integrity fell below 20% 4772 | -6/Proximity Caves | System corruption reached 10% 4773 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- UNIDENTI-- 04744_ Enh. Autogun destroyed. 04747_ Triggered Stasis Trap. 04747_ A bubble of rippling energy engulfs the area. 04747_ Field strength at 94. 04749_ Field strength at 88. 04750_ Field strength at 82. 04751_ Field strength at 76. 04752_ Field strength at 70. 04753_ Field strength at 64. 04754_ Field strength at 53. 04755_ Field strength at 47. 04756_ Field strength at 41. 04757_ Field strength at 30. 04758_ Field strength at 19. 04759_ Field strength at 8. 04760_ Stasis field depleted. 04773_ Dispatcher launches Target Drone into the air. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? i ????????????????? | | ???????????????? ??????????????? | | ?????????????? ????????????? | | ?????????????? d ???????????? | | ?????????????# ?????????? | | ?????????????# ????????? | | ???????????? ????????? | | ???????????? ???????? | | ???????????? ???????? | | ???????????# ??????? | | ???????????# p ??????? | | ???????????# % ??????? | | ???????????# i ?????? | | ???????????# d @ #????? | | ???????????# #????? | | ?????????? n< #????? | | ??????????? #????? | | ??????????? #????? | | ???????????? #????? | | ???????????? d #????? | | ???????????? #????? | | ????????????? ###### | | ????????????? # | | ?????????????? # | | ?????????????? # | | ??????????????? # | | ??????????????? d # | | ???????????????? # | | ???????????????? # | | ????????????????? # | | ????????????????? # | | ?????????????????? # | | ???????????????????##### ######### ###### | | #??????????????????????# #???????# #????? | | ???????????????????????###########???????#++#????? | | ?????????????????????????????????????????# ^#????? | | ?????####????????????????????????????????#" #????? | | ?????# ####???????????######????????????#%"#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisMolecularShield Manual? 0 Play Time 00:55:51 Cumulative 212.2 hours Start 2024.04.16 @ 20:14:16 End 2024.04.16 @ 22:25:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd6f32f0-5854-4a85-8fe1-2e69e4b73674