Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 16:00:25

Player: Mr Goldstein

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (335)     1675
Value Destroyed (8543)     8543
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (4157)               4157
              TOTAL SCORE: 22675

 Bonus
-------
High Alert Combat Kills    2520
Follower Combat Kills      313
Entered DSFs               1000
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -276

 Cogmind 
---------
Core Integrity             0/1300
Matter                     239/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (5) --------
                   (None)
>              --- PROPULSION (7) ---
  High-density Centrium Wheel
>              --- UTILITY (6) ------
      Advanced Signal Interpreter
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Ion Engine
               Hacking Suite
               Hacking Suite
      Improved System Shield
               Molecular Scythe

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
      Advanced Signal Interpreter
  Experimental System Shield
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Power Sword
>              --- INVENTORY --------
         Light Ion Engine
               Hacking Suite
               Hacking Suite
      Improved System Shield
[Rating: 35]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Experimental System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   2   .   .   .   2   .   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             236  | 7   17  3   51  5   7   3   48  45  4   10  8   6   7   .   2   .   1   1   6   3   2   
  Power                    19   | 1   1   .   3   1   2   .   4   4   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Engine                 11   | 1   1   .   3   1   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   2   3   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   3   1   7   .   .   1   12  3   .   1   .   .   5   .   .   .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  36   | 2   3   1   7   .   .   1   12  3   .   1   .   .   5   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   2   .   9   1   3   .   11  5   1   4   .   1   1   .   1   .   1   1   6   1   .   
    Device                 13   | .   1   .   .   .   2   .   5   2   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   1   .   .   .   2   2   .   2   .   1   1   .   .   .   .   1   .   .   .   
    Hackware               7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Protection             16   | .   .   .   7   1   .   .   4   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   132  | 3   11  2   32  3   2   2   21  33  3   4   7   5   .   .   1   .   .   .   .   2   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          72   | 3   7   2   18  1   1   1   10  17  2   4   5   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               49   | .   4   .   14  2   .   1   10  13  .   .   2   3   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Parts Lost                 61   | .   2   1   8   2   .   2   18  6   2   10  .   3   1   .   3   .   1   .   .   2   .   
  Power                    8    | .   .   .   3   1   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   1   2   .   .   1   8   2   1   2   .   1   1   .   3   .   1   .   .   .   .   
  Utility                  14   | .   .   .   3   1   .   1   3   2   .   2   .   1   .   .   .   .   .   .   .   1   .   
  Weapon                   14   | .   .   .   .   .   .   .   6   1   1   4   .   1   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   2   1   2   2   .   2   8   1   2   6   .   2   1   .   2   .   1   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  99  92  92  96  94  88  95  85  67  42  43  16  35  26  15  11  4   20  17  16  
  Engine                   5    | .   14  14  9   9   7   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   3   .   6   14  15  5   3   5   .   .   .   .   .   .   .   .   .   
  Wheel                    19   | .   27  27  21  22  22  21  24  26  19  12  7   .   7   23  14  5   3   .   .   .   1   
  Device                   7    | .   12  14  11  5   8   11  6   8   7   .   .   .   .   .   .   5   3   .   .   .   .   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   5   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   8   11  11  11  9   3   7   8   15  12  1   5   5   5   3   4   5   4   4   
  Protection               6    | .   .   .   8   10  11  6   6   9   5   11  7   5   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   20  21  18  11  11  12  19  17  20  20  .   1   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   7   6   3   10  3   6   3   3   .   .   .   9   .   .   .   .   .   .   .   .   .   
Naked Turns                28   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   10  11  .   .   .   
Heaviest Build             77   | 14  30  30  59  51  60  59  68  77  75  74  64  64  3   3   3   2   2   .   .   5   .   
