Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.19 @ 04:18:40 Player: Boris Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (448) 2240 Value Destroyed (25811) 25811 Prototype IDs (316) 6320 Alien Tech Used (15) 3000 Bonus (52464) 52464 TOTAL SCORE: 100735 Bonus ------- High Alert Combat Kills 2450 Follower Combat Kills 810 Installed LC Capacitor 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1196 Cogmind --------- Core Integrity 1343/1850 Matter 180/300 Energy 1609/1630 System Corruption 0% Temperature Cool (14) Movement Treading (160) Location 0b11 Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Experimental Cooling System High-capacity Storage Unit Assembled Biocell Array Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Particle Charger Experimental Weapon Cycler SHELL Armor > --- WEAPON (4) ------- L-Cannon > --- INVENTORY (20) --- Advanced Particle Charger AEGIS Remote Shield Architect God Chip A Architect God Chip D Experimental System Purifier Long-range Tractor Beam High-powered Transdimensional Reconstructor Gatling Beam Gatling Beam Modified Sigix Sheargun Modified Sigix Sheargun Modified Sigix Sheargun Null Cannon Null Cannon Multirail Multirail Multirail Multirail A3's Sniper Rifle Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Experimental Optical Array Assembled Combat Suite Advanced Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler SHELL Armor Microwarp Drive > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- Vortex Chain Reactor Enhanced Armored Heavy Treads Advanced Coolant Injector Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Graphene Brace AEGIS Remote Shield Experimental System Purifier Long-range Tractor Beam Subatomic Replicator Sigix Sheargun Null Cannon Multirail Multirail Multirail Multirail [Rating: 275] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Enhanced Armored Heavy Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Assembled Combat Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact LC Capacitor Weapon Assembled Focal Cannon Energy Gun Enhanced Force Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Multirail Ballistic Cannon Light Antimatter Cannon Launcher Tiamat Missile Launcher Impact Weapon Shock Maul Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Utility 11 | . . . . . 2 2 . . . . 1 . . . . . 2 . . . . 1 . . 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 768 | 6 8 8 2 2 32 93 15 8 12 24 18 25 13 10 53 . 10 17 7 4 22 36 17 9 16 30 29 7 32 22 71 110 Power 36 | 1 1 2 . . 2 3 . . 1 2 1 . 1 . 2 . . . . . . 2 . . 2 5 2 . 3 1 2 3 Engine 12 | 1 1 2 . . 2 3 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . 1 . . . Reactor 19 | . . . . . . . . . . 1 1 . . . 1 . . . . . . 2 . . 2 3 1 . 2 1 2 3 Propulsion 63 | 2 . 2 . 1 7 8 . . 2 5 2 . . . 13 . . . . . . 3 2 . . 1 . . 1 4 9 1 Treads 31 | 2 . 2 . 1 6 4 . . 2 2 . . . . 4 . . . . . . . . . . . . . . . 7 1 Leg 27 | . . . . . . . . . . 3 2 . . . 9 . . . . . . 3 2 . . 1 . . 1 4 2 . Wheel 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 436 | 1 3 1 . 1 9 44 8 5 5 9 8 15 6 4 25 . 9 14 7 4 22 29 15 6 13 21 27 6 22 11 32 54 Device 294 | . 2 . . . 3 23 4 3 2 7 3 7 4 1 10 . 6 14 7 3 20 20 10 2 11 16 18 4 17 8 24 45 Storage 14 | 1 1 . . . . 1 . . . . 1 . . . 5 . 1 . . 1 . . . 1 . 1 . . . . 1 . Processor 25 | . . . . 1 1 4 1 . . . 1 . . . 1 . 1 . . . 1 1 . . . 1 1 . . 3 4 4 Hackware 16 | . . . . . 1 5 . . . . 1 . . . . . 1 . . . 1 1 . . . . 2 . 1 . . 3 Protection 75 | . . 1 . . 4 11 3 2 3 2 2 8 2 3 9 . . . . . . 7 5 2 2 1 2 1 2 . 1 2 Artifact 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 1 2 . 2 . Weapon 233 | 2 4 3 2 . 14 38 7 3 4 8 7 10 6 6 13 . 1 3 . . . 2 . 3 1 3 . 1 6 6 28 52 Energy Gun 85 | 1 4 1 . . 2 11 3 1 1 4 3 3 3 5 8 . . . . . . . . 1 . 1 . 1 3 2 5 22 Energy Cannon 28 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 2 8 14 Ballistic Gun 59 | 1 . 1 1 . 7 10 . 1 . 1 1 2 . . . . . . . . . . . . . 1 . . 1 2 15 15 Ballistic Cannon 10 | . . . . . . 4 . . 1 . 1 . 2 . . . . . . . . . . . . . . . 1 . . 1 Launcher 25 | . . . . . 5 2 2 . 1 2 1 3 . . 2 . 1 3 . . . 2 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 22 | . . . . . . 7 2 1 1 1 1 1 1 1 3 . . . . . . . . 2 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . . 2 9 . . . . . . . . 8 . . . . 1 . . 1 5 . 2 5 . 5 1 1 10 Corrupted Parts 7 | . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 43 | . . . . 8 . . . . . 32 . . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 36 | . 4 4 . . 1 7 . . 1 . . . . . 4 . . . . . . 3 1 . . 5 . . . 1 3 2 Power 5 | . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Utility 18 | . 1 . . . . 4 . . . . . . . . 3 . . . . . . 2 1 . . 3 . . . 1 3 . Weapon 7 | . 2 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 3 | . 2 2 . . 1 3 . . 1 . . . . . 3 . . . . . . 3 1 . . 3 . . . 1 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 97 99 100 100 97 98 100 100 100 99 96 97 99 99 83 86 87 87 88 87 87 89 93 90 84 82 91 84 92 92 75 79 Engine 2 | . 14 13 14 14 9 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 3 6 2 . 5 6 5 5 5 5 5 7 10 10 8 7 8 8 8 11 8 10 Treads 6 | . 28 28 28 28 26 17 15 15 20 22 . . . . . . . . . . . . . . . . . . . . 8 11 Leg 11 | . . . . . . . . . . . 20 20 20 20 17 20 17 17 17 17 17 19 21 20 19 19 18 16 15 20 4 . Device 13 | . 12 9 . . 2 8 6 6 4 6 5 4 10 8 14 13 25 23 23 22 22 14 17 16 13 12 13 16 15 16 12 15 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 9 20 11 10 11 10 11 10 10 8 9 9 9 8 8 7 7 7 Processor 10 | . . . . . 6 6 18 23 23 23 24 20 20 18 5 . 1 5 5 5 5 9 10 10 9 9 12 12 12 14 13 14 Hackware 3 | . . . . . 6 16 7 7 7 7 7 11 6 4 . . . . . . . 4 5 1 . . . 8 9 5 . . Protection 4 | . . 4 14 14 8 4 4 . 2 . . 3 2 6 7 6 5 5 5 4 5 5 2 3 4 5 7 4 4 3 4 2 Energy Gun 5 | . 23 14 14 14 5 12 16 12 6 7 11 4 14 16 4 . . . . . . . . . . 2 . 1 7 . 1 8 Energy Cannon 6 | . . . . . . 1 . . . . . . . . 12 20 16 16 17 17 16 14 14 13 11 7 13 8 8 5 . 1 Ballistic Gun 3 | . 3 8 2 14 18 6 . 2 7 1 . 2 1 . . . . . . . . . . . . . . . . 3 9 5 Impact Weapon 1 | . . . . . . 1 4 2 6 5 4 5 2 2 1 . . . . . . . . 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 10 30 31 31 31 42 62 53 52 60 59 88 95 92 78 135 134 140 140 140 136 140 141 117 124 127 120 140 119 150 167 200 197 Greatest Support 250 | 40 40 40 40 40 60 60 16 16 68 68 84 84 84 84 90 88 108 88 88 88 88 118 120 120 120 120 120 120 120 176 250 240 Greatest Overweight (x) 4 | 1 . 1 . . 1 4 3 3 2 1 1 1 1 . 2 1 1 1 1 2 1 1 1 1 1 1 1 . 1 1 2 . Average Overweight (x) . | . . . . . . 1 2 2 . . . . . . . 1 . 