Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 01:20:19 Player: Sooty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2849) 2849 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5844 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 222/290 System Corruption 2% Temperature Cool (6) Movement Treading (145) Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Force Booster Shield Generator > --- WEAPON (4) ------- Flak Gun Greatsword > --- INVENTORY (10) --- Cryofiber Web Advanced Assault Cannon Power Maul Chainsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Force Booster Improved Propulsion Shielding Improved Weapon Shielding > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Shield Generator Advanced Assault Cannon Power Maul Chainsword [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 60 | 4 2 20 7 21 6 Power 8 | 1 . 2 1 3 1 Engine 5 | 1 . 2 . 1 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 12 | 1 . 5 1 4 1 Treads 11 | 1 . 5 1 3 1 Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 . 5 4 8 2 Device 7 | . . 1 1 3 2 Storage 3 | 1 . 2 . . . Processor 5 | . . 2 1 2 . Hackware . | . . . . . . Protection 5 | . . . 2 3 . Artifact . | . . . . . . Weapon 20 | 1 2 8 1 6 2 Energy Gun 3 | 1 . 2 . . . Energy Cannon 5 | . . 2 1 2 . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . 2 . . . Launcher 4 | . 2 2 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 27 | . . 7 6 10 4 Power 4 | . . 2 1 1 . Propulsion 6 | . . . 1 4 1 Utility 7 | . . 1 2 2 2 Weapon 10 | . . 4 2 3 1 Highest Loss Streak 4 | . . 4 4 4 2 To Critical Strikes . | . . . . . . Average Backups 5 | 1 5 4 5 6 5 Power . | . 1 . . . . Propulsion . | . 1 . . . . Utility 1 | . . . 1 2 2 Weapon 3 | . 3 3 4 3 3 Tool/Special . | . . . . . . Unused Backups 12 | . . 1 1 5 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon 8 | . . 1 . 5 2 Tool/Special . | . . . . . . Average Slot Usage (%) 68 | . 67 75 82 61 72 Engine 5 | . 14 10 4 1 6 Core 1 | . . . 3 1 . Treads 14 | . 14 19 18 11 20 Device 3 | . . . 7 3 10 Storage 8 | . 14 11 9 7 7 Processor 10 | . . 6 11 15 7 Protection 4 | . . . 6 7 5 Energy Gun 2 | . 12 4 . . . Energy Cannon 2 | . . 5 3 2 . Ballistic Cannon 3 | . . 3 17 2 . Launcher 4 | . 12 14 . . . Slashing Weapon 3 | . . . . 5 10 Peak Build Rating 46 | 4 5 15 21 42 46 Average Rating 19 | 2 4 9 19 24 38 On Entrance 13 | . 4 5 15 16 42 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 10 14 30 35 34 44 Greatest Support 72 | 20 20 40 40 50 72 Greatest Overweight (x) 8 | . . 1 1 8 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 4 7 8 9 10 9 Average Carried 5 | 1 5 4 5 6 6 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 9 | 2 6 7 4 9 4 Class Distribution -------------------- 58% | Mutant 14% | Scavenger-Mutant 11% | Gladiator 9% | Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1809 | 127 118 621 176 667 100 Remotely 175 | . . . . 175 . Salvage Created 3170 | . 169 1230 410 1005 356 Parts 186 | . 13 75 23 57 18 Haulers Intercepted 6 | . . 3 2 1 . Recyclers Shooed 9 | . 1 1 2 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 60 | . 4 24 8 16 8 Melee 11 | . . . . 7 4 Guns 9 | . . 5 . . 4 Cannons 24 | . . 8 7 9 . AOE 16 | . 4 11 1 . . Classes Destroyed 14 | . 5 4 2 3 . Worker 3 | . . . 1 2 . Builder 6 | . 1 1 1 3 . Hauler 6 | . . 3 2 1 . Recycler 8 | . 1 3 1 2 1 Mechanic 2 | . . . . 2 . Operator 2 | . 1 1 . . . Watcher 4 | . 1 2 . 1 . Swarmer 7 | . . . 3 . 4 Grunt 29 | . 4 18 2 4 1 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 11 | . . 4 3 2 2 Hunter 4 | . . . . 3 1 Programmer 7 | . . . . 7 . Best Kill Streak 15 | . 5 15 5 5 6 Combat Bots Only 11 | . 4 11 4 2 4 Max Kills in Single Turn 3 | . 2 3 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 611 | . 15 87 107 286 116 Missed 194 | . 2 28 31 101 32 Hits 417 | . 13 59 76 185 84 Melee 3 | . . 3 . . . Projectile 414 | . 13 56 76 185 84 Critical Strikes 13 | . . 4 2 5 2 Actively Blocked 2 | . . . . 2 . Damage Taken 5239 | . 196 861 1019 2194 969 Core 1034 | . 44 155 124 546 165 Absorbed by Shields 215 | . . . . . 215 Redirected to Shielding 209 | . . . . 185 24 Regen/Repaired (Parts) 248 | . . 16 . 232 . Core Remaining (%) 80 | 100 82 61 77 . . Volleys Fired 233 | . 25 63 29 100 16 Largest 3 | . 2 3 2 2 1 Hottest 136 | . 60 122 101 136 28 Shots Fired 317 | . 26 107 53 115 16 Gun 78 | . 17 45 . . 16 Cannon 198 | . . 35 48 115 . Launcher 41 | . 9 27 5 . . Special . | . . . . . . Kinetic 149 | . . 20 44 69 16 Thermal 112 | . 