Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.25 @ 20:50:02 Player: Minty Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (132) 660 Value Destroyed (6095) 6095 Prototype IDs (65) 1300 Alien Tech Used (4) 800 Bonus (16129) 16129 TOTAL SCORE: 34384 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1816 Follower Combat Kills 976 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 206 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Hacked God Mode 5000 Friendly Fire -269 Cogmind --------- Core Integrity 0/1450 Matter 136/300 Energy 35/100 System Corruption 7% Temperature Cool (30) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Experimental Core Analyzer Makeshift Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Advanced Thermal Shield Phasing Sabre Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Experimental Energy Well Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Experimental Core Analyzer Experimental Core Analyzer Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Micro-nuke Launcher > --- INVENTORY -------- Biometal Leg Terrabomb Micro-nuke Launcher Improved Remote Datajack Phasing Sabre [Rating: 180] Favorites ----------- Power Quantum Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Biometal Leg Leg Biometal Leg Hover Unit Combat Airjet Flight Unit Makeshift Flight Unit Utility Makeshift Hacking Suite Device Advanced Weight Redist. System Storage Experimental Energy Well Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Medium Insulated Plating Weapon Hypervelocity Railgun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Antimatter Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Flamer Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . Utility 9 | . . . . . 2 2 . . . . 1 . . . . 2 . . 1 . . . . 1 . . . Weapon 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Attached 307 | . 5 6 1 1 8 10 7 . . 24 19 12 2 28 3 30 16 4 15 13 4 24 8 6 8 37 16 Power 30 | . . 1 . . . 1 . . . 3 . 1 . 1 1 4 1 2 1 2 . 2 3 2 . 4 1 Engine 9 | . . 1 . . . 1 . . . 2 . 1 . . . . 1 1 . . . 1 1 . . . . Core 10 | . . . . . . . . . . 1 . . . 1 1 3 . 1 . . . 1 2 . . . . Reactor 11 | . . . . . . . . . . . . . . . . 1 . . 1 2 . . . 2 . 4 1 Propulsion 51 | . 1 2 . . 1 2 . . . 5 2 2 . . . 5 . . 1 3 . 6 1 1 3 13 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 3 13 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . 2 . . 1 . . . . 2 . . . . . . . . . 1 . . . 1 . . . Flight 23 | . . . . . . 2 . . . 2 2 2 . . . 5 . . 1 2 . 6 1 . . . . Utility 94 | . 1 1 1 1 3 3 1 . . 4 8 7 1 14 1 7 4 1 9 2 4 9 . . 1 8 3 Device 41 | . 1 . . 1 . . . . . 1 4 5 . 7 1 3 3 1 4 1 3 3 . . . 2 1 Storage 11 | . . . . . . . . . . 1 1 . . 2 . 1 . . 1 . 1 2 . . . . 2 Processor 20 | . . 1 . . 2 2 1 . . 1 1 . . 2 . 2 . . 2 1 . 3 . . . 2 . Hackware 11 | . . . 1 . 1 . . . . . 1 . 1 1 . 1 . . . . . 1 . . 1 3 . Protection 11 | . . . . . . 1 . . . 1 1 2 . 2 . . 1 . 2 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | . 3 2 . . 4 4 6 . . 12 9 2 1 13 1 14 11 1 4 6 . 7 4 3 4 12 9 Energy Gun 22 | . 3 . . . 1 1 . . . . . . 1 . . 3 1 . . 1 . 2 1 3 1 3 1 Energy Cannon 6 | . . . . . . . . . . 2 1 . . 1 . . . . . . . . 1 . . 1 . Ballistic Gun 46 | . . 2 . . 1 2 2 . . 4 2 1 . 2 . 5 8 1 4 4 . 3 1 . 3 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Launcher 19 | . . . . . 1 . 1 . . 1 2 . . . 1 1 1 . . 1 . 2 . . . 3 5 Special Weapon 14 | . . . . . . . . . . . . 1 . 6 . 5 1 . . . . . . . . 1 . Impact Weapon 4 | . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . 1 1 3 . . 5 . . . . . . . . . . . . 1 . . 3 3 Piercing Weapon 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 1 . . . 3 1 . . 1 . 1 . . . . . 7 . 2 . 5 3 Parts Lost 78 | . 1 1 . . 2 . 4 . . 4 8 . 1 . 1 6 2 4 1 11 1 1 10 . . 2 18 Power 13 | . . 1 . . . . 1 . . 1 1 . . . . 2 . 2 . 1 . . 2 . . . 2 Propulsion 24 | . . . . . 1 . 2 . . 1 4 . 1 . 1 1 . . . 4 . 1 3 . . . 5 Utility 25 | . . . . . 1 . 1 . . 2 2 . . . . 2 2 2 . 2 1 . 3 . . 2 5 Weapon 16 | . 1 . . . . . . . . . 1 . . . . 1 . . 1 4 . . 2 . . . 6 Highest Loss Streak 9 | . 1 1 . . 1 . 3 . . 3 4 . 1 . 1 4 2 3 1 5 1 1 4 . . 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 95 86 100 100 83 72 84 69 69 75 60 68 89 81 59 76 63 59 65 48 51 78 72 41 54 94 81 Engine 3 | . 14 11 14 14 9 7 5 . . 1 . 2 6 4 . . 2 2 . . . 2 . . . . . Core 1 | . . . . . . . . . . 1 1 . . 1 6 4 2 2 . . . 2 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 7 5 Leg 5 | . 28 10 . . . . . . . . . . . . . . . . . . . . . . 13 20 18 Hover 3 | . . 12 28 28 15 7 5 . . 5 1 . . . . . . . . 1 . 3 . . . . . Flight 6 | . . . . . . 4 13 7 7 13 9 9 20 13 6 14 5 5 9 3 5 12 17 4 . . . Device 6 | . 10 14 9 4 8 . . . . . 