Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 16:26:41 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (204) 1020 Value Destroyed (8377) 8377 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6436) 6436 TOTAL SCORE: 22113 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3156 Follower Combat Kills 2084 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -204 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 12/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Terrain Scan Processor Thermal Shield High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink Large Storage Unit Advanced Energy Well Advanced Reaction Control System Advanced Reaction Control System Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Wave Gun Wave Gun Zionite Laser-M > --- INVENTORY -------- Improved Cryofiber Web Experimental Heat Sink Long-range Terrain Scanner Layered Heavy Armor Plating Advanced Shield Generator Bomb Drone Bay Dispersion Rifle Long-range Proton Cannon Hardcell Cannon Heavy Shock Bomb Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 131] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon HERF Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . 3 . . . . . . Utility 6 | . . . 1 . . . 2 . . . . 1 2 Weapon 2 | . . . 1 . . . . . . . . 1 . Parts Attached 193 | . 12 . 31 4 4 8 33 . 7 . 1 26 67 Power 28 | . 1 . 3 1 . 1 4 . 1 . . 4 13 Engine 9 | . 1 . 3 1 . . 3 . 1 . . . . Core 10 | . . . . . . 1 1 . . . . 4 4 Reactor 9 | . . . . . . . . . . . . . 9 Propulsion 37 | . 2 . 4 . . 2 10 . 3 . . 2 14 Treads 12 | . 2 . 3 . . 1 2 . . . . . 4 Leg 18 | . . . . . . 1 7 . 3 . . 2 5 Wheel 2 | . . . 1 . . . . . . . . . 1 Hover 5 | . . . . . . . 1 . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 82 | . 5 . 12 2 . 3 11 . 2 . 1 15 31 Device 45 | . 3 . 7 2 . 3 3 . 1 . 1 8 17 Storage 8 | . 2 . . . . . . . . . . 1 5 Processor 7 | . . . 2 . . . 5 . . . . . . Hackware 3 | . . . . . . . 2 . . . . . 1 Protection 19 | . . . 3 . . . 1 . 1 . . 6 8 Artifact . | . . . . . . . . . . . . . . Weapon 46 | . 4 . 12 1 4 2 8 . 1 . . 5 9 Energy Gun 34 | . 3 . 11 . 2 1 8 . 1 . . 4 4 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . . . . 1 . Ballistic Cannon 2 | . 1 . . . . . . . . . . . 1 Launcher 2 | . . . . 1 . . . . . . . . 1 Special Weapon 4 | . . . . . 1 1 . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 1 . . . . . . 10 8 Corrupted Parts 9 | . . . 2 . . 2 . . . . . 1 4 System Corruption 40 | . . . 6 . . 9 . . . . . 3 22 Parts Lost 73 | . 4 2 5 2 . 3 2 . 4 . 1 . 50 Power 14 | . . . 1 1 . . . . 1 . 1 . 10 Propulsion 18 | . . 1 . . . 1 1 . 1 . . . 14 Utility 26 | . . 1 2 . . 2 . . 2 . . . 19 Weapon 15 | . 4 . 2 1 . . 1 . . . . . 7 Highest Loss Streak 23 | . 1 1 3 1 . 2 2 . 2 . 1 . 23 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 12 | . 8 10 14 13 13 13 13 13 12 13 12 13 11 Power . | . 1 2 1 1 1 1 . 1 1 1 . . . Propulsion . | . 4 4 3 . . . . . . 1 1 . . Utility 5 | . 1 3 5 7 6 5 4 5 5 6 6 6 5 Weapon 5 | . . . 2 2 5 7 8 6 5 5 5 6 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 43 | . 6 . 11 4 6 . 2 2 1 . . 4 7 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 8 | . 4 . . 4 . . . . . . . . . Utility 16 | . 1 . 6 . 3 . 1 1 . . . 2 2 Weapon 16 | . 1 . 5 . 1 . 1 1 1 . . 2 4 Tool/Special 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 90 63 92 99 100 99 92 100 97 100 100 97 87 Engine 8 | . 14 14 11 11 11 8 6 13 13 13 6 1 . Core 2 | . . . . . . 2 6 . . . 5 9 4 Treads 11 | . 