Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:39:56 Player: Derauth Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3175) 3175 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1807) 1807 TOTAL SCORE: 9087 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 1275 Aligned with FarCom 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 189/300 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Coolant Injector Compact Battery Advanced Weight Redist. System > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Lightning Gun High-powered Field Laser Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Coolant Injector Transmission Jammer Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Cooled Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 3 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 129 | 5 5 4 2 6 41 13 7 11 35 Power 12 | 1 1 . . . 5 . 2 . 3 Engine 9 | 1 1 . . . 3 . 1 . 3 Core 3 | . . . . . 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 . 2 5 2 1 2 4 Treads 2 | . . . . . . . . . 2 Leg 15 | 2 . 1 . 2 4 2 . 2 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight 1 | . . . . . 1 . . . . Utility 34 | . 2 1 . 2 12 4 1 4 8 Device 27 | . 1 1 . 2 9 3 1 4 6 Storage 1 | . . . . . . . . . 1 Processor 4 | . . . . . 3 1 . . . Hackware 1 | . . . . . . . . . 1 Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 64 | 2 2 2 2 2 19 7 3 5 20 Energy Gun 35 | 2 2 . . . 14 4 1 1 11 Energy Cannon 11 | . . . . . 1 2 1 . 7 Ballistic Gun 6 | . . . . . . . 1 4 1 Ballistic Cannon 5 | . . 1 1 1 . 1 . . 1 Launcher 3 | . . 1 . . 2 . . . . Special Weapon 4 | . . . 1 1 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 3 . 1 . 8 Parts Lost 31 | . 1 3 . . 8 . 5 . 14 Power 4 | . 1 . . . 1 . 1 . 1 Propulsion 6 | . . . . . 2 . 1 . 3 Utility 14 | . . 3 . . 4 . 1 . 6 Weapon 7 | . . . . . 1 . 2 . 4 Highest Loss Streak 6 | . 1 2 . . 3 . 5 . 6 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 82 | . 81 83 45 90 86 99 77 97 77 Engine 8 | . 12 14 14 14 7 7 5 7 6 Leg 17 | . 28 28 28 28 17 14 3 4 10 Hover 1 | . . . . . . . 9 9 . Device 16 | . 10 5 . 19 31 23 13 21 14 Processor 11 | . . . . . 3 23 23 23 15 Energy Gun 14 | . 28 9 . . 22 16 12 15 10 Energy Cannon 3 | . . . . . 1 6 1 . 11 Ballistic Gun 1 | . . . . . . . 3 14 . Ballistic Cannon 2 | . . 8 1 14 . 6 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 6 11 20 16 23 27 35 40 25 40 Greatest Support 49 | 20 20 30 30 30 37 35 31 44 49 Greatest Overweight (x) 5 | 1 . . . . 1 1 2 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 4 5 5 5 5 5 Average Carried 3 | . . 2 4 2 3 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 4 4 1 4 5 3 4 . Class Distribution -------------------- 35% | Mutant 22% | Gunner 21% | Scavenger-Gunner 13% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Matter Collected 2245 | 218 82 134 . 206 562 194 265 141 443 Remotely . | . . . . . . . . . . Salvage Created 3898 | . 409 20 . 186 1086 850 220 26 1101 Parts 158 | . 10 . . 16 51 31 . 3 47 Haulers Intercepted 8 | . 1 . . . 3 . . . 4 Recyclers Shooed 4 | . 1 . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 73 | . 8 5 . 4 24 17 1 . 14 Guns 41 | . 6 . . . 19 9 . . 7 Cannons 24 | . . 5 . 4 2 8 1 . 4 AOE 2 | . . . . . 2 . . . . Classes Destroyed 16 | . 5 2 . 1 3 1 1 . 3 Worker 5 | . . 1 . . 3 1 . . . Builder 3 | . . . . 2 . 1 . . . Hauler 8 | . 1 . . . 3 . . . 4 Recycler 3 | . 1 . . . . 1 . . 1 Mechanic 1 | . . . . . 1 . . . . Operator 4 | . 1 . . . . 1 . 1 1 Watcher 5 | . . . . . 3 1 . . 1 Swarmer 16 | . 3 . . . 