Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.10 @ 05:49:00 Player: Kel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (847) 847 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3482 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 12/100 System Corruption 1% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Targeting Computer Hardlight Generator > --- WEAPON (4) ------- Heavy EM Pulse Gun Improved Light Cannon Axe > --- INVENTORY (15) --- Nuclear Core Light Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Armored Wheel Improved Sensor Array Improved Sensor Array Field Laser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle Improved Light Cannon Axe > --- INVENTORY -------- Nuclear Core Light Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Armored Wheel Improved Sensor Array Improved Sensor Array Field Laser Mini Assault Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 28 | 7 4 3 . 12 2 Power 5 | 2 . . . 3 . Engine 3 | 2 . . . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 4 | 2 2 . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 . 5 1 Device 4 | . . . . 3 1 Storage 2 | 1 . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 10 | 2 1 2 . 4 1 Energy Gun 3 | 2 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 3 | . 1 . . 2 . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . . . 7 5 Power 4 | . . . . 2 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . 3 . Weapon 3 | . . . . 2 1 Highest Loss Streak 5 | . . . . 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 90 99 100 98 97 Engine 9 | . 14 11 11 7 . Core 4 | . . . . 10 13 Wheel 20 | . 28 22 22 18 13 Device 6 | . . . . 12 23 Storage 10 | . 14 11 11 9 7 Processor 8 | . 5 11 11 9 7 Protection 5 | . . 10 11 4 . Energy Gun 11 | . 27 11 11 3 7 Ballistic Gun 3 | . . . . 7 6 Ballistic Cannon 7 | . . 11 11 8 7 Launcher 6 | . . 11 11 6 . Naked Turns . | . . . . . . Heaviest Build 49 | 14 16 26 24 41 49 Greatest Support 33 | 26 26 24 24 33 33 Greatest Overweight (x) 2 | 1 . 1 . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 8 | 6 8 8 8 8 15 Most Carried 11 | 6 8 8 8 9 11 Average Carried 7 | 4 6 7 8 7 10 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 11 | 6 8 8 8 9 11 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 729 | 195 52 116 29 330 7 Remotely . | . . . . . . Salvage Created 746 | . 92 153 . 456 45 Parts 29 | . 1 6 . 18 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 22 | . 2 5 . 14 1 Melee 1 | . . . . . 1 Guns 9 | . 2 2 . 5 . Cannons 7 | . . 1 . 6 . AOE 5 | . . 2 . 3 . Classes Destroyed 7 | . 1 3 . 2 1 Tunneler 1 | . . 1 . . . Swarmer 4 | . . . . 4 . Grunt 12 | . 2 3 . 7 . Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 3 | . . 1 . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 1 4 . 4 1 Combat Bots Only 4 | . 1 3 . 4 1 Max Kills in Single Turn 3 | . 1 1 . 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 1437 | . 101 209 . 934 193 Core 121 | . 59 17 . 45 . Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 76 . 95 91 . Volleys Fired 57 | . 8 14 . 35 . Largest 2 | . 2 2 . 2 . Hottest 100 | . 100 89 . 89 . Shots Fired 105 | . 16 20 . 69 . Gun 57 | . 16 6 . 35 . Cannon 40 | . . 6 . 34 . Launcher 8 | . . 8 . . . Special . | . . . . . . Kinetic 66 | . . 6 . 60 . Thermal 31 | . 16 6 . 9 . Explosive 8 | . . 8 . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 9 14 . 7 . Robot Miss Streak 4 | . 2 1 . 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 81 | . 12 16 . 48 5 Core Hits 39 | . 7 11 . 20 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 1 . 3 1 Burn 4 | . 2 1 . 1 . Blast 2 | . . . . 2 . Sever 1 | . . . . . 1 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1683 | . 161 497 . 863 162 Guns 611 | . 149 76 . 386 . Cannons 540 | . . 63 . 477 . Explosions 358 | . . 358 . . . Melee 162 | . . . . . 162 Ramming 12 | . 12 . . . . Kinetic 853 | . . 63 . 790 . Thermal 298 | . 