Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 11:14:18

Player: BUDA

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (240)     1200
Value Destroyed (8869)     8869
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2486)               2486
              TOTAL SCORE: 19255

 Bonus
-------
High Alert Combat Kills    725
Follower Combat Kills      1528
Network Hubs Disabled      400
Registered with UFD        300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -1567

 Cogmind 
---------
Core Integrity             0/1150
Matter                     294/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Medium Armor Plating
  High-powered Tractor Beam
               Plasma Rifle
         Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
                Scrap Suit
       Improved Heat Sink
  High-capacity Storage Unit
                Armor Integrity Analyzer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Improved Focal Shield
       Improved Thermal Shield
>               --- WEAPON -----------
                Neutron Cannon
       Advanced KE Penetrator
     Long-range Missile Launcher
>               --- INVENTORY --------
                Neutrino Core
                Quantum Reactor
       Improved Treads
       Improved Treads
   Experimental Sensor Array
                Seismic Detector
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Reflective Plating
   High-powered Tractor Beam
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
                Neutron Cannon
                Coil Gun
                KE Penetrator
                Magnetic Acceleration Cannon
       Improved Grenade Launcher
                Phasing Sabre
[Rating: 122]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Centrium Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Slots Evolved              12   | .   .   2   .   2   .   .   .   4   .   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Utility                  7    | .   .   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             195  | 6   14  23  11  31  6   5   2   20  20  8   2   6   5   4   19  13  
  Power                    17   | 1   1   2   4   1   1   .   .   1   1   1   1   .   .   1   2   .   
    Engine                 6    | 1   .   2   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   3   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   
  Propulsion               38   | 2   4   3   1   6   1   1   .   2   5   3   .   .   .   .   4   6   
    Treads                 22   | 2   1   2   1   6   1   1   .   2   1   2   .   .   .   .   3   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   5   
    Wheel                  6    | .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  74   | 1   4   8   1   14  1   2   2   11  9   2   1   2   3   .   9   4   
    Device                 44   | .   .   4   .   9   1   1   .   9   7   1   .   1   3   .   6   2   
    Storage                5    | 1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   1   .   .   1   1   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   1   4   1   4   .   1   .   1   1   1   1   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   5   10  5   10  3   2   .   6   5   2   .   4   2   3   4   3   
    Energy Gun             16   | 1   2   1   2   2   .   .   .   3   2   1   .   .   .   .   2   .   
    Energy Cannon          11   | .   .   1   .   3   2   1   .   1   .   .   .   .   2   .   .   1   
    Ballistic Gun          17   | 1   1   6   1   1   .   .   .   .   2   1   .   1   .   1   2   .   
    Ballistic Cannon       6    | .   .   .   1   1   .   .   .   1   1   .   .   1   .   1   .   .   
    Launcher               14   | .   2   2   1   3   1   1   .   1   .   .   .   2   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   .   2   1   .   .   2   .   5   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Parts Lost                 51   | .   3   8   1   5   .   .   .   1   5   .   .   .   1   5   10  12  
  Power                    6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               13   | .   3   2   .   .   .   .   .   .   2   .   .   .   .   .   1   5   
  Utility                  17   | .   .   3   1   3   .   .   .   .   2   .   .   .   1   2   3   2   
  Weapon                   15   | .   .   2   .   1   .   .   .   1   1   .   .   .   .   2   4   4   
  Highest Loss Streak      10   | .   1   4   1   1   .   .   .   1   5   .   .   .   1   5   6   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Average Slot Usage (%)     92   | .   97  93  99  98  100 99  100 92  91  86  79  81  80  56  80  80  
  Engine                   3    | .   4   9   1   .   .   9   9   2   2   .   .   .   .   .   .   .   
  Core                     3    | .   9   1   8   8   8   .   .   .   .   5   4   .   .   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   3   .   1   6   5   1   4   4   
  Treads                   19   | .   16  13  22  26  27  27  27  26  11  9   13  13  11  11  10  3   
  Leg                      1    | .   .   .   .   .   .   .   .   .   7   7   .   .   .   .   .   11  
  Wheel                    2    | .   10  7   .   .   .   .   .   .   5   3   .   .   .   .   1   4   
  Device                   15   | .   .   6   11  15  15  9   9   17  23  26  20  20  21  13  26  23  
  Storage                  8    | .   14  11  11  9   9   9   9   6   6   6   6   6   5   5   5   4   
  Processor                7    | .   7   11  11  6   9   9   9   7   4   .   .   1   5   5   5   9   
  Protection               7    | .   5   10  11  4   2   8   9   6   3   6   12  13  11  1   4   3   
  Energy Gun               7    | .   11  3   9   7   9   9   9   11  6   6   6   6   2   .   3   7   
  Energy Cannon            3    | .   .   4   .   10  5   9   9   1   .   .   .   .   2   1   .   .   
