Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.27 @ 17:25:48

Player: AhngusBeaf

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1051)     1051
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2416

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
>          --- UTILITY (3) ------
           Sensor Array
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Terrain Scan Processor
           ECM Suite
  Improved Medium Laser
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
           Drone Bay
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Hammer
>          --- INVENTORY --------
  Improved Terrain Scanner
           Terrain Scan Processor
           ECM Suite
  Improved Medium Laser
           Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 13  4   11  13  
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 4   1   6   4   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 1   .   5   2   
    Wheel                  5    | 3   1   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  14   | 4   3   2   5   
    Device                 10   | 4   .   2   4   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 4   .   2   3   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 3   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | 1   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   
Parts Lost                 18   | 4   .   5   9   
  Power                    2    | .   .   1   1   
  Propulsion               7    | 2   .   1   4   
  Utility                  6    | 2   .   1   3   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      5    | 4   .   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   97  85  87  
  Engine                   5    | .   14  8   .   
  Core                     2    | .   .   1   4   
  Leg                      15   | .   .   11  22  
  Wheel                    7    | .   25  10  .   
  Flight                   4    | .   .   .   8   
  Device                   9    | .   14  9   7   
  Storage                  9    | .   14  11  6   
  Processor                9    | .   .   11  10  
  Protection               2    | .   .   .   5   
  Energy Gun               3    | .   .   1   6   
  Ballistic Gun            15   | .   28  20  7   
  Launcher                 1    | .   .   .   2   
  Impact Weapon            2    | .   .   .   4   
Peak Build Rating          20   | 9   8   12  20  
  Average Rating           8    | 8   6   8   13  
  On Entrance              6    | .   8   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 7   16  19  22  
  Greatest Support         30   | 20  26  30  30  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  
  Average Capacity         5    | 5   9   10  8   
  Most Carried             8    | 3   6   7   8   
  Average Carried          3    | 2   4   5   5   
  Final Capacity           10   | 5   10  10  5   
  Final Carried            7    | 3   5   7   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           795  | 342 .   273 180 
  Remotely                 .    | .   .   .   .   
Salvage Created            1378 | 120 .   613 645 
  Parts                    72   | 10  .   33  29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  25   | 1   .   13  11  
  Melee                    1    | .   .   .   1   
  Guns                     19   | 1   .   13  5   
  AOE                      4    | .   .   .   4   
Classes Destroyed          6    | 3   .   1   2   
  Worker                   4    | 1   .   .   3   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 3    | .   .   .   3   
  Mechanic                 1    | .   .   .   1   
  Grunt                    19   | 1   .   10  8   
  Sentry                   6    | .   .   3   3   
Best Kill Streak           8    | 1   .   5   8   
  Combat Bots Only         6    | 1   .   5   6   
Max Kills in Single Turn   2    | 1   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        232  | 7    .    94   131  
  Missed                   58   | 1    .    31   26   
Damage Taken               2032 | 334  .    612  1086 
  Core                     499  | 99   .    168  232  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   527  | 18   .    192  317  
Core Remaining (%)         60   | 60   60   .    .    
Volleys Fired              387  | 307  .    48   32   
  Largest                  2    | 2    .    2    2    
  Hottest                  120  | 120  .    76   76   
Shots Fired                474  | 330  1    96   47   
  Gun                      185  | 45   1    96   43   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    .    4    
  Special                  285  | 285  .    .    .    
  Kinetic                  161  | 45   1    91   24   
  Thermal                  306  | 285  .    5    16   
  Explosive                4    | .    .    .    4    
  Electromagnetic          3    | .    .    .    3    
  Robot Hit Streak         21   | 19   .    21   8    
  Robot Miss Streak        2    | 2    .    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    5    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           172  | 38   .    84   50   
  Core Hits                69   | 12   .    33   24   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         5    | .    .    4    1    
    Burn                   2    | .    .    2    .    
    Destroy                2    | .    .    2    .    
    Smash                  1    | .    .    .    1    
Melee Attacks              19   | .    .    .    19   
  Impact                   19   | .    .    .    19   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2440 | 348  .    716  1376 
  Guns                     1469 | 300  .    716  453  
  Cannons                  .    | .    .    .    .    
  Explosions               400  | .    .    .    400  
  Melee                    514  | .    .    .    514  
  Ramming                  9    | .    .    .    9    
  Kinetic                  1114 | 300  .    649  165  
  Thermal                  355  | 48   .    67   240  
  Explosive                400  | .    .    .    400  
  Electromagnetic          48   | .    .    .    48   
  Impact                   514  | .    .    .    514  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | 12   12   .    .    
  Average Corruption       12   | 12   12   .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  15   | 9    6    .    .    
    Message Errors         6    | 3    3    .    .    
    Matter Fused           3    | 2    1    .    .    
    Heat Flow Errors       3    | 3    .    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | 1    .    .    .    
    Misfires               1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            159  | .    .    .    159  
  Projectiles              .    | .    .    .    .    
  Explosions               6    | .    .    .    6    
  Melee                    153  | .    .    .    153  
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        349  | 200  .    46   349  
  Average Temperature      52   | 46   .    12   166  
  Received Heat Transfer   1053 | 36   .    414  603  
  Effects                  3    | .    .    .    3    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           5    | .    .    .    5    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              8    | .    .    .    8    
  Impact Corruptions       9    | .    .    .    9    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         914  | 100  .    296  518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             403  | 20  29  264 403 
  Initial                  75   | .   5   10  75  
  Average                  15   | 1   12  139 221 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         96   | 100 100 74  45  
  Level 1                  3    | .   .   25  52  
  Level 2                  .    | .   .   .   2   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | 1   .   19  21  
  Peak Tracking Total      6    | 1   .   6   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          11   | .   2   5   4   
  Terminals                10   | .   2   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                43   | .   8   27  8   
  Successful               29   | .   6   19  4   
  Failed                   13   | .   2   7   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   15   | .   .   13  2   
  Terminals                42   | .   8   27  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             27   | .   6   18  3   
  Record                   11   | .   3   8   .   
  Robot Analysis           2    | .   1   1   .   
  Open Door                2    | .   .   .   2   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Maintenance Status       2    | .   1   1   .   
  Transport Status         1    | .   .   .   1   
  Reinforcement Status     1    | .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   2   5   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       2    | .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             2    | .   .   .   2   
  Drone Recoveries         1    | .   .   .   1   

