Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 08:40:03 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (199) 995 Value Destroyed (6934) 6934 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 14821 Bonus ------- High Alert Combat Kills 383 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 459/1150 Matter 72/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Machine Analyzer Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Improved Carbon-fiber Leg Advanced Signal Interpreter Improved Terrain Scan Processor Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Thunder Leg Enhanced Armored Leg Myomer Leg Shield Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Advanced Recoil Stabilizer Improved Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Thermic Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Transmission Jammer Thermic Laser Thermic Laser Enhanced Autogun Long-range Missile Launcher [Rating: 98] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Slots Evolved 12 | . . 2 . . . 2 . 2 2 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 8 | . . . . . . . . 2 2 2 2 . Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 104 | . 4 22 . . . 7 13 18 21 11 8 . Power 11 | . 1 3 . . . . 2 2 2 1 . . Engine 8 | . . 3 . . . . 2 2 1 . . . Core 3 | . 1 . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 34 | . 2 8 . . . 4 1 7 5 3 4 . Treads 2 | . . 2 . . . . . . . . . . Leg 32 | . 2 6 . . . 4 1 7 5 3 4 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | . . 2 . . . 1 2 6 8 6 3 . Device 12 | . . . . . . . 1 1 4 4 2 . Storage 3 | . . 1 . . . 1 1 . . . . . Processor 9 | . . 1 . . . . . 2 4 2 . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . . . 3 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 31 | . 1 9 . . . 2 8 3 6 1 1 . Energy Gun 6 | . 1 2 . . . . 2 . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 20 | . . 6 . . . 2 4 2 6 . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 4 | . . . . . . . 2 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 4 2 . 1 . . Parts Lost 27 | . . 5 . . . . 2 3 7 3 4 3 Power 4 | . . 1 . . . . 1 . 1 . 1 . Propulsion 8 | . . 4 . . . . 1 2 . 1 . . Utility 10 | . . . . . . . . . 4 . 3 3 Weapon 5 | . . . . . . . . 1 2 2 . . Highest Loss Streak 3 | . . 2 . . . . 1 1 3 2 2 3 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 Average Backups 14 | . 4 6 10 12 13 12 13 18 15 15 15 5 Power 1 | . 1 . . . 1 1 2 2 2 2 1 . Propulsion 2 | . 1 . 2 2 2 2 2 2 4 4 3 2 Utility 4 | . . . . 1 1 2 3 6 3 5 7 2 Weapon 5 | . 1 5 8 8 9 5 6 6 5 3 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 42 | . 10 5 . . . 3 5 8 2 . 7 2 Power 6 | . 1 2 . . . . 1 1 1 . . . Propulsion 10 | . 6 . . . . 2 . 2 . . . . Utility 17 | . 1 1 . . . 1 1 5 1 . 5 2 Weapon 9 | . 2 2 . . . . 3 . . . 2 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 83 93 100 100 100 99 99 96 98 97 87 22 Engine 5 | . 1 8 11 11 11 9 9 7 5 . . . Core 1 | . 10 2 . . . . . . . 4 4 . Leg 28 | . 28 32 44 44 44 36 36 29 25 23 17 . Device 6 | . . . . . . . 4 4 7 13 17 3 Storage 7 | . 14 11 11 11 11 9 9 7 6 5 4 . Processor 13 | . . 10 11 11 11 9 4 8 20 24 22 19 Protection 2 | . . . . . . . . 4 3 . 4 . Energy Gun 1 | . 14 5 . . . . 2 . . . 1 . Ballistic Gun 24 | . 14 16 22 22 22 35 32 29 25 22 15 . Peak Build Rating 98 | . 