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 11 15 15 15 15 15 15 15 15 15 15 20 20 20 15 20 19 20 20 18 20 20 20 19 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 8 14 15 15 14 14 14 14 14 14 14 19 19 19 14 20 18 19 20 17 19 19 19 17 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 19 20 20 20 18 19 19 20 20 17 20 Class Distribution -------------------- 31% | Golem 30% | Scavenger-Gunner 14% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Golem | -4/Lab Golem | -3/Research Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 13698 | 263 85 86 20 . 577 1407 321 188 112 520 359 594 174 84 731 . 125 260 80 50 220 440 129 176 348 296 475 61 370 422 1160 3565 Remotely 3528 | . . . . . 45 160 . . . 171 . . . . . . . 53 . . . 105 . . 271 . 155 . 80 40 497 1951 Salvage Created 26362 | 88 449 148 . . 614 2430 220 207 359 247 603 642 157 . 1547 65 710 1430 384 114 1672 2395 852 189 712 1061 739 151 754 911 1804 4708 Parts 1286 | 8 30 8 . . 38 107 4 6 11 13 34 20 . . 71 6 30 64 17 1 75 104 54 9 45 48 30 7 36 26 82 302 Haulers Intercepted 11 | . 2 . . . 1 3 . . . . . . . . . . 1 . . . . 3 . . . 1 . . . . . . Recyclers Shooed 6 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . . . . . . 4 3 . 9 . 7 4 2 . 6 . 67 17 1 62 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 417 | . 12 5 . . 14 32 6 8 4 7 10 20 2 . 59 3 13 31 6 . 22 30 11 2 19 13 7 1 6 7 17 50 Melee 14 | . . . . . . 3 2 . . . 3 2 1 . 3 . . . . . . . . . . . . . . . . . Guns 135 | . 9 5 . . 9 22 1 3 . 3 2 3 . . 4 . . . . . . . . . . 3 . . 2 3 16 50 Cannons 147 | . . . . . 1 4 . . . . 1 . . . 16 3 9 20 6 . 22 22 11 1 4 10 7 1 4 4 1 . AOE 108 | . 3 . . . 4 1 2 5 . 4 2 14 . . 35 . 4 11 . . . 8 . . 15 . . . . . . . Classes Destroyed 28 | 2 4 . . . 2 4 2 . . 2 1 2 . . 4 . . 1 . . 1 2 . . . 1 . . . . . . Worker 7 | . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Builder 9 | . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . 2 . . 1 1 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . . . 1 3 . . . . . . . . . . 1 . . . . 3 . . . 1 . . . . . . Recycler 10 | 1 . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Minesweeper 4 | . . . . . . . 1 . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Drone 6 | . . . . . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . Watcher 25 | . 1 . . . 1 3 . . . . 3 . . . . . 1 . . . 2 3 2 . 3 1 1 1 2 1 . . Swarmer 68 | . 6 3 . . 8 . . 4 . . 3 8 . . . . 5 13 . . . 4 . . 14 . . . . . . . Grunt 104 | . 6 2 . . 4 18 5 2 . 3 5 4 2 . . . 6 9 2 . 6 12 3 . . 4 . . 2 3 6 . Brawler 7 | . . . . . . . 1 . . . . . . . . . . 3 . . 1 2 . . . . . . . . . . Duelist 10 | . . . . . . . . . . 1 . 1 . . . . . 1 1 . 4 . . . . . . . . 1 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Sentry 32 | . . . . . 2 5 . 1 . 1 2 . . . . . . 2 1 . 5 7 . . 1 . 2 1 . 1 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 23 | . . . . . . 1 . 1 . . . . . . . . . 1 2 . 2 3 4 . 4 1 . . . 2 2 . Programmer 30 | . . . . . . 6 . . . . . . . . . 1 2 1 . . . 3 2 . . 4 3 . 4 . 4 . Heavy 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Enhanced Grunt 30 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . Z-Technician 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 42 | . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . . 5 . . . . . . . . 1 . . . . . . . . Thug 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Savage 4 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 42 | 2 3 3 . . 5 6 3 4 2 5 3 5 2 . 42 1 5 6 4 . 5 10 3 1 12 7 2 2 3 5 6 10 Combat Bots Only 40 | . 3 3 . . 5 4 3 4 2 4 3 5 2 . 40 1 5 6 4 . 5 8 3 1 10 7 2 1 2 4 6 10 Max Kills in Single Turn 13 | 1 2 1 . . 3 2 1 3 1 2 1 4 1 . 13 1 4 4 1 . 2 5 2 1 4 1 1 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 13 | . 2 . . . 2 1 1 3 . 2 1 4 . . 13 . 4 4 . . . 4 . . 4 . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 6 Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) A8 (-1/Access_0) Architect (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1677 | . 57 25 . . 31 208 12 22 23 20 39 26 5 . 117 . 28 34 11 . 49 135 22 28 53 177 41 4 20 29 69 392 Missed 544 | . 14 8 . . 10 66 4 7 4 10 7 9 1 . 30 . 9 10 5 . 19 64 8 9 17 47 14 1 7 15 28 121 Damage Taken 21637 | . 475 437 . . 361 2007 123 200 883 82 368 302 87 . 2140 . 279 409 96 . 590 1414 211 409 732 2858 883 77 243 248 1271 4452 Core 2978 | . 100 42 . . 13 207 . 10 140 11 44 34 . . 242 . 15 76 32 . 67 119 34 46 50 306 583 10 111 . 220 466 Absorbed by Shields 4594 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 40 247 4293 Reduced by Siege Mode 360 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 353 Redirected to Shielding 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2454 | . . . . . . . . . . . . . . . 186 . 55 86 20 . 122 295 43 81 153 462 115 13 107 57 271 388 Regen/Repaired (Parts) 2864 | . . . . . . 529 . . . . . . . . . . . . . . . . . 90 10 138 89 . 382 . 195 1431 Core Remaining (%) 72 | 100 . . . 43 97 . . . . 47 . . . . . 62 . . . . 81 . . 96 . . 39 . 92 . . 72 Volleys Fired 1102 | 3 48 14 . . 36 97 8 7 7 13 14 32 6 . 82 10 33 50 13 1 68 62 37 17 38 54 39 6 28 28 60 191 Largest 4 | 2 2 2 . . 3 3 3 3 2 3 3 2 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 3 4 4 Hottest 900 | 60 90 70 . . 123 212 168 203 142 190 222 162 240 . 240 75 75 75 75 75 75 75 75 75 96 144 75 138 250 900 900 900 Shots Fired 2615 | 6 89 28 . . 102 247 14 14 10 18 27 36 16 . 132 25 63 122 37 3 202 146 80 36 59 104 73 14 75 61 136 640 Gun 1396 | 6 89 28 . . 98 212 10 10 10 11 18 23 12 . 49 . . . . . . . . . . 35 . 3 27 26 117 612 Cannon 1163 | . . . . . . 35 . . . 1 7 . 4 . 76 25 62 118 37 3 202 142 80 36 52 69 73 11 48 35 19 28 Launcher 56 | . . . . . 4 . 4 4 . 6 2 13 . . 7 . 1 4 . . . 4 . . 7 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 603 | 3 24 14 . . 76 105 . . 1 3 7 4 7 . . . . . . . . . . . . . . . . 20 69 270 Thermal 1546 | 3 32 12 . . 22 134 10 10 9 9 18 19 9 . 125 25 62 118 37 3 202 142 80 36 52 104 73 14 59 35 19 73 Explosive 56 | . . . . . 4 . 4 4 . 6 2 13 . . 7 . 1 4 . . . 4 . . 7 . . . . . . . Electromagnetic 43 | . 33 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 367 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6 48 297 Robot Hit Streak 58 | 6 13 12 . . 13 17 28 40 44 9 22 16 17 . 16 6 16 38 14 15 28 48 14 8 20 18 11 17 37 16 21 58 Robot Miss Streak 8 | . 7 3 . . 4 8 . . 2 2 1 2 3 . 7 1 1 1 1 . 2 1 2 2 2 2 1 . 2 2 2 4 Penetration Max 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 2 Secondary Targets 18 | . 1 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 3 10 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 1776 | 6 55 23 3 . 63 172 15 12 15 10 27 35 16 . 80 5 38 75 23 1 125 99 33 24 26 71 26 10 41 38 92 517 Core Hits 1150 | 4 30 9 . . 29 76 13 13 . 14 15 45 5 . 103 2 18 37 9 1 44 64 20 10 34 37 14 3 21 26 63 391 Critical Kills 42 | . 1 . . . . 5 . . . 2 3 2 . . 3 . . . . . . . . . . 2 . . . . 