  Ballistic Gun            6    | .   14  11  1   4   9   9   9   4   5   6   6   6   5   4   8   .   
  Ballistic Cannon         2    | .   .   .   9   1   .   .   .   .   5   6   6   3   .   3   2   .   
  Launcher                 1    | .   2   2   2   1   3   .   .   .   .   .   .   2   5   1   .   .   
Peak Build Rating          122  | 6   13  18  23  42  41  39  44  67  67  103 110 110 122 122 114 111 
  Average Rating           52   | 4   11  15  21  34  39  37  38  61  65  86  107 109 117 89  99  93  
  On Entrance              56   | .   6   12  18  22  40  39  35  44  67  66  103 110 108 122 85  77  
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             130  | 13  96  59  66  68  68  65  104 130 127 93  102 103 109 106 111 81  
  Greatest Support         160  | 40  40  40  40  70  70  70  68  104 104 160 160 160 160 160 160 90  
  Greatest Overweight (x)  9    | 1   9   5   1   1   .   .   1   1   9   7   .   .   .   .   3   2   
  Average Overweight (x)   1    | .   5   3   1   .   .   .   .   1   4   3   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  25  25  25  20  20  20  20  20  20  20  
  Average Capacity         20   | 7   22  20  20  20  20  20  21  25  20  20  20  20  20  20  20  19  
  Most Carried             25   | 4   20  20  20  20  20  20  25  25  24  20  20  20  20  20  20  20  
  Average Carried          19   | 1   14  18  19  19  19  19  19  24  19  19  19  19  19  18  16  14  
  Final Capacity           25   | 8   20  20  20  20  20  20  25  25  20  20  20  20  20  20  20  5   
  Final Carried            25   | 4   19  18  20  20  20  18  25  24  20  20  20  19  20  19  14  4   

 Class Distribution 
--------------------
 23% | Commander-Tank
 20% | Scavenger-Tank
 19% | Scavenger-Mutant
 11% | Gunner
 10% | Mutant
  9% | Tank
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
           Gunner | -8/Storage
   Commander-Tank | -8/Recycling
   Commander-Tank | -8/Scraptown
           Gunner | -6/Factory
   Commander-Tank | -6/Extension
   Scavenger-Tank | -6/Cetus
   Scavenger-Tank | -6/Archives
   Scavenger-Tank | -6/Hub_04(d)
   Scavenger-Tank | -5/Factory
           Mutant | -5/Waste
   Scavenger-Tank | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Matter Collected           5334  | 239  205  595  405  563  127  172  .    361  758  241  79   197  237  .    995  160  
  Remotely                 236   | .    .    .    .    71   .    .    .    .    165  .    .    .    .    .    .    .    
Salvage Created            10009 | .    547  941  192  1365 231  290  .    659  1093 171  186  340  828  514  1835 817  
  Parts                    475   | .    36   78   12   73   15   11   .    28   38   11   10   12   36   2    83   30   
Haulers Intercepted        7     | .    1    1    .    2    .    .    .    .    .    .    .    .    1    .    2    .    
Recyclers Shooed           7     | .    .    .    .    2    1    1    .    .    1    .    .    .    2    .    .    .    
Parts Field Recycled       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Retrieved Matter         197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Combat Hostiles Destroyed  177  | .   13  21  14  26  8   5   .   13  17  3   2   4   12  3   27  9   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     95   | .   10  10  11  5   2   2   .   5   8   2   2   2   7   .   24  5   
  Cannons                  39   | .   .   7   1   10  1   2   .   5   9   1   .   .   2   1   .   .   
  AOE                      39   | .   3   4   2   11  5   1   .   3   .   .   .   2   3   2   3   .   
Classes Destroyed          19   | .   5   3   2   3   .   2   .   1   1   .   .   .   .   1   .   1   
  Worker                   15   | .   3   3   1   .   1   .   .   .   .   .   .   2   1   .   3   1   
  Builder                  13   | .   .   3   .   2   .   .   .   .   .   .   .   .   5   .   3   .   
  Tunneler                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   1   .   2   .   .   .   .   .   .   .   .   1   .   2   .   
  Recycler                 8    | .   .   .   .   3   1   1   .   .   1   .   .   .   .   .   1   1   
  Operator                 5    | .   .   1   .   .   .   .   .   2   .   .   1   1   .   .   .   .   
  Watcher                  15   | .   1   4   .   4   .   .   .   .   2   .   .   1   1   .   2   .   