9 14 15 17 17 33 43 54 63 79 98 20 Average Rating 47 | . 8 12 14 15 17 31 36 48 60 73 81 17 On Entrance 28 | 6 6 9 14 15 17 17 32 40 53 59 78 20 Avg Prop Armor Cover (%) 10 | . . 10 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 11 15 33 33 33 33 39 62 73 72 70 81 1 Greatest Support 93 | 20 20 43 43 43 43 72 72 74 73 81 93 3 Greatest Overweight (x) 3 | . . 3 . . . . . 2 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 15 15 15 15 15 20 20 20 20 20 5 Average Capacity 17 | . 8 14 15 15 15 15 16 20 20 20 17 5 Most Carried 20 | . 6 10 11 14 14 15 16 20 19 20 20 5 Average Carried 14 | . 4 6 10 12 14 13 14 18 15 15 15 5 Final Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 5 5 Final Carried 20 | 6 6 10 11 14 14 14 16 20 12 18 5 5 Class Distribution -------------------- 58% | Skirmisher 18% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Skirmisher | -4/Factory Scout | -4/Extension Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Matter Collected 6731 | 134 181 582 . . 58 139 1156 2160 808 1142 371 . Remotely . | . . . . . . . . . . . . . Salvage Created 9203 | . 234 1282 . . 74 167 1617 2858 1132 1341 498 . Parts 519 | . 16 80 . . 11 20 82 158 60 65 27 . Haulers Intercepted 17 | . . 4 . . . . 4 7 . 2 . . Recyclers Shooed 8 | . . 1 . . . . 2 3 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Combat Hostiles Destroyed 137 | . 7 26 . . 6 5 21 33 16 16 7 . Guns 136 | . 7 25 . . 6 5 21 33 16 16 7 . Cannons 1 | . . 1 . . . . . . . . . . Classes Destroyed 15 | . 2 4 . . . 3 1 4 1 . . . Worker 7 | . . . . . . 1 1 5 . . . . Builder 8 | . . . . . . . . 6 1 1 . . Tunneler 3 | . . . . . . 1 . . . 2 . . Hauler 17 | . . 4 . . . . 4 7 . 2 . . Recycler 13 | . . 2 . . . . 4 6 1 . . . Mechanic 3 | . . . . . . . . 3 . . . . Operator 4 | . . . . . . . 1 2 1 . . . Watcher 7 | . . . . . . 1 1 1 1 2 1 . Swarmer 24 | . 3 7 . . 6 4 3 1 . . . . Grunt 53 | . 4 10 . . . . 8 17 6 7 1 . Duelist 3 | . . 1 . . . . . 2 . . . . Sentry 28 | . . 8 . . . 1 10 5 . 3 1 . Specialist 5 | . . . . . . . . . 5 . . . Hunter 5 | . . . . . . . . 1 2 . 2 . Programmer 19 | . . . . . . . . 7 3 6 3 . Best Kill Streak 15 | . 3 4 . . 3 4 15 9 4 6 4 . Combat Bots Only 12 | . 3 4 . . 3 4 12 4 3 6 2 . Max Kills in Single Turn 4 | . 1 2 . . 1 1 2 4 2 2 1 . Gunslinging 1 | . . . . . . . 1 . 1 1 . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Hostile Shots Fired 753 | . 22 119 . . 20 20 74 157 156 68 92 25 Missed 231 | . 8 40 . . 8 9 13 50 43 29 26 5 Hits 522 | . 14 79 . . 12 11 61 107 113 39 66 20 Melee 2 | . . . . . . . . 2 . . . . Projectile 520 | . 14 79 . . 12 11 61 105 113 39 66 20 Critical Strikes 17 | . . 1 . . . 1 1 3 3 4 3 1 Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 7521 | . 160 1076 . . 89 98 862 1293 1665 931 1025 322 Core 1462 | . 10 210 . . 30 16 73 148 140 144 405 286 Absorbed by Shields 498 | . . . . . . . . 105 175 . 218 . Regen/Repaired (Parts) 981 | . 32 44 . . . 90 69 281 219 112 134 . Core Remaining (%) 80 | 100 96 . . . 40 . 83 78 83 85 . . Volleys Fired 435 | . 23 80 . . 13 13 65 116 39 55 31 . Largest 4 | . 2 2 . . 2 4 4 4 4 4 4 . Hottest 160 | . 85 98 . . 46 92 130 103 103 103 160 . Shots Fired 1450 | . 45 160 . . 26 52 231 460 155 209 112 . Gun 1436 | . 45 155 . . 26 52 229 458 155 208 108 . Cannon 5 | . . 5 . . . . . . . . . . Launcher 9 | . . . . . . . 2 2 . 