17 45 4 46 . Explosive 41 | . 9 27 5 . . Electromagnetic 15 | . . 15 . . . Robot Hit Streak 23 | . 4 10 4 23 5 Robot Miss Streak 6 | . 3 4 2 4 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 248 | . 13 58 28 117 32 Core Hits 156 | . 12 61 18 40 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | . 3 9 3 9 2 Burn 10 | . 3 7 . . . Blast 7 | . . 1 3 3 . Corrupt 1 | . . 1 . . . Sever 8 | . . . . 6 2 Melee Attacks 74 | . . . . 37 37 Impact 5 | . . . . . 5 Slashing 69 | . . . . 37 32 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 7884 | . 564 1741 1101 3284 1194 Guns 780 | . 125 389 . . 266 Cannons 2941 | . . 365 705 1871 . Explosions 1822 | . 439 987 396 . . Melee 2341 | . . . . 1413 928 Ramming . | . . . . . . Kinetic 2230 | . . 140 663 1161 266 Thermal 1266 | . 125 389 42 710 . Explosive 1822 | . 439 987 396 . . Electromagnetic 225 | . . 225 . . . Impact . | . . . . . . Slashing 2341 | . . . . 1413 928 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 1 | . . . . 1 3 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 24 | . . . . 17 7 Message Errors 8 | . . . . 6 2 Matter Fused 7 | . . . . 5 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 235 | . . 9 27 132 67 Projectiles 61 | . . . 10 51 . Explosions 26 | . . 9 17 . . Melee 148 | . . . . 81 67 Knockbacks 25 | . . . 7 18 . Impact . | . . . . . . Kinetic 21 | . . . 6 15 . Secondary 4 | . . . 1 3 . Self-Inflicted Damage 64 | . 56 8 . . . Shots 3 | . 2 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 71 112 173 265 123 Average Temperature 43 | . 22 32 41 121 68 Received Heat Transfer 1415 | . 78 354 432 417 134 Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 . 3 . Heat Transferred 3572 | . 592 1653 74 1253 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 24 36 100 100 Level 1 22 | . . 75 63 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 384 | . 119 384 291 118 100 Initial 157 | . . 48 157 118 24 Average 84 | . 17 218 211 27 22 Influence Increases 2095 | . 176 831 314 537 237 Destroy 0b10 Robot/C 1200 | . 80 480 160 320 160 Destroy 0b10 Robot/NC 155 | . 20 50 25 55 5 Destroy Leader 358 | . 22 110 54 132 40 Successful Hack 9 | . . . . 9 . Select Force Hacks 20 | . . . . 20 . Disable Machine 165 | . 15 105 45 . . Destroy Structure 128 | . 39 56 30 1 2 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1995 | . 61 571 428 744 191 Entered New Map 458 | . . 67 218 143 30 Time Decay 1317 | . 61 434 150 541 131 Lost Part 220 | . . 70 60 60 30 Squads Dispatched 14 | . 2 3 1 7 1 Investigation 5 | . 1 2 . 1 1 Extermination 5 | . . . . 5 . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . . 4 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 8 33 17 30 12 Peak Tracking Total 8 | . 5 7 8 4 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . 1 1 . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 11 | . 1 7 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 12 | . 1 2 1 5 3 Terminals 7 | . 1 . . 3 3 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 34 | . 2 6 5 17 4 Successful 20 | . . 4 2 12 2 Failed 12 | . 2 1 2 5 2 Catastrophic 3 | . . . . 1 2 Database Lockouts 2 | . . 1 1 . . Manual 3 | . . . . 2 1 Terminals 14 | . 2 . . 8 4 Fabricators 1 | . . . . 1 . Repair Stations 12 | . . 4 . 8 . Recycling Units . | . . . . . . Scanalyzers 7 | . . 2 5 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . 5 2 Record 1 | . . . . 1 . Open Door 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 3 . 6 . Scan Component 5 | . . 2 . 3 . Repair 4 | . . 1 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 1 2 . . Retrieve Study 3 | . . 1 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Download 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 1 3 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 2 . . Parts Repaired 4 | . . 1 . 3 . Time 146 | . . 38 . 108 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 280 | . . . 280 . . Sensors 280 | . . . 280 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4484 | 55 454 1077 309 2154 435 Spaces Moved 2115 | 33 247 509 129 1010 187 Core 14 | 6 . . . 8 . Treads 2089 | 27 247 509 129 990 187 Legs 12 | . . . . 12 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 Average Speed 157 | 140 160 160 161 157 149 Slowest Speed 450 | 160 160 240 240 450 152 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 30 51 17 27 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 162 | . 47 80 33 . 2 Melee 2 | . . . . . 2 Projectile 1 | . . . 1 . . AOE 159 | . 