3 7 13 12 16 14 6 4 7 1 9 5 . . . 3 2 Storage 2 | . 14 5 . . . . . . . 3 1 . . . . . 2 . 4 . 4 4 5 4 4 2 3 Processor 19 | . . 8 14 9 18 28 30 30 30 18 19 13 13 13 6 17 17 17 17 27 26 29 30 23 23 22 25 Hackware 11 | . . . 4 14 9 15 15 15 15 15 17 18 13 15 20 17 17 12 10 7 5 7 6 4 4 12 11 Protection 1 | . . . . . . . . . . 1 1 6 6 3 1 . . . 3 . . . . . . 2 . Energy Gun 2 | . 15 16 . . . . . . . . . . . . . . 1 5 1 1 . 5 1 2 2 4 6 Ballistic Gun 6 | . 12 6 28 28 13 . 2 . . 4 1 1 2 1 . 1 5 7 7 2 . 2 5 . 4 10 . Slashing Weapon 1 | . . . . . 6 6 9 15 15 6 . . . . . . . . . . . . . . . 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 16 16 12 13 16 14 19 4 4 16 8 24 24 38 21 26 29 22 32 26 6 45 29 7 27 86 91 Greatest Support 142 | 20 20 20 20 20 20 12 12 5 5 9 10 26 26 21 21 26 22 22 28 28 7 31 31 7 84 142 129 Greatest Overweight (x) 1 | . . . . . . 1 1 . . 1 . . . 1 1 1 1 . 1 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 6 8 8 5 5 5 5 5 5 5 5 5 5 5 9 5 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | 6 7 6 4 4 4 4 4 5 5 4 4 4 5 5 4 3 4 4 3 3 3 4 5 4 2 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 3 3 5 5 5 3 5 3 Class Distribution -------------------- 27% | Derelict-Mutant 14% | Hacker-Skirmisher 13% | Mutant 13% | Hacker-Mutant 9% | Derelict-Scout 3% | Scavenger-Gunner 3% | Skirmisher 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Derelict-Mutant | -3/Proximity Caves Sprinter | -3/Research Skirmisher | -3/DSF Hacker-Skirmisher | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Matter Collected 4504 | 200 81 25 . 138 200 68 47 . . 331 159 151 40 134 42 356 476 29 47 332 34 327 245 27 87 772 156 Remotely 39 | . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . Salvage Created 5453 | . 277 51 . 51 135 94 481 . . 181 534 24 100 . 46 384 298 89 47 241 . 118 312 77 227 579 1107 Parts 244 | . 18 1 . 14 15 8 10 . . 15 19 1 . . 7 14 7 2 4 17 . 8 7 6 7 26 38 Haulers Intercepted 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 7 1 . 10 . . . . 4 . 8 . . 21 . . 5 . . . . Prevented 11 | . . . . . . . . . . . . . 1 . . . 8 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Combat Hostiles Destroyed 100 | . 4 1 . 3 5 . 10 . . 8 4 . . . 5 6 6 1 . 6 . 3 2 . 3 8 25 Melee 13 | . . . . . 1 . 5 . . 4 . . . . . . . . . . . . 1 . . 2 . Guns 30 | . 4 1 . 3 . . 1 . . . . . . . . 1 4 1 . 5 . 3 1 . . 3 3 Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 AOE 49 | . . . . . 4 . 4 . . 4 3 . . . 5 5 1 . . 1 . . . . 2 1 19 Classes Destroyed 22 | . 3 1 . 2 3 1 4 . . 1 1 . . . . . . . . . . 1 . . 1 2 2 Worker 7 | . . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . Tunneler 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 7 | . 1 . . . . . . . . . 3 . . . . 1 . . 1 . . . . 1 . . . Swarmer 27 | . . . . 3 3 . . . . 7 . . . . 5 5 1 . . 3 . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 Grunt 31 | . 4 . . . . . 3 . . . 3 . . . . . 3 . . 2 . 1 1 . . 2 12 Brawler 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 Duelist 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 5 | . . . . . 1 . 2 . . . . . . . . . 1 1 . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Hunter 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Programmer 9 | . . . . . . . . . . 1 1 . . . . 1 1 . . 1 . . . . . 2 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 11 | . 2 1 . 4 4 3 6 . . 4 8 . . . 5 5 2 1 1 3 . 2 1 1 3 2 11 Combat Bots Only 10 | . 2 1 . 3 3 . 6 . . 4 2 . . . 5 5 2 1 . 3 . 2 1 . 3 2 10 Max Kills in Single Turn 8 | . 1 1 . 1 3 1 2 . . 2 8 1 1 . 3 5 1 1 1 1 . 1 1 1 1 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . 3 . 2 . . 2 2 . . . 3 5 1 . . 1 . . . . 1 1 6 Melee 1 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Hostile Shots Fired 877 | . 42 . . 20 38 . 55 1 . 35 86 . 21 . 10 35 43 11 8 108 4 7 73 . 102 57 121 Missed 338 | . 12 . . 5 21 . 15 1 . 12 38 . 13 . 2 15 22 2 4 47 1 4 34 . 36 18 36 Damage Taken 12121 | . 443 48 . 129 314 . 592 . . 370 630 . 87 . 118 413 498 250 87 1327 46 110 851 25 1418 1246 3119 Core 3897 | . 93 11 . 25 48 . 159 . . 198 246 . 13 . 33 91 234 5 23 697 16 67 161 . 276 285 1216 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Ignored by Resistances 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Regen/Repaired (Parts) 370 | . . . . . . . . . . . . . . 314 . . . . . . . 56 . . . . . Core Remaining (%) 64 | 100 . . . 48 91 . . . . 49 . . . . 65 . . 67 . . . . 16 . 78 . . Volleys Fired 281 | . 38 3 . 16 8 . 6 . . 6 6 . 2 1 2 18 35 3 14 27 . 13 32 6 7 24 14 Largest 5 | . 2 2 . 2 3 . 2 . . 1 1 . 1 2 1 2 3 2 2 2 . 1 2 1 1 5 5 Hottest 358 | . 115 115 . 50 83 . 64 . . 39 90 . 100 160 43 100 103 90 60 95 . 