 Exploration                     | -11   -10   -9    -9    
-------------              Run   | Yrd   Mat   Mat   Sto   
Turns Passed               11151 | 10110 164   373   504   
Spaces Moved               3568  | 2823  160   206   379   
  Core                     38    | 38    .     .     .     
  Treads                   .     | .     .     .     .     
  Legs                     253   | 3     .     92    158   
  Wheels                   3056  | 2782  160   114   .     
  Hover                    .     | .     .     .     .     
  Flight                   221   | .     .     .     221   
  Fastest Speed            37    | 50    80    90    37    
  Average Speed            81    | 79    90    104   79    
  Slowest Speed            190   | 120   95    190   190   
  Overloaded Moves         .     | .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     
  Robots Hopped            .     | .     .     .     .     
  Cave-ins Triggered       1     | 1     .     .     .     
Exploration Rate (%)       49    | 97    31    23    47    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .     | .     .     .     .     
  Known Exits Taken        2     | .     1     1     .     
  Unknown Exits Taken      1     | 1     .     .     .     
Scrap Searched             .     | .     .     .     .     
Spaces Dug                 41    | 39    .     .     2     
Terrain Destroyed          98    | 81    .     .     17    
  Melee                    2     | .     .     .     2     
  Projectile               81    | 81    .     .     .     
  AOE                      15    | .     .     .     15    
Terrain Rammed             .     | .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     
  Machines Disabled        .     | .     .     .     .     

