Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 16:32:57 Player: DuckBoy Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (219) 1095 Value Destroyed (6407) 6407 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 11905 Bonus ------- High Alert Combat Kills 1085 Follower Combat Kills 143 Friendly Fire -125 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Nuclear Core Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Compact Battery (200) Light Armor Plating Improved Light Armor Plating Reactive Plating Graphene Brace Dynamic Insulation System Dynamic Insulation System Dynamic Insulation System Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Deuterium Engine Armored Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Compact Battery Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Reactive Plating Graphene Brace Dynamic Insulation System Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Arc Projector Heavy Particle Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . . . 2 2 Weapon 2 | . . . 2 . . . . . Parts Attached 194 | 7 11 9 41 . 1 2 36 87 Power 18 | 1 3 . 4 . . . 4 6 Engine 18 | 1 3 . 4 . . . 4 6 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 3 2 10 . . 1 5 11 Treads 5 | . . . 2 . . . 3 . Leg 5 | . 3 2 . . . . . . Wheel 22 | 2 . . 7 . . 1 1 11 Hover 1 | . . . . . . . 1 . Flight 1 | . . . 1 . . . . . Utility 61 | 2 3 2 7 . 1 1 11 34 Device 31 | 1 1 1 3 . . . 5 20 Storage 9 | 1 1 . 2 . 1 1 1 2 Processor 3 | . . . . . . . 2 1 Hackware 4 | . . . . . . . . 4 Protection 14 | . 1 1 2 . . . 3 7 Artifact . | . . . . . . . . . Weapon 81 | 2 2 5 20 . . . 16 36 Energy Gun 39 | 1 1 . 12 . . . 7 18 Energy Cannon 22 | . . . 5 . . . 4 13 Ballistic Gun 8 | 1 1 2 2 . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 3 1 . . . 3 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 3 Unidentified Prototypes 7 | . . . 2 . . . 4 1 Corrupted Parts 2 | . . . . . . . 2 . System Corruption 9 | . . . . . . . 9 . Parts Lost 76 | . 5 3 5 . . 1 17 45 Power 6 | . 2 . . . . . 1 3 Propulsion 17 | . 2 . 3 . . 1 3 8 Utility 22 | . 1 . . . . . 5 16 Weapon 31 | . . 3 2 . . . 8 18 Highest Loss Streak 14 | . 2 1 2 . . 1 4 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 93 99 95 100 100 94 95 87 Engine 9 | . 11 14 10 11 11 11 8 6 Treads 2 | . . . 1 . . . 7 . Leg 2 | . 3 28 1 . . . . . Wheel 12 | . 20 . 16 22 22 16 9 9 Device 12 | . 12 7 9 11 11 11 12 15 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . 8 2 Hackware 2 | . . . . . . . . 7 Protection 3 | . 1 6 1 . . . 4 4 Energy Gun 14 | . 14 7 33 . . . 13 13 Energy Cannon 15 | . . . 7 44 44 44 17 14 Ballistic Gun 2 | . 14 11 1 . . . . . Launcher 1 | . . 8 . . . . 1 1 Naked Turns . | . . . . . . . . . Heaviest Build 129 | 14 29 32 76 75 75 115 116 129 Greatest Support 35 | 26 26 35 35 28 28 28 22 28 Greatest Overweight (x) 42 | . 9 1 5 2 2 6 9 42 Average Overweight (x) 3 | . . . 1 2 2 4 8 5 Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 Average Capacity 21 | 7 12 15 17 20 20 20 24 25 Most Carried 25 | 1 15 15 20 20 20 22 25 25 Average Carried 19 | . 9 14 16 20 19 19 23 21 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 Final Carried 22 | 1 15 14 20 20 19 22 18 16 Class Distribution -------------------- 40% | Gunner 19% | Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3112 | 285 333 266 499 47 . 86 508 1088 Remotely . | . . . . . . . . . Salvage Created 8818 | 121 885 305 873 53 . 207 2651 3723 Parts 496 | 3 57 14 66 2 . 19 156 179 Haulers Intercepted 15 | . 2 . 3 . . . 4 6 Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 162 | . 20 12 21 1 . 8 48 52 Guns 78 | . 20 2 16 . . . 13 27 Cannons 40 | . . . . 1 . 8 18 13 AOE 38 | . . 10 5 . . . 15 8 Classes Destroyed 19 | 2 6 2 2 . . . 5 2 Worker 9 | . 1 . . . . 1 2 5 Builder 12 | . . 2 1 . . 1 3 5 Tunneler 4 | 1 . . . . . . 1 2 Hauler 15 | . 2 . 3 . . . 