35 105 300 300 314 358 Shots Fired 485 | . 74 4 . 32 15 . 10 . . 6 6 . 2 2 2 19 50 6 20 30 . 13 54 6 7 82 45 Gun 411 | . 74 4 . 32 8 . 6 . . 3 5 . . . . 13 49 6 20 28 . 13 52 6 7 65 20 Cannon 28 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 12 13 Launcher 37 | . . . . . 7 . 4 . . 3 . . . . 2 2 1 . . 2 . . . . . 4 12 Special 9 | . . . . . . . . . . . . . 2 2 . 4 . . . . . . . . . 1 . Kinetic 290 | . 36 . . 32 8 . 6 . . 3 5 . . . . 5 45 3 20 25 . 13 40 . . 49 . Thermal 102 | . 9 4 . . . . . . . . 1 . 2 2 . 10 . . . . . . 14 1 7 28 24 Explosive 36 | . . . . . 7 . 4 . . 3 . . . . 2 2 1 . . 2 . . . . . 4 11 Electromagnetic 56 | . 29 . . . . . . . . . . . . . . 2 4 3 . 3 . . . 5 . . 10 Robot Hit Streak 16 | . 7 3 . 5 3 . 6 . . 3 1 . 2 . 3 11 6 8 10 4 . 3 16 4 5 9 13 Robot Miss Streak 7 | . 4 5 . 4 7 . 1 . . 2 2 . . . . 2 3 . 2 4 . 2 4 4 7 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 331 | . 43 3 . 19 10 8 21 . . 10 8 2 4 . 1 15 27 5 10 16 . 7 35 5 7 53 22 Core Hits 322 | . 16 2 . 7 9 2 29 . . 9 22 1 . . 6 11 12 5 3 9 . 5 12 5 12 24 121 Critical Kills 9 | . . . . . . . . . . . . 1 . . . . . . 1 . . 2 2 . . 2 1 Critical Parts Destroyed 23 | . . . . . . . . . . . 2 . 1 . . 1 3 . . 1 . 1 10 . . 4 . Critical Strikes 42 | . . . . . . . 1 . . . 2 1 1 . . 5 3 . 1 1 . 3 13 . . 9 2 Burn 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 29 | . . . . . . . . . . . . . . . . 1 3 . 1 1 . 3 13 . . 7 . Smash 4 | . . . . . . . . . . . 2 1 1 . . . . . . . . . . . . . . Sever 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 78 | . . . . . 5 8 16 . . 14 17 2 3 . . . . . . . . . . . . 7 6 Impact 22 | . . . . . . . . . . . 17 2 3 . . . . . . . . . . . . . . Slashing 56 | . . . . . 5 8 16 . . 14 . . . . . . . . . . . . . . . 7 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 2 3 2 . . 1 . 2 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Damage Inflicted 25173 | . 533 37 . 317 788 567 2038 . . 661 1632 191 282 . 409 842 807 104 269 713 . 65 417 102 1138 1497 11764 Guns 4215 | . 488 37 . 317 88 . 77 . . 43 29 . . . . 282 725 104 269 376 . 65 417 54 42 377 425 Cannons 742 | . . . . . . . . . . . . . . . . . . . . . . . . . . 369 373 Explosions 17047 | . 45 . . . 460 . 1190 . . 309 1256 . . . 409 519 82 . . 310 . . . 48 1089 458 10872 Melee 3081 | . . . . . 240 567 771 . . 309 347 191 269 . . . . . . . . . . . . 293 94 Ramming 34 | . . . . . . . . . . . . . . . . . . . . 27 . . . . 7 . . Kinetic 2681 | . 160 . . 317 88 . 77 . . 43 29 . . . . 108 659 46 269 371 . 65 227 . . 222 . Thermal 9446 | . 82 37 . . . . . . . . 1014 . 13 . . 196 . . . . . . 190 48 1131 524 6211 Explosive 8972 | . . . . . 460 . 1190 . . 309 . . . . 409 472 82 . . 310 . . . . . 458 5282 Electromagnetic 959 | . 291 . . . . . . . . . 242 . . . . 66 66 58 . 5 . . . 54 . . 177 Impact 807 | . . . . . . . . . . . 347 191 269 . . . . . . . . . . . . . . Slashing 2274 | . . . . . 240 567 771 . . 309 . . . . . . . . . . . . . . . 293 94 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . 1 1 1 1 . . 2 2 . 3 . . . . . 6 7 Average Corruption 2 | . . . . . . . . . . . 1 1 1 1 . . 1 2 . 2 . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Effects 21 | . . . . . . . . . . . . . . . . . 4 2 . 1 . . . . . 10 4 Message Errors 5 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1656 | . . . . . 4 152 72 . . 64 326 95 211 . . 12 . . . . . . . . 12 20 688 Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Explosions 919 | . . . . . 4 . 17 . . 51 128 . . . . 12 . . . . . . . . 12 7 688 Melee 724 | . . . . . . 152 55 . . 13 198 95 211 . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1284 | . . . . . 89 . 48 . . 9 . . . . . 46 . . . 12 . . . 25 81 . 974 Shots 13 | . . . . . 2 . 1 . . 1 . . . . . 1 . . . . . . . 1 4 . 3 Rammed 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Targets Rammed 10 | . . 1 . . . . . . . . . . . . . . . . . 8 . . . . 1 . . Kicked 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 188 54 . 28 39 . 2 . . . 20 . 64 64 . 150 21 10 . 154 . . 58 177 502 270 127 Average Temperature 63 | . 60 18 . 13 12 . 2 . . . 10 . 34 37 . 52 9 6 . 70 . . 12 94 215 81 40 Received Heat Transfer 1771 | . 306 . . . 54 . 225 . . 9 123 . 33 . . 39 66 33 18 157 . 12 135 . 228 81 252 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 12 | . 1 . . . . . . . . . 2 . 4 . . 1 1 . . . . 1 . . . . 2 Impact Corruptions 19 | . . . . . . . . . . . 8 5 6 . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Melted 10 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 2 2 Heat Transferred 5279 | . 211 111 . . . . . . . . 750 . 80 . . 1110 . . . . . . 407 50 1545 481 534 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Peak Influence 2992 | . 