 Actions                         | -11  -10  -9   -9   
---------                  Run   | Yrd  Mat  Mat  Sto  
Total                      10745 | 9779 178  284  504  
  Wait                     6708  | 6633 9    16   50   
  Move                     3565  | 2822 159  205  379  
  Hop                      .     | .    .    .    .    
  Pick Up                  11    | 3    3    2    3    
  Fast Attach              21    | 10   2    4    5    
  Attach                   6     | 1    .    4    1    
  Detach                   4     | 1    1    2    .    
  Swap                     14    | 2    2    3    7    
  Drop                     9     | .    2    .    7    
  Fire                     387   | 307  .    48   32   
  Melee                    19    | .    .    .    19   
  Ram                      .     | .    .    .    .    
  Kick                     1     | .    .    .    1    
  Crush                    .     | .    .    .    .    
  Escape Stasis            .     | .    .    .    .    
  Rewire                   .     | .    .    .    .    
  Trap                     .     | .    .    .    .    
  Miscellaneous            .     | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    53 | -11/Scrapyard | Discovered new exit (range 8)
  9882 | -11/Scrapyard | Crushed by falling debris
  9882 | -11/Scrapyard | System corruption reached 10%
  9913 | -11/Scrapyard | Lost 4 parts (2n2u)
 10111 | -11/Scrapyard | Entered Materials
 10113 | -10/Materials | Build established: Mutant
 10259 | -10/Materials | Discovered new exit (range 10)
 10271 | -10/Materials | Identified exit to Materials
 10275 | -10/Materials | Entered another Materials area
 10275 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 10402 | -9/Materials  | Central database locked down
 10625 | -9/Materials  | Lost 3 parts (1u2w)
 10638 | -9/Materials  | Discovered new exit (range 8)
 10647 | -9/Materials  | Identified exit to Storage
 10648 | -9/Materials  | Entered Storage
 10789 | -9/Storage    | Garrison activated, responded to threat
 10793 | -9/Storage    | Core integrity fell below 50%
 11133 | -9/Storage    | Core integrity fell below 20%
 11152 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
11126_ Acquired 10 matter.
11127_ Sneak attack on K-01 Serf.
11127_ Destroyed Wheel.
11127_ K-01 Serf system corrupted by crushing
  effect.
11131_ Imp. EM Shotgun destroyed.
11138_ Drone Bay destroyed.
11139_ Imp. Flight Unit destroyed.
11141_ Destroyed Heat Sink.
11141_ Y-45 Defender system corrupted by
  crushing effect.
11141_ Signal Interpreter destroyed.
11143_ Y-45 Defender destroyed.
11144_ R-06 Scavenger collects Lgt. Treads.
11145_ Aluminum Leg destroyed.
11145_ Critical hit (Burn: +37).
11146_ G-34 Mercenary destroyed.
11147_ R-06 Scavenger collects Aluminum Leg.
  <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| " """ # ^     #             #             #??????? |
| " """ #       #######+#########+###########??????? |
| " """ #                              #???????????? |
|       +                              #???????????? |
|       #^                             #???????????? |
|  !    #############/##################???????????? |
|   !   #?????????##   #???????????????????????????? |
|       #?????????#T   #???????????????????????????? |
|  "#####?????????##  =#???????????????????????????? |
| G"#??????????????#!==#???????????????????????????? |
| " #??????????????#! !#???????????????????????????? |
| ###??????????????#! !#???????????????????????????? |
| ?????????????????#! !#???????????????????????????? |
| ?????????????????#####???????????????????????????? |
| ???????????????????###???????????????????????????? |
| ????????????######## ##??????????????????????????? |
| ######+######         #??????????????????????????? |
|        %%" %/    ^  ^ #######????????????????????? |
| #######"#####    ^    #     #????????????????????? |
|        ##???# """ """ #     #????????????????????? |
|        #????# """ """ +     +????????????????????? |
| """    #????# """ """ #     #????????????????????? |
| "!"""" #????# ^       #     #????????????????????? |
| %*""[" #????#         ##   ##????????????????????? |
| "|""[" #??##############   #?????????????????????? |
| """"[" #??#            # @ #?????????????????????? |
|    " " #??#    """ """ #   #?????????????????????? |
|        #??#    """ """ +   #?????????????????????? |
| ########??#    """ """ #   #?????????????????????? |
| ??????????#            #   #?????????????????????? |
| ??????????####"T"# #####   #?????????????????????? |
| ?????????????#"""###???#   #?????????????????????? |
| ?????????????#####?????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# % #?????????????????????? |
| ????????????????########Y  #?????????????????????? |
| ????????????????#!!!!#%aYu #?????????????????????? |
| ????????????????#   [%*/ ! +?????????????????????? |
| ????????????????#!!!=#%#r  #?????????????????????? |
| ????????????????######T#   #?????????????????????? |
| ?????????????????????###   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#     ????????????????????? |
| ???????????????????????+      ???????????????????? |
| ???????????????????????#   ###???????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
GoHome()
Librarian
Novice Programmer
Power Corrupts
Risk Taker
System Compromised
Troublemaker
True Hacker
Uninvited Guest
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              LightMultitargetingPlating
  Manual?         0
Play Time         00:49:36
  Cumulative      0.8 hours
  Start           2025.01.27 @ 16:35:00
  End             2025.01.27 @ 17:25:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          1
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 83465a33-f187-437e-8b35-e2a3164c7943