Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 15:43:33 Player: perambulator Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (868) 868 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2163 Bonus ------- None Cogmind --------- Core Integrity 164/400 Matter 287/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Titanium Leg Titanium Leg Improved Targeting Computer Heavy Armor Plating Recalibrator Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Titanium Leg Titanium Leg Improved Targeting Computer Heavy Armor Plating Recalibrator Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 28 | 6 7 14 1 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 6 . Treads 4 | 2 . 2 . Leg 6 | . 2 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 9 | 2 2 4 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 2 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 3 10 1 Power 3 | . 1 2 . Propulsion 5 | . 1 4 . Utility 1 | . . 1 . Weapon 5 | . 1 3 1 Highest Loss Streak 4 | . 2 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 79 77 88 Engine 9 | . 12 6 11 Treads 10 | . 19 4 . Leg 12 | . 6 15 22 Storage 12 | . 14 11 11 Protection 5 | . . 9 11 Energy Gun 2 | . 6 . . Ballistic Gun 26 | . 18 30 33 Peak Build Rating 21 | 6 7 20 21 Average Rating 11 | 5 5 13 20 On Entrance 8 | . 6 6 20 Naked Turns . | . . . . Heaviest Build 47 | 11 28 45 47 Greatest Support 40 | 40 40 40 34 Greatest Overweight (x) 3 | 3 1 3 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 13 | 3 8 13 13 Average Carried 8 | 1 5 10 12 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 3 5 13 12 Class Distribution -------------------- 52% | Mutant 39% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 710 | 231 154 238 87 Remotely . | . . . . Salvage Created 1053 | . 394 550 109 Parts 87 | . 41 42 4 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 37 | . 16 17 4 Guns 34 | . 16 14 4 AOE 3 | . . 3 . Classes Destroyed 8 | . 5 2 1 Worker 2 | . 1 1 . Mechanic 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 18 | . 11 7 . Grunt 12 | . 5 5 2 Brawler 1 | . . 1 . Sentry 4 | . . 4 . Assembled 2 | . . . 2 Best Kill Streak 5 | . 3 5 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 264 | . 130 117 17 Missed 59 | . 31 26 2 Damage Taken 2356 | . 886 1246 224 Core 392 | . 156 202 34 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 50 | . 50 . . Core Remaining (%) 68 | 100 37 . . Volleys Fired 135 | . 63 58 14 Largest 3 | . 2 3 3 Hottest 70 | . 70 63 63 Shots Fired 303 | . 120 142 41 Gun 303 | . 120 142 41 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 274 | . 91 142 41 Thermal 29 | . 29 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 13 7 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets 7 | . 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 192 | . 71 99 22 Core Hits 72 | . 29 33 10 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 1 3 . Burn 1 | . 1 . . Destroy 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2322 | . 700 1408 214 Guns 1758 | . 700 844 214 Cannons . | . . . . Explosions 556 | . . 556 . Melee . | . . . . Ramming 8 | . . 8 . Kinetic 1473 | . 415 844 214 Thermal 285 | . 285 . . Explosive 556 | . . 556 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 64 | . . 64 . Projectiles . | . . . . Explosions 64 | . . 64 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 77 | . . 77 . Shots 1 | . . 1 . Rammed 2 | . . 2 . Targets Rammed 4 | . 1 3 . Kicked 1 | . . 1 . Crushed 1 | . 1 . . Highest Temperature 178 | . 178 97 151 Average Temperature 50 | . 71 29 58 Received Heat Transfer 669 | . 186 408 75 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 925 | . 925 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 354 | . 170 354 62 Initial 50 | . . 50 7 Average 88 | . 81 125 55 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 84 100 Level 1 5 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 2 . Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 22 25 4 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 3 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 8 3 . Successful 7 | . 6 1 . Failed 4 | . 