149 77 . 112 284 185 . . . . 988 . . . . 302 . . 112 . . . . 169 266 355 2992 Initial 199 | . . 57 . . 43 128 . . . . 126 . . . . 63 . . 31 . . . . 135 126 149 199 Average 327 | . 83 63 . 61 117 153 . . . . 639 . . . . 194 . . 63 . . . . 157 186 159 2294 Maximum Alert Level 5 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . 1 1 5 Low Security (%) 62 | 100 100 100 . 100 76 100 . . . . 20 . . . . 38 . . 100 . . . . 100 45 62 . Level 1 23 | . . . . . 23 . . . . . . . . . . 61 . . . . . . . . 54 37 . Level 2 2 | . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . Level 3 4 | . . . . . . . . . . . 51 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 39 | . 2 . . 1 2 3 . . . . 8 . . . . 4 . . 2 . . . 1 . 2 1 13 Investigation 14 | . 1 . . . 2 1 . . . . 5 . . . . 2 . . 2 . . . . . . 1 . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcement 8 | . 1 . . 1 . 2 . . . . . . . . . 2 . . . . . . . . 2 . . Assault 15 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 12 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Distress Signals 7 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 9 2 . 7 15 4 12 4 . 10 23 . 3 . 4 22 8 3 6 14 4 18 25 1 15 25 76 Peak Tracking Total 23 | . 4 1 . 3 7 2 10 4 . 4 9 . 3 . 5 5 2 1 3 5 4 11 8 1 10 9 23 Tactical Retreats 47 | . . . . 1 7 . . . . 2 9 . 1 . . 3 2 1 1 1 . 3 7 . 3 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Traps Triggered 6 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . Triggered 27 | . . . . . . . 2 2 . . . . 1 . . . 6 . . 4 . 12 . . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Objects Rigged 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Machines Disabled 36 | . . . . . . . 2 . . . 15 . . . . 5 . . 1 . . . . . . 2 11 Max in Single Turn 12 | . . . . . . . 1 . . . 12 . . . . 2 . . 1 . . . . . . 2 4 Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Machines Accessed 41 | . 2 1 2 . 7 4 2 . 4 . 6 . . . . 4 . . 3 . . 3 . 1 . 2 . Terminals 19 | . 2 . . . 4 3 . . . . 5 . . . . 2 . . 2 . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Total Hacks 158 | . 11 1 2 . 37 9 2 . 29 . 20 . . . . 28 . . 9 . . 6 . 2 . 2 . Successful 115 | . 8 1 2 . 29 6 2 . 29 . 8 . . . . 16 . . 5 . . 6 . 1 . 2 . Failed 43 | . 3 . . . 8 3 . . . . 12 . . . . 12 . . 4 . . . . 1 . . . Catastrophic 8 | . . . . . . 1 . . . . 2 . . . . 4 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 8 . 1 . 15 3 . . . . 14 . . . . 18 . . 4 . . 2 . . . 1 . Terminals 83 | . 11 . . . 21 6 . . . . 17 . . . . 20 . . 6 . . . . 2 . . . Fabricators 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . . . 12 . . . . . 3 . . . . 7 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 72 | . 5 1 2 . 10 2 2 . 29 . 3 . . . . 9 . . 2 . . 6 . 1 . . . Record 17 | . . . 1 . . . 1 . 11 . . . . . . . . . . . . 4 . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 2 . . . 1 . . . 3 . . . . . . 1 . . 1 . . . . . . . . Open Door 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . 1 . . . . . 1 . . . . 2 . . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Investigation Status 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 12 . . . . . . . . . . 4 . . . . . . . . . . . Insert Component 7 | . . . . . 5 . . . . . . . . . . 2 . . . . . . . . . . . Analyze 9 | . . . . . 7 . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 3 . . . 4 1 . . . . 5 . . . . 3 . . 1 . . . . . . 1 . Terminals 15 | . 3 . . . 4 1 . . . . 4 . . . . 2 . . 1 . . . . . . . . Botnet 11 | . 2 . . . 3 1 . . . . 3 . . . . 1 . . 1 . . . . . . . . Detonate 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Disrupt 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . 5 3 . . . . 6 . . . . 3 . . 3 . . . . 1 . . . Full Trace Events 13 | . 1 . . . 4 1 . . . . 4 . . . . 1 . . 2 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 5 . . . 10 . 8 . . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 173 | . . . . . 44 129 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 129 | . . . . . . 129 . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 5 . . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . 1 . . . . . 5 . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Total Allies 9 | . . . . . . . . . . 1 . . . . . 1 . . . . . 5 . 1 . 1 . Largest Group 5 | . . . . . . . . . . 1 . . . . . 1 . . . . . 5 . 1 . 1 1 Highest-Rated Group 369 | . . . . . . . . . . 96 . . . . . 41 . . . . . 282 . 19 . 369 345 Highest-Rated Ally 369 | . . . . . . . . . . 96 . . . . . 41 . . . . . 65 . 19 . 369 345 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 67 | . . . . . . . . . . 5 . . . . . 8 . . . . . 38 . . . 2 14 Total Damage 5744 | . . . . . . . . . . 