4 6 Recycler 10 | 1 . 2 1 . . . . 6 Mechanic 2 | . . . . . . . 1 1 Operator 9 | . 3 . 2 . . . 1 3 Watcher 16 | . 3 . 4 . . . 5 4 Swarmer 33 | . 6 . 10 . . 8 4 5 Grunt 78 | . 14 3 2 1 . 1 29 28 Brawler 4 | . . . 1 . . . 2 1 Duelist 2 | . . . . . . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 21 | . . . 8 . . . 7 6 Specialist 2 | . . . . . . . 2 . Hunter 6 | . . . . . . . 2 4 Programmer 6 | . . . . . . . . 6 Heavy 1 | . . . . . . . 1 . Assembled 9 | . . 9 . . . . . . Best Kill Streak 8 | 2 4 5 6 1 . 3 8 6 Combat Bots Only 6 | . 4 4 5 1 . 3 6 6 Max Kills in Single Turn 3 | 1 1 2 2 1 . 2 2 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . 2 2 . . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 10034 | . 752 379 1039 16 . 239 2686 4923 Core 1607 | . 143 21 256 16 . 51 398 722 Absorbed by Shields 67 | . . . . . . . . 67 Regen/Repaired (Parts) 278 | . . . 144 . . . 128 6 Core Remaining (%) 45 | 100 . 34 . . . 19 27 . Volleys Fired 406 | 5 84 24 51 2 . 12 89 139 Largest 4 | 2 2 2 4 4 . 4 4 4 Hottest 305 | 60 60 60 300 300 . 300 300 305 Shots Fired 1209 | 10 167 42 178 8 1 48 305 450 Gun 721 | 10 167 27 152 . . . 125 240 Cannon 435 | . . . 21 8 1 48 154 203 Launcher 53 | . . 15 5 . . . 26 7 Special . | . . . . . . . . . Kinetic 123 | 5 84 14 10 . . . 10 . Thermal 719 | 5 83 13 163 8 1 48 137 261 Explosive 53 | . . 15 5 . . . 26 7 Electromagnetic 314 | . . . . . . . 132 182 Robot Hit Streak 24 | 6 12 6 11 5 . 6 22 24 Robot Miss Streak 6 | 1 5 2 6 1 . 4 6 6 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 1 3 . . . 2 6 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 799 | 7 121 23 100 6 . 21 194 327 Core Hits 433 | 3 49 25 69 1 . 11 112 163 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . 5 . . . 1 3 Burn 6 | . . . 5 . . . . 1 Meltdown 2 | . . . . . . . . 2 Corrupt 1 | . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19465 | 85 1484 801 1614 150 . 600 6395 8336 Guns 8277 | 85 1484 206 1272 . . . 1544 3686 Cannons 6026 | . . . 75 150 . 600 2268 2933 Explosions 5155 | . . 595 267 . . . 2583 1710 Melee . | . . . . . . . . . Ramming 7 | . . . . . . . . 7 Kinetic 1044 | 39 772 117 33 . . . 83 . Thermal 9824 | 46 712 89 1314 150 . 600 2234 4679 Explosive 4154 | . . 595 267 . . . 2299 993 Electromagnetic 4436 | . . . . . . . 1779 2657 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . 9 9 9 9 11 30 Average Corruption 6 | . . . 7 9 9 9 9 2 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 186 | . . . 54 15 19 22 39 37 Message Errors 51 | . . . 16 5 3 7 14 6 Matter Fused 34 | . . . 10 3 4 3 7 7 Heat Flow Errors 24 | . . . 7 2 1 3 4 7 Energy Discharges 26 | . . . 7 4 5 3 2 5 Parts Rejected 3 | . . . 2 . . . . 1 Data Loss (minor) 19 | . . . 5 1 3 1 6 3 Data Loss (major) 12 | . . . 2 . 2 3 3 2 Misfires 9 | . . . 3 . 1 2 2 1 Alerts 3 | . . . 1 . . . 1 1 Weapon Failures 5 | . . . 1 . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 509 | . . 25 24 10 . 15 154 281 Projectiles 152 | . . . 20 10 . 15 35 72 Explosions 357 | . . 25 4 . . . 119 209 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 755 | . . 112 . . . . 101 542 Shots 18 | . . 5 . . . . 3 10 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 631 | . 93 67 631 301 130 336 339 478 Average Temperature 118 | . 41 22 160 138 86 116 109 119 Received Heat Transfer 3153 | . 297 18 207 9 . 72 1170 1380 Effects 23 | . . . 17 . . . 1 5 Shutdowns 5 | . . . 3 . . . . 2 Energy Bleed 7 | . . . 4 . . . 1 2 Interference 6 | . . . 5 . . . . 1 Damage (minor) 2 | . . . 2 . . . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Fried 45 | . . . . . . . 15 30 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 55 | . . . 9 . . 3 11 32 Heat Transferred 16264 | 100 1600 200 3073 222 . 888 3186 6995 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . . . . . . . 4 9 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1366 | 10 227 244 289 175 . 