11 2 . . . Grunt 34 | . 5 . . 4 10 11 . . 4 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . . . . . . 3 Protector 1 | . . . . . . . . . 1 Sentry 7 | . . . . . 3 1 . . 3 Programmer 5 | . . . . . . 3 . . 2 Compactor 1 | . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 7 | . 6 5 . 3 7 5 1 1 3 Combat Bots Only 5 | . 5 5 . 2 4 3 1 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 2 2 1 1 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Hostile Shots Fired 445 | . 45 11 . 19 99 51 4 2 214 Missed 150 | . 20 1 . 4 36 17 1 1 70 Damage Taken 4484 | . 240 262 . 185 922 442 173 19 2241 Core 998 | . 50 41 . 60 140 80 56 . 571 Absorbed by Shields 53 | . . . . . . . . . 53 Regen/Repaired (Parts) 177 | . . . . . 47 74 35 1 20 Core Remaining (%) 71 | 100 . . . 39 74 . . . . Volleys Fired 335 | . 49 23 . 17 91 39 11 3 102 Largest 4 | . 2 2 . 1 3 4 4 4 4 Hottest 276 | . 100 100 . 57 190 273 273 166 276 Shots Fired 777 | . 98 29 . 17 222 146 32 11 222 Gun 534 | . 98 5 . . 200 70 17 11 133 Cannon 232 | . . 20 . 17 15 76 15 . 89 Launcher 6 | . . 4 . . 2 . . . . Special 5 | . . . . . 5 . . . . Kinetic 118 | . . 20 . 17 8 38 7 6 22 Thermal 618 | . 98 5 . . 200 99 21 2 193 Explosive 6 | . . 4 . . 2 . . . . Electromagnetic 30 | . . . . . 7 9 4 3 7 Robot Hit Streak 22 | . 8 5 . 2 19 20 22 7 16 Robot Miss Streak 6 | . 6 3 . 3 6 4 1 1 3 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 5 | . . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 458 | . 63 13 . 7 136 75 30 10 124 Core Hits 196 | . 17 10 . 7 54 54 5 2 47 Critical Kills 9 | . . 5 . 3 1 . . . . Critical Parts Destroyed 6 | . . 2 . 1 3 . . . . Critical Strikes 47 | . 6 7 . 4 17 2 1 . 10 Burn 26 | . 6 . . . 13 . . . 7 Destroy 15 | . . 7 . 4 4 . . . . Blast 6 | . . . . . . 2 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9951 | . 779 260 . 347 2642 1997 807 151 2968 Guns 6256 | . 764 24 . . 2118 1181 443 151 1575 Cannons 3165 | . . 181 . 275 305 674 364 . 1366 Explosions 455 | . . 42 . 72 199 142 . . . Melee . | . . . . . . . . . . Ramming 75 | . 15 13 . . 20 . . . 27 Kinetic 1583 | . . 181 . 275 178 280 174 79 416 Thermal 7565 | . 764 24 . 72 2118 1506 629 28 2424 Explosive 241 | . . 42 . . 199 . . . . Electromagnetic 487 | . . . . . 127 211 4 44 101 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 8 1 1 1 12 Average Corruption 3 | . 1 1 1 1 8 1 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 3 3 5 1 39 4 3 3 28 Message Errors 18 | . 1 2 1 . 5 2 2 . 5 Matter Fused 13 | . 1 . 1 . 5 1 . 1 4 Heat Flow Errors 11 | . . . . . 3 1 . 2 5 Energy Discharges 14 | . 1 . 2 . 7 . 1 . 3 Parts Rejected 3 | . . . . . 1 . . . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 6 . . . 2 Data Loss (major) 3 | . . . . . 3 . . . . Misfires 7 | . . 1 . . 5 . . . 1 Alerts 3 | . . . 1 1 1 . . . . Weapon Failures 8 | . . . . . 2 . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . 30 . . 25 Projectiles 35 | . . . . . . 10 . . 25 Explosions 20 | . . . . . . 20 . . . Melee . | . . . . . . . . . . Knockbacks 19 | . . 3 . 2 3 2 . . 9 Impact 2 | . . 1 . . . . . . 1 Kinetic 14 | . . 2 . 2 3 2 . . 5 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 29 | . . 29 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 17 | . 4 3 . . 6 . . . 4 Kicked 16 | . 4 3 . . 6 . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 490 | . 78 313 . 226 395 197 181 195 490 Average Temperature 97 | . 26 121 . 89 63 85 80 72 133 Received Heat Transfer 1022 | . 84 . . 102 261 168 27 9 371 Effects 10 | . . . . . 1 . . . 9 Shutdowns 4 | . . . . . 