7 17 Critical Parts Destroyed 70 | . 1 . . . . 14 2 . 4 . 4 3 2 . 1 . . . . . . . . 1 . 4 . . . 3 1 30 Critical Strikes 158 | . 4 . . . 1 22 2 1 4 2 8 5 2 . 4 . . . . . . . . 1 . 6 . 1 1 4 9 81 Burn 13 | . 2 . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 5 Destroy 96 | . 2 . . . . 15 1 . 1 2 3 3 . . . . . . . . . . . . . 6 . . . 3 8 52 Smash 22 | . . . . . . 4 1 . 3 . 5 2 2 . 4 . . . . . . . . 1 . . . . . . . . Sever 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 24 Melee Attacks 136 | . . 3 3 . . 19 8 . 38 1 12 12 5 5 20 . . . . . . . . 4 . 6 . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Impact 124 | . . . . . . 19 8 . 38 1 12 12 5 5 20 . . . . . . . . 4 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . 3 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77571 | 59 786 202 . 24 1364 4239 814 899 712 924 1209 3277 495 . 7032 256 2525 4062 1021 51 6086 6856 1889 787 3083 3519 1385 389 1944 1966 3482 16234 Guns 29621 | 59 641 202 . . 1051 3273 153 208 25 189 392 476 270 . 757 . . . . . . . . . . 985 . 58 686 925 3284 15987 Cannons 30692 | . . . . . 26 552 . . . . 120 . 118 . 1946 256 2149 3065 1021 51 6086 4953 1889 727 1002 2271 1385 331 1258 1041 198 247 Explosions 13826 | . 134 . . . 276 30 422 691 . 735 90 2361 . . 3730 . 376 997 . . . 1903 . . 2081 . . . . . . . Melee 3371 | . . . . . . 369 239 . 687 . 607 440 107 . 599 . . . . . . . . 60 . 263 . . . . . . Ramming 61 | . 11 . . 24 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12891 | 24 142 86 . . 700 1386 . . . 34 120 52 138 . . . . . . . . . . . . 263 . . . 698 2110 7138 Thermal 38612 | 35 335 91 . . 351 2357 153 208 25 155 392 424 250 . 2703 256 2149 3065 1021 51 6086 5228 1889 727 1002 3256 1385 389 1452 1041 198 1938 Explosive 13387 | . . . . . 276 . 422 691 . 735 90 2361 . . 3730 . 376 997 . . . 1628 . . 2081 . . . . . . . Electromagnetic 435 | . 298 25 . . . 112 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3134 | . . . . . 26 369 239 . 687 . 607 440 107 . 599 . . . . . . . . 60 . . . . . . . . Slashing 9051 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492 227 1174 7158 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . 8 . 2 . . . 32 . . . . . . . . . . . . . 6 . 3 6 . 1 1 6 10 Average Corruption 3 | . . . . 5 . 1 . . . 22 . . . . . . . . . . . . . 5 . 2 4 . 1 1 3 2 Corruption Purged 29 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 12 14 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . 12 . . . 1 . . . . . . . . . . . . . 16 . 7 29 . . 3 24 21 Message Errors 25 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 5 . . 1 5 6 Matter Fused 32 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . 4 10 . . 1 6 5 Heat Flow Errors 16 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 5 . . . 3 5 Energy Discharges 12 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 17 | . . . . . . 5 . . . 1 . . . . . . . . . . . . . 1 . 1 4 . . . 3 2 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3023 | . 39 . . . 13 282 57 20 222 61 128 201 107 . 534 82 147 205 6 . 297 185 72 60 53 94 7 17 105 29 . . Projectiles 1286 | . . . . . . 88 . . . . . . . . 68 82 147 94 6 . 297 178 72 . 2 94 7 17 105 29 . . Explosions 607 | . 39 . . . 13 . . 20 . 61 . 101 . . 204 . . 111 . . . 7 . . 51 . . . . . . . Melee 1130 | . . . . . . 194 57 . 222 . 128 100 107 . 262 . . . . . . . . 60 . . . . . . . . Knockbacks 11 | . . . . . . 2 1 . 3 . 2 . . . 2 . . . . . . . . 1 . . . . . . . . Impact 8 | . . . . . . . 1 . 2 . 2 . . . 2 . . . . . . . . 1 . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 416 | . 60 . . . 69 7 . 63 . . . 35 . . 6 . . . . . . 85 . . 91 . . . . . . . Shots 11 | . 2 . . . 3 . . 1 . . . 1 . . 1 . . . . . . 1 . . 2 . . . . . . . Rammed 11 | . 2 . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 2 . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | 40 132 117 . . 238 332 251 257 114 276 384 325 186 . 113 . 81 36 27 . 4 31 11 172 . 176 230 21 96 362 348 465 Average Temperature 83 | 19 50 48 . . 71 110 86 82 50 114 130 83 79 . 36 . 34 12 11 . 4 18 6 107 . 120 105 8 37 115 95 110 Received Heat Transfer 2847 | . 129 42 . . 135 519 90 30 . 21 138 76 54 . 605 . 99 21 18 . 141 177 33 . 18 201 9 9 9 40 32 201 Effects 13 | . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . 1 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 6 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 Total Turns 406 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 319 Longest Duration 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 83 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . 5 1 . 4 . 3 1 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions 29 | . . . . . . 5 2 . 7 . 3 3 3 . 5 . . . . . . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 49 | . 1 . . . . 8 . 2 . . 3 1 . . 4 . . 1 . . 6 2 1 . 1 4 . 3 4 2 . 6 Heat Transferred 29317 | 75 1031 259 . . 740 3885 259 444 37 222 555 592 525 . 2070 125 1000 1500 550 25 2905 2650 875 498 525 2049 650 350 900 575 100 3346 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1040 | 10 303 60 . . 242 476 . . . . 375 . . . . . 411 . . . . 1040 757 . 531 566 367 86 272 687 768 . Initial 509 | . 6 13 . . . 80 . . . . 150 . . . . . . . . . . . 509 . . 298 239 2 48 163 311 . Average 241 | 2 130 13 . . 136 190 . . . . 202 . . . . . 200 . . . . 527 580 . 209 405 217 20 158 394 410 . Maximum Alert Level 5 | . 1 . . . 1 2 . . . . 1 . . . . . 2 . . . . 3 3 . 2 2 1 . 1 2 5 . Low Security (%) 39 | 100 87 100 . 100 77 47 . . . . 61 . . . . . 48 . . . . 26 . . 55 . 48 100 68 19 . . Level 1 24 | . 12 . . . 22 51 . . . . 38 . . . . . 45 . . . . 8 . . 12 44 51 . 31 51 2 . Level 2 11 | . . . . . . 1 . . . . . . . . . . 5 . . . . 26 85 . 31 55 . . . 29 . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 38 14 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 5 . . . 3 16 . . . . 3 . . . . . 5 . . . . 7 4 . 2 9 7 . 1 2 1 . Investigation 18 | . 4 . . . 1 7 . . . . 1 . . . . . 1 . . . . . 1 . . . 2 . . . 1 . Extermination 19 | . . . . . . 6 . . . . . . . . . . 3 . . . . 1 2 . . 3 2 . 1 1 . . Reinforcement 17 | . 1 . . . 1 3 . . . . 1 . . . . . 1 . . . . 3 1 . 1 3 1 . . 1 . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 2 . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 27 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 20 . Communications Jammed 124 | . . . . . . . . . . . . . . . . . . . . . 11 . 48 . . 8 9 . 25 23 . . Distress Signals 122 | . . . . . . . . . . . . . . . . . . . . . 10 . 47 . . 8 9 . 25 23 . . Times Spotted 475 | . 15 7 . . 25 51 7 3 4 4 15 18 7 . 55 3 12 18 6 . 21 43 15 2 19 20 16 2 12 9 16 50 Peak Tracking Total 37 | . 4 3 . . 4 4 3 2 2 4 4 5 3 . 37 1 5 3 1 . 3 6 2 1 6 7 8 1 2 5 6 4 Tactical Retreats 17 | . . . . . 1 5 1 . . . 