211 798 1366 Initial 353 | . 6 . 64 106 . . 64 353 Average 295 | 2 75 101 150 154 . 155 338 463 Maximum Alert Level 4 | . 1 1 1 . . 1 3 4 Low Security (%) 52 | 100 89 97 77 100 . 72 33 28 Level 1 25 | . 10 2 22 . . 27 25 36 Level 2 13 | . . . . . . . 38 14 Level 3 4 | . . . . . . . 2 11 Level 4 3 | . . . . . . . . 9 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 37 | . 7 1 1 . . . 9 19 Investigation 12 | . 3 . . . . . 3 6 Extermination 4 | . . . . . . . . 4 Reinforcement 11 | . 4 . 1 . . . 4 2 Assault 7 | . . 1 . . . . 2 4 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 27 19 33 2 . 14 66 81 Peak Tracking Total 9 | . 3 4 9 2 . 4 5 7 Tactical Retreats 10 | . 1 1 1 . . . 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 13 | . 2 . 7 . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . . 36 Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . . . 1 Reprogrammed 7 | . . . . . . . . 7 Reused 2 | . . . . . . . . 2 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . 2 . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 23 | . 1 1 1 . . 3 9 8 Max in Single Turn 4 | . 1 . 1 . . 1 2 4 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 47 | . 5 . 12 . 4 . 10 16 Terminals 26 | . 4 . 8 . . . 6 8 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . . 2 . . . 2 2 Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers 5 | . . . 2 . . . 1 2 Garrison Access 2 | . . . . . . . 1 1 Total Hacks 139 | . 13 . 35 . 4 . 30 57 Successful 86 | . 10 . 22 . 4 . 16 34 Failed 53 | . 3 . 13 . . . 14 23 Catastrophic 11 | . . . 2 . . . 4 5 Database Lockouts . | . . . . . . . . . Manual 49 | . 9 . 10 . 1 . 15 14 Terminals 80 | . 12 . 22 . . . 21 25 Fabricators 4 | . . . . . . . . 4 Repair Stations 19 | . . . 7 . . . 5 7 Recycling Units 4 | . 1 . . . . . . 3 Scanalyzers 25 | . . . 6 . . . 3 16 Garrison Access 3 | . . . . . . . 1 2 Terminal Hacks 31 | . 7 . 7 . 4 . 7 6 Record 4 | . . . . . 4 . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 Terminal Index 2 | . . . 1 . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . Garrison Index 1 | . . . . . . . . 1 Alert Level 4 | . 1 . 1 . . . 1 1 Unreport Threat 6 | . 2 . 1 . . . 2 1 Security Status 1 | . . . . . . . 1 . Recall Reinforcements 2 | . 1 . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 13 | . . . 6 . . . 4 3 Scan Component 7 | . . . 3 . . . 2 2 Repair 6 | . . . 3 . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 25 | . . . 6 . . . 3 16 Insert Component 13 | . . . 3 . . . 2 8 Analyze 12 | . . . 3 . . . 1 8 Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 12 | . 3 . 3 . . . 1 5 Terminals 8 | . 2 . 3 . . . 1 2 Botnet 6 | . 1 . 2 . . . 1 2 Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 3 Reject 1 | . . . . . . . . 1 Mask 3 | . 1 . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 37 | . 4 . 11 . . . 8 14 Full Trace Events 9 | . 1 . 1 . . . 2 5 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 3 . . . 1 7 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 6 | . . . 3 . . . 2 1 Time 269 | . . . 121 . . . 118 30 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 11 | . . . 3 . . . 1 7 Part Schematics Acquired 10 | . . . 3 . . . 1 6 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 no_distress 1 | . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 3 . 3 3 3 . . Highest-Rated Group 73 | . . 73 . 40 40 39 . . Highest-Rated Ally 31 | . . 31 . 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 45 | . . 10 . 4 . 31 . . Total Damage 558 | . . 242 . 45 . 271 . . Kills 9 | . . 2 . 2 . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11913 | 73 1264 593 1811 343 581 557 2517 4174 Spaces Moved 5715 | 45 783 331 952 253 460 321 880 1690 Core 11 | 1 2 . . . . . . 8 Treads 112 | . . . 61 . . . 3 48 Legs 477 | . 73 331 73 . . . . . Wheels 5115 | 44 708 . 