  Swarmer                  27   | .   3   3   5   .   4   .   .   .   .   1   .   .   .   .   11  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    90   | .   10  14  2   18  3   1   .   8   3   .   .   4   10  .   10  7   
  Brawler                  7    | .   .   .   .   1   .   .   .   1   1   .   .   .   2   .   2   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   4   .   6   1   2   .   .   8   .   2   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   5   8   4   11  8   3   .   4   3   1   2   3   7   3   15  4   
  Combat Bots Only         8    | .   4   6   4   8   6   3   .   4   3   1   2   2   4   3   7   2   
Max Kills in Single Turn   5    | .   2   2   1   4   2   1   .   5   1   1   1   3   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   1   3   1   1   .   1   .   .   .   1   2   1   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Hostile Shots Fired        1261  | .    56   124  42   84   24   22   .    44   360  20   3    45   42   3    159  233  
  Missed                   344   | .    10   30   11   24   8    10   .    15   106  4    2    14   14   .    31   65   
Damage Taken               13860 | .    600  1242 451  878  227  162  .    661  1924 300  25   450  666  857  2553 2864 
  Core                     2724  | .    103  257  83   141  37   .    .    27   235  .    .    16   31   179  456  1159 
  Absorbed by Shields      909   | .    .    156  .    68   .    16   .    91   352  86   .    100  40   .    .    .    
  Reduced by Siege Mode    13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Redirected to Shielding  39    | .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    
  Ignored by Resistances   1154  | .    .    .    .    6    .    .    .    43   80   .    .    .    199  36   403  387  
  Regen/Repaired (Parts)   182   | .    .    .    .    .    .    .    .    10   140  12   .    4    .    .    16   .    
Core Remaining (%)         56    | 100  58   .    15   .    .    .    67   .    .    .    .    67   .    .    33   .    
Volleys Fired              503   | .    55   80   30   61   15   13   .    27   59   16   4    14   32   8    70   19   
  Largest                  3     | .    2    2    2    3    3    3    .    3    3    3    3    3    3    3    3    2    
  Hottest                  328   | .    85   91   119  213  163  163  .    193  193  328  168  283  168  169  150  240  
Shots Fired                1087  | .    105  148  56   121  28   35   .    63   154  42   9    25   62   16   186  37   
  Gun                      715   | .    100  98   35   41   14   22   .    27   89   27   5    16   37   1    169  34   
  Cannon                   305   | .    .    42   13   67   7    11   .    33   65   15   4    5    21   2    17   3    
  Launcher                 67    | .    5    8    8    13   7    2    .    3    .    .    .    4    4    13   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  557   | .    50   89   27   24   7    11   .    21   102  30   8    12   28   2    146  .    
  Thermal                  398   | .    36   49   21   84   14   22   .    34   26   12   1    9    30   1    40   19   
  Explosive                67    | .    5    8    8    13   7    2    .    3    .    .    .    4    4    13   .    .    
  Electromagnetic          65    | .    14   2    .    .    .    .    .    5    26   .    .    .    .    .    .    18   
  Robot Hit Streak         26    | .    9    10   9    12   10   11   .    26   25   11   2    8    15   18   12   12   
  Robot Miss Streak        7     | .    3    4    5    3    1    2    .    2    3    3    4    1    3    1    7    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    2    .    
  Secondary Targets        9     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    6    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           707   | .    61   83   29   69   17   22   .    49   110  26   4    13   48   14   107  55   
  Core Hits                445   | .    33   47   24   76   12   11   .    31   51   14   4    23   33   8    57   21   
  Critical Kills           18    | .    1    .    .    .    1    .    .    .    .    .    2    1    1    .    12   .    
  Critical Parts Destroyed 18    | .    .    1    .    .    .    .    .    .    1    .    .    .    4    .    12   .    
  Critical Strikes         58    | .    1    2    .    .    1    1    .    3    8    .    2    1    5    .    24   10   
    Burn                   8     | .    .    1    .    .    .    1    .    2    4    .    .    .    .    .    .    .    
    Destroy                36    | .    1    1    .    .    1    .    .    .    1    .    2    1    5    .    24   .    
    Blast                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Melee Attacks              35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Thermal                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           25919 | .    940  2119 733  3175 978  625  .    2323 2919 887  151  1552 2507 2159 2824 2027 
  Guns                     9899  | .    692  819  378  631  209  311  .    357  1575 550  117  374  961  .    2130 795  
  Cannons                  5609  | .    .    599  105  844  129  248  .    917  1336 337  34   72   641  69   242  36   
  Explosions               9313  | .    248  701  250  1700 640  66   .    1049 .    .    .    1103 905  2090 442  119  
  Melee                    1071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1071 
  Ramming                  27    | .    .    .    .    .    .    .    .    .    8    .    .    3    .    .    10   6    
  Kinetic                  7353  | .    254  687  160  289  122  174  .    529  1986 588  151  292  714  30   1377 .    