  Greatest Support         46   | 20  26  32  32  20  20  20  36  46  36  26  10  10  16  3   3   3   3   3   3   3   20  
  Greatest Overweight (x)  18   | 2   1   1   5   2   2   5   4   2   2   6   6   18  .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   1   1   3   4   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   
  Average Capacity         18   | 6   14  15  19  20  20  20  20  20  20  20  20  15  5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 2   15  14  20  20  20  20  20  20  20  20  20  17  5   5   5   5   5   5   5   5   5   
  Average Carried          17   | 1   11  13  18  20  19  19  18  19  18  17  19  13  4   5   5   5   5   5   4   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 2   14  13  20  20  20  19  20  20  19  20  17  5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 34% | Scavenger-Mutant
 13% | Scavenger-Tank
  4% | Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
    Hacker-Mutant | -4/DSF
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  Was  Fac  DSF  Res  Tes  
Matter Collected           9473  | 254  1003 131  2822 140  112  90   2006 1491 641  377  80   171  84   .    .    .    .    .    .    71   .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11874 | .    1004 21   4235 115  331  325  2728 1439 483  375  .    224  430  .    93   .    .    .    .    71   .    
  Parts                    743   | .    83   .    307  18   18   25   163  73   12   16   .    4    16   .    4    .    .    .    .    4    .    
Haulers Intercepted        14    | .    1    .    5    .    .    .    6    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           20    | .    .    .    14   .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    .    5    14   .    3    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Combat Hostiles Destroyed  206  | .   22  5   53  12  .   9   51  33  4   10  .   4   1   .   .   .   .   .   .   2   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     101  | .   21  .   20  1   .   .   31  13  4   10  .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      101  | .   1   5   33  11  .   9   19  20  .   .   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   7   1   7   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   55   | .   3   .   33  .   .   .   9   5   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Builder                  48   | .   2   .   27  .   .   3   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | .   .   .   5   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   5   .   .   .   6   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 28   | .   .   .   19  .   .   .   3   5   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 6    | .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   3   .   7   11  .   3   .   3   .   4   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    126  | .   19  .   33  1   .   6   36  20  4   2   .   4   1   .   .   .   .   .   .   .   .   
  Brawler                  6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  11   | .   .   .   5   .   .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   5   .   .   .   8   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   5   5   9   7   .   7   14  7   4   4   .   4   5   .   1   .   .   .   .   1   .   
  Combat Bots Only         10   | .   3   5   6   7   .   6   10  5   4   4   .   4   1   .   .   .   .   .   .   1   .   
Max Kills in Single Turn   5    | .   2   3   5   2   .   4   4   4   1   1   .   2   1   .   1   .   .   .   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   3   3   2   .   2   4   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  Was  Fac  DSF  Res  Tes  
Damage Taken               9780  | .    662  85   1308 109  .    243  2625 797  156  1081 .    451  76   .    170  .    36   41   443  1226 271  
  Core                     3219  | .    200  28   229  30   .    46   400  22   27   205  .    143  18   .    38   .    36   41   443  1108 205  
  Absorbed by Shields      467   | .    .    .    .    .    .    .    149  195  36   48   .    .    .    .    .    .    .    .    39   .    .    
  Redirected to Shielding  29    | .    .    .    .    10   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   840   | .    97   .    .    .    .    .    43   .    .    .    700  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    8    .    .    .    23   27   .    .    .    .    43   97   .    96   .    .    .    54   .    .    
Volleys Fired              684   | .    85   2    278  11   .    11   180  66   11   35   .    3    .    .    .    .    .    .    .    2    .    
  Largest                  3     | .    2    2    2    2    .    1    3    3    3    3    .    3    .    .    .    .    .    .    .    1    .    
  Hottest                  93    | .    60   60   60   53   .    30   90   90   74   79   .    93   .    .    .    .    .    .    .    30   .    
Shots Fired                1441  | .    170  4    553  16   .    12   372  190  31   84   .    7    .    .    .    .    .    .    .    2    .    
  Gun                      1270  | .    164  .    506  5    .    1    317  160  31   84   .    .    .    .    .    .    .    .    .    2    .    