1 4 . Special . | . . . . . . . . . . . . . Kinetic 1353 | . 23 124 . . 26 52 203 458 155 208 104 . Thermal 88 | . 22 36 . . . . 26 . . . 4 . Explosive 9 | . . . . . . . 2 2 . 1 4 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | . 5 19 . . 24 8 12 16 26 9 16 . Robot Miss Streak 7 | . 3 3 . . 2 7 4 4 3 4 5 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 20 | . 1 1 . . 2 . 3 2 6 5 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 1 . . Shots Hit Robots 912 | . 28 117 . . 18 21 132 291 115 130 60 . Core Hits 396 | . 12 48 . . 6 11 59 116 51 61 30 2 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . . 3 1 1 . . Critical Strikes 10 | . 1 . . . . . 2 3 1 2 1 . Burn 3 | . 1 . . . . . 1 . . . 1 . Destroy 7 | . . . . . . . 1 3 1 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16578 | . 360 1774 . . 272 356 2295 5856 2184 2421 1004 56 Guns 15572 | . 355 1645 . . 272 355 2247 5256 2104 2341 997 . Cannons 115 | . . 115 . . . . . . . . . . Explosions 552 | . . . . . . . . 552 . . . . Melee . | . . . . . . . . . . . . . Ramming 339 | . 5 14 . . . 1 48 48 80 80 7 56 Kinetic 14830 | . 185 1369 . . 272 355 1969 5256 2104 2341 979 . Thermal 905 | . 170 391 . . . . 278 48 . . 18 . Explosive 462 | . . . . . . . . 462 . . . . Electromagnetic 42 | . . . . . . . . 42 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 1 1 2 5 Average Corruption 1 | . . . . . . . . 2 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . . . . . . . 32 4 2 13 1 Message Errors 18 | . . . . . . . . 9 2 2 5 . Matter Fused 7 | . . . . . . . . 5 . . 2 . Heat Flow Errors 6 | . . . . . . . . 4 . . 2 . Energy Discharges 5 | . . . . . . . . 3 . . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . 5 1 . 2 . Data Loss (major) 2 | . . . . . . . . 1 . . 1 . Misfires 3 | . . . . . . . . 2 1 . . . Alerts 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 67 | . . . . . . . . 67 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 67 | . . . . . . . . 67 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . 1 . . . . . 1 . 1 . . Impact 3 | . . 1 . . . . . 1 . 1 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . . . . . 86 . . 47 25 Shots 2 | . . . . . . . . 1 . . 1 . Rammed 14 | . . . . . . . . . . . . 14 Targets Rammed 39 | . 2 2 . . . 1 3 6 7 3 1 14 Kicked 25 | . 2 2 . . . 1 3 6 7 3 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 351 | . 168 172 . . 4 118 351 311 108 99 172 . Average Temperature 59 | . 60 31 . . 2 43 103 66 39 37 62 . Received Heat Transfer 1589 | . 60 378 . . . 9 342 311 249 216 24 . Effects 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . 1 . Total Turns 9 | . . . . . . . . . . . 9 . Longest Duration 9 | . . . . . . . . . . . 9 . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 . 1 . . . Heat Transferred 2199 | . 482 888 . . . . 629 50 . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Maximum Alert Level 3 | . . 1 . . . . 1 3 2 1 . . Low Security (%) 69 | . 100 95 100 . 100 100 45 49 2 94 100 100 Level 1 15 | . . 4 . . . . 54 5 70 5 . . Level 2 10 | . . . . . . . . 28 26 . . . Level 3 4 | . . . . . . . . 16 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 891 | . 64 224 84 . 120 118 391 891 495 239 139 45 Initial 435 | . . . 84 . . 42 10 177 435 239 60 39 Average 185 | . 19 79 28 . 66 67 204 342 327 95 60 29 Influence Increases 5416 | . 185 765 . . 