17 28 19 22 22 20 5 . . . . . 2 Leg 12 | . 10 . . . . 1 19 33 32 33 33 29 19 Device 18 | . 12 6 8 21 22 21 19 20 17 20 20 17 20 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 7 Protection 3 | . . . 7 . . . 1 6 6 6 6 8 6 Energy Gun 24 | . 14 . 31 32 32 32 19 20 20 20 20 22 19 Peak Build Rating 131 | . 9 6 20 30 31 37 70 68 69 69 69 98 131 Average Rating 50 | . 7 5 15 19 25 33 60 68 67 69 67 87 107 On Entrance 40 | 6 6 6 4 19 20 28 37 68 68 69 69 68 97 Avg Prop Armor Cover (%) 10 | . . . 9 . . 10 5 . . . . . 19 Naked Turns 17 | . . . . . . . . . . . . . 17 Heaviest Build 91 | 14 24 24 38 42 47 48 72 72 75 69 69 84 91 Greatest Support 108 | 20 40 40 40 40 40 40 78 78 78 78 78 96 108 Greatest Overweight (x) 9 | . . 1 3 1 1 2 3 . 1 . . . 9 Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | . 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 10 14 14 14 14 14 14 14 15 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 15 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 47% | Scavenger-Gunner 20% | Scavenger-Tank 17% | Messiah-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 3299 | 181 282 . 404 127 107 96 396 10 75 . 30 410 1181 Remotely . | . . . . . . . . . . . . . . Salvage Created 9523 | . 1016 . 1157 462 . 445 1093 104 643 . 52 1205 3346 Parts 356 | . 57 1 77 28 . 12 24 2 19 . . 44 92 Haulers Intercepted 10 | . 2 . 1 . . . . . . . . 3 4 Recyclers Shooed 6 | . 1 . 1 1 . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 21 . 3 14 . . . . Prevented 9 | . . . . . . 9 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 154 | . 18 2 17 14 . 6 11 2 11 . 1 13 59 Melee 3 | . . 2 . . . . . . . . . . 1 Guns 103 | . 7 . 16 11 . 3 7 1 9 . 1 11 37 Cannons 6 | . 5 . . . . . . . . . . . 1 AOE 31 | . 6 . 1 3 . 3 . . . . . 2 16 Classes Destroyed 18 | . 9 . 1 1 . 2 4 . . . . . 1 Worker 13 | . 2 . 4 . . . 4 . . . . 3 . Builder 8 | . 2 . 2 . . . 1 . . . . 1 2 Tunneler 2 | . 2 . . . . . . . . . . . . Hauler 9 | . 2 . 1 . . . . . . . . 3 3 Recycler 9 | . 2 . 3 . . . 3 . . . . 1 . Operator 5 | . 1 . 1 . . . . . . . . . 3 Watcher 4 | . 1 . 2 . . . . . . . . . 1 Swarmer 21 | . 3 2 7 4 . . . . 1 . . 3 1 Saboteur 4 | . . . . . . . . . . . . . 4 Grunt 71 | . 15 . 3 8 . 5 5 . 3 . . 3 29 Brawler 6 | . . . . 2 . . . . . . . 1 3 Duelist 8 | . . . . . . . 1 . 1 . . . 6 Protector 1 | . . . . . . 1 . . . . . . . Sentry 17 | . . . 7 . . . 2 . 2 . . 3 3 Hunter 9 | . . . . . . . 1 . . . . 1 7 Programmer 11 | . . . . . . . 1 1 . . 1 2 6 Behemoth 2 | . . . . . . . 1 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . 1 . . . . . . . Thug 4 | . . . . . . . . . 4 . . . . Best Kill Streak 15 | . 7 2 6 6 . 4 3 1 4 . 1 5 15 Combat Bots Only 15 | . 5 2 6 6 . 4 2 1 4 . 1 4 15 Max Kills in Single Turn 3 | . 2 1 2 3 . 2 2 1 1 . 1 1 3 Gunslinging 1 | . . . 1 1 . . . . . . . . 1 Exploded 3 | . 2 . 1 3 . 2 . . . . . 1 3 Melee 1 | . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1061 | . 91 16 99 39 . 43 108 8 65 . 6 54 532 Missed 371 | . 27 6 36 11 . 8 44 3 26 . 2 23 185 Hits 690 | . 64 10 63 28 . 35 64 5 39 . 4 31 347 Melee 44 | . . . . 3 . . . . . . . . 41 Projectile 646 | . 64 10 63 25 . 35 64 5 39 . 4 31 306 Critical Strikes 33 | . . . 1 1 . . 2 . 1 . 1 3 24 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 12691 | . 850 84 807 376 . 751 860 118 576 . 85 631 7553 Core 1882 | . 173 6 111 45 . 175 62 51 64 . . 32 1163 Absorbed by Shields 289 | . . . . . . . . . . . . . 