  Cannon                   10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 161   | .    6    4    47   11   .    11   45   30   .    .    .    7    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1280  | .    164  .    506  5    .    1    327  160  31   84   .    .    .    .    .    .    .    .    .    2    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                158   | .    6    4    47   11   .    11   45   30   .    .    .    4    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    12   4    20   2    .    2    17   10   7    18   .    7    .    .    .    .    .    .    .    9    .    
  Robot Miss Streak        9     | .    3    .    9    1    .    3    4    7    9    6    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    2    .    .    .    .    .    4    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           851   | .    97   1    301  2    12   2    206  110  31   57   .    8    13   .    5    .    .    .    .    6    .    
  Core Hits                680   | .    51   10   211  12   6    20   163  130  24   25   .    16   8    .    1    .    .    .    .    3    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    1    7    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    .    .    3    7    2    1    .    .    .    .    1    .    .    .    .    1    .    
    Destroy                6     | .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7     | .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Melee Attacks              81    | .    .    .    .    .    12   .    .    23   8    .    .    7    14   .    6    .    .    .    .    11   .    
  Impact                   31    | .    .    .    .    .    .    .    .    23   8    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    12   .    .    .    .    .    .    7    14   .    4    .    .    .    .    11   .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    .    .    12   1    .    .    1    9    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28779 | .    1251 287  8324 675  768  876  6700 5665 1003 1061 .    816  886  .    252  .    .    .    .    204  11   
  Guns                     12039 | .    1172 .    4388 28   .    .    3365 1562 423  1059 .    .    .    .    .    .    .    .    .    42   .    
  Cannons                  144   | .    .    .    .    .    .    .    144  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12742 | .    79   287  3936 647  .    876  3191 2994 .    .    .    732  .    .    .    .    .    .    .    .    .    
  Melee                    3832  | .    .    .    .    .    768  .    .    1109 580  .    .    84   886  .    252  .    .    .    .    153  .    
  Ramming                  22    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    9    11   
  Kinetic                  12183 | .    1172 .    4388 28   .    .    3509 1562 423  1059 .    .    .    .    .    .    .    .    .    42   .    
  Thermal                  890   | .    .    .    .    .    .    117  .    745  .    .    .    28   .    .    .    .    .    .    .    .    .    
  Explosive                11665 | .    79   287  3936 647  .    759  3190 2249 .    .    .    518  .    .    .    .    .    .    .    .    .    
  Electromagnetic          187   | .    .    .    .    .    .    .    1    .    .    .    .    186  .    .    .    .    .    .    .    .    .    
  Impact                   1689  | .    .    .    .    .    .    .    .    1109 580  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2076  | .    .    .    .    .    768  .    .    .    .    .    .    84   886  .    185  .    .    .    .    153  .    
  Piercing                 67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    
Highest Corruption         4     | .    3    3    1    1    1    1    .    4    4    4    4    4    3    .    .    .    .    .    .    3    4    
  Average Corruption       2     | .    1    3    1    1    1    1    .    3    4    4    4    4    3    .    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  137   | .    18   1    30   4    4    2    .    41   10   19   2    2    2    .    .    .    .    .    .    1    1    
    Message Errors         24    | .    1    .    7    .    .    .    .    6    5    3    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           40    | .    7    .    11   2    2    1    .    8    1    5    1    1    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11    | .    2    .    1    1    .    .    .    3    1    3    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      22    | .    1    .    5    .    1    .    .    12   1    1    .    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    4    .    3    .    1    .    .    2    1    2    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      5     | .    .    1    1    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               8     | .    .    .    1    1    .    1    .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    2    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1840  | .    .    .    112  22   136  .    81   880  310  .    .    73   219  .    .    .    .    .    .    7    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               305   | .    .    .    112  22   .    .    81   90   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1535  | .    .    .    .    .    136  .    .    790  310  .    .    73   219  .    .    .    .    .    .    7    .    
Knockbacks                 6     | .    .    .    .    .    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      362   | .    .    16   33   52   .    136  115  .    .    1    .    .    .    .    .    .    .    .    .    4    5    
  Shots                    14    | .    .    1    1    2    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        476   | .    173  .    81   192  .    24   126  286  320  476  .    71   .    .    .    .    .    .    .    .    .    