140 182 817 1546 654 600 482 45 Destroy 0b10 Robot/C 2760 | . 140 520 . . 120 100 420 660 340 320 140 . Destroy 0b10 Robot/NC 310 | . . 30 . . . 15 55 150 20 35 5 . Destroy Leader 784 | . 20 148 . . 20 22 140 212 92 88 42 . Allied During Kill 27 | . . . . . . . . . 27 . . . Successful Hack 336 | . 25 19 . . . 12 33 68 52 20 107 . Disable Machine 435 | . . . . . . . 60 270 30 30 45 . Destroy Structure 254 | . . 3 . . . 3 19 66 3 32 128 . Lose Combat Pursuer 510 | . . 45 . . . 30 90 120 90 75 15 45 Influence Decreases 5381 | . 185 549 216 . 30 266 452 1048 1054 965 525 91 Entered New Map 1240 | . . . 132 . . 68 16 214 454 250 64 42 Time Decay 3457 | . 185 489 84 . 30 198 416 620 470 525 421 19 Lost Part 270 | . . 50 . . . . 20 30 70 30 40 30 Lost Ally 80 | . . 10 . . . . . . 60 10 . . Purge Threat 334 | . . . . . . . . 184 . 150 . . Squads Dispatched 45 | . 1 1 . . . . . 14 9 8 12 . Investigation 4 | . . . . . . . . 2 . 1 1 . Extermination 13 | . . . . . . . . 6 2 2 3 . Reinforcement 21 | . 1 1 . . . . . 3 7 4 5 . Assault 2 | . . . . . . . . 2 . . . . Garrison 5 | . . . . . . . . 1 . 1 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . 1 . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Distress Signals 22 | . 2 5 . . . 1 4 3 1 4 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 236 | . 12 40 . . 5 11 28 54 39 25 14 8 Peak Tracking Total 10 | . 4 7 . . 3 4 9 5 10 7 3 5 Tactical Retreats 25 | . . 3 . . . 1 5 5 5 4 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Traps Triggered 6 | . . . . . . . . 1 . 1 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Machines Disabled 29 | . . . . . . . 4 18 2 2 3 . Max in Single Turn 9 | . . . . . . . 1 9 1 1 1 . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Machines Accessed 67 | . 5 5 . 1 . 2 9 20 6 11 8 . Terminals 37 | . 4 3 . . . . 7 13 2 5 3 . Fabricators 4 | . . . . . . . . 1 1 2 . . Repair Stations 15 | . 1 1 . . . 1 2 4 2 2 2 . Recycling Units 2 | . . . . . . . . 1 . . 1 . Scanalyzers 6 | . . 1 . . . 1 . . 1 1 2 . Garrison Access 2 | . . . . . . . . 1 . 1 . . Total Hacks 174 | . 18 13 . 1 . 7 23 50 17 22 23 . Successful 86 | . 8 8 . 1 . 4 12 23 13 7 10 . Failed 87 | . 10 5 . . . 3 11 27 3 15 13 . Catastrophic 16 | . . . . . . . 3 8 1 2 2 . Database Lockouts 1 | . . . . . . . . . 1 . . . Manual 91 | . 15 7 . 1 . . 19 25 6 9 9 . Terminals 103 | . 15 7 . . . . 19 35 8 10 9 . Fabricators 9 | . . . . . . . . 3 1 5 . . Repair Stations 38 | . 3 4 . . . 5 4 9 4 4 5 . Recycling Units 5 | . . . . . . . . 2 . . 3 . Scanalyzers 16 | . . 2 . . . 2 . . 4 2 6 . Garrison Access 2 | . . . . . . . . 1 . 1 . . Terminal Hacks 21 | . 2 2 . 1 . . 3 8 3 1 1 . Record 2 | . . . . . . . . 1 1 . . . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 4 | . . 2 . . . . . 1 1 . . . Prototype ID Bank 4 | . 1 . . . . . 2 1 . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . 2 . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 1 3 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 . 1 . . Build 3 | . . . . . . . . 1 1 1 . . Repair Station Hacks 26 | . 2 2 . . . 3 3 7 4 2 3 . Scan Component 15 | . 1 1 . . . 2 2 4 2 1 2 . Repair 11 | . 1 1 . . . 1 1 3 2 1 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 8 | . . 1 . . . 1 . . 3 . 3 . Insert Component 2 | . . . . . . . . . . . 2 . Analyze 1 | . . . . . . . . . . . 