289 Redirected to Shielding 631 | . . . . . . . . . . . . 48 583 Ignored by Resistances 387 | . . . . . . . 8 5 33 . . . 341 Regen/Repaired (Parts) 71 | . . . . . 71 . . . . . . . . Core Remaining (%) 64 | 100 . 28 . . . 17 . . . . 79 96 . Volleys Fired 420 | . 74 . 56 18 1 19 46 6 24 . 3 43 130 Largest 4 | . 2 . 3 3 1 3 3 3 3 . 3 4 4 Hottest 323 | . 80 . 168 168 81 225 255 235 235 . 225 318 323 Shots Fired 1226 | . 113 . 165 53 1 57 133 19 70 . 9 157 449 Gun 1161 | . 73 . 165 52 1 55 132 19 70 . 9 154 431 Cannon 41 | . 40 . . . . . . . . . . . 1 Launcher 9 | . . . . 1 . . 1 . . . . 3 4 Special 15 | . . . . . . 2 . . . . . . 13 Kinetic 41 | . 40 . . . . . . . . . . . 1 Thermal 954 | . . . 32 52 1 55 131 19 70 . 9 154 431 Explosive 20 | . . . . 1 . 2 1 . . . . 3 13 Electromagnetic 211 | . 73 . 133 . . . 1 . . . . . 4 Robot Hit Streak 16 | . 8 . 8 11 . 7 13 11 16 . 6 9 15 Robot Miss Streak 12 | . 4 . 12 1 . 2 3 1 2 . 1 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 28 | . . . 1 4 . 2 . . 5 . . 3 13 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . 1 . . 1 1 Shots Hit Robots 778 | . 70 . 78 36 . 42 87 16 53 . 8 90 298 Core Hits 394 | . 41 . 37 18 . 22 28 3 22 . 2 46 175 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 64 | . 2 . 2 6 . 7 14 5 4 . . 8 16 Burn 56 | . . . 1 6 . 6 14 5 4 . . 8 12 Destroy 2 | . . . . . . . . . . . . . 2 Corrupt 3 | . 2 . 1 . . . . . . . . . . Sever 3 | . . . . . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26234 | . 1632 26 1418 822 . 1541 2325 443 1133 . 215 2704 13975 Guns 17516 | . 672 . 1273 621 . 832 2144 443 1133 . 215 2320 7863 Cannons 433 | . 433 . . . . . . . . . . . . Explosions 7521 | . 526 . 143 189 . 629 81 . . . . 341 5612 Melee . | . . . . . . . . . . . . . . Ramming 254 | . 1 26 2 12 . . 100 . . . . 43 70 Kinetic 433 | . 433 . . . . . . . . . . . . Thermal 16471 | . 526 . 408 621 . 832 2110 443 1133 . 215 2320 7863 Explosive 6390 | . . . . 189 . 629 81 . . . . 341 5150 Electromagnetic 2176 | . 672 . 1008 . . . 34 . . . . . 462 Impact . | . . . . . . . . . . . . . . Slashing 510 | . . . . . . 80 . . . . . . 430 Piercing . | . . . . . . . . . . . . . . Highest Corruption 53 | . . . 7 7 7 9 . 1 1 1 1 4 53 Average Corruption 6 | . . . 4 7 7 6 . 1 1 1 1 3 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 150 | . . . 29 15 1 30 . 3 3 2 . 10 57 Message Errors 21 | . . . 5 2 . 3 . 1 2 . . 3 5 Matter Fused 40 | . . . 9 4 1 2 . 1 . 1 . 3 19 Heat Flow Errors 15 | . . . 2 1 . 3 . . 1 . . . 8 Energy Discharges 14 | . . . 3 2 . 4 . . . . . 1 4 Parts Rejected 1 | . . . 1 . . . . . . . . . . Parts Fused 8 | . . . 2 2 . 1 . . . . . 1 2 Data Loss (minor) 11 | . . . 1 . . 7 . . . . . 1 2 Data Loss (major) 12 | . . . 3 . . 5 . . . 1 . 1 2 Misfires 12 | . . . 2 2 . 4 . 1 . . . . 3 Alerts 6 | . . . 1 1 . 1 . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . 1 . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 136 | . 5 . . 40 . . 7 . . . . 4 80 Projectiles 5 | . 5 . . . . . . . . . . . . Explosions 124 | . . . . 40 . . . . . . . 4 80 Melee 7 | . . . . . . . 7 . . . . . . Knockbacks 7 | . 5 . . . . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . . 1 1 Kinetic 3 | . 3 . . . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . . Self-Inflicted Damage 331 | . 54 . 71 40 . . . . . . . 48 118 Shots 9 | . 2 . 1 1 . . . . . . . 1 4 Rammed 7 | . . 4 2 1 . . . . . . . . . Targets Rammed 25 | . 2 6 2 1 . . 4 . . . . 4 6 Kicked 16 | . 2 . . . . . 4 . . . . 4 6 Crushed 2 | . . 