149 76 . 73 . Explosive 358 | . . 358 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 162 | . . . . . 162 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . . . . 19 6 Projectiles 19 | . . . . 19 . Explosions . | . . . . . . Melee 6 | . . . . . 6 Knockbacks 11 | . . . . 11 . Impact . | . . . . . . Kinetic 9 | . . . . 9 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 53 | . 5 48 . . . Shots 2 | . . 2 . . . Rammed 6 | . 6 . . . . Targets Rammed 6 | . 6 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . 222 60 . 248 . Average Temperature 82 | . 102 27 . 89 . Received Heat Transfer 471 | . 39 63 . 369 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1184 | . 592 296 . 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 333 | . 126 259 30 333 86 Initial 67 | . . 52 30 . 67 Average 98 | . 63 91 10 170 76 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 85 | 100 100 94 100 57 100 Level 1 14 | . . 5 . 42 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 5 6 2 21 5 Peak Tracking Total 5 | . 2 2 2 5 5 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 11 | . 3 3 . 3 2 Terminals 9 | . 3 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 30 | . 8 11 . 6 5 Successful 15 | . 5 6 . 3 1 Failed 15 | . 3 5 . 3 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 21 | . 8 9 . 2 2 Terminals 25 | . 8 11 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 2 3 Terminal Hacks 5 | . . 3 . 2 . Record 2 | . . 2 . . . Branch Access Points 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 4 3 . . 1 Terminals 8 | . 4 3 . . 1 Assimilate 2 | . 1 1 . . . Botnet 6 | . 3 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 . 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 63 | . . . 63 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 1720 | 67 331 457 129 527 209 Spaces Moved 1327 | 64 246 319 140 381 177 Core 28 | 28 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1299 | 36 246 319 140 381 177 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 Average Speed 94 | 75 90 100 90 93 105 Slowest Speed 120 | 100 100 105 90 105 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 45 27 41 36 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . 39 . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 39 | . . 39 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1675 | 80 342 435 142 487 189 Wait 205 | . 63 97 3 42 . Move 1322 | 63 245 318 139 380 177 Hop . | . . . . . . Pick Up 36 | 10 8 2 . 12 4 Fast Attach 5 | 2 1 . . 2 . Attach 17 | 4 1 2 . 8 2 Detach . | . . . . . . Swap 6 | 1 2 1 . 2 . Drop 15 | . 8 1 . 6 . Fire 57 | . 8 14 . 35 . Melee 6 | . . . . . 6 Ram 6 | . 6 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 4) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 815 | -9/Materials | Discovered new exit (range 16) 856 | -9/Materials | Entered Mines 857 | -9/Mines | Assembled infested the area 862 | -9/Mines | Assisted by a Guerilla fighting off Assembled 977 | -9/Mines | Discovered new exit (range 8) 985 | -9/Mines | Entered Materials 985 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1430 | -8/Materials | Lost 3 parts (1u2w) 1476 | -8/Materials | Discovered new exit (range 15) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1721 | -7/Factory | Self-destructed Last Messages --------------- 01547_ Acquired Imp. Sensor Array. 01554_ Connecting with Terminal... 01554_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01618_ Acquired Nuclear Core. 01629_ Connecting with Garrison Access... 01700_ Lgt. Nuclear Core destroyed. 01703_ ALERT: All DSF locations entering lockdown mode. 01703_ Arm. Wheel destroyed. 01706_ Imp. Assault Rifle destroyed. 01712_ Lgt. Nuclear Core destroyed. 01715_ Arm. Wheel destroyed. 01715_ P-60 Hacker Gravmag System severed. 01718_ Destroyed Shock Rifle. 01718_ P-60 Hacker destroyed. 01719_ Acquired 7 matter. 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