  Thermal                  8181  | .    423  909  323  1186 216  385  .    725  479  299  .    154  1204 39   1282 557  
  Explosive                7602  | .    183  488  250  1700 640  66   .    1049 .    .    .    392  589  2090 155  .    
  Electromagnetic          1685  | .    80   35   .    .    .    .    .    20   446  .    .    711  .    .    .    393  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1071 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    3    6    .    .    .    .    1    1    7    7    7    4    4    8    .    
  Average Corruption       4     | .    .    2    5    .    .    .    .    1    1    6    7    7    3    4    4    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    5    56   .    .    .    .    1    4    12   7    12   5    5    21   .    
    Message Errors         32    | .    .    2    10   .    .    .    .    1    2    5    1    3    .    2    6    .    
    Matter Fused           29    | .    .    1    14   .    .    .    .    .    1    2    3    3    2    .    3    .    
    Heat Flow Errors       24    | .    .    1    12   .    .    .    .    .    .    2    2    1    2    1    3    .    
    Energy Discharges      8     | .    .    .    3    .    .    .    .    .    .    1    .    1    .    1    2    .    
    Parts Rejected         3     | .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      14    | .    .    1    8    .    .    .    .    .    .    1    .    2    .    .    2    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Misfires               9     | .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Alerts                 2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            451   | .    .    22   49   11   33   9    .    116  1    .    .    26   21   9    107  47   
  Projectiles              112   | .    .    .    31   4    2    9    .    50   1    .    .    .    15   .    .    .    
  Explosions               292   | .    .    22   18   7    31   .    .    66   .    .    .    26   6    9    107  .    
  Melee                    47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
Knockbacks                 19    | .    .    .    2    4    .    .    .    5    3    .    .    .    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    2    4    .    .    .    4    3    .    .    .    .    .    5    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1852  | .    30   70   34   5    .    .    .    287  3    .    .    100  262  515  478  68   
  Shots                    32    | .    1    2    2    1    .    .    .    3    .    .    .    1    6    10   5    1    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    1    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        722   | .    385  340  260  395  90   26   .    426  638  317  240  225  123  206  722  187  
  Average Temperature      124   | .    109  112  95   150  46   6    .    149  186  108  88   80   19   95   184  54   
  Received Heat Transfer   3116  | .    312  503  12   512  126  39   .    59   534  4    .    138  231  .    198  448  
  Effects                  52    | .    2    1    3    4    .    .    .    3    18   .    .    .    .    .    21   .    
    Shutdowns              7     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    
    Energy Bleed           7     | .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    4    .    
    Interference           11    | .    .    .    2    1    .    .    .    2    5    .    .    .    .    .    1    .    
    Matter Decay           3     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
    Damage (minor)         8     | .    .    .    .    2    .    .    .    .    6    .    .    .    .    .    .    .    
    Damage (major)         10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    7    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    .    .    18   5    .    .    .    
  Longest Duration         12    | .    .    .    .    .    .    .    .    .    .    .    .    12   5    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    2    .    3    .    .    .    2    3    .    .    .    .    .    .    1    
  Heat Transferred         12171 | .    901  1569 725  2360 435  798  .    1136 1036 365  .    198  596  .    1347 705  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Peak Influence             1072 | .    256  389  166  322  414  203  .    145  302  342  245  782  822  331  1072 675  
  Initial                  501  | .    .    5    151  11   91   102  .    .    50   84   58   85   382  287  203  501  
  Average                  199  | .    87   174  68   191  190  127  .    46   138  196  219  239  530  294  696  462  
Maximum Alert Level        3    | .    1    1    .    1    2    1    .    .    1    1    1    3    3    1    3    2    
  Low Security (%)         61   | 100  80   60   100  50   64   85   .    100  69   53   15   21   .    .    .    .    