2 . . . . . . . . . . . Highest Temperature 392 | . 156 . 392 262 . 266 144 78 110 . 27 259 110 Average Temperature 74 | . 52 . 106 58 . 101 43 34 44 . 15 81 45 Received Heat Transfer 2601 | . 426 . 177 117 . 219 225 12 231 . . 117 1077 Effects 4 | . . . 3 1 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 10 | . 4 . 5 . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 . . . . . . Robots Melted 10 | . . . . . . . 4 1 2 . . . 3 Combat Hostiles 10 | . . . . . . . 4 1 2 . . . 3 Parts Melted 100 | . 1 . . 4 . 4 24 10 11 . 4 6 36 Heat Transferred 30427 | . 650 . 779 1813 . 1867 5319 1300 3074 . 374 4198 11053 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . 6 . 3 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Maximum Alert Level 5 | . 1 . 1 1 . . 2 . . . . 2 5 Low Security (%) 51 | . 62 100 74 92 . . 81 . . . . 43 . Level 1 18 | . 37 . 25 7 . . 12 . . . . 24 10 Level 2 11 | . . . . . . . 6 . . . . 32 20 Level 3 5 | . . . . . . . . . . . . . 19 Level 4 4 | . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . 2 High Security 8 | . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . Peak Influence 2165 | . 356 154 227 211 . . 416 . . . . 608 2165 Initial 264 | . . 129 44 84 . . . . . . . . 264 Average 431 | . 176 130 140 157 . . 96 . . . . 262 1150 Influence Increases 7295 | . 671 65 691 337 . 536 770 74 227 . 45 914 2965 Destroy 0b10 Robot/C 4040 | . 360 40 340 280 . 340 400 40 200 . 20 480 1540 Destroy 0b10 Robot/NC 320 | . 60 . 65 . . 10 65 . . . . 55 65 Destroy Leader 768 | . 66 10 106 50 . 40 106 20 10 . 10 98 252 Allied During Kill 697 | . . . . . . 146 86 14 17 . . 84 350 Trap Triggered on 0b10 20 | . . . 20 . . . . . . . . . . Successful Hack 64 | . 17 . 19 . . . 28 . . . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . Disable Machine 345 | . 15 . 75 . . . 15 . . . . 105 135 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 Destroy Structure 441 | . 18 . 36 7 . . 10 . . . . 62 308 Partial Spotted 15 | . 15 . . . . . . . . . . . . Lose Combat Pursuer 375 | . 60 15 30 . . . 60 . . . 15 30 165 Influence Decreases 5310 | . 340 282 588 367 187 536 372 378 321 . 45 374 1520 Entered New Map 1035 | . . 202 70 133 187 . . 148 19 . . . 276 Time Decay 3035 | . 300 60 468 214 . 416 352 230 202 . 45 284 464 Lost Part 710 | . 40 20 50 20 . 20 20 . 40 . . . 500 Lost Ally 530 | . . . . . . 100 . . 60 . . 90 280 Squads Dispatched 50 | . 4 . 1 . . 1 6 . 1 . . 10 27 Investigation 12 | . 3 . 1 . . . 3 . . . . 2 3 Extermination 6 | . . . . . . . 2 . . . . 2 2 Reinforcement 9 | . 1 . . . . . 1 . . . . 4 3 Assault 22 | . . . . . . 1 . . 1 . . 1 19 Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 2 1 Construction Impeded 3 | . . . . . . . . . . . . 2 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . . . 4 . . . . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 323 | . 29 4 26 13 . 18 27 2 14 . 2 27 161 Peak Tracking Total 22 | . 5 3 4 4 . 5 4 1 5 . 2 5 22 Tactical Retreats 15 | . 3 1 2 . . . 2 . . . 1 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . . . 1 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 48 | . . . 48 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 25 | . 1 . 5 . . . 1 . 1 . . 7 10 Max in Single Turn 2 | . 1 . 1 . . . . . 1 . . 1 2 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 28 | . 7 . 6 1 . . 3 1 1 4 . 1 4 Terminals 11 | . 5 . 6 . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . . 3 Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 94 | . 