  Average Temperature      87    | .    60   .    60   76   .    14   26   78   156  202  .    47   .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   2907  | .    330  .    483  .    .    45   1194 234  77   249  .    117  36   .    9    .    .    .    18   94   21   
  Effects                  6     | .    .    .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       31    | .    .    .    .    .    .    .    .    17   14   .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         750   | .    .    .    .    .    .    150  .    550  .    .    .    50   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  Was  Fac  DSF  Res  Tes  
Peak Influence             1586 | .    416  174  1586 941  .    329  1246 1437 .    .    .    .    171  83   61   .    30   29   23   217  303  
  Initial                  618  | .    .    162  67   618  .    .    128  558  .    .    .    .    .    83   61   .    .    14   23   12   121  
  Average                  716  | .    233  171  951  822  .    150  642  1060 .    .    .    .    96   83   45   .    14   20   23   75   200  
Maximum Alert Level        4    | .    2    .    4    3    .    1    4    4    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Low Security (%)         18   | 100  39   100  2    .    .    64   11   .    .    .    .    .    100  100  100  100  100  100  100  96   47   
  Level 1                  13   | .    57   .    1    .    .    35   25   .    .    .    .    .    .    .    .    .    .    .    .    3    52   
  Level 2                  11   | .    3    .    18   3    .    .    21   6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  36   | .    .    .    54   96   .    .    24   48   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  19   | .    .    .    23   .    .    .    17   44   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    8    .    10   .    .    .    8    12   .    .    .    .    1    .    1    .    .    .    .    1    2    
  Investigation            17   | .    7    .    4    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Extermination            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    1    .    .    .    3    3    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Assault                  11   | .    .    .    5    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    1    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Distress Signals           7    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              318  | .   33  5   71  10  .   10  71  40  4   10  .   11  4   .   2   .   6   1   2   17  21  
  Peak Tracking Total      11   | .   4   11  7   4   .   3   9   5   4   4   .   7   4   .   1   .   6   1   2   9   11  
  Tactical Retreats        17   | .   2   1   1   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   4   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Traps Triggered            16   | .   3   .   2   .   .   .   3   .   .   .   .   .   1   .   3   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Machines Disabled          53   | .   1   .   9   1   .   1   11  29  .   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       15   | .   1   .   2   1   .   1   2   15  .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Machines Accessed          24   | .   7   .   6   .   1   .   5   1   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Terminals                16   | .   4   .   5   .   .   .   4   1   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   21  .   10  .   1   .   10  2   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Successful               29   | .   9   .   7   .   1   .   7   1   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Failed                   19   | .   12  .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   14  .   8   .   1   .   7   2   .   .   .   .   2   2   .   .   .   .   .   11  6   
  Terminals                35   | .   14  .   9   .   .   .   8   2   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   1   .   1   .   2   .   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   6   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   2   .   5   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                7    | .   .   .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     84   | .   52  .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Total Allies               16   | .   .   .   .   2   2   .   .   .   .   .   4   .   3   .   .   .   .   .   .   5   .   