1 . 1 . . . . . . . 1 1 . . . 1 4 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 15 | . 1 . . . 2 3 . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 6 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 79 | . 1 . . . 1 2 . . . . 1 2 . . 2 1 1 2 . . 2 8 5 3 1 3 8 . 8 1 7 20 Max in Single Turn 5 | . 1 . . . 1 1 . . . . 1 1 . . 1 1 1 1 . . 1 4 1 1 1 1 1 . 2 1 2 5 Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 100 | . 4 . 1 . 6 25 . 1 4 . 10 . 1 1 . . 8 1 1 3 3 3 6 1 1 5 5 1 7 . . 2 Terminals 51 | . 2 . . . 5 11 . . . . 7 . . . . . 5 . 1 . 1 2 4 . . 3 4 . 6 . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Repair Stations 9 | . . . . . . 6 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 10 | . 2 . . . . 3 . . . . 1 . . . . . 2 . . . 1 . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Garrison Access 7 | . . . . . 1 2 . . . . 1 . . . . . 1 . . . . 1 . . 1 . . . . . . . Total Hacks 306 | . 8 . 23 . 16 88 . 1 28 . 24 . 1 3 . . 17 1 1 12 7 5 12 4 1 8 13 3 9 . . 21 Successful 196 | . 5 . 23 . 7 46 . 1 28 . 10 . 1 3 . . 6 1 1 12 5 2 4 4 . 2 6 2 6 . . 21 Failed 109 | . 3 . . . 9 41 . . . . 14 . . . . . 11 . . . 2 3 8 . 1 6 7 1 3 . . . Catastrophic 22 | . 1 . . . . 8 . . . . . . . . . . 2 . . . 1 1 4 . 1 2 . . 2 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 6 . . . 8 29 . . . . 14 . . . . . 10 . . . 2 1 2 . . 3 5 . 1 . . . Terminals 132 | . 3 . . . 14 48 . . . . 20 . . . . . 9 . 1 . 2 4 9 . . 5 10 . 7 . . . Fabricators 10 | . . . . . . 7 . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Repair Stations 24 | . . . . . . 19 . . . . 1 . . . . . . . . . . . 2 . . . . . 2 . . . Recycling Units 25 | . 5 . . . . 8 . . . . 2 . . . . . 4 . . . 3 . . . . . . 3 . . . . Scanalyzers 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 3 . . . . . Garrison Access 13 | . . . . . 2 4 . . . . 1 . . . . . 4 . . . . 1 . . 1 . . . . . . . Terminal Hacks 139 | . 1 . 23 . 4 20 . 1 28 . 4 . 1 3 . . 2 1 1 12 1 1 1 4 . 1 5 . 4 . . 21 Record 59 | . . . 23 . . . . . 11 . . . . . . . . . 1 4 . . . 3 . . . . . . . 17 Part Schematic 18 | . . . . . . . . . 9 . 1 . . 3 . . . . . 4 . . . . . . . . 1 . . . Robot Schematic 6 | . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . 2 . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Unreport Threat 8 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Locate Traps 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 16 | . . . . . . 12 . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . Scan Component 10 | . . . . . . 8 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair 6 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Unit Hacks 10 | . 2 . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 8 | . 2 . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . 2 3 . . . . 4 . . . . . 4 . . . 1 . 1 . . 1 . . . . . . Terminals 12 | . . . . . 2 2 . . . . 4 . . . . . 2 . . . . . 1 . . 1 . . . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 8 | . . . . . 1 2 . . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . . Operators 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 4 . . . 5 21 . . . . 9 . . . . . 8 . 1 . 2 2 6 . 1 5 3 1 3 . . . Full Trace Events 11 | . 1 . . . . 6 . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . . . Feedback Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . 1 . . 5 . . . . 3 . . . . . . . . . . . . . . 1 . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 88 | . . . . . . 88 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . 1 . . 9 . 1 . . 18 . . . . . 4 . . . . . 1 . . 7 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Repaired 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 333 | . . . . . . 170 . . . . . . . . . . . . . . . . 89 . . . . . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . Retrieved Matter 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . Retrieved Components 39 | . 10 . . . . 25 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 6 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . 4 . . . . . 2 . . 6 . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 25 | . . 3 . 2 . 4 . . . . . 4 . . . . . 2 . . 6 . 4 . . . . . . . . . Largest Group 6 | . . 3 . 2 2 4 . . . . . 4 4 2 2 . . 2 2 . 6 6 3 . . . . . . . . . Highest-Rated Group 288 | . . 40 . 53 53 148 . . . . . 124 124 62 62 . . 58 58 . 288 288 144 . . . . . . . . . Highest-Rated Ally 50 | . . 16 . 31 31 37 . . . . . 31 31 31 31 . . 29 29 . 50 50 48 . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Ally Attacks 186 | . . 13 . . 22 22 . . . . . . 38 . 17 . . . 10 . . 46 18 . . . . . . . . . Total Damage 4086 | . . 159 . . 207 705 . . . . . . 653 . 107 . . . 157 . . 1497 601 . . . . . . . . . Kills 31 | . . 1 . . 4 12 . . . . . . 5 . 1 . . . . . . 6 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 135 | . 1 . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . 2 . . . 2 1 1 . 2 . 2 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 44976 | 80 860 871 547 456 946 3180 960 622 484 706 769 1486 830 1628 6096 548 983 2182 896 1006 2378 1033 1021 1204 566 1061 1354 160 674 405 4222 4762 Spaces Moved 22382 | 60 417 493 338 277 458 1569 632 399 183 373 502 1032 614 1326 2483 275 398 973 452 313 839 347 411 339 220 455 759 89 310 177 2392 2477 Core 36 | 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7346 | 24 417 493 338 277 458 444 . . 115 371 . . . . 19 . . . . . . . . . . . . . . . 1913 2477 Legs 12435 | . . . . . . . . . . 2 502 1032 614 1326 2464 275 398 973 452 313 839 347 411 339 220 455 551 84 276 177 385 . Wheels 2224 | . . . . . . 1125 632 399 68 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 125 130 130 130 166 120 120 120 120 116 183 140 183 183 183 183 127 127 135 135 130 135 135 135 126 126 160 Average Speed 154 | 98 160 160 160 160 162 153 135 139 153 166 121 124 121 120 154 183 182 183 183 191 183 170 133 137 156 136 180 135 152 147 162 160 Slowest Speed 330 | 160 160 240 160 160 245 250 145 145 170 245 190 190 190 120 245 183 183 183 183 235 183 179 183 185 185 186 186 135 185 186 330 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Microwarps 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 4 . 11 . Exploration Rate (%) 54 | 5 52 90 75 78 34 40 59 60 81 59 16 89 74 84 92 57 18 91 63 62 43 15 43 100 13 58 45 3 40 4 51 92 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 37 | . 2 1 1 2 . . . 1 24 . . . . 2 . 1 . . . 3 . . . . . . . . . . . . Known Exits Taken 23 | . . . . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched 28 | . . 1 . 1 . . 1 2 . 4 . 4 3 3 . 1 . 4 3 . 1 . . . . . . . . . . . Spaces Dug 880 | . . . . . . 16 3 16 . 34 28 21 . 3 11 15 14 14 1 . 3 8 12 1 26 6 7 1 8 193 421 18 Terrain Destroyed 4453 | . 15 . . . 16 31 22 40 . 99 30 136 . 