17 . 22 1 . . 9 1 1 30 . 3 10 Successful 59 | . 9 . 8 1 . . 5 1 1 30 . . 4 Failed 35 | . 8 . 14 . . . 4 . . . . 3 6 Catastrophic 9 | . 1 . 4 . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 63 | . 10 . 11 . . . 14 . . . . 9 19 Terminals 35 | . 13 . 22 . . . . . . . . . . Fabricators 13 | . . . . . . . 6 . . . . . 7 Repair Stations 3 | . . . . . . . . . . . . 3 . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 3 . . . . . 3 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 44 | . 3 . 8 1 . . . 1 1 30 . . . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . 11 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . 3 . . . Open Door 3 | . . . . 1 . . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 4 . . . . . 2 Load Schematic 4 | . . . . . . . 2 . . . . . 2 Build 2 | . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 1 . . . . . 2 Retrieve Study 3 | . . . . . . . 1 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . . . 2 Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 6 . 6 . . . 3 . . . . 1 4 Full Trace Events 14 | . 3 . 4 . . . 3 . . . . 1 3 Feedback Events 2 | . . . 1 . . . . . . . . . 1 Corruption 2 | . . . 1 . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . Robots Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 280 | . . . . . . . 280 . . . . . . Total Robot Build Rating 14 | . . . . . . . 14 . . . . . . Part Schematics Acquired 37 | . . . . . 13 . 13 . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 1 . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 27 | . . . . . 7 1 2 . 1 . . 6 10 Largest Group 7 | . . . . . 7 7 2 2 2 . . 5 7 Highest-Rated Group 603 | . . . . . 226 226 136 136 136 . . 380 603 Highest-Rated Ally 96 | . . . . . 43 43 68 68 68 . . 85 96 Zionite Dispatches 7 | . . . . . . . . . . . . 3 4 Heavy 1 | . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . 1 3 Kinetic Resupply 1 | . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . 1 2 DROP 2 | . . . . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 247 | . . . . . . 56 27 2 7 . . 52 103 Total Damage 9486 | . . . . . . 1609 1658 271 569 . . 1899 3480 Kills 68 | . . . . . . 14 14 . 3 . . 15 22 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 2376 | . 606 54 319 18 . . 535 . 389 92 255 103 5 Optics 633 | . . . 80 18 . . 535 . . . . . . Sensors 261 | . 140 . 121 . . . . . . . . . . Terrain 1044 | . 82 . 118 . . . . . 389 92 255 103 5 Seismic 438 | . 384 54 . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 1 1 . 1 . . 1 . . Drone Launches 17 | . . . . . . . . . . . . . 17 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . 3 . . . . . 1 Guard Positions 1 | . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 10753 | . 681 128 1205 456 2101 1076 1140 480 611 92 255 844 1684 Spaces Moved 5828 | 1 312 75 530 232 1018 401 584 407 454 83 209 576 946 Core 42 | . . . . . . . . . . . . . 42 Treads 2517 | . 184 75 465 232 1018 368 122 . . . . . 53 Legs 3114 | 1 128 . . . . 33 462 407 454 83 209 576 761 Wheels 139 | . . . 65 . . . . . . . . . 74 Hover 16 | . . . . . . . . . . . . . 16 Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 160 125 160 160 245 108 111 111 111 111 107 40 Average Speed 147 | 120 143 161 161 161 200 246 141 111 111 111 111 109 110 Slowest Speed 500 | 120 160 240 240 240 240 320 330 111 178 111 111 111 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 58 26 38 66 88 61 17 55 67 71 43 19 24 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 9 | . 