1 . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . 4 . . . 1 . . . 3 Combat Hostiles 6 | . 2 . . . 1 . . . 3 Parts Melted 46 | . 10 . . . 17 8 2 . 9 Heat Transferred 16649 | . 2701 74 . 100 5550 3008 1259 74 3883 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Peak Influence 1095 | . 295 63 . 205 399 494 149 367 1095 Initial 175 | . . 39 . . 79 175 149 . 75 Average 304 | . 115 38 . 69 209 275 98 207 770 Maximum Alert Level 3 | . 1 . . 1 1 2 . 1 3 Low Security (%) 52 | 100 81 100 . 87 48 43 100 51 6 Level 1 21 | . 18 . . 12 51 24 . 48 7 Level 2 12 | . . . . . . 31 . . 26 Level 3 12 | . . . . . . . . . 60 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 . . 2 4 5 . 2 13 Investigation 6 | . . . . 1 1 1 . 1 2 Extermination 5 | . . . . . . 2 . . 3 Reinforcement 12 | . 2 . . 1 3 2 . 1 3 Assault 2 | . . . . . . . . . 2 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Distress Signals 8 | . 1 . . . 4 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 20 12 . 3 42 16 6 5 50 Peak Tracking Total 10 | . 3 10 . 2 5 2 3 3 9 Tactical Retreats 11 | . 2 . . . 2 2 . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . 1 . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . 4 4 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Machines Disabled 26 | . . 2 . 5 . 13 . 2 4 Max in Single Turn 5 | . . 1 . 5 . 5 . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Machines Accessed 19 | . 2 . . 1 3 3 . 2 8 Terminals 15 | . 2 . . 1 2 2 . 2 6 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 56 | . 7 . . 6 14 7 . 7 15 Successful 23 | . 2 . . 2 8 4 . 1 6 Failed 33 | . 5 . . 4 6 3 . 6 9 Catastrophic 5 | . . . . 1 1 . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 45 | . 7 . . 6 9 5 . 7 11 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . . 5 2 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 18 | . 2 . . 2 5 2 . 1 6 Record 3 | . . . . 2 1 . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . Open Door 3 | . . . . . . . . . 3 Open DSF 2 | . . . . . . 2 . . . Emergency Access Points 1 | . . . . . . . . . 1 Hauler Manifests 3 | . 1 . . . 2 . . . . Registered Components 1 | . . . . . . . . . 1 Zone Layout 3 | . . . . . 2 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 . . . Scan Component 3 | . . . . . 2 1 . . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . . 1 3 2 . 2 7 Full Trace Events 7 | . 1 . . 1 1 1 . 1 2 Feedback Events 3 | . . . . . . 1 . . 2 Corruption 3 | . . . . . . 1 . . 2 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 88 | . . . . . 50 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Total Allies 25 | . . . . . 5 . 20 . . Largest Group 19 | . . . . . 2 . 19 15 14 Highest-Rated Group 475 | . . . . . 105 . 475 419 388 Highest-Rated Ally 90 | . . . . . 90 . 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 318 | . . . . . 28 . 107 34 149 Total Damage 7488 | . . . . . 913 . 2831 622 3122 Kills 46 | . . . . . 4 . 9 7 26 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted 1 | . . . . . 1 . . . . Field Lobotomies 5 | . . . . . 5 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Turns Passed 6958 | 58 652 536 777 210 1086 1435 462 422 1320 Spaces Moved 3999 | 45 380 385 642 124 510 589 301 347 676 Core 143 | 5 . . . . . . 50 . 88 Treads 13 | . . . . . . . . . 13 Legs 3364 | 40 380 385 642 124 510 589 38 81 575 Wheels . | . . . . . . . . . . Hover 479 | . . . . . . . 