818 253 460 321 877 1634 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 130 100 125 125 125 160 145 Average Speed 158 | 90 107 149 135 125 125 152 218 184 Slowest Speed 2150 | 100 500 200 240 125 125 180 490 2150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 3 91 72 93 60 90 74 84 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 5 | . . 2 . 1 . 2 . . Spaces Dug 32 | . . 20 6 . . . 6 . Terrain Destroyed 555 | . . 100 40 2 . 20 218 175 Melee . | . . . . . . . . . Projectile 95 | . . . 17 2 . 20 48 8 AOE 460 | . . 100 23 . . . 170 167 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7648 | 63 1043 388 1363 275 467 359 1282 2408 Wait 1080 | 6 143 12 277 21 5 19 214 383 Move 5707 | 44 782 330 951 252 459 320 879 1690 Hop . | . . . . . . . . . Pick Up 119 | 1 16 6 16 . . 4 38 38 Fast Attach 65 | 7 5 2 18 . . 1 8 24 Attach 51 | . . 3 4 . . . 14 30 Detach 5 | . . . 1 . . . 2 2 Swap 79 | . 6 4 19 . 1 1 15 33 Drop 96 | . 7 7 26 . 2 2 23 29 Fire 406 | 5 84 24 51 2 . 12 89 139 Melee 2 | . . . . . . . . 2 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 36 | . . . . . . . . 36 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Discovered new exit (range 9) 481 | -10/Materials | Discovered new exit (range 15) 1118 | -10/Materials | Discovered new exit (range 8) 1198 | -10/Materials | Core integrity fell below 50% 1229 | -10/Materials | Identified exit to Mines 1338 | -10/Materials | Entered Mines 1351 | -10/Mines | Met a Derelict testing a Signal Generator 1463 | -10/Mines | Build established: Scavenger-Mutant 1629 | -10/Mines | Assembled infested the area 1634 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1782 | -10/Mines | Identified exit to Materials 1931 | -10/Mines | Entered Materials 1931 | -9/Materials | Evolved 2 slots: Weapon x2 2376 | -9/Materials | Discovered new exit (range 16) 2476 | -9/Materials | Build established: Gunner 2760 | -9/Materials | Repaired Particle Gun 2800 | -9/Materials | Repaired Imp. Heat Sink 2904 | -9/Materials | Discovered new exit (range 3) 3010 | -9/Materials | Repaired Hvy. Ion Engine 3200 | -9/Materials | Discovered new exit (range 16) 3338 | -9/Materials | Core integrity fell below 50% 3603 | -9/Materials | Identified exit to Mines 3742 | -9/Materials | Entered Mines 3752 | -9/Mines | Met a Derelict bent on vengeance 3760 | -9/Mines | Discovered new exit (range 12) 3815 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4026 | -9/Mines | Discovered new exit (range 9) 4074 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4075 | -9/Mines | Discovered new exit (range 5) 4085 | -9/Mines | Entered Exiles 4085 | -9/Exiles | Found Exiles lab abandoned 4085 | -9/Exiles | Accompanied by 3 allies 4102 | -9/Exiles | Discovered new exit (range 15) 4375 | -9/Exiles | Build established: Mutant 4648 | -9/Exiles | Discovered new exit (range 10) 4666 | -9/Exiles | Entered Mines 4666 | -8/Mines | Accompanied by 3 allies 5064 | -8/Mines | Build established: Gunner 5146 | -8/Mines | Discovered new exit (range 16) 5192 | -8/Mines | Discovered new exit (range 8) 5193 | -8/Mines | Core integrity fell below 20% 5223 | -8/Mines | Entered Materials 5223 | -8/Materials | Evolved 2 slots: Utility x2 5262 | -8/Materials | Discovered new exit (range 16) 5545 | -8/Materials | Repaired Arm. Wheel 6551 | -8/Materials | Found Corrupted Prototype Device 6611 | -8/Materials | Lost 3 parts (1n1u1w) 6709 | -8/Materials | Identified Active Sensor Suite 6754 | -8/Materials | Identified exit to Storage 6824 | -8/Materials | System corruption reached 10% 6839 | -8/Materials | Core integrity fell below 50% 7071 | -8/Materials | Discovered new exit (range 4) 7225 | -8/Materials | Repaired Corrupted Graphene Brace? 