  Largest Group            4    | .   .   .   .   2   2   2   .   .   .   .   4   2   3   3   3   .   .   .   .   3   3   
  Highest-Rated Group      288  | .   .   .   .   51  51  29  .   .   .   .   154 79  210 210 210 .   .   .   .   288 282 
  Highest-Rated Ally       103  | .   .   .   .   31  31  21  .   .   .   .   41  41  70  70  70  .   .   .   .   103 96  
Zionite Dispatches         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Light                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   .   3   .   5   .   .   .   .   .   4   16  .   25  .   .   .   .   14  6   
  Total Damage             2310 | .   .   .   .   41  .   71  .   .   .   .   .   212 427 .   423 .   .   .   .   852 284 
  Kills                    9    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Was Fac DSF Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   2   .   .   .   .   1   1   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  Was  Fac  DSF  Res  Tes  
Turns Passed               15207 | 57   1513 196  3716 559  595  240  2097 2301 460  640  1326 628  159  27   101  34   45   45   65   271  132  
Spaces Moved               8456  | 49   699  72   1031 452  467  165  1156 1059 330  378  882  342  209  50   98   67   85   87   94   439  245  
  Core                     1692  | 18   .    .    .    .    .    .    .    .    .    .    .    318  201  50   98   67   85   87   94   439  235  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6764  | 31   699  72   1031 452  467  165  1156 1059 330  378  882  24   8    .    .    .    .    .    .    .    10   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  110  110  110  95   100  101  120  140  50   50   50   50   50   50   50   50   50   50   
  Average Speed            105   | 93   100  103  111  110  110  111  104  105  112  133  146  166  51   50   50   50   50   50   50   50   51   
  Slowest Speed            950   | 150  105  115  155  110  110  155  140  116  120  170  170  950  100  50   50   50   50   50   50   100  90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    86   18   57   74   89   47   79   14   54   55   82   49   7    4    73   3    81   4    88   21   43   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     5     | .    2    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    1    .    .    .    .    2    3    4    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 215   | .    21   24   27   55   .    24   43   15   .    .    .    6    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          856   | .    28   46   195  102  .    108  168  184  .    1    .    24   .    .    .    .    .    .    .    .    .    
  Melee                    15    | .    .    .    .    .    .    .    .    9    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      837   | .    28   46   195  102  .    108  165  175  .    .    .    18   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  Was  Fac  DSF  Res  Tes  
Total                      13271 | 56   1336 188  3062 496  530  210  1695 2069 384  449  919  382  236  51   139  67   86   87   110  469  250  
  Wait                     3623  | .    508  112  1683 29   27   30   272  850  26   18   18   17   5    2    16   .    .    .    .    10   .    
  Move                     8435  | 48   698  71   1030 451  466  164  1155 1058 329  377  881  340  208  49   97   67   84   86   93   438  245  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88    | 1    21   .    10   .    1    1    21   13   4    6    2    4    .    .    .    .    .    .    3    1    .    
  Fast Attach              66    | 6    3    .    6    2    3    .    15   4    .    4    2    2    7    .    2    .    1    1    4    2    2    
  Attach                   44    | .    2    1    5    .    .    1    14   6    2    6    6    .    .    .    .    .    .    .    .    1    .    
  Detach                   10    | .    .    .    .    .    .    .    1    .    .    1    5    .    1    .    1    .    .    .    .    .    1    
  Swap                     126   | 1    12   2    40   3    4    2    19   35   2    .    .    4    .    .    .    .    .    .    2    .    .    
  Drop                     78    | .    7    .    10   .    5    1    18   14   2    1    5    4    1    .    2    .    1    .    4    2    1    
  Fire                     684   | .    85   2    278  11   .    11   180  66   11   35   .    3    .    .    .    .    .    .    .    2    .    
  Melee                    81    | .    .    .    .    .    12   .    .    23   8    .    .    7    14   .    6    .    .    .    .    11   .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    15   .    .    .    4    .    .    