213 . . . . . 54 . . . . . 1814 . . . 609 3054 Kills 30 | . . . . . . . . . . 1 . . . . . . . . . . . 8 . . . 2 19 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Robot Analysis Total 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 2 . . 3 1 . 1 . . 1 2 1 . 3 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 279 | . . . . . . . . . . . . . . . . 56 . . 21 . . . . 10 19 148 25 Traps 19 | . . . . . . . . . . . . . . . . 9 . . 2 . . . . 2 4 . 2 Emergency Access 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1 Items 222 | . . . . . . . . . . . . . . . . 34 . . 16 . . . . 8 15 128 21 Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Patrols 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Guards 6 | . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Turns Passed 10032 | 1 326 218 222 334 310 336 288 127 29 352 485 193 155 888 175 566 614 151 203 285 172 734 390 96 208 1828 346 Spaces Moved 14154 | 1 168 228 331 420 324 347 374 305 79 575 1079 473 416 1200 371 1036 1027 341 320 367 317 1098 752 211 152 1552 290 Core 193 | . . . . . . . . . . 1 30 . . . . . . . . 61 . . . . . . 101 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2096 | 1 168 51 . . . . . . . . . . . . . . . . . . . . . . 135 1552 189 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2260 | . . 177 331 420 324 347 207 . . 59 . . . . . . . . . 111 . 284 . . . . . Flight 9605 | . . . . . . . 167 305 79 515 1049 473 416 1200 371 1036 1027 341 320 195 317 814 752 211 17 . . Fastest Speed 30 | 120 120 60 66 66 66 80 35 35 35 32 32 32 32 37 37 34 40 40 37 34 40 32 30 30 30 92 50 Average Speed 56 | 120 120 75 66 66 68 81 60 35 35 41 33 34 32 66 44 35 48 40 42 49 40 49 38 30 101 105 79 Slowest Speed 160 | 120 120 120 66 66 80 150 150 35 35 120 50 35 37 117 120 114 120 40 117 120 40 160 40 30 110 110 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . . . . 4 . . . . 24 3 . . 2 2 2 6 2 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 52 | 2 23 56 54 85 32 10 54 67 69 67 32 63 63 84 55 22 84 32 11 57 58 94 93 5 95 44 49 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 5 | . . 1 1 . . . . . 1 . . . . 1 1 . . . . . . . . . . . . Known Exits Taken 16 | . 1 1 1 . 1 1 1 . . . . . 1 . 1 1 . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 . . . 1 . . . 1 1 1 1 1 . 1 . . 1 1 . . . . . . . . . Scrap Searched 35 | . . 1 . 1 . . 2 1 . 1 . 11 2 3 2 . 3 . . 2 1 . 5 . . . . Spaces Dug 19 | . . . . . 2 . . . . . 11 . . . . . 3 . 3 . . . . . . . . Terrain Destroyed 480 | . 3 . . . 42 . 42 . . 21 96 . . . 27 66 24 . 4 44 . . 2 . . 45 64 Melee 13 | . . . . . 2 . . . . . 11 . . . . . . . . . . . . . . . . Projectile 49 | . . . . . . . . . . . . . . . . . 24 . 4 13 . . 2 . . 4 2 AOE 418 | . 3 . . . 40 . 42 . . 21 85 . . . 27 66 . . . 31 . . . . . 41 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Qua Total 15636 | 1 225 274 336 448 393 394 412 324 79 670 1156 498 427 1300 380 1190 1098 349 367 437 359 1272 789 233 190 1669 366 Wait 452 | 1 9 20 1 8 41 17 1 20 1 28 18 2 3 5 . 84 1 . 1 11 38 90 1 . 6 18 27 Move 14037 | . 167 227 330 419 323 346 373 304 78 574 1070 472 415 1199 370 989 1020 340 319 362 312 1093 739 206 151 1551 288 Hop 43 | . . . . . . . . . . . 4 . . . . 22 3 . . 2 2 2 6 2 . . . Pick Up 91 | . 3 5 2 2 2 4 2 . . 8 7 2 . 22 . 5 4 . 6 2 1 1 . . 3 9 1 Fast Attach 174 | . 2 3 . . 5 6 4 . . 14 10 10 1 15 1 15 8 . 7 5 2 20 8 4 7 21 6 Attach 90 | . 1 2 1 1 2 3 2 . . 7 7 1 . 9 1 10 6 3 8 8 2 4 . 2 1 3 6 Detach 71 | . . 2 . 1 1 3 2 . . 2 6 1 . 9 1 9 6 2 6 4 2 3 . 2 . 4 5 Swap 46 | . 2 1 . . 1 1 1 . . 3 2 1 1 4 1 5 2 1 . . . . . . . 13 7 Drop 188 | . 3 10 2 1 5 6 4 . . 17 9 7 2 36 4 12 11 . 6 3 . 18 3 2 4 19 4 Fire 281 | . 38 3 . 16 8 . 6 . . 6 6 . 2 1 2 18 35 3 14 27 . 13 32 6 7 24 14 Melee 73 | . . . . . 5 8 14 . . 11 17 2 3 . . . . . . . . . . . . 7 6 Ram 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . 18 . . . . . . . . 10 . 2 Rewire 45 | . . . . . . . . . . . . . . . . 3 . . . 5 . 28 . 