  Level 1                  27   | .    19   39   .    50   24   14   .    .    30   46   84   63   36   100  25   38   
  Level 2                  6    | .    .    .    .    .    10   .    .    .    .    .    .    14   56   .    18   61   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    55   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    4    .    1    3    .    .    3    2    1    .    2    4    .    6    2    
  Investigation            5    | .    .    1    .    1    1    .    .    .    1    1    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    1    
  Reinforcement            11   | .    1    3    .    .    .    .    .    .    1    .    .    1    3    .    2    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    1    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    1    .    .    .    .    .    .    1    .    .    .    2    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Distress Signals           17   | .   3   4   .   2   .   .   .   .   3   2   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              290  | .   19  37  14  37  8   6   .   17  23  16  4   11  18  6   43  31  
  Peak Tracking Total      19   | .   4   6   3   9   4   2   .   4   4   6   1   5   5   3   5   19  
  Tactical Retreats        13   | .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   2   5   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Traps Triggered            9    | .   .   1   .   1   .   .   .   .   3   .   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Machines Disabled          48   | .   2   5   1   2   2   .   .   5   4   1   2   9   4   .   10  1   
  Max in Single Turn       8    | .   1   5   1   1   1   .   .   2   1   1   1   8   3   .   4   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Machines Accessed          60   | .   4   2   1   8   5   12  3   7   6   3   .   2   1   .   4   2   
  Terminals                40   | .   4   2   .   7   4   6   .   3   6   3   .   2   1   .   1   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   
Total Hacks                160  | .   16  5   1   25  9   30  10  18  10  10  .   5   4   .   11  6   
  Successful               81   | .   8   3   1   12  4   19  10  11  5   2   .   2   .   .   2   2   
  Failed                   79   | .   8   2   .   13  5   11  .   7   5   8   .   3   4   .   9   4   
    Catastrophic           15   | .   .   .   .   3   .   1   .   1   1   3   .   1   2   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   12  3   .   17  4   28  .   10  .   3   .   .   .   .   1   .   
  Terminals                124  | .   16  5   .   24  7   24  .   12  10  10  .   5   4   .   2   5   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   3   .   
Terminal Hacks             47   | .   4   1   1   4   3   8   10  5   5   2   .   2   .   .   .   2   
  Record                   6    | .   .   .   .   .   .   .   3   .   .   2   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   1   .   1   .   .   1   3   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   1   .   1   1   .   .   .   1   .   .   .   .   .   .   2   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   4   2   .   7   1   11  .   4   .   .   .   .   .   .   .   .   
  Terminals                23   | .   4   2   .   7   1   5   .   4   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   4   1   .   5   1   4   .   2   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   4   2   .   6   4   6   .   4   4   3   .   2   1   .   3   2   
  Full Trace Events        3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             29   | .   .   .   .   .   .   7   .   .   22  .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Total Allies               42   | .    .    .    .    1    .    7    .    .    26   5    .    .    .    .    3    .    
  Largest Group            12   | .    .    .    .    1    1    8    8    8    12   12   5    4    1    .    3    .    
  Highest-Rated Group      519  | .    .    .    .    10   10   118  118  118  469  519  474  310  96   .    87   .    
  Highest-Rated Ally       159  | .    .    .    .    10   10   27   27   27   159  159  152  96   96   .    29   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               305  | .    .    .    .    .    .    2    .    42   71   95   10   25   12   .    48   .    
  Total Damage             7095 | .    .    .    .    .    .    40   .    629  1396 2736 419  845  371  .    659  .    
  Kills                    48   | .    .    .    .    .    .    2    .    2    12   15   2    4    3    .    8    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Was Fac Fac 
Robot Analysis Total       6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Turns Passed               16500 | 75   968  987  1920 1790 294  1020 2010 1777 1808 805  273  456  555  194  1019 549  
Spaces Moved               7545  | 42   397  370  747  868  142  569  1165 686  616  412  143  244  268  99   492  285  
  Core                     63    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Treads                   5889  | 36   70   112  747  868  142  569  1165 686  254  222  143  244  268  99   264  .    
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   1587  | .    327  258  .    .    .    .    .    .    362  190  .    .    .    .    228  222  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   140  155  240  155  155  155  160  240  180  160  160  160  160  160  130  50   
  Average Speed            182   | 150  187  185  240  167  155  156  171  240  211  176  160  160  160  160  150  113  
  Slowest Speed            480   | 160  480  320  240  240  155  160  240  240  240  240  160  160  160  160  400  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       51    | 3    67   32   99   70   32   84   83   21   73   89   90   25   11   72   15   10   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     7     | .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             5     | .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    3    .    .    .    2    .    .    .    1    1    .    .    1    
Terrain Destroyed          997   | .    47   11   67   109  50   16   .    50   20   6    3    387  96   47   74   14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               85    | .    .    .    1    11   1    1    .    3    20   6    3    8    16   1    12   2    
  AOE                      908   | .    47   11   66   98   49   15   .    47   .    .    .    379  80   46   58   12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  
Total                      9276 | 51   524  526  822  1090 192  669  1178 765  998  462  180  285  330  116  661  427  
  Wait                     488  | .    36   32   22   92   23   16   6    6    61   2    27   15   20   5    62   63   
  Move                     7530 | 41   396  369  746  867  141  568  1164 685  615  411  142  243  268  98   491  285  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122  | 4    19   11   6    15   3    .    5    14   9    9    3    2    2    1    10   9    
  Fast Attach              65   | 6    2    5    3    12   1    .    .    3    6    4    .    2    4    .    7    10   
  Attach                   59   | .    3    11   3    3    1    2    .    6    8    1    2    1    1    3    11   3    
  Detach                   4    | .    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Swap                     72   | .    9    7    5    17   4    3    2    11   6    3    .    3    .    1    1    .    