  Rewire                   12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 15)
    58 | -11/Junkyard       | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Build established: Mutant
   642 | -10/Materials      | Core integrity fell below 50%
   880 | -10/Materials      | Repaired Assault Rifle
   907 | -10/Materials      | Repaired Assault Rifle
  1112 | -10/Materials      | Discovered new exit (range 7)
  1571 | -10/Materials      | Entered Mines
  1572 | -10/Mines          | Assembled infested the area
  1577 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1601 | -10/Mines          | Core integrity fell below 20%
  1750 | -10/Mines          | Discovered new exit (range 15)
  1767 | -10/Mines          | Entered Materials
  1767 | -9/Materials       | Evolved 2 slots: Utility x2
  2086 | -9/Materials       | Discovered new exit (range 12)
  2567 | -9/Materials       | First assault squad dispatched
  2998 | -9/Materials       | Build established: Scavenger-Mutant
  5091 | -9/Materials       | Core integrity fell below 50%
  5455 | -9/Materials       | Sterilization system engaged
  5455 | -9/Materials       | Non-combat units ordered to evacuate
  5483 | -9/Materials       | Entered Mines
  5547 | -9/Mines           | Destroyed 7 combat bots
  5601 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5640 | -9/Mines           | Discovered new exit (range 14)
  5685 | -9/Mines           | Learned location of Zion (-7)
  5715 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  5929 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5929 | -9/Mines           | Discovered new exit (range 5)
  6042 | -9/Mines           | Entered Exiles
  6042 | -9/Exiles          | Found Exiles lab destroyed
  6042 | -9/Exiles          | Accompanied by 2 allies
  6072 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  6087 | -9/Exiles          | Build established: Mutant
  6186 | -9/Exiles          | Opened EX-Vault
  6195 | -9/Exiles          | Found Cloak of Protection
  6612 | -9/Exiles          | Discovered new exit (range 14)
  6637 | -9/Exiles          | Entered Mines
  6637 | -8/Mines           | Accompanied by 2 allies
  6798 | -8/Mines           | Discovered new exit (range 14)
  6801 | -8/Mines           | Discovered new exit (range 13)
  6877 | -8/Mines           | Entered Materials
  6877 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  6949 | -8/Materials       | Repaired Mni. Grenade Launcher
  7145 | -8/Materials       | Build established: Scavenger-Mutant
  7281 | -8/Materials       | Lost 8 parts (1p3n1u3w)
  7595 | -8/Materials       | Discovered new exit (range 3)
  7689 | -8/Materials       | Core integrity fell below 50%
  8150 | -8/Materials       | Discovered new exit (range 10)
  8477 | -8/Materials       | First assault squad dispatched
  8569 | -8/Materials       | Destroyed 10 combat bots
  8801 | -8/Materials       | Sterilization system engaged
  8801 | -8/Materials       | Non-combat units ordered to evacuate
  8874 | -8/Materials       | Build established: Scavenger-Tank
  8901 | -8/Materials       | Combat units ordered to evacuate
  8974 | -8/Materials       | Entered Factory
  8974 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8993 | -7/Factory         | Discovered new exit (range 12)
  9009 | -7/Factory         | Identified exit to Lower Caves
  9774 | -7/Factory         | First assault squad dispatched
 11275 | -7/Factory         | Entered Lower Caves
 11579 | -7/Lower Caves     | Identified exit to Lower Caves
 11735 | -7/Lower Caves     | Entered another Lower Caves area
 11735 | -7/Lower Caves     | Discovered new exit (range 12)
 11790 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 11992 | -7/Lower Caves     | Learned location of 1 exit from Factory
 12074 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 12078 | -7/Lower Caves     | Build established: Tank
 12165 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12251 | -7/Lower Caves     | Lost 6 parts (1p1n1u3w)
 12352 | -7/Lower Caves     | Discovered new exit (range 13)
 12375 | -7/Lower Caves     | Entered Zion
 12423 | -7/Zion            | Given the Hacking Drone Bay
 12423 | -7/Zion            | Found Prototype Device