9 . . . Trap 5 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / DSF) -3/DSF -2/Research -2/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 329 | -10/Mines | Assembled infested the area 356 | -10/Mines | Met 8R-AWN 398 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 464 | -10/Mines | Discovered new exit (range 13) 506 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 544 | -10/Mines | Discovered new exit (range 5) 546 | -10/Mines | Identified exit to Exiles 546 | -10/Mines | Entered Exiles 571 | -10/Exiles | Welcomed by 8R-AWN 583 | -10/Exiles | Met EX-HEX 603 | -10/Exiles | Met EX-BIN 610 | -10/Exiles | Met EX-DEC 616 | -10/Exiles | Learned location of Zion (-6) 673 | -10/Exiles | Aligned with FarCom system 674 | -10/Exiles | Given EX-Vault access code 692 | -10/Exiles | Opened EX-Vault 700 | -10/Exiles | Found Longsword +1 715 | -10/Exiles | Warned to stay clear of 0b10 Research branches 741 | -10/Exiles | Learned about 8R-AWN's background 758 | -10/Exiles | Discovered new exit (range 14) 765 | -10/Exiles | Identified exit to Mines 768 | -10/Exiles | Left Exiles lab with Longsword +1 768 | -10/Exiles | Entered Mines 791 | -9/Mines | Learned location of 2 exits from Materials 815 | -9/Mines | Learned Materials terminal intel 907 | -9/Mines | Core integrity fell below 50% 1015 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1097 | -9/Mines | Discovered new exit (range 9) 1102 | -9/Mines | Entered Materials 1102 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1103 | -8/Materials | Identified exit to Factory 1104 | -8/Materials | Loaded intel: 12 terminal locations 1412 | -8/Materials | Entered Factory 1412 | -7/Factory | Evolved 2 slots: Utility x2 1464 | -7/Factory | Identified exit to DSF 1474 | -7/Factory | Discovered new exit (range 16) 1634 | -7/Factory | Identified exit to Storage 1634 | -7/Factory | Identified exit to Lower Caves 1733 | -7/Factory | Build established: Hacker-Mutant 1748 | -7/Factory | Entered Lower Caves 1891 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1897 | -7/Lower Caves | Encountered a Warlord checkpoint 1916 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1997 | -7/Lower Caves | Lost 3 parts (1p2n) 2000 | -7/Lower Caves | Learned Factory stockpile data 2012 | -7/Lower Caves | Learned Factory machine intel 2018 | -7/Lower Caves | Identified exit to Lower Caves 2036 | -7/Lower Caves | Entered another Lower Caves area 2158 | -7/Lower Caves | Discovered new exit (range 15) 2163 | -7/Lower Caves | Entered Data Miner 2163 | -7/Data Miner | Discovered new exit (range 6) 2170 | -7/Data Miner | Met Data Miner 2181 | -7/Data Miner | Learned location of Section 7 (-2) 2181 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2184 | -7/Data Miner | Received God Mode back door access code from Data Miner 2192 | -7/Data Miner | Entered Proximity Caves 2225 | -6/Proximity Caves | Build established: Hacker-Gladiator 2237 | -6/Proximity Caves | Escorted by Enhanced Grunt 2261 | -6/Proximity Caves | Core integrity fell below 50% 2271 | -6/Proximity Caves | Lost 3 parts (1n2u) 2380 | -6/Proximity Caves | Learned Factory emergency access door positions 2536 | -6/Proximity Caves | Discovered new exit (range 13) 2544 | -6/Proximity Caves | Entered Factory 2544 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2547 | -6/Factory | Loaded intel: 281 machine locations 2581 | -6/Factory | Discovered new exit (range 7) 2647 | -6/Factory | Incoming investigation squad redirected 2674 | -6/Factory | Lost 4 parts (1p1n1u1w) 2715 | -6/Factory | Incoming investigation squad redirected 2865 | -6/Factory | Identified exit to Factory 2894 | -6/Factory | First assault squad dispatched 2991 | -6/Factory | Discovered exit to Factory (range 9) 3028 | -6/Factory | Discovered new exit (range 3) 3029 | -6/Factory | Entered Lower Caves 3045 | -6/Lower Caves | Build established: Hacker-Mutant 3119 | -6/Lower Caves | Encountered a Warlord checkpoint 3220 | -6/Lower Caves | Discovered new exit (range 6) 3222 | -6/Lower Caves | Entered another Lower Caves area 3240 | -6/Lower Caves | Discovered exit to Factory (range 12) 3298 | -6/Lower Caves | Identified exit to Zion 3304 | -6/Lower Caves | Encountered a Warlord checkpoint 3371 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3377 | -6/Lower Caves | Entered Zion 3441 | -6/Zion | System corruption cleaned by Quarantine Array 3468 | -6/Zion | Visited the Megawrench Repair Shop 3471 | -6/Zion | Megawrench repaired 13 parts 3532 | -6/Zion | Discovered new exit (range 12) 3572 | -6/Zion | Found CR-A16's Pointy Stick 3819 | -6/Zion | Build established: Derelict-Mutant 3895 | -6/Zion | Found Prototype Device 3895 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4000 | -6/Zion | Learned Factory interactive machine intel 4005 | -6/Zion | Learned Factory security intel 4124 | -6/Zion | Learned location of Armory (-3) 4181 | -6/Zion | Rebuked by Imprinter 4265 | -6/Zion | Entered Proximity Caves 4437 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4440 | -5/Proximity Caves | Entered Factory 4440 | -5/Factory | Evolved 2 slots: Utility x2 4441 | -5/Factory | Identified exit to Upper Caves 4443 | -5/Factory | Loaded intel: 53 interactive machine locations 4500 | -5/Factory | Incoming investigation squad redirected 4693 | -5/Factory | Identified exit to Extension 4912 | -5/Factory | Incoming