1 . Retrieve Study 5 | . . 1 . . . 1 . . 3 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 23 | . 4 3 . . . . 6 5 2 1 2 . Terminals 23 | . 4 3 . . . . 6 5 2 1 2 . Assimilate 3 | . 2 . . . . . . . . 1 . . Botnet 20 | . 2 3 . . . . 6 5 2 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 59 | . 4 5 . . . 1 8 18 5 10 8 . Full Trace Events 5 | . . . . . . 1 . 2 . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . Total Robot Build Rating 15 | . . . . . . . . . 15 . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 . Parts Built 4 | . . . . . . . . 2 . 2 . . Authchips . | . . . . . . . . . . . . . Time 72 | . . . . . . . . 36 . 36 . . Total Part Build Rating 12 | . . . . . . . . 6 . 6 . . Part Studies Acquired 5 | . . 1 . . . 1 . . 3 . . . Parts Repaired 11 | . 1 1 . . . 1 1 3 2 1 1 . Time 413 | . 38 32 . . . 32 32 120 74 60 25 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Total Allies 5 | . 1 . . . . . . . 3 1 . . Largest Group 3 | . 1 1 . . . . . . 3 1 . . Highest-Rated Group 87 | . 10 10 . . . . . . 87 10 . . Highest-Rated Ally 29 | . 10 10 . . . . . . 29 10 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 20 . . . Total Damage 336 | . . . . . . . . . 336 . . . Kills 1 | . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Active Infowar (turns) 5733 | . . . . . . . . 1423 1180 1568 1513 49 Terrain 2297 | . . . . . . . . . 580 375 1310 32 Structural 1474 | . . . . . . . . . 289 1185 . . T.N.C. 2 | . . . . . . . . . . 2 . . Machine Analysis 5733 | . . . . . . . . 1423 1180 1568 1513 49 Robot Analysis Total 4 | . . 2 . . . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Turns Passed 11422 | . 489 1417 277 250 70 417 1075 3117 1180 1568 1513 49 Spaces Moved 6995 | 1 288 737 231 207 31 243 621 1966 612 1063 927 68 Core 312 | . . . . . . . . . . . 244 68 Treads 163 | . . 163 . . . . . . . . . . Legs 6520 | 1 288 574 231 207 31 243 621 1966 612 1063 683 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 111 111 50 50 Average Speed 121 | 120 120 139 120 120 120 120 120 124 121 114 116 50 Slowest Speed 330 | 120 120 330 120 120 120 120 120 265 190 115 220 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . 2 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 61 60 69 61 7 25 75 48 19 32 24 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 159 | . . . . . . . 10 37 . 15 97 . Terrain Destroyed 216 | . . . . . . . 21 83 . 15 97 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 216 | . . . . . . . 21 83 . 15 97 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Ext Total 9316 | . 387 979 231 208 43 350 858 2509 989 1358 1322 82 Wait 1525 | . 58 107 . . . 69 123 348 286 199 335 . Move 6983 | . 287 736 230 206 30 242 620 1965 611 1062 926 68 Hop . | . . . . . . . . . . . . . Pick Up 75 | . 4 12 1 2 . 7 13 17 4 11 4 . Fast Attach 46 | . 2 13 . . . 1 7 14 4 5 . . Attach 45 | . . 5 . . . 2 3 8 13 8 6 . Detach 15 | . . 3 . . . . . 5 1 4 2 . Swap 65 | . 3 6 . . . 5 7 10 16 5 13 . Drop 88 | . 8 15 . . . 10 17 20 8 6 4 . Fire 435 | . 23 80 . . 13 13 65 116 39 55 31 . Melee . | . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . 14 Kick 25 | . 2 2 . . . 