  Drop                     111  | .    4    9    7    23   4    2    1    13   13   16   2    3    2    .    8    4    
  Fire                     503  | .    55   80   30   61   15   13   .    27   59   16   4    14   32   8    70   19   
  Melee                    33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Ram                      2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    
  Rewire                   259  | .    .    .    .    .    .    65   .    .    193  .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Waste
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 16)
    76 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Discovered new exit (range 16)
   304 | -10/Materials | Build established: Mutant
   521 | -10/Materials | Discovered new exit (range 4)
   531 | -10/Materials | Identified exit to Materials
  1044 | -10/Materials | Entered another Materials area
  1044 | -9/Materials  | Evolved 2 slots: Utility x2
  1309 | -9/Materials  | Discovered new exit (range 12)
  1602 | -9/Materials  | Lost 3 parts (1p2u)
  1723 | -9/Materials  | Lost 4 parts (2n1u1w)
  1829 | -9/Materials  | Discovered new exit (range 10)
  1872 | -9/Materials  | Core integrity fell below 50%
  1907 | -9/Materials  | Identified exit to Materials
  2029 | -9/Materials  | Identified exit to Mines
  2031 | -9/Materials  | Entered Mines
  2032 | -9/Mines      | Assembled infested the area
  2042 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2140 | -9/Mines      | Build established: Scavenger-Mutant
  2495 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2500 | -9/Mines      | Found Prototype Device
  2597 | -9/Mines      | Found a hidden stash of uninstalled traps
  2770 | -9/Mines      | Discovered exit to Materials (range 7)
  2971 | -9/Mines      | Core integrity fell below 20%
  3504 | -9/Mines      | Learned location of Storage (-8)
  3951 | -9/Mines      | Entered Materials
  3951 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  4078 | -8/Materials  | Destroyed 8 combat bots
  4380 | -8/Materials  | Build established: Scavenger-Tank
  5001 | -8/Materials  | Discovered new exit (range 16)
  5044 | -8/Materials  | Build established: Tank
  5113 | -8/Materials  | Identified exit to Factory
  5220 | -8/Materials  | Identified exit to Storage
  5741 | -8/Materials  | Entered Storage
  5741 | -8/Storage    | Accompanied by 1 ally
  5816 | -8/Storage    | Identified exit to Recycling
  5904 | -8/Storage    | Garrison activated, responded to threat
  6031 | -8/Storage    | Used back door to open Recycling access
  6035 | -8/Storage    | Entered Recycling
  6035 | -8/Recycling  | Accompanied by 1 ally
  6213 | -8/Recycling  | Discovered new exit (range 15)
  6641 | -8/Recycling  | Build established: Commander-Tank
  7007 | -8/Recycling  | Scanned before Scraplab entrance
  7029 | -8/Recycling  | Entered Scraplab
  7042 | -8/Recycling  | Discovered new exit (range 3)
  7043 | -8/Recycling  | Identified exit to Scraptown
  7055 | -8/Recycling  | Entered Scraptown
  7055 | -8/Scraptown  | Accompanied by 8 allies
  7254 | -8/Scraptown  | Visited UFD Registry
  7254 | -8/Scraptown  | Registered with UFD as "Gravlauncher"
  7300 | -8/Scraptown  | Visited TADAMA
  7334 | -8/Scraptown  | Visited Assassins FH
  7385 | -8/Scraptown  | Discovered new exit (range 13)
  7537 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  7925 | -8/Scraptown  | Visited Fellowship of the Rings
  7952 | -8/Scraptown  | Visited Comm Corps
  8012 | -8/Scraptown  | Visited Science Guys
  8064 | -8/Scraptown  | Visited Research Penetration Think Tank
  8101 | -8/Scraptown  | Visited Infowarlord's Domain
  8101 | -8/Scraptown  | Identified Exp. Sensor Array
  8116 | -8/Scraptown  | Found Exp. Signal Interpreter
  8160 | -8/Scraptown  | Visited Analyses Database
  8200 | -8/Scraptown  | Visited Scrap Suit Storage
  8261 | -8/Scraptown  | Visited Sword Containment
  8290 | -8/Scraptown  | Visited LU-1G1's Boring Crew