 12448 | -7/Zion            | Discovered new exit (range 15)
 12482 | -7/Zion            | Build established: Mutant
 12533 | -7/Zion            | System corruption cleaned by Quarantine Array
 12559 | -7/Zion            | Learned location of 1 exit from Factory
 12870 | -7/Zion            | Learned Factory emergency access door positions
 13024 | -7/Zion            | Imprinted
 13027 | -7/Zion            | Declared Zion's savior
 13113 | -7/Zion            | Visited the Megawrench Repair Shop
 13113 | -7/Zion            | Megawrench repaired 9 parts
 13339 | -7/Zion            | Given A8's code to call for help
 13701 | -7/Zion            | Entered Proximity Caves
 13701 | -6/Proximity Caves | Accompanied by 2 allies
 13702 | -6/Proximity Caves | Identified exit to Factory
 13757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14161 | -6/Proximity Caves | Released all parts (7)
 14189 | -6/Proximity Caves | Learned 12 Factory zone layouts
 14252 | -6/Proximity Caves | Crushed by falling debris
 14305 | -6/Proximity Caves | Core integrity fell below 50%
 14329 | -6/Proximity Caves | Entered Factory
 14329 | -6/Factory         | Evolved 2 slots: Propulsion x2
 14330 | -6/Factory         | Identified exit to Factory
 14330 | -6/Factory         | Identified exit to Lower Caves
 14378 | -6/Factory         | Zion Light squad teleported in
 14488 | -6/Factory         | Entered another Factory area
 14488 | -5/Factory         | Accompanied by 3 allies
 14488 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14515 | -5/Factory         | Identified exit to DSF
 14515 | -5/Factory         | Entered DSF
 14515 | -5/DSF             | Accompanied by 3 allies
 14558 | -5/DSF             | Additional patrols routed to DSF
 14569 | -5/DSF             | Discovered new exit (range 21)
 14616 | -5/DSF             | Entered Factory
 14616 | -4/Factory         | Evolved 2 slots: Power x2
 14650 | -4/Factory         | Sucked down chute
 14650 | -4/Factory         | Entered Waste
 14659 | -4/Waste           | Spotted C-40 Crusher
 14663 | -4/Waste           | Spotted C-40 Crusher
 14663 | -4/Waste           | Spotted C-40 Crusher
 14664 | -4/Waste           | Spotted C-40 Crusher
 14668 | -4/Waste           | Spotted C-40 Crusher
 14678 | -4/Waste           | Spotted C-40 Crusher
 14685 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14687 | -4/Waste           | Discovered new exit (range 11)
 14695 | -4/Waste           | Entered Factory
 14740 | -4/Factory         | Identified exit to DSF
 14740 | -4/Factory         | Entered DSF
 14766 | -4/DSF             | Additional patrols routed to DSF
 14769 | -4/DSF             | Found Prototype Hackware
 14769 | -4/DSF             | Identified Exp. System Shield
 14771 | -4/DSF             | Found Exp. System Shield
 14773 | -4/DSF             | Found Exp. System Shield
 14798 | -4/DSF             | Discovered new exit (range 15)
 14804 | -4/DSF             | Identified exit to Research
 14805 | -4/DSF             | Entered Research
 14805 | -3/Research        | Evolved 2 slots: Utility x2
 14920 | -3/Research        | Retrieved Zion intel report: Branch Access
 14920 | -3/Research        | Identified exit to Armory
 14920 | -3/Research        | Identified exit to Testing
 14921 | -3/Research        | Zion Heavy squad teleported in
 14978 | -3/Research        | Core integrity fell below 50%
 15006 | -3/Research        | Core integrity fell below 20%
 15037 | -3/Research        | Retrieved Zion intel report: Active Terminals
 15038 | -3/Research        | Zion Light squad teleported in
 15061 | -3/Research        | Spotted B-86 Titan
 15076 | -3/Research        | Entered Testing
 15076 | -3/Testing         | Accompanied by 3 allies
 15080 | -3/Testing         | Build established: Hacker-Mutant
 15089 | -3/Testing         | Found Prototype Slashing Weapon
 15089 | -3/Testing         | Identified Molecular Scythe
 15203 | -3/Testing         | Retrieved Zion intel report: Main Access
 15203 | -3/Testing         | Identified exit to Research
 15208 | -3/Testing         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
15188_ Detecting system override signal. <x2>
15201_ K-01 Serf cleans the Terminal.
15203_ Connecting with Terminal...