1 3 6 7 3 1 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Repaired Lgt. Nuclear Core 465 | -10/Materials | Discovered new exit (range 6) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Accompanied by 1 ally 490 | -9/Materials | Evolved 2 slots: Propulsion x2 635 | -9/Materials | Build established: Scavenger-Mutant 966 | -9/Materials | Discovered new exit (range 11) 1596 | -9/Materials | Repaired Imp. Aluminum Leg 1841 | -9/Materials | Core integrity fell below 50% 1907 | -9/Materials | Entered Mines 2086 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2103 | -9/Mines | Discovered new exit (range 10) 2178 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2180 | -9/Mines | Discovered new exit (range 5) 2184 | -9/Mines | Entered Exiles 2218 | -9/Exiles | Met 8R-AWN 2236 | -9/Exiles | Met EX-HEX 2269 | -9/Exiles | Met EX-BIN 2284 | -9/Exiles | Aligned with FarCom system 2285 | -9/Exiles | Given EX-Vault access code 2313 | -9/Exiles | Opened EX-Vault 2320 | -9/Exiles | Found AWS/Gauss 2345 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2380 | -9/Exiles | Met EX-DEC 2423 | -9/Exiles | Discovered new exit (range 10) 2434 | -9/Exiles | Left Exiles lab with AWS/Gauss 2434 | -9/Exiles | Entered Mines 2478 | -8/Mines | Discovered new exit (range 9) 2504 | -8/Mines | Entered Materials 2504 | -8/Materials | Evolved 2 slots: Weapon x2 2800 | -8/Materials | Discovered new exit (range 12) 2808 | -8/Materials | Build established: Skirmisher 2875 | -8/Materials | Repaired Autogun+ 2921 | -8/Materials | Entered Storage 3266 | -8/Storage | Repaired Autogun+ 3471 | -8/Storage | Destroyed 12 combat bots 3948 | -8/Storage | Discovered new exit (range 16) 3996 | -8/Storage | Entered Factory 3996 | -7/Factory | Evolved 2 slots: Utility x2 4928 | -7/Factory | Discovered new exit (range 2) 5235 | -7/Factory | Garrison activated, responded to threat 5779 | -7/Factory | Repaired Carbon-fiber Leg 6061 | -7/Factory | Repaired Imp. Titanium Leg 6396 | -7/Factory | First assault squad dispatched 6734 | -7/Factory | Fabricated Imp. Terrain Scan Processor (x2) 6900 | -7/Factory | Discovered new exit (range 10) 7008 | -7/Factory | Repaired Enh. Autogun 7113 | -7/Factory | Entered another Factory area 7113 | -6/Factory | Evolved 2 slots: Utility x2 7160 | -6/Factory | Repaired Enh. Autogun 7302 | -6/Factory | Discovered new exit (range 7) 7321 | -6/Factory | Identified exit to Factory 7816 | -6/Factory | Cargo convoy interrupted 7844 | -6/Factory | Fabricated G-50 Soldier (x3) 7925 | -6/Factory | Lost 8 allies 8067 | -6/Factory | Repaired Imp. Titanium Leg 8082 | -6/Factory | Central database locked down 8260 | -6/Factory | Discovered exit to Factory (range 10) 8293 | -6/Factory | Lost 3 parts (1u2w) 8293 | -6/Factory | Entered another Factory area 8293 | -5/Factory | Evolved 2 slots: Utility x2 8559 | -5/Factory | Build established: Scavenger-Gunner 8623 | -5/Factory | Discovered new exit (range 6) 8825 | -5/Factory | Fabricated Imp. Terrain Scan Processor (x2) 9256 | -5/Factory | Repaired Enh. Autogun 9575 | -5/Factory | Garrison activated, responded to threat 9777 | -5/Factory | Build established: Skirmisher 9806 | -5/Factory | Discovered new exit (range 15) 9861 | -5/Factory | Entered another Factory area 9861 | -4/Factory | Evolved 2 slots: Utility x2 10737 | -4/Factory | Garrison activated, responded to threat 10875 | -4/Factory | Repaired Broken Enh. Autogun 11146 | -4/Factory | Discovered new exit (range 11) 11374 | -4/Factory | Entered Extension 11418 | -4/Extension | Core integrity fell below 50% 11423 | -4/Extension | Self-destructed Last Messages --------------- 11369_ Adv. Power Amplifier destroyed. 