47 80 32 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2836 | 42 281 671 179 1402 261 Wait 231 | . . 44 2 179 6 Move 2110 | 32 246 508 128 1009 187 Hop . | . . . . . . Pick Up 76 | 6 5 23 7 32 3 Fast Attach 2 | . . . . 2 . Attach 63 | 4 3 17 7 24 8 Detach 12 | . 2 2 . 5 3 Swap 8 | . . 5 1 1 1 Drop 31 | . . 9 5 14 3 Fire 233 | . 25 63 29 100 16 Melee 70 | . . . . 36 34 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 757 | -9/Materials | Lost 4 parts (1p1u2w) 788 | -9/Materials | Destroyed 11 combat bots 1261 | -9/Materials | Discovered new exit (range 7) 1286 | -9/Materials | Central database locked down 1410 | -9/Materials | Repaired Katana 1509 | -9/Materials | Discovered new exit (range 5) 1585 | -9/Materials | Identified exit to Materials 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Utility x2 1756 | -8/Materials | Central database locked down 1812 | -8/Materials | Garrison activated, responded to threat 1879 | -8/Materials | Discovered new exit (range 11) 1892 | -8/Materials | Identified exit to Factory 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1921 | -7/Factory | Lost 4 parts (1p1n1u1w) 2005 | -7/Factory | Repaired Lgt. Treads 2039 | -7/Factory | Repaired Imp. Light Cannon+ 2090 | -7/Factory | Repaired Adv. Heat Sink 2618 | -7/Factory | Build established: Scavenger-Mutant 2998 | -7/Factory | Core integrity fell below 50% 3054 | -7/Factory | Lost 4 parts (2n2w) 3394 | -7/Factory | Build established: Mutant 3867 | -7/Factory | Allied Derelicts emerged from ambush trap array 3950 | -7/Factory | Discovered new exit (range 13) 3958 | -7/Factory | Discovered new exit (range 12) 4035 | -7/Factory | Identified exit to Storage 4050 | -7/Factory | Entered Storage 4211 | -7/Storage | Build established: Gladiator 4276 | -7/Storage | Core integrity fell below 20% 4438 | -7/Storage | Discovered new exit (range 15) 4485 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Unit. 04409_ S-27 Virus destroyed. 04410_ Acquired 16 matter. 04412_ R-06 Scavenger collects Autogun. 04413_ S-27 Virus destroyed. 04415_ Acquired 21 matter. 04418_ Acquired 12 matter. 04421_ R-06 Scavenger sends out distress signal. 04438_ EXIT=FOUND 04440_ System corrupted: Component data lost. 04457_ Y-54 Guardian destroyed. 04457_ R-06 Scavenger collects Imp. Heat Sink. 04458_ K-01 Serf collects debris. 04463_ Component Storage disabled. 04469_ K-01 Serf collects debris. 04475_ Destroyed Imp. Heat Sink. 04478_ K-01 Serf collects debris. 04478_ Destroyed Aluminum Leg. 04481_ G-47 Trooper destroyed. 04482_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????? ?????????????? | | ????????????????????# < #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# +????????????? | | ??????????????????### #????????????? | | ?????????????????? #????????????? | | ??????????????????? #????????????? | | ???????????????????? #????????????? | | ????????????????????# #########????? | | ??????????########### # ?????? | | ??????????# # # """ ""?????? | | ??????????#= # # """ ""?????? | | ??????????# """ """ # #@""" ""?????? | | ??????????#=""" """ + kg% "" ""?????? | | ??????????# """ """ # k#k""" ""?????? | | ?????????##* % # # ???? | | ?????????# # # ???? | | ?????????## # ###########??? | | ??????????#+######### #????????????? | | ??????????# #???????# #????????????? | | ??????????# #???##### #????????????? | | ??????????# #####! !# #????????????? | | ??????????# !%##! !# #????????????? | | ??????????# *##! !# +????????????? | | ??????##+## [##! !# #????????????? | | ????# ##" ## #????????????? | | ????# ##### # T# #????????????? | | ???"" ##?????# + ## #????????????? | | ???T?????????# #####? ?????????????? | | ?????????????# #????? ?????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ??????########+##????????????????????? | | ??????# #????????????????????? | | ????#?#! !#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -7/Factory | Downloaded Fabricated ------------ Nothing Repaired ---------- Katana | 68% | -9/Materials Lgt. Treads | 34% | -7/Factory Imp. Light Cannon | 10% | -7/Factory Adv. Heat Sink | 62% | -7/Factory Studied --------- Grenade Launcher | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Katana | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Resistances Are Futile Challenges ------------ None Game ------ Seed SystemRecoilPower Manual? 0 Play Time 01:06:18 Cumulative 35.2 hours Start 2026.01.04 @ 00:05:38 End 2026.01.04 @ 01:20:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be5c19b1-3f3f-4479-aa2c-7acbb086b4ab