  8600 | -8/Scraptown  | Visited Scrapoid Pod Storage
  8658 | -8/Scraptown  | Found Scrap Suit
  8664 | -8/Scraptown  | Found Scrap Suit
  8677 | -8/Scraptown  | Found Scrap Suit
  8723 | -8/Scraptown  | Visited Observation Area
  9041 | -8/Scraptown  | Discovered new exit (range 5)
  9055 | -8/Scraptown  | Identified exit to Factory
  9065 | -8/Scraptown  | Entered Factory
  9065 | -6/Factory    | Accompanied by 8 allies
  9065 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
  9196 | -6/Factory    | Lost 4 allies
  9373 | -6/Factory    | Lost 3 allies
 10006 | -6/Factory    | Identified exit to Lower Caves
 10006 | -6/Factory    | Identified exit to Extension
 10129 | -6/Factory    | Build established: Gunner
 10842 | -6/Factory    | Entered Extension
 10981 | -6/Extension  | Lost 5 parts (2n2u1w)
 11077 | -6/Extension  | Rescued a captive Derelict
 11078 | -6/Extension  | Rescued a captive Derelict
 11334 | -6/Extension  | Build established: Commander-Gunner
 11642 | -6/Extension  | Spotted B-75 Beast
 11653 | -6/Extension  | Destroyed B-75 Beast
 11659 | -6/Extension  | Spotted B-75 Beast
 11700 | -6/Extension  | Destroyed B-75 Beast
 12080 | -6/Extension  | Lost 3 allies
 12444 | -6/Extension  | Rescued a captive Derelict
 12448 | -6/Extension  | Build established: Commander-Tank
 12483 | -6/Extension  | Rescued A7
 12612 | -6/Extension  | Discovered new exit (range 10)
 12614 | -6/Extension  | Discovered new exit (range 6)
 12650 | -6/Extension  | Entered Cetus
 12650 | -6/Cetus      | Accompanied by 12 allies (A7)
 12655 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 12676 | -6/Cetus      | Spotted Cetus Guard
 12676 | -6/Cetus      | Spotted Cetus Guard
 12682 | -6/Cetus      | Destroyed Cetus Guard
 12683 | -6/Cetus      | Spotted Cetus Guard
 12686 | -6/Cetus      | Spotted Cetus Guard
 12699 | -6/Cetus      | Allies destroyed Cetus Guard
 12705 | -6/Cetus      | Allies destroyed Cetus Guard
 12710 | -6/Cetus      | Allies destroyed Cetus Guard
 12927 | -6/Cetus      | Started Cetus Manufacturing Module
 12944 | -6/Cetus      | Escorted A7 to Cetus Mainframe
 12952 | -6/Cetus      | Manufactured an Enhanced Grunt
 12977 | -6/Cetus      | Manufactured an Enhanced Grunt
 12991 | -6/Cetus      | Discovered new exit (range 15)
 13002 | -6/Cetus      | Manufactured an Enhanced Grunt
 13011 | -6/Cetus      | Spotted Cetus Guard
 13013 | -6/Cetus      | Spotted Cetus Guard
 13021 | -6/Cetus      | Spotted Cetus Guard
 13022 | -6/Cetus      | Spotted Cetus Guard
 13024 | -6/Cetus      | Allies destroyed Cetus Guard
 13027 | -6/Cetus      | Manufactured an Enhanced Grunt
 13031 | -6/Cetus      | Destroyed Cetus Guard
 13040 | -6/Cetus      | Allies destroyed Cetus Guard
 13052 | -6/Cetus      | Manufactured an Enhanced Grunt
 13055 | -6/Cetus      | Lost 11 allies
 13065 | -6/Cetus      | Discovered new exit (range 16)
 13109 | -6/Cetus      | Met Revision 17
 13285 | -6/Cetus      | Build established: Scavenger-Tank
 13290 | -6/Cetus      | Discovered new exit (range 15)
 13400 | -6/Cetus      | Security sweep announced
 13455 | -6/Cetus      | Entered Archives
 13455 | -6/Archives   | Accompanied by 5 allies (A7)
 13460 | -6/Archives   | Received a hacking code to weaken MAIN.C
 13504 | -6/Archives   | Unable to access archive contents
 13513 | -6/Archives   | Discovered new exit (range 14)
 13538 | -6/Archives   | Discovered new exit (range 16)
 13587 | -6/Archives   | Discovered new exit (range 16)
 13728 | -6/Archives   | Entered Hub_04(d)
 13728 | -6/Hub_04(d)  | Accompanied by 4 allies
 14042 | -6/Hub_04(d)  | Spotted B-75 Beast
 14057 | -6/Hub_04(d)  | Allies destroyed B-75 Beast
 14153 | -6/Hub_04(d)  | Discovered new exit (range 10)
 14181 | -6/Hub_04(d)  | Network Hub disabled
 14181 | -6/Hub_04(d)  | Network Hub disabled
 14184 | -6/Hub_04(d)  | Entered Factory
 14184 | -5/Factory    | Accompanied by 1 ally
 14184 | -5/Factory    | Evolved 2 slots: Utility x2