3 76 19 30 131 13 . 22 129 32 7 129 18 12 3 14 199 1589 1638 Melee 26 | . . . . . . 11 3 . . 1 1 3 . 3 3 . . . . . . . . 1 . . . . . . . . Projectile 3736 | . . . . . . 15 . . . 3 5 . . . 29 19 20 50 13 . 22 30 32 6 31 18 12 3 14 199 1588 1627 AOE 679 | . 15 . . . 16 5 19 40 . 95 24 133 . . 44 . 10 81 . . . 99 . . 98 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 30872 | 73 526 546 342 288 596 2107 698 449 302 426 610 1162 669 1350 4593 300 604 1275 490 732 1531 659 816 1061 384 798 848 121 483 292 2697 3044 Wait 5784 | 2 29 23 . 8 27 251 34 32 50 14 54 27 21 3 1818 16 127 220 19 366 504 195 308 620 101 221 185 19 118 45 163 164 Move 22033 | 59 416 492 337 276 457 1568 631 398 182 372 501 1031 613 1325 2482 274 397 972 451 312 838 346 410 338 219 454 560 84 279 176 2307 2476 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 308 | 3 18 4 . . 15 25 1 2 7 1 5 6 5 3 44 . 22 1 . 18 13 6 7 24 5 7 10 1 5 4 20 26 Fast Attach 184 | 6 2 2 . . 7 21 . . . 3 2 . 1 1 24 . 3 . . 3 1 4 2 8 . 5 7 3 9 10 26 34 Attach 141 | . 5 3 . . 6 11 . . 2 . 2 4 1 1 9 . 1 1 . 2 1 3 2 3 3 5 9 2 11 5 24 25 Detach 221 | . 2 . . . 1 6 . . . . 2 4 . 2 38 . 6 5 . 11 9 8 5 19 2 11 12 2 7 10 28 31 Swap 457 | . 1 3 2 2 20 61 15 8 10 21 14 21 11 8 20 . 6 16 7 . 20 29 14 . 13 20 16 2 12 7 22 56 Drop 360 | . 3 2 . . 23 37 1 2 6 1 4 . 6 2 56 . 9 1 . 18 13 6 6 28 3 15 10 2 14 7 44 41 Fire 1102 | 3 48 14 . . 36 97 8 7 7 13 14 32 6 . 82 10 33 50 13 1 68 62 37 17 38 54 39 6 28 28 60 191 Melee 136 | . . 3 3 . . 19 8 . 38 1 12 12 5 5 20 . . . . . . . . 4 . 6 . . . . . . Ram 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 2 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 126 | . . . . . . . . . . . . 25 . . . . . 9 . 1 64 . 25 . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 3) 900 | -10/Materials | Discovered new exit (range 5) 941 | -10/Materials | Entered Mines 941 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 942 | -10/Mines | Assembled infested the area 977 | -10/Mines | Met 8R-AWN 1002 | -10/Mines | Met a Derelict bent on vengeance 1026 | -10/Mines | Lost 3 allies 1285 | -10/Mines | Discovered new exit (range 5) 1291 | -10/Mines | Core integrity fell below 50% 1608 | -10/Mines | Discovered new exit (range 5) 1635 | -10/Mines | Discovered new exit (range 11) 1705 | -10/Mines | Discovered new exit (range 6) 1812 | -10/Mines | Entered Exiles 1836 | -10/Exiles | Discovered new exit (range 15) 1856 | -10/Exiles | Welcomed by 8R-AWN 1878 | -10/Exiles | Met EX-HEX 1943 | -10/Exiles | Met EX-DEC 1951 | -10/Exiles | Learned location of Zion (-6) 2020 | -10/Exiles | Visited The Gauntlet 2103 | -10/Exiles | Met EX-BIN 2346 | -10/Exiles | Discovered new exit (range 10) 2359 | -10/Exiles | Entered Mines 2791 | -9/Mines | Discovered new exit (range 11) 2815 | -9/Mines | Entered Materials 2815 | -8/Materials | Accompanied by 2 allies 2815 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2820 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2960 | -8/Materials | Garrison activated, responded to threat 3504 | -8/Materials | Build established: Scavenger-Tank 3537 | -8/Materials | Discovered new exit (range 9) 3761 | -8/Materials | Entered Factory 3761 | -7/Factory | Evolved 2 slots: Utility x2 4503 | -7/Factory | Cargo convoy interrupted 4736 | -7/Factory | Build established: Hacker-Skirmisher 4859 | -7/Factory | Lost 3 parts (1n2u) 5105 | -7/Factory | Build established: Hacker-Tank 5155 | -7/Factory | Repaired Arm. Treads 5198 | -7/Factory | Identified exit to Storage 5198 | -7/Factory | Identified exit to Lower Caves 5550 | -7/Factory | Fabricated P-60 Hacker (x2) 5612 | -7/Factory | Fabricated P-60 Hacker? 6033 | -7/Factory | Repaired Imp. Light Armor Plating? 6271 | -7/Factory | System Shield fried by hacking feedback 6531 | -7/Factory | Central database locked down 6653 | -7/Factory | Repaired Broken Enh. Force Rifle 6794 | -7/Factory | Repaired Arm. Treads 6941 | -7/Factory | Entered Lower Caves 7651 | -7/Lower Caves | Build established: Scavenger-Mutant 7870 | -7/Lower Caves | Discovered new exit (range 16) 7889 | -7/Lower Caves | Identified exit to Lower Caves 7901 | -7/Lower Caves | Entered another Lower Caves area 7918 | -7/Lower Caves | Discovered new exit (range 8) 7928 | -7/Lower Caves | Identified exit to Factory 8217 | -7/Lower Caves | Build established: Scavenger-Gunner 8242 | -7/Lower Caves | Learned Factory garrison access intel 8315 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8407 | -7/Lower Caves | Discovered new exit (range 12) 8422 | -7/Lower Caves | Identified exit to Data Miner 8523 | -7/Lower Caves | Entered Data Miner 8523 | -7/Data Miner | Discovered new exit (range 7) 8548 | -7/Data Miner | Met Data Miner 8570 | -7/Data Miner | Learned location of Section 7 (-3) 8570 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8592 | -7/Data Miner | Received God Mode back door access code from Data Miner 8609 | -7/Data Miner | Interfaced with the Data Conduit 8867 | -7/Data Miner | Core integrity fell below 50% 8954 | -7/Data Miner | Build established: Scavenger-Mutant 9002 | -7/Data Miner | Identified exit to Proximity Caves 9007 | -7/Data Miner | Entered Proximity Caves 9010 | -6/Proximity Caves | Spotter reported a threat 9206 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9683 | -6/Proximity Caves | Discovered exit to Factory (range 2) 9694 | -6/Proximity Caves | System corruption reached 10% 9709 | -6/Proximity Caves | System corruption reached 30% 9713 | -6/Proximity Caves | Entered Factory 9713 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9714 | -6/Factory | Loaded intel: 245 machine locations 9715 | -6/Factory | Loaded intel: 4 garrison access locations 10213 | -6/Factory | Identified exit to Lower Caves 10213 | -6/Factory | Identified exit to Extension 10479 | -6/Factory | Intercept squad dispatched 10482 | -6/Factory | Entered Lower Caves 10521 | -6/Lower Caves | Attacked by a faux Warlord 10737 | -6/Lower Caves | Learned Factory emergency access door positions 10863 | -6/Lower Caves | Learned 8 Factory zone layouts 10923 | -6/Lower Caves | Encountered a Warlord checkpoint 11350 | -6/Lower Caves | Discovered new exit (range 8) 11357 | -6/Lower Caves | Identified exit to Lower Caves 11763 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11968 | -6/Lower Caves | Entered another Lower Caves area 11968 | -6/Lower Caves | Accompanied by 4 allies 11988 | -6/Lower Caves | Discovered new exit (range 4) 11992 | -6/Lower Caves | Identified exit to Factory 12179 | -6/Lower Caves | Learned Factory terminal intel 12471 | -6/Lower Caves | Discovered new exit (range 8) 12478 | -6/Lower Caves | Identified exit to Zion 12623 | -6/Lower Caves | Build established: Scavenger-Gunner 12676 | -6/Lower