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ Confirmed 1x main access to Research... ]
    [ (73,21) ]
  [ Coordinates transferred. ]
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Error: Unable to find teleport path. ]
  [ Suggest relying on intel support. ]
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Depthwide Sectors/-1 ]
    [ 2 : Emergency Access ]
    [ 3 : Branch Access ]
>>\\ZION-SEEK-1
[ Targeting Depthwide Sectors/-1... ]

 Map 
-----
+----------------------------------------------------+
|  ????????????????#    #??????????????????????????? |
|  ????????????????#    #??????????????????????????? |
|  ????????????????#=   #??????????????????????????? |
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|  ?????????????###"!   #??????????????????????????? |
|  ?????????????#       #??????????????????????????? |
|  ?????????????#       #??????????????????????????? |
|  ?????????????#       #####+####+####????????????? |
|  ?????????????####                  #????????????? |
|  ????????????????#                  #????????????? |
|  ????????????????#           """    +????????????? |
|  ????????????????#       %   """    #????????????? |
|  ????????????????########    """    #????????????? |
|  ??????????????########""           #????????????? |
|  ??????????????      ##""           #????????????? |
|  ?????????????""     ##""=!  """"   ####?????????? |
|  ????????????"""     ##T !!  """"   "" #?????????? |
|  ???????????#"T      ##""    """"   """#?????????? |
|  ???????????#"""     ##""    """"    T"#?????????? |
|  ???????????# ""     ##""           """#???????#+# |
|  ????????????        ####           "" #???????# # |
|  ?????????????     ] ???#           ####???????# # |
|  ??????????????     ????#      u    #??????????# # |
|  ???????####??###/##????#!gg g      #??????????+   |
|  ??????? """" #    ######g "" ""    #####??????#   |
|  ???????""S"" + T"       @ ""R""        ########   |
|  ?????? "" "" #  " k        """"                   |
|  ?????      ??#    ###+########################### |
|  ???? """ ????##  ##?   ?????????????????????????? |
|  ??????"???????#  #??=  ?????????????????????????? |
|  ??????????????#  #?     ????????????????????????? |
|  ??????????????#  #?[ !  ????????????????????????? |
|  ??????????????#  ##      ???????????????????????? |
|  ??????????????#  ##      ???????????????????????? |
|  ??????????????#  ## !     ??????????????????????? |
|  ??????????????#  ##       ??????????????????????? |
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|  ??????????????#  #??????# #?????????????????????? |
|  ??????????????#  #??????# #????????????######???? |
|  ??????????????#  #??????# ##############    #???? |
|  ??????????????#  ########                   #???? |
|  ??????????????#                           / +???? |
|  ??????????????#  #######################    #???? |
|  ??????????????#  #?????????????????????##  ##???? |
|  ??????????????#  #??????????????????????#  #????? |
|  ??????????????#  #????????????????####??#  #??### |
|  ??????????????#  #???????????????#     ?#  #?"""" |
|  ??????????????#  #???????????????#   ""?#  #?" "  |
|  ??????????????+  #???????????????# ! """#  #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          24
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             600
Utility Shielding          33
Evasion (%)                60
Targeting Accuracy         8
Launcher Accuracy          20
Defensive Hacking          48

 Item Schematics 
-----------------
          Kinecellerator | -7/Zion | Archive
             Force Field | -7/Zion | Archive
      Mak. Hacking Suite | -7/Zion | Archive
               Drone Bay | -7/Zion | Archive
                Flak Gun | -7/Zion | Archive
 Angular Momentum Engine | -7/Zion | Archive
           Lightning Gun | -7/Zion | Archive
           KE Penetrator | -7/Zion | Archive
    Imp. Remote Datajack | -7/Zion | Archive
   Imp. Deuterium Engine | -7/Zion | Archive
          Thermal Shield | -7/Zion | Archive
        Hvy. Machine Gun | -7/Zion | Archive
           Matter Filter | -7/Zion | Archive
     Adv. Assault Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeFortressMeganuke
  Manual?         0
Play Time         01:50:01
  Cumulative      196.5 hours
  Start           2023.05.11 @ 12:48:02
  End             2023.05.11 @ 16:00:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          554
  Rogue           554
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          76
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4270dbf-1c34-4ed3-b3ad-666aaf49beec