11373_ Penetrated by Slug. 11373_ Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE 11374_ Receiving FarCom transmissions... 11387_ System corrupted: Energy discharge (-37). 11403_ >> Machine Analyzer network decryption results: 11403_ Recycling Unit x1 11403_ Terminal x2 11406_ Critical hit (Destroy). 11406_ Adv. Terrain Scanner destroyed. 11407_ Slammed into S-27 Virus. 11407_ Adv. Targeting Computer destroyed. 11407_ System corrupted by crushing effect (+2). 11408_ Slammed into S-27 Virus. 11418_ Destabilizing: Core damaged (-11). 11419_ Slammed into S-27 Virus. 11422_ Core Analyzer destroyed. 11422_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??#??????#????#?##?????#???????#?????????#???????? | | ?????????????#?#????????#?????????????#??????????? | | #?##???????#????????##???????##??????????????????? | | ##################################???????????????? | | ss @ ????????? | | ########### ###########sss ????????? | | ##???##???# #??#?#???## ^ ????????? | | #???#???#?# #????????## ?????????? | | #????###??# #?#??#????# """"""" ??????T??" | | #????##??## #??? #????#!! """"""" ??????????Y | | ###?#????## #??#??????#!! ???????????????" | | #????????## #??Y?????## ?? ???? ????????? | | ########### ##????????# ????????????????? | | ?????? ###????????????? | | #??+?#????# #??????????????? | | #???? ????## ##########??????????????? | | [+ ??????##?# T???????????????????????? | | #############?Y?????????"#???????????????????????? | | #???????#?????Y???????##?????????????????????????? | | #????#?##???? ??????????????????????????????????? | | #??????#??#?#??##????????????????????????????????? | | #??###????????????#??????????????????????????????? | | #???#??##??????##??#??#??????????????????????????? | | #?##??????#??#????????#??????????????????????????? | | #???#???#??#?????????????????????????????????????? | | #???#????##?#????????????????????????????????????? | | #????#??#????#???????????????????????????????????? | | ##?##????????????????????????????????????????????? | | #??#??????????????#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 30 Armor Coverage 225 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 6 Item Schematics ----------------- Imp. Terrain Scan Processor | -7/Factory | Hacked Imp. Carbon-fiber Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Terrain Scan Processor | x2 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded Imp. Terrain Scan Processor | x2 | -5/Factory Repaired ---------- Lgt. Nuclear Core | 36% | -10/Materials Imp. Aluminum Leg | 56% | -9/Materials Autogun | 21% | -8/Materials Autogun | 40% | -8/Storage Carbon-fiber Leg | 22% | -7/Factory Imp. Titanium Leg | 61% | -7/Factory Enh. Autogun | 16% | -7/Factory Enh. Autogun | 32% | -6/Factory Imp. Titanium Leg | 32% | -6/Factory Enh. Autogun | 30% | -5/Factory Enh. Autogun | 16% | -4/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Professional Mechanic Challenges ------------ None Game ------ Seed ChargePhysicsClaw Manual? 0 Play Time 02:08:34 Cumulative 27.5 hours Start 2026.03.17 @ 05:29:29 End 2026.03.17 @ 08:40:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1fbf6c9-833a-4520-86bb-3bdd6795a238