Caves | Encountered a Warlord checkpoint 12798 | -6/Lower Caves | Entered Zion 12798 | -6/Zion | Accompanied by 2 allies 12872 | -6/Zion | Discovered new exit (range 10) 12952 | -6/Zion | Identified exit to Proximity Caves 13233 | -6/Zion | Learned Factory garrison access intel 13655 | -6/Zion | Build established: Scavenger-Mutant 14054 | -6/Zion | Discovered new exit (range 5) 14055 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14057 | -6/Zion | Identified exit to Deep Caves 14362 | -6/Zion | Build established: Scavenger-Gunner 14426 | -6/Zion | Entered Deep Caves 14426 | -6/Deep Caves | Accompanied by 2 allies 14743 | -6/Deep Caves | Attacked by Z-Imprinter 14762 | -6/Deep Caves | Destroyed Z-Imprinter 14826 | -6/Deep Caves | Found Prototype Protection 14826 | -6/Deep Caves | Identified Zio. Weapon Casing 15003 | -6/Deep Caves | Z-Facility disabled 15154 | -6/Deep Caves | Build established: Scavenger-Mutant 15547 | -6/Deep Caves | Spotted as-21969 15592 | -6/Deep Caves | Destroyed as-21969 15623 | -6/Deep Caves | Lost 3 parts (1p2u) 15681 | -6/Deep Caves | Discovered new exit (range 7) 15841 | -6/Deep Caves | Found Prototype Protection 15841 | -6/Deep Caves | Identified Zio. Heavy Carapace 16195 | -6/Deep Caves | Spotted as-56314 16224 | -6/Deep Caves | Destroyed as-56314 16230 | -6/Deep Caves | Found GOLEM Unit 16825 | -6/Deep Caves | Build established: Golem 16978 | -6/Deep Caves | Triggered Deep Caves wall 16978 | -6/Deep Caves | Spotted AS-97675 16978 | -6/Deep Caves | Spotted AS-85236 16979 | -6/Deep Caves | Exposed GOLEM chamber 16985 | -6/Deep Caves | Destroyed AS-85236 17018 | -6/Deep Caves | Destroyed AS-97675 17049 | -6/Deep Caves | Destroyed 40 combat bots 17531 | -6/Deep Caves | Found Prototype Leg 17531 | -6/Deep Caves | Identified Potential Leg 17541 | -6/Deep Caves | Found GOLEM Unit 17754 | -6/Deep Caves | Found GOLEM Unit 17759 | -6/Deep Caves | Found GOLEM Unit 17930 | -6/Deep Caves | Found Unknown Processor 19462 | -6/Deep Caves | Found Zio. Weapon Casing 19480 | -6/Deep Caves | Found Zio. Weapon Casing 19504 | -6/Deep Caves | Build established: Tank 19891 | -6/Deep Caves | Found GOLEM Unit 19896 | -6/Deep Caves | Found GOLEM Unit 19907 | -6/Deep Caves | Found GOLEM Unit 20195 | -6/Deep Caves | Build established: Golem 20522 | -6/Deep Caves | Entered Proximity Caves 20758 | -5/Proximity Caves | Spotted B-75 Beast 20898 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 21070 | -5/Proximity Caves | Entered Factory 21070 | -5/Factory | Evolved 2 slots: Utility x2 21071 | -5/Factory | Identified exit to Factory 21073 | -5/Factory | Loaded intel: 259 machine locations 21074 | -5/Factory | Loaded intel: 26 terminal locations 21075 | -5/Factory | Loaded intel: 4 garrison access locations 21886 | -5/Factory | Identified exit to Upper Caves 22053 | -5/Factory | Entered Upper Caves 22719 | -5/Upper Caves | Learned Factory stockpile data 23040 | -5/Upper Caves | Spotted B-75 Beast 23066 | -5/Upper Caves | Destroyed B-75 Beast 23084 | -5/Upper Caves | Learned Factory terminal intel 23225 | -5/Upper Caves | Encountered a Warlord checkpoint 23484 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23664 | -5/Upper Caves | Discovered new exit (range 10) 23681 | -5/Upper Caves | Identified exit to Upper Caves 23858 | -5/Upper Caves | Ambushed by research squad 24235 | -5/Upper Caves | Entered another Upper Caves area 24235 | -5/Upper Caves | Accompanied by 2 allies 24838 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24843 | -5/Upper Caves | Discovered new exit (range 6) 24914 | -5/Upper Caves | Learned Factory machine intel 25126 | -5/Upper Caves | Identified exit to Zhirov 25131 | -5/Upper Caves | Entered Zhirov 25131 | -5/Zhirov | Discovered new exit (range 3) 25164 | -5/Zhirov | Met Zhirov 25230 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25277 | -5/Zhirov | Found Alien Artifact 25277 | -5/Zhirov | Identified Integrated Dissipator 25277 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25734 | -5/Zhirov | Found Alien Artifact 26135 | -5/Zhirov | Identified exit to Proximity Caves 26137 | -5/Zhirov | Entered Proximity Caves 26456 | -4/Proximity Caves | Learned 12 Research zone layouts 26565 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 26723 | -4/Proximity Caves | Discovered exit to Factory (range 8) 27374 | -4/Proximity Caves | Spotted B-86 Titan 27615 | -4/Proximity Caves | Destroyed B-86 Titan 27937 | -4/Proximity Caves | Fabricated Exp. Optical Array? 28515 | -4/Proximity Caves | Entered Factory 28515 | -4/Factory | Accompanied by 6 allies 28515 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28517 | -4/Factory | Loaded intel: 311 machine locations 28518 | -4/Factory | Loaded intel: 26 terminal locations 28566 | -4/Factory | Build established: Commander-Golem 29015 | -4/Factory | First assault squad dispatched 29063 | -4/Factory | Discovered new exit (range 4) 29068 | -4/Factory | Identified exit to Upper Caves 29172 | -4/Factory | Build established: Golem 29423 | -4/Factory | Discovered new exit (range 19) 29507 | -4/Factory | Destroyed 8 combat bots 29512 | -4/Factory | Lost 3 parts (2u1w) 29518 | -4/Factory | Identified exit to Armory 29548 | -4/Factory | Entered Armory 29549 | -4/Armory | Loaded intel: 76 machine locations 29960 | -4/Armory | Found Fusion Bomb Launcher 30226 | -4/Armory | Lost 3 allies 30515 | -4/Armory | Identified Transdimensional Reconstructor 30515 | -4/Armory | Warped through subspace to slip node 30515 | -4/Armory | Discovered new exit (range 1) 30515 | -4/Armory | Identified exit to Lab 30569 | -4/Armory | Entered Lab 30778 | -4/Lab | Discovered new exit (range 9) 30930 | -4/Lab | Identified exit to Research 30936 | -4/Lab | Hidden lab's door opened automatically 30936 | -4/Lab | Sensor layout match revealed 30937 | -4/Lab | Gained access to the hidden lab's interior 30978 | -4/Lab | Found Alien Artifact 30978 | -4/Lab | Identified Core Regenerator 30978 | -4/Lab | Used Core Regenerator, restored core integrity (+241) 30990 | -4/Lab | Found Integrated Dissipator 30990 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 31095 | -4/Lab | Detected by scanners 31102 | -4/Lab | Confronted by A5 31146 | -4/Lab | Destroyed A5 31154 | -4/Lab | Found Prototype Protection 31154 | -4/Lab | Identified Med. Regenerative Plating 31217 | -4/Lab | Found Prototype Energy Gun 31217 | -4/Lab | Identified Hyp. EM Gauss Rifle 31225 | -4/Lab | Found Prototype Device 31225 | -4/Lab | Identified AEGIS Remote Shield 31381 | -4/Lab | Found Prototype Hackware 31418 | -4/Lab | Found Alien Artifact 31506 | -4/Lab | Decrypted terminal 31506 | -4/Lab | Found Alien Artifact 31506 | -4/Lab | Identified LC Capacitor 31553 | -4/Lab | Found Transdimensional Reconstructor 