2 . . . 3 1 . 1 . 1 1 . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . 5 2 . 2 2 . 4 . . Spaces Dug 3 | . . . . . . . . . . . . . 3 Terrain Destroyed 226 | . 15 . 35 7 . 20 4 . . . . 11 134 Melee . | . . . . . . . . . . . . . . Projectile 56 | . . . . . . 1 . . . . . 2 53 AOE 170 | . 15 . 35 7 . 19 4 . . . . 9 81 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total 7135 | . 433 80 757 275 1082 447 800 423 506 82 224 707 1319 Wait 252 | . 13 . 33 . 26 10 94 6 2 . 9 10 49 Move 5813 | . 311 74 529 231 1015 400 583 406 453 82 208 575 946 Hop 1 | . . . . . 1 . . . . . . . . Pick Up 82 | . 9 . 21 5 12 2 5 2 1 . 1 11 13 Fast Attach 125 | . 4 . 20 5 2 6 16 . 2 . . 11 59 Attach 44 | . 2 . 3 2 1 2 5 . 2 . 1 2 24 Detach 31 | . 2 . 4 2 2 1 9 . . . . 1 10 Swap 122 | . 7 . 13 3 7 1 18 . 5 . 2 25 41 Drop 151 | . 9 . 28 8 15 3 18 3 3 . . 24 40 Fire 420 | . 74 . 56 18 1 19 46 6 24 . 3 43 130 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 16 | . 2 . . . . . 4 . . . . 4 6 Crush 9 | . . 6 2 1 . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire 18 | . . . . . . 3 . . 14 . . 1 . Trap 48 | . . . 48 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Core integrity fell below 50% 627 | -10/Materials | Discovered new exit (range 8) 682 | -10/Materials | Entered Mines 727 | -10/Mines | Learned Materials trap positions 748 | -10/Mines | Discovered new exit (range 5) 780 | -10/Mines | Identified exit to Materials 810 | -10/Mines | Entered Materials 810 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 811 | -9/Materials | Loaded intel: 13 trap records 1163 | -9/Materials | Lost 3 parts (1p1u1w) 1370 | -9/Materials | Build established: Scavenger-Tank 1752 | -9/Materials | Discovered new exit (range 7) 1963 | -9/Materials | Discovered new exit (range 17) 2015 | -9/Materials | Entered Mines 2067 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2122 | -9/Mines | Found the Drone Emporium 2131 | -9/Mines | Found Prototype Device 2131 | -9/Mines | Identified Bomb Drone Bay 2330 | -9/Mines | Build established: Scavenger-Gunner 2450 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2457 | -9/Mines | Learned 2 Materials zone layouts 2471 | -9/Mines | Entered Zion 2532 | -7/Zion | System corruption cleaned by Quarantine Array 2767 | -7/Zion | Learned location of Data Miner (-6) 2860 | -7/Zion | Gained Derelict followers 3061 | -7/Zion | Learned location of Quarantine (-2) 3508 | -7/Zion | Found Prototype Special Weapon 3508 | -7/Zion | Identified RU-N14's Throwing Claymores 3515 | -7/Zion | Found RU-N14's Throwing Claymores 3520 | -7/Zion | Found RU-N14's Throwing Claymores 3524 | -7/Zion | Found RU-N14's Throwing Claymores 3887 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4000 | -7/Zion | Met Imprinter 4039 | -7/Zion | Imprinted 4041 | -7/Zion | Declared Zion's savior 4473 | -7/Zion | Discovered new exit (range 15) 4572 | -7/Zion | Entered Proximity Caves 4572 | -6/Proximity Caves | Accompanied by 7 allies 4631 | -6/Proximity Caves | Core integrity fell below 50% 4669 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4718 | -6/Proximity Caves | Lost 3 allies 5296 | -6/Proximity Caves | Core integrity fell below 20% 5315 | -6/Proximity Caves | Lost 3 allies 5607 | -6/Proximity Caves | Discovered new exit (range 15) 5648 | -6/Proximity Caves | Entered Factory 5648 | -6/Factory | Accompanied by 1 ally 5648 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 6387 | -6/Factory | Fabricated X-77 Beamer? 