213 266 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 76 50 Average Speed 128 | 114 120 120 120 120 129 187 92 107 125 Slowest Speed 300 | 120 120 120 120 120 200 200 260 170 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 41 70 92 39 34 19 89 7 66 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 8 | . . . . . . . . . 8 Terrain Destroyed 133 | . . 56 . 15 18 18 . . 26 Melee . | . . . . . . . . . . Projectile 52 | . . 9 . 9 2 6 . . 26 AOE 81 | . . 47 . 6 16 12 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Total 5161 | 49 475 430 651 169 763 810 459 386 969 Wait 553 | . 34 6 . 15 85 149 137 15 112 Move 3991 | 44 379 384 641 123 509 589 300 346 676 Hop . | . . . . . . . . . . Pick Up 61 | . 3 6 1 3 14 12 3 3 16 Fast Attach 38 | 5 2 1 1 . 11 1 2 3 12 Attach 26 | . 1 . 1 4 8 2 4 . 6 Detach 6 | . . . 3 . 3 . . . . Swap 65 | . 2 3 . 2 22 10 1 8 17 Drop 68 | . 1 4 4 4 14 8 1 8 24 Fire 335 | . 49 23 . 17 91 39 11 3 102 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 16 | . 4 3 . . 6 . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage (discovered 2 exits: [*Fac] / Rec) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Entered Mines 861 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 890 | -10/Mines | Assembled infested the area 895 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1013 | -10/Mines | Found a hidden stash of uninstalled traps 1201 | -10/Mines | Discovered new exit (range 10) 1242 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1242 | -10/Mines | Discovered new exit (range 5) 1247 | -10/Mines | Entered Exiles 1267 | -10/Exiles | Discovered new exit (range 15) 1281 | -10/Exiles | Met 8R-AWN 1298 | -10/Exiles | Met EX-HEX 1375 | -10/Exiles | Met EX-DEC 1451 | -10/Exiles | Discovered new exit (range 14) 1531 | -10/Exiles | Visited The Gauntlet 1801 | -10/Exiles | Met EX-BIN 1872 | -10/Exiles | Aligned with FarCom system 1873 | -10/Exiles | Given EX-Vault access code 1903 | -10/Exiles | Opened EX-Vault 1908 | -10/Exiles | Found Prototype Special Weapon 1908 | -10/Exiles | Identified Field Lobotomy Kit 1937 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2024 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2024 | -10/Exiles | Entered Mines 2038 | -9/Mines | Learned Materials garrison access intel 2171 | -9/Mines | Discovered new exit (range 10) 2190 | -9/Mines | Core integrity fell below 50% 2234 | -9/Mines | Entered Materials 2234 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2235 | -8/Materials | Loaded intel: 1 garrison access location 2295 | -8/Materials | Assimilated B-36 Bruiser with FLK Orb 2309 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2321 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 2325 | -8/Materials | Lost 3 parts (1p1u1w) 2638 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 2641 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 2665 | -8/Materials | Build established: Scavenger-Skirmisher 3087 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3263 | -8/Materials | Discovered new exit (range 17) 3318 | -8/Materials | Identified exit to Factory 3320 | -8/Materials | Entered Factory 3320 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3478 | -7/Factory | Repaired EM Pulse Cannon 3925 | -7/Factory | Build established: Gunner 4755 | -7/Factory | Sucked down chute 4755 | -7/Factory | Entered Waste 4756 | -7/Waste | Met a frightened Derelict 4806 | -7/Waste | Spotted C-40 Crusher 4816 | -7/Waste | Destroyed C-40 Crusher 4823 | -7/Waste | Spotted C-40 Crusher 4835 | -7/Waste | Spotted C-40 Crusher 4842 | -7/Waste | Spotted C-40 Crusher 4850 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4860 