investigation squad redirected 4967 | -5/Factory | Lost 4 parts (1p2u1w) 5006 | -5/Factory | Entered Upper Caves 5037 | -5/Upper Caves | Encountered a Warlord checkpoint 5053 | -5/Upper Caves | Learned Factory terminal intel 5100 | -5/Upper Caves | Spotted B-75 Beast 5265 | -5/Upper Caves | Learned 4 Factory zone layouts 5317 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5615 | -5/Upper Caves | Discovered new exit (range 8) 5620 | -5/Upper Caves | Entered another Upper Caves area 5624 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5627 | -5/Upper Caves | Discovered new exit (range 10) 5656 | -5/Upper Caves | Spotted B-75 Beast 5656 | -5/Upper Caves | Learned Factory emergency access door positions 5771 | -5/Upper Caves | Entered Factory 5771 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5772 | -4/Factory | Lost 3 parts (2p1u) 5774 | -4/Factory | Loaded intel: 26 terminal locations 5924 | -4/Factory | Discovered new exit (range 14) 5932 | -4/Factory | Fabricated Deuterium Engine? 5944 | -4/Factory | Identified exit to Upper Caves 5974 | -4/Factory | Entered Upper Caves 5986 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6058 | -4/Upper Caves | Lost 3 parts (1n1u1w) 6161 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 6195 | -4/Upper Caves | Spotted B-86 Titan 6204 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6219 | -4/Upper Caves | Core integrity fell below 50% 6249 | -4/Upper Caves | Discovered new exit (range 8) 6251 | -4/Upper Caves | Identified exit to Upper Caves 6259 | -4/Upper Caves | Entered another Upper Caves area 6425 | -4/Upper Caves | Discovered new exit (range 14) 6431 | -4/Upper Caves | Identified exit to Warlord 6431 | -4/Upper Caves | Entered Warlord 6445 | -4/Warlord | System corruption cleaned by Quarantine Array 6571 | -4/Warlord | Build established: Derelict-Scout 6685 | -4/Warlord | Found Prototype Energy Gun 6726 | -4/Warlord | Met Warlord 6730 | -4/Warlord | Opened Warlord's prototype stash 6746 | -4/Warlord | Found Prototype Hackware 6746 | -4/Warlord | Identified Ghost Barrier 6750 | -4/Warlord | Found Prototype Processor 6750 | -4/Warlord | Identified Spectral Analyzer 6751 | -4/Warlord | Warlord's base attacked by MAIN.C 6755 | -4/Warlord | Found Prototype Device 6755 | -4/Warlord | Identified Exp. Phase Shifter 6837 | -4/Warlord | Found Prototype Launcher 6837 | -4/Warlord | Identified Vortex Catalyst Activator 6844 | -4/Warlord | Found Prototype Energy Gun 6844 | -4/Warlord | Identified Vortex Rifle 6847 | -4/Warlord | Found Vortex Rifle 6936 | -4/Warlord | Opened side exit 7101 | -4/Warlord | Warlord forces counterattacked 7152 | -4/Warlord | Discovered new exit (range 9) 7155 | -4/Warlord | Identified exit to Proximity Caves 7165 | -4/Warlord | Entered Proximity Caves 7166 | -3/Proximity Caves | Identified exit to Research 7236 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7497 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 7535 | -3/Proximity Caves | Core integrity fell below 20% 7542 | -3/Proximity Caves | Build established: Derelict-Mutant 7555 | -3/Proximity Caves | Entered Research 7555 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7555 | -3/Research | Identified Plasma Storm 7556 | -3/Research | Identified exit to Armory 7581 | -3/Research | Lost 4 parts (2n1u1w) 7650 | -3/Research | Identified exit to DSF 7651 | -3/Research | Entered DSF 7672 | -3/DSF | Additional patrols routed to DSF 7694 | -3/DSF | Discovered new exit (range 24) 7857 | -3/DSF | Identified exit to Research 7859 | -3/DSF | Entered Research 7859 | -2/Research | Warlord forces began assault on 0b10 7859 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7967 | -2/Research | Build established: Skirmisher 7969 | -2/Research | Research machine network offline 8115 | -2/Research | Met up with Warlord 8298 | -2/Research | Spotted Executioner 8310 | -2/Research | Build established: Hacker-Skirmisher 8323 | -2/Research | Destroyed Executioner 8337 | -2/Research | Borebot progress halted 8349 | -2/Research | Borebot progress halted 8364 | -2/Research | Discovered new exit (range 15) 8379 | -2/Research | Identified exit to Quarantine 8405 | -2/Research | Borebot progress halted 8441 | -2/Research | Lost 6 allies 9191 | -2/Research | Found Prototype Processor 9191 | -2/Research | Identified Exp. Core Analyzer 9402 | -2/Research | Spotted Executioner 9404 | -2/Research | Spotted Striker 9444 | -2/Research | Destroyed Striker 9452 | -2/Research | Destroyed Executioner 9455 | -2/Research | Found Exp. Core Analyzer 9672 | -2/Research | Took control of God Mode 9672 | -2/Research | Attacked by Warlord forces 9673 | -2/Research | Attacked by Warlord 9673 | -2/Research | Spotted 8Q-LMV(K) 9673 | -2/Research | Spotted 0L-EP1(D) 9676 | -2/Research | Spotted WQ-L3X(K) 9677 | -2/Research | Spotted KY-8Y8(H) 9687 | -2/Research | Entered Quarantine 9687 | -2/Quarantine | Accompanied by 1 ally (God Mode) 9688 | -2/Quarantine | Maximum security lockdown engaged 9740 | -2/Quarantine | Found Alien Artifact 9740 | -2/Quarantine | Identified Terrabomb 9740 | -2/Quarantine | Used Terrabomb 9745 | -2/Quarantine | Found Terrabomb 9781 | -2/Quarantine | Found Alien Artifact 9781 | -2/Quarantine | Identified Core Reset Matrix 9781 | -2/Quarantine | Used Core Reset Matrix 9785 | -2/Quarantine | Detected hypermatrix surge 9785 | -2/Quarantine | Sensed 12 artifacts in vicinity 9822 | -2/Quarantine | Build established: Scavenger-Gunner 9842 | -2/Quarantine | Destroyed 10 combat bots 9868 | -2/Quarantine | Cryocooling Duct disabled 9883 | -2/Quarantine | Ambient heat levels rising (+20) 9898 | -2/Quarantine | Garrison activated, responded to threat 9942 | -2/Quarantine | Lost 9 parts (2p1n1u5w) 9946 | -2/Quarantine | Crushed by falling debris 9948 | -2/Quarantine | Crushed by falling debris 9961 | -2/Quarantine | Found Matter Drive 10009 | -2/Quarantine | Used Terrabomb 10009 | -2/Quarantine | Spotted Alpha 7 10019 | -2/Quarantine | Found Sigix Terminator 10033 | -2/Quarantine | Fired Sigix Terminator 10033 | -2/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- 10030_ Penetrated by Slug. 10030_ Slug penetrates Suspension Chamber. 10033_ Sigix Terminator expended. 10033_ G-73 Enforcer destroyed. 10033_ B-74 Champion destroyed. 10033_ Destroyed Unknown Leg. 10033_ G-73 Enforcer destroyed. 10033_ Sealed Barrier breached. 10033_ Door Terminal disabled. 10033_ Destroyed Unknown Reactor. 10033_ G-73 Enforcer destroyed. 10033_ Destroyed Biometal Leg. 10033_ X-87 Electro destroyed. 10033_ Machine disabled. 10033_ Suspension Chamber breached. 10033_ Destroyed Unknown Energy Cannon. 10033_ Destroyed Quantum Reactor. 10033_ X-87 Electro destroyed. 10033_ Biometal Leg destroyed. 10033_ Destroyed Biometal Leg. Map ----- +----------------------------------------------------+ | ?????#######""" ?? ??????????????????????? | | ?????# " ??????????????????????? | | ?????# """ " ??????????????????????? | | #????# """ " """""""T#?????????????????????? | | " ?# """ " """ """##????????????????????? | | " " " T"; """"##???????????????????? | | " " """ ; ""; #???????????????????? | | " " """ ; ;;; ##??????????????????? | | """""" """ ; ; #??????????????????? | | " " ; ; ##?????????????????? | | " " """ ; ;;;; #?????????????????? | | " " """ ; ; ##????????????????? | | " " """ ; ; #????????????????? | | " " ; ; #????????????????? | | " " """ ; ;;;; #????????????????? | | " " """ ; ; #????????????????? | | " ; """ #????????????????? | | " ; ##???????????????? | | " ; ;; #???????????????? | | ;;;;;;;;; ";; #????????????????? | | ; ";; #????????????????? | | """ ";; #????????????????? | | """ ;;; #????????????????? | | """ ;;; #????????????????? | | """ ;;;;;;;;; ";; #????????????????? | | """ ; @;; ##????????????????? | | """ / 7; #?????????????????? | | ; ; ;;;x;; ;; ##?????????????????? | | """ ; ! ; ;;;;;;;;; #??????????????????? | | """ ; ; ##??????????????????? | | """ ; """"""" ; #???????????????????? | | " """"""" ; ##???????????????????? | | " """"""" ; ##????????????????????? | | """"";;;;;;;;;;;; ##?????????????????????? | | ! " ; ; ##??????????????????????? | | """;;;;;;; ; ###???????????????????????? | | / """ ###?????????????????????????? | | ##/###";;;;;;;; """ #???????????????????????????? | | ? ? # ## """ #???????????????????????????? | | ???? = ##?# #???????????????????????????? | | ??? ???########???????????????????????????? | | ??? ???????????????????????????????????????? | | ???" """ ????????????????????????????????????????? | | ??????"" ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????!????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 45 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 225 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 74 Melee Accuracy 21 Core Analysis 12 Offensive Hacking 39 Defensive Hacking 23 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -4/Factory Alien Tech Used ----------------- Terrabomb Core Reset Matrix Matter Drive Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredGlidesysTorch Manual? 0 Play Time 01:58:50 Cumulative 677.5 hours Start 2024.02.25 @ 18:46:59 End 2024.02.25 @ 20:50:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 689 Rogue 414 Adventurer 123 Explorer 152 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f33f977-6f7c-4b9e-870d-267252abc6f5