6442 | -6/Factory | Spotted B-75 Beast 6449 | -6/Factory | Destroyed B-75 Beast 6526 | -6/Factory | Retrieved Zion intel report: Trap Installations 6612 | -6/Factory | Retrieved Zion intel report: Component Schematics 6772 | -6/Factory | Discovered new exit (range 4) 6778 | -6/Factory | Retrieved Zion intel report: Guard Positions 6788 | -6/Factory | Entered Lower Caves 6788 | -6/Lower Caves | Accompanied by 2 allies 7064 | -6/Lower Caves | Discovered new exit (range 14) 7087 | -6/Lower Caves | Found DCF Scrap (12 items) 7199 | -6/Lower Caves | Spotted B-75 Beast 7207 | -6/Lower Caves | Destroyed B-75 Beast 7246 | -6/Lower Caves | Encountered a Warlord checkpoint 7268 | -6/Lower Caves | Entered another Lower Caves area 7268 | -6/Lower Caves | Accompanied by 2 allies 7291 | -6/Lower Caves | Discovered new exit (range 11) 7342 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7433 | -6/Lower Caves | Ambushed by wild Derelicts 7584 | -6/Lower Caves | Build established: Scavenger-Tank 7687 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7723 | -6/Lower Caves | Discovered new exit (range 10) 7879 | -6/Lower Caves | Entered Data Miner 7879 | -6/Data Miner | Discovered new exit (range 6) 7901 | -6/Data Miner | Met Data Miner 7932 | -6/Data Miner | Learned location of Section 7 (-2) 7932 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7943 | -6/Data Miner | Received God Mode back door access code from Data Miner 7971 | -6/Data Miner | Entered Proximity Caves 8182 | -5/Proximity Caves | Learned location of Warlord (-4) 8215 | -5/Proximity Caves | Discovered new exit (range 13) 8226 | -5/Proximity Caves | Entered Factory 8226 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8351 | -5/Factory | Incoming investigation squad redirected 8492 | -5/Factory | Zion Heavy squad teleported in 8659 | -5/Factory | Garrison activated, responded to threat 8668 | -5/Factory | Zion Light squad teleported in 8698 | -5/Factory | Found Prototype Protection 8698 | -5/Factory | Identified Zio. Weapon Casing 8767 | -5/Factory | Found Prototype Protection 8767 | -5/Factory | Identified Zio. Heavy Carapace 8808 | -5/Factory | Incoming investigation squad redirected 8816 | -5/Factory | Found Zio. Weapon Casing 8825 | -5/Factory | Zion Kinetic Resupply teleported in 8826 | -5/Factory | First assault squad dispatched 9057 | -5/Factory | Discovered new exit (range 5) 9070 | -5/Factory | Entered another Factory area 9070 | -4/Factory | Evolved 2 slots: Utility x2 9072 | -4/Factory | Build established: Messiah-Tank 9091 | -4/Factory | Zion Light squad teleported in 9100 | -4/Factory | Zion Light squad teleported in 9216 | -4/Factory | Zion Defense Resupply teleported in 9352 | -4/Factory | Incoming investigation squad redirected 9454 | -4/Factory | Zion Light squad teleported in 9672 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9820 | -4/Factory | First assault squad dispatched 9875 | -4/Factory | Lost 4 allies 10136 | -4/Factory | Lost 3 allies 10137 | -4/Factory | System corruption reached 10% 10145 | -4/Factory | Found Zio. Weapon Casing 10249 | -4/Factory | High security lockdown imminent 10275 | -4/Factory | Lost 3 parts (3n) 10286 | -4/Factory | Terminal network hard line cut 10329 | -4/Factory | High security lockdown engaged 10377 | -4/Factory | Destroyed 15 combat bots 10403 | -4/Factory | Lost 12 parts (2p3n5u2w) 10403 | -4/Factory | Found Zio. Weapon Casing 10407 | -4/Factory | Lost 13 allies 10526 | -4/Factory | Lost 7 parts (3p3n1u) 10710 | -4/Factory | System corruption reached 30% 10736 | -4/Factory | Core integrity fell below 50% 10744 | -4/Factory | Destroyed 7 combat bots 10753 | -4/Factory | Core integrity fell below 20% 10754 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10740_ B-60 Warrior heat damages Imp. Medium Armor Plating. 