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4888 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4919 | -7/Waste | Lost 5 parts (1p1n1u2w) 4926 | -7/Waste | Warlord forces began an assault 4930 | -7/Waste | Allies destroyed C-40 Crusher 4934 | -7/Waste | Allies destroyed C-40 Crusher 4942 | -7/Waste | Spotted C-40 Crusher 4946 | -7/Waste | Spotted C-40 Crusher 4950 | -7/Waste | Allies destroyed C-40 Crusher 4957 | -7/Waste | Allies destroyed C-40 Crusher 4984 | -7/Waste | Lost 4 allies 5124 | -7/Waste | Discovered new exit (range 15) 5217 | -7/Waste | Entered Factory 5217 | -7/Factory | Accompanied by 15 allies 5392 | -7/Factory | Build established: Scavenger-Gunner 5618 | -7/Factory | Discovered new exit (range 8) 5639 | -7/Factory | Entered Storage 5639 | -7/Storage | Accompanied by 14 allies 5640 | -7/Storage | Identified exit to Recycling 5785 | -7/Storage | Lost 5 allies 6423 | -7/Storage | Garrison activated, responded to threat 6439 | -7/Storage | First assault squad dispatched 6453 | -7/Storage | Lost 3 allies 6497 | -7/Storage | Lost 6 parts (1n3u2w) 6519 | -7/Storage | Core integrity fell below 50% 6551 | -7/Storage | Discovered new exit (range 13) 6556 | -7/Storage | Lost 3 parts (1p1n1u) 6647 | -7/Storage | System corruption reached 10% 6920 | -7/Storage | Core integrity fell below 20% 6959 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06904_ L-41 Fighter unfolds itself. 06908_ System corrupted: Heat flow error (+176). 06908_ L-41 Fighter knocked back. 06919_ Adv. Beam Rifle severed. 06924_ System corrupted: Heat flow error (+183). 06926_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 06932_ G-50 Soldier Adv. Heat Sink blasted off. 06934_ G-50 Soldier Hvy. Laser blasted off. 06934_ G-50 Soldier destroyed. 06938_ L-41 Fighter knocked back. 06938_ Remote Force Field destroyed. 06940_ System corrupted: Heat flow error (+230). 06940_ L-41 Fighter knocked back. 06945_ Lgt. Treads severed. 06947_ L-41 Fighter knocked back. 06951_ L-41 Fighter destroyed. 06952_ Acquired 59 matter. 06955_ Lgt. Treads destroyed. 06958_ Imp. Deuterium Engine severed. Map ----- +----------------------------------------------------+ | """#??????????????##?????????? | | """#?????????????????????????? | | #?????????????????????????? | | """#???????? ????????????????? | | """#???????? ????????????????? | | """#???????? ????????????????? | | # ## # #???????????????? | | "#### ## # #???????????????? | | "#??# ## # #???????????????? | | "#??# ## # #???????????????? | | ##??# ## # #???????????????? | | ##??# ## #!#???????????????? | | #?## ## #!#???????????????? | | #?# ###+##%#???????????????? | | #?# !! #?????????#?????? | | #?# =! ####??????####??? | | #?# """ """#??????## #??? | | #?# """ T"#??????## ##?? | | ##?# """ """#??????## T#?? | | #??# ####?????###+##?? | | #??# #????????# #??? | | #??####""T""# ########## #??? | | #?????#"""""# ## ## [=#??? | | #??########## ## """" ###%##??? | | #??######### # """" #?#!#???? | | #??## ] + + """" #?#@#???? | | #??####T# # %# """" #?#ll#??? | | ##?####! # ##%## ##;=##??? | | !############ #########%!!#???? | | *%* % %*[%i% %[%[! [%[*#???? | | =##########################???? | | ##???#### ! #?????????????? | | ????????# # ##?????????????? | | ????????## # # ##?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedImprinterFlakker Manual? 0 Play Time 01:18:54 Cumulative 10.3 hours Start 2024.04.03 @ 19:04:16 End 2024.04.03 @ 21:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c738737-4ea1-41f5-9e8e-ef1ed8e7a878