31773 | -4/Lab | Entered Research 31773 | -3/Research | Evolved 2 slots: Utility x2 31774 | -3/Research | Identified exit to Quarantine 31774 | -3/Research | Identified exit to Research 31775 | -3/Research | Loaded intel: 120 machine locations 32198 | -3/Research | Destroyed 10 combat bots 32217 | -3/Research | Spotted B-86 Titan 32255 | -3/Research | Found Exp. Target Analyzer 32273 | -3/Research | First assault squad dispatched 32339 | -3/Research | Entered Quarantine 32340 | -3/Quarantine | Loaded intel: 80 machine locations 32815 | -3/Quarantine | Found Transdimensional Reconstructor 32874 | -3/Quarantine | Found Alien Artifact 32920 | -3/Quarantine | Scanned by Researcher 32932 | -3/Quarantine | Found Alien Impact Weapon 32971 | -3/Quarantine | Intercept squad dispatched 32977 | -3/Quarantine | Spotted Tracker 32980 | -3/Quarantine | Spotted Tracker 32986 | -3/Quarantine | Spotted Combat Programmer 32990 | -3/Quarantine | Spotted Combat Programmer 32991 | -3/Quarantine | Destroyed Tracker 32994 | -3/Quarantine | Destroyed Tracker 33009 | -3/Quarantine | Destroyed Combat Programmer 33029 | -3/Quarantine | Destroyed Combat Programmer 33049 | -3/Quarantine | Lost 3 parts (3u) 33050 | -3/Quarantine | Destroyed 7 combat bots 33139 | -3/Quarantine | Identified Core Stripper 33156 | -3/Quarantine | Spotted Fortress 33281 | -3/Quarantine | Discovered new exit (range 5) 33285 | -3/Quarantine | Identified exit to Section 7 33400 | -3/Quarantine | Entered Section 7 33401 | -3/Section 7 | Loaded intel: 150 machine locations 33443 | -3/Section 7 | Found Alien Artifact 33443 | -3/Section 7 | Identified Spacefold Activator 33577 | -3/Section 7 | Found Alien Artifact 33675 | -3/Section 7 | Identified Surveybot 24 Chip 33756 | -3/Section 7 | Identified Microwarp Drive 33797 | -3/Section 7 | Found Alien Energy Cannon 33798 | -3/Section 7 | Installed L-Cannon capacitor 33922 | -3/Section 7 | Found Alien Energy Gun 33934 | -3/Section 7 | Found Alien Energy Gun 34006 | -3/Section 7 | Spotted Striker 34006 | -3/Section 7 | Spotted Striker 34199 | -3/Section 7 | Spotted B-99 Colossus 34206 | -3/Section 7 | Intercept squad dispatched 34218 | -3/Section 7 | Spotted Tracker 34221 | -3/Section 7 | Build established: Scavenger-Gunner 34221 | -3/Section 7 | Destroyed Tracker 34252 | -3/Section 7 | Spotted Combat Programmer 34261 | -3/Section 7 | Destroyed Combat Programmer 34329 | -3/Section 7 | Found Alien Artifact 34329 | -3/Section 7 | Identified LRC Armor 34329 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 34333 | -3/Section 7 | Found Alien Artifact 34333 | -3/Section 7 | Identified LRC Insulator 34333 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 34494 | -3/Section 7 | Found Alien Artifact 34631 | -3/Section 7 | Spotted Alpha 7 34632 | -3/Section 7 | Spotted Alpha 7 34648 | -3/Section 7 | Core integrity fell below 50% 34666 | -3/Section 7 | Discovered exit to Research (range 22) 34702 | -3/Section 7 | Identified Deep Network Scanner 34705 | -3/Section 7 | Identified Core Expander 34705 | -3/Section 7 | Installed Core Expander, added new Weapon slot 34754 | -3/Section 7 | Entered Research 34754 | -2/Research | Evolved 2 slots: Power x1, Utility x1 34755 | -2/Research | Loaded intel: 113 machine locations 34785 | -2/Research | Discovered new exit (range 24) 34913 | -2/Research | Identified exit to Testing 34914 | -2/Research | Entered Testing 34915 | -2/Testing | Loaded intel: 73 machine locations 34919 | -2/Testing | Identified Sigix Sheargun (x2) 35046 | -2/Testing | Found Prototype Protection 35046 | -2/Testing | Identified SHELL Armor 35193 | -2/Testing | Repaired Centrium Leg 35217 | -2/Testing | Identified exit to Access 35331 | -2/Testing | Found Prototype Hackware 35331 | -2/Testing | Identified Ghost Barrier 35435 | -2/Testing | Build established: Hacker-Skirmisher 35450 | -2/Testing | Found Prototype Energy Cannon 35450 | -2/Testing | Identified Null Cannon 35565 | -2/Testing | Found Prototype Ballistic Cannon 35565 | -2/Testing | Identified Omega Cannon 35588 | -2/Testing | Entered Access 35588 | -1/Access | Evolved 2 slots: Propulsion x2 35589 | -1/Access | Loaded intel: 123 machine locations 35874 | -1/Access | Fired L-Cannon 35874 | -1/Access | Spotted B-99 Colossus 35914 | -1/Access | Found Prototype Ballistic Gun 35914 | -1/Access | Identified Multirail 35918 | -1/Access | Found Multirail 35959 | -1/Access | Found Multirail 35985 | -1/Access | Discovered new exit (range 7) 35993 | -1/Access | Entered Command 35994 | -1/Command | Loaded intel: 65 machine locations 36117 | -1/Command | Fired L-Cannon 36159 | -1/Command | Fired L-Cannon 36159 | -1/Command | 0b10 Conduit disabled 36174 | -1/Command | Fired L-Cannon 36178 | -1/Command | Build established: Scavenger-Gunner 36315 | -1/Command | Spotted Combat Programmer 36322 | -1/Command | Destroyed Combat Programmer 36374 | -1/Command | Spotted B-99 Colossus 37004 | -1/Command | Found Zero-point Reactor 37006 | -1/Command | Identified Subatomic Replicator 37006 | -1/Command | Discovered new exit (range 37) 37006 | -1/Command | Discovered new exit (range 108) 37006 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37086 | -1/Command | Found Exp. System Purifier 37115 | -1/Command | Found Vortex Chain Reactor 37119 | -1/Command | Found Exp. Weapon Cycler 37134 | -1/Command | Found AEGIS Remote Shield 37688 | -1/Command | Found Exp. Targeting Computer 37807 | -1/Command | Found Multirail 37950 | -1/Command | Found Multirail 38135 | -1/Command | Found Corrupted Adv. Kinecellerator 38432 | -1/Command | Found Vortex Chain Reactor 38701 | -1/Command | Found Corrupted Exp. Core Analyzer 38711 | -1/Command | Found Exp. Core Analyzer 38910 | -1/Command | Found Multirail 39125 | -1/Command | Failed to warp due to unstable space 39127 | -1/Command | Found Exp. Targeting Computer 40098 | -1/Command | Fired L-Cannon 40118 | -1/Command | Crushed by falling debris 40122 | -1/Command | Fired L-Cannon 40136 | -1/Command | Discovered new exit (range 10) 40149 | -1/Command | Lost 3 parts (3u) 40215 | -1/Command | Entered Access_0 40216 | -1/Access_0 | Loaded intel: 48 machine locations 40217 | -1/Access_0 | Met Architect 40238 | -1/Access_0 | Architect warped through subspace 40244 | -1/Access_0 | Destroyed A8 40247 | -1/Access_0 | Used Subatomic Replicator to replicate Null Cannon 40254 | -1/Access_0 | Fired L-Cannon 40254 | -1/Access_0 | Subspace Access Node disabled 40254 | -1/Access_0 | Singularity Gate disabled 40254 | -1/Access_0 | Singularity Gate disabled 40264 | -1/Access_0 | Fired L-Cannon 40264 | -1/Access_0 | Subspace Access Node disabled 40274 | -1/Access_0 | Fired L-Cannon 40274 | -1/Access_0 | Subspace Access Node disabled 40288 | -1/Access_0 | Architect warped