7505 | -8/Materials | Lost 3 parts (1p2u) 7623 | -8/Materials | First assault squad dispatched 7660 | -8/Materials | Lost 4 parts (1u3w) 7666 | -8/Materials | Identified exit to Factory 7740 | -8/Materials | Entered Factory 7740 | -7/Factory | Evolved 2 slots: Utility x2 7757 | -7/Factory | Lost 3 parts (1n2w) 8056 | -7/Factory | Build established: Scavenger-Skirmisher 8816 | -7/Factory | Repaired Corrupted Dynamic Insulation System 9430 | -7/Factory | Build established: Scavenger-Gunner 9849 | -7/Factory | Build established: Scavenger-Tank 10052 | -7/Factory | Lost 4 parts (2n1u1w) 10214 | -7/Factory | Lost 6 parts (1p1n1u3w) 10616 | -7/Factory | Lost 3 parts (1n2u) 10940 | -7/Factory | First assault squad dispatched 11254 | -7/Factory | Fabricated Dynamic Insulation System (x2) 11554 | -7/Factory | Identified exit to Lower Caves 11710 | -7/Factory | Garrison activated, responded to threat 11731 | -7/Factory | Core integrity fell below 50% 11764 | -7/Factory | Lost 6 parts (1p5w) 11895 | -7/Factory | Core integrity fell below 20% 11900 | -7/Factory | System corruption reached 10% 11914 | -7/Factory | System corruption reached 30% 11914 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 11894_ Wheel destroyed. 11894_ System corrupted by crushing effect (+4). 11894_ Slammed into G-50 Soldier. 11895_ System corrupted: Component data lost. 11896_ Ion Cannon destroyed. 11898_ Adv. Beam Rifle destroyed. 11899_ Adv. Targeting Computer destroyed. 11899_ System corrupted by crushing effect (+3). 11900_ Ion Cannon destroyed. 11900_ System corrupted by crushing effect (+4). 11902_ Tesla Rifle destroyed. 11902_ System corrupted by crushing effect (+3). 11906_ Imp. Heat Sink destroyed. 11906_ System corrupted by crushing effect (+3). 11910_ Hacking Suite destroyed. 11910_ System corrupted by crushing effect (+4). 11913_ Critical hit (Smash). 11913_ Imp. Deuterium Engine destroyed. 11913_ Med. Reactive Plating destroyed. 11913_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | #???????????????### ### ! * ! #????????????????? | | ##############+## # #????????????????? | | *[ ^^ T # #????????????????? | | =%= ^ "" + """ """ #????????????????? | | !*! ^ *# """ """ #????????????????? | | ##############+## # """ """ #????????????????? | | #= # ####### #????????????????? | | +% " " # """ #?????###########????????????????? | | #% " " # """ #????????????????????????????????? | | # " " # """ #######??????????????????????????? | | # " " # # #??????????????????????????? | | # " " # """ #**] #??????????????????????????? | | # " " # """ # !] #######????????????????????? | | # " " # """ # ] =# #????????????????????? | | # " " + # # #????????????????????? | | # " " #+######## + #????????????????????? | | # # "##????# # ! #????????????????????? | | # #=" ##???# # #????????????????????? | | # #% ""#####! ###%###????????????????????? | | #| # [%=!!+% #?# #??????????????????????? | | ######## #####! #?#%#??????????????????????? | | #????##" #???# #?#!#??????????????????????? | | ##????#" ############# #??????????????????????? | | "#????## =%#??????????????????????? | | ##?????# gb#??????????????????????? | | ###????# ########@####???????????????????? | | #????# ??????#bb%[ #???????????????????? | | #????# #?????#i%= #???????????????????? | | #???? #?????# #???????????????????? | | #???? #?????# """ #???????????????????? | | #???# #####?????# """ #???????????????????? | | #???# #?????????# """ #???????????????????? | | ###???# #?????????# #???????????????????? | | ??????# #?????????#######???????????????????? | | ?????? ???????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Dynamic Insulation System | -8/Materials | Scanalyzed Graphene Brace | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakDeliveryDetector Manual? 0 Play Time 01:59:41 Cumulative 148.5 hours Start 2022.09.26 @ 14:09:15 End 2022.09.26 @ 16:32:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 120 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f9b3086-4c6d-4c01-968a-6bf212adc547