10741_ Dispersion Rifle destroyed. 10741_ HERF Cannon destroyed. 10744_ C-45 Heavy ARC bursts open, deploying its payload. 10744_ P-70 Sage unfolds itself. 10744_ I-47 Archangel unfolds itself. 10745_ Adv. Heat Sink destroyed. 10745_ Exp. Heat Sink destroyed. 10747_ Med. Storage Unit destroyed. 10747_ System corrupted by crushing effect (+3). 10747_ Slug penetrates Wall. 10747_ Imp. Linear Gravjet destroyed. 10747_ Slug penetrates Wall. 10747_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 10749_ Exp. Heat Sink destroyed. 10750_ K1EH>ICIROS&OXS,YZCQ08INR% 10750_ G-67 Veteran misfires. 10751_ Thermal Shield destroyed. 10754_ Slug penetrates Wall. 10754_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # + #??!????????? ?? ????????? | | # """ """ # #??!????????? #? ????????? | | # """ """ # #?? ????????? ?? ??##????? | | # """ """ # #???? ??????/ #?# ### ###?? | | ? # #???? !???? #?# # # ### | | ?########## #????? ???? #?# # "# | | ??????????# #?????? ?###+#####% ] ## | | ??????????# #########+## #! | | ??????????# ^ % # | | ??????????# |% # | | ??????????# # | | ???????######+############%%[^= " % # | | ???????# #??????## % ^ "## ## | | ???????# ######### % " ## ### | | ???????# + %% ! %!######### | | ???????# ######## ####"##" % %%! % | | ???????# ###???#" #!#####"""#"## #### | | ???????# = # #??### ###???# | | ???????# #;#### =###?# """ | | ???????# ! # % *!####![ """" | | ???????######## # =!%%%[%[ """" | | ????#########"# # =bb=#/###* """" | | ????# [% g= =##### | | ????# # %i##%g######## """""" | | ????# = ] ; %%= # """""" | | ????# # @# *[ # ""?"" | | ????# # # """??? | | ????###+########## # # ??? | | ??????# ### # # ! ?? | | ??????# [%[= # #####%#####?? | | ??????# ^ # ########????##?????? | | ??????### "^ ######??????????###????? | | ######??# ""F"" #?????????????????????? | | # ##?# "" "" #?????????????????????? | | # "??# ##????????????????????? | | # #### #?????????????????????? | | # + #?????????????????????? | | # ##### "##########?????????????????????? | | # #???#"""#??????????????????????????????? | | #/= #???#####??????????????????????????????? | | #% ##?????????????????????????????????????? | | # =##?????????????????????????????????????? | | #######?????????????#????????????????????!??? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 237 Energy Generation 47 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Com. Wheel | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Jamming Amplifier | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ X-77 Beamer | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Arm. Leg | -6/Factory | Hacked Neutrino Core | -4/Factory | Hacked Wave Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveCannonProcessor Manual? 0 Play Time 01:09:43 Cumulative 1343.5 hours Start 2026.07.14 @ 15:11:26 End 2026.07.14 @ 16:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1646 Rogue 1362 Adventurer 124 Explorer 160 Win Type - Total 67 Types 52/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08817167-9ece-453c-95c6-af9a95414bf3