through subspace 40291 | -1/Access_0 | Fired L-Cannon 40291 | -1/Access_0 | Subspace Access Node disabled 40351 | -1/Access_0 | Destroyed Architect 40379 | -1/Access_0 | Found Alien Energy Gun 40379 | -1/Access_0 | Identified Modified Sigix Sheargun 40384 | -1/Access_0 | Found Modified Sigix Sheargun 40386 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 40391 | -1/Access_0 | Found Prototype Hackware 40391 | -1/Access_0 | Identified Architect God Chip A 40395 | -1/Access_0 | Found Architect God Chip A 40398 | -1/Access_0 | Found Prototype Hackware 40398 | -1/Access_0 | Identified Architect God Chip D 40407 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 40414 | -1/Access_0 | Found Prototype Protection 40414 | -1/Access_0 | Identified Centrium Linked Plating 40425 | -1/Access_0 | Found Modified Sigix Sheargun 40450 | -1/Access_0 | Found Zero-point Reactor 40542 | -1/Access_0 | Spotted Enhanced Programmer 40553 | -1/Access_0 | Destroyed Enhanced Programmer 40583 | -1/Access_0 | Found Exp. Target Analyzer 40618 | -1/Access_0 | Spotted Enhanced Programmer 40620 | -1/Access_0 | A6 warped into view 40642 | -1/Access_0 | Destroyed A6 40646 | -1/Access_0 | Spotted Enhanced Programmer 40650 | -1/Access_0 | Spotted Enhanced Programmer 40652 | -1/Access_0 | Destroyed Enhanced Programmer 40652 | -1/Access_0 | Destroyed Enhanced Programmer 40654 | -1/Access_0 | Destroyed Enhanced Programmer 40657 | -1/Access_0 | Spotted Enhanced Programmer 40659 | -1/Access_0 | Spotted Enhanced Programmer 40665 | -1/Access_0 | Destroyed Enhanced Programmer 40666 | -1/Access_0 | System corruption reached 10% 40667 | -1/Access_0 | Destroyed Enhanced Programmer 40669 | -1/Access_0 | Spotted Enhanced Programmer 40670 | -1/Access_0 | Destroyed Enhanced Programmer 40710 | -1/Access_0 | Destroyed 10 combat bots 40727 | -1/Access_0 | Found Exp. Target Analyzer 40782 | -1/Access_0 | Spotted Enhanced Programmer 40788 | -1/Access_0 | Destroyed Enhanced Programmer 40833 | -1/Access_0 | Found Prototype Device 40833 | -1/Access_0 | Identified Desublimator 40856 | -1/Access_0 | Found Exp. Targeting Computer 41013 | -1/Access_0 | Spotted Enhanced Programmer 41018 | -1/Access_0 | Destroyed Enhanced Programmer 41077 | -1/Access_0 | Found Integrated Dissipator 41077 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41278 | -1/Access_0 | Found Core Regenerator 41278 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 41962 | -1/Access_0 | A4 warped into view 41995 | -1/Access_0 | Destroyed A4 42304 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42554 | -1/Access_0 | Destroyed A2 42574 | -1/Access_0 | Found Prototype Device 42574 | -1/Access_0 | Identified ST Field Compressor 42588 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 42678 | -1/Access_0 | A3 warped into view 42701 | -1/Access_0 | Destroyed A3 42720 | -1/Access_0 | Found Prototype Ballistic Gun 42720 | -1/Access_0 | Identified A3's Sniper Rifle 43043 | -1/Access_0 | Found Core Expander 43076 | -1/Access_0 | Found Sigix Corpse 43141 | -1/Access_0 | Spotted Enhanced Programmer 43149 | -1/Access_0 | Destroyed Enhanced Programmer 44627 | -1/Access_0 | Found Spectral Analyzer 44884 | -1/Access_0 | Found Architect God Chip A 44888 | -1/Access_0 | Warped through subspace to slip node 44888 | -1/Access_0 | Discovered new exit (range 8) 44894 | -1/Access_0 | Found Architect God Chip D 44927 | -1/Access_0 | Fired L-Cannon 44977 | *** | Establishing 0b11! Last Messages --------------- 44426_ Acquired SHELL Armor. 44429_ Acquired Exp. Weapon Cycler. 44434_ Acquired AEGIS Remote Shield. 44624_ Acquired A3's Sniper Rifle. 44627_ Acquired Spectral Analyzer. 44884_ Acquired Architect God Chip A. 44888_ Warped through subspace, drawn to slip node. 44888_ EXIT=FOUND 44894_ Acquired Architect God Chip D. 44905_ Dropped L-Cannon. 44908_ Acquired L-Cannon. 44925_ Activated siege mode. 44927_ Beam penetrates Wall. 44927_ Beam penetrates Dimensional Slip Node. 44927_ Dimensional Slip Node implodes. 44927_ Beam penetrates Wall. 44927_ Beam penetrates Earth. 44931_ The unstable cave ceiling collapses. 44942_ Ended siege mode. 44942_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????#### ###???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????### ##??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# # # # #??????????????????? | | ??????????????????# # ## #??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# ## # #??????????????????? | | ??????????????????## ### ##??????????????????? | | ???????????????????## # #???????????????????? | | ???????????????????### #######???????????????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????# ""#??????????????????????? | | ??????????????????????#" #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ##??????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 100 Energy Generation 85 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 16 Additional Mass Support 25 Armor Coverage 2000 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 40 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 33 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 36 Melee Accuracy 8 Target Analysis 15 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Particle Charging 37 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 39 Defensive Hacking 100 Authchip Count 5 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Particle Charger | -6/Factory | Hacked Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Enh. Optical Array | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Mass Driver | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Energy Well | -3/Quarantine | Archive Cld. Linear Gravjet | -2/Testing | Archive Med. Regenerative Plating | -2/Testing | Hacked Hvy. Proton Missile Launcher | -2/Testing | Archive Stealth Drone Bay | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Exp. ECM Suite | -2/Testing | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive E-15 Imp | -2/Testing | Archive Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Authchip P-60 Hacker | x2 | -7/Factory | Authchip Exp. Optical Array | x1 | -4/Proximity Caves | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator LC Capacitor Core Stripper Spacefold Activator Microwarp Drive LRC Armor LRC Insulator Core Expander Sigix Sheargun L-Cannon Subatomic Replicator Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseRecoilChainsword Manual? 0 Play Time 06:45:29 Cumulative 446.7 hours Start 2024.01.17 @ 21:42:19 End 2024.01.19 @ 04:18:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 141 Adventurer 15 Explorer 0 Win Type 1 Total 28 Types 7/3/7/2/2/0/4/2/1 Lore% 91 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48ce8c3d-5133-4865-bacc-331c85fc4a29