2 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 6 3 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Alert Level 2 | . 2 . . Unreport Threat 1 | . . 1 . Locate Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2344 | 115 959 835 435 Spaces Moved 925 | 73 432 301 119 Core 21 | 21 . . . Treads 499 | 52 354 93 . Legs 405 | . 78 208 119 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 200 Average Speed 186 | 142 173 211 200 Slowest Speed 330 | 200 240 330 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 57 32 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 23 | . . 23 . Melee . | . . . . Projectile . | . . . . AOE 23 | . . 23 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1313 | 81 539 403 290 Wait 196 | . 28 12 156 Move 922 | 72 431 300 119 Hop . | . . . . Pick Up 23 | 3 6 14 . Fast Attach 15 | 6 2 7 . Attach 12 | . 4 7 1 Detach . | . . . . Swap 1 | . 1 . . Drop 5 | . 3 2 . Fire 135 | . 63 58 14 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 9) 890 | -10/Materials | Repaired Lgt. Assault Rifle 952 | -10/Materials | Core integrity fell below 50% 958 | -10/Materials | Discovered new exit (range 16) 1075 | -10/Materials | Entered another Materials area 1075 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1476 | -9/Materials | Build established: Tank 1600 | -9/Materials | Lost 3 parts (1n1u1w) 1644 | -9/Materials | Lost 4 parts (1p1n2w) 1741 | -9/Materials | Core integrity fell below 50% 1798 | -9/Materials | Discovered new exit (range 16) 1910 | -9/Materials | Entered Mines 2142 | -9/Mines | Excavation squad dispatched 2142 | -9/Mines | A large section of the Mines collapsed 2345 | -9/Mines | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Lgt. Assault Rifle destroyed. G-34 Mercenary destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Acquired 51 matter. Acquired 9 matter. Searching scrap... Found Imp. Targeting Computer. Found Hvy. Hammer. Found 44 Matter. Hvy. Hammer crushed. ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. as-52093 destroyed. as-34895 destroyed. Acquired 10 matter. Acquired 17 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ??????### ??????????????????????????????????? | | ??????# ??????????? ?????????????????????? | | ??????# ? #??????????? ?????????????????????? | | ??????# #?# #??????????? ?????????????????????? | | ?????## #?# #??????????? ?????????????????????? | | ????## ### #??????????? ?????????????????????? | | ???## ## #??????????? ?????????????????????? | | ??## ## #??????????? ?????????????????????? | | ??# #??????????? #????????????????????? | | ??# #??????????? ###??????????????????? | | ??# ##### #??????????? ##?????????????????? | | ?## ##???# ####???????? #?????????????????? | | ?# #????# #????????# #?????????????????? | | ?# ##????#### #????????# #??????????????????? | | ?# ##???????# #?####??### #???????????????????? | | ?## ##??????# ### ####;###???????????????????? | | ??# ##?????# %/ #@# "#???????????????????? | | ??# ##????# ! ######???????????????????? | | ??## ###??#### ##???????????????????? | | ??## ###???## ####????????????????????? | | ??# ##???#######???????????????????????? | | ??# ### #??????######?????????????????????? | | ??## ##?## #????## ##????????????????????? | | ???###???## ##??## #????????????????????? | | ??????????# #??# #????????????????????? | | ??????????# #### #?????????????????????? | | ??????????## ## #??????????????????????? | | ??????????## #???????????????????????? | | ?????????## #???????????????????????? | | ?????????# ##???????????????????????? | | ?????????# ##????????????????????????? | | ?????????## ## #?????????????????????????? | | ??????????#### ### #?????????????????????????? | | ?????????????####?# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????????###### ##????? #???????????????? | | ????????????## ### #???????????????? | | ????????????# #???????????????? | | ???????????## ????????????? | | ???????????# ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamShieldBoomstick Manual? 0 Play Time 00:18:51 Cumulative 23.3 hours Start 2025.02.26 @ 16:26:41 End 2025.03.01 @ 15:43:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 14cdae75-161e-421e-a386-dc8e7dd690ea