 14484 | -5/Factory    | First assault squad dispatched
 14739 | -5/Factory    | Sucked down chute
 14739 | -5/Factory    | Entered Waste
 14749 | -5/Waste      | Spotted C-40 Crusher
 14752 | -5/Waste      | Spotted C-40 Crusher
 14754 | -5/Waste      | Spotted C-40 Crusher
 14757 | -5/Waste      | Destroyed C-40 Crusher
 14768 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 14771 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 14771 | -5/Waste      | Spotted C-40 Crusher
 14773 | -5/Waste      | Destroyed C-40 Crusher
 14774 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 14778 | -5/Waste      | Crushed by falling debris
 14783 | -5/Waste      | Destroyed C-40 Crusher
 14805 | -5/Waste      | Lost 5 parts (1p2u2w)
 14806 | -5/Waste      | Spotted C-40 Crusher
 14880 | -5/Waste      | Spotted C-40 Crusher
 14909 | -5/Waste      | Discovered new exit (range 15)
 14933 | -5/Waste      | Entered Factory
 15111 | -5/Factory    | Fabricated G-50 Soldier?
 15581 | -5/Factory    | Lost 3 parts (1n2w)
 15615 | -5/Factory    | Core integrity fell below 50%
 15629 | -5/Factory    | Destroyed 7 combat bots
 15833 | -5/Factory    | First assault squad dispatched
 15835 | -5/Factory    | Lost 6 parts (1p3u2w)
 15938 | -5/Factory    | Discovered new exit (range 7)
 15952 | -5/Factory    | Entered another Factory area
 15952 | -4/Factory    | Evolved 2 slots: Propulsion x2
 16111 | -4/Factory    | Build established: Scavenger-Mutant
 16202 | -4/Factory    | First assault squad dispatched
 16469 | -4/Factory    | Released all parts (8)
 16474 | -4/Factory    | Core integrity fell below 50%
 16492 | -4/Factory    | Core integrity fell below 20%
 16499 | -4/Factory    | Lost 10 parts (1p4n2u3w)
 16501 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
16469_ Released Imp. Weapon Cycler.
16469_ Released Adv. Target Analyzer.
16469_ Released Imp. Thermal Shield.
16469_ Released Imp. Trap Scanner.
16469_ Dropped Corrupted Lgt. Quantum Reactor.
16469_ Slug penetrates Assembly Bed. <x2>
16469_ Penetrated by Slug.
16469_ R-10 Processor destroyed.
16471_ Penetrated by Slug. <x2>
16471_ M-28 Smith repairs H-77 Assassin.
16472_ Penetrated by Slug. <x3>
16473_ Slug penetrates Wall.
16473_ Slug penetrates M-28 Smith. <x2>
16473_ M-28 Smith destroyed.
16474_ Slug penetrates Wall. <x3>
16486_ Acquired Adv. Drone Bay.
16488_ Dropped Adv. Drone Bay.
16489_ Slammed into G-67 Veteran.
16491_ W-44 Eye sends out distress signal.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#          ""#??# " |
| ???????????????????????????????#     """  ""#??# " |
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| ???????????????????????????????#|         ""#??#   |
| ???????????????????????????????#            #??#%  |
| ????????????????################+#######+######### |
| ????????????????                                   |
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| ??????????????????????#                            |
| ??????????????????????#g                           |
| ??????????????????????#    g                       |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             25
Resistance: TH             25
Resistance: EM             25
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                50
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Adv. Treads | -8/Recycling | Hacked
 Arm. Treads | -8/Recycling | Hacked

 Robot Schematics 
------------------
 C-17 Slicer | -8/Recycling | Hacked

 Fabricated
------------
 G-50 Soldier | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Main Advantage
Project G-00
Revising The Future
Tester

 Challenges 
------------
None

 Game 
------
Seed              WeaponsSmallSuite
  Manual?         0
Play Time         02:45:02
  Cumulative      60.0 hours
  Start           2024.11.14 @ 17:59:14
  End             2024.11.15 @ 11:14:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f82f1250-444a-4b8e-83a5-2657f1de3434