Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:34:25 Player: dhtilly Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3768) 3768 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1491) 1491 TOTAL SCORE: 10039 Bonus ------- Follower Combat Kills 711 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 159/160 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Reinforced Deuterium Engine Large Storage Unit Energy Well (350) Authchip [Armor] Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Particle Charger Experimental Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Medium Treads Armored Wheel Energy Well Structural Scanner Improved Trap Scanner Seismic Detector Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Heavy Riot Gun Gatling Laser EM Pulse Cannon Gauss Rifle Improved Grenade Launcher Missile Launcher Chainsword [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Propulsion] Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . . . 4 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 175 | 7 17 37 1 8 18 37 17 . 33 Power 13 | 1 2 4 . . 2 2 1 . 1 Engine 11 | 1 2 4 . . 2 2 . . . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 51 | 3 7 14 . . 8 10 4 . 5 Treads 28 | . 5 8 . . 8 5 1 . 1 Leg 13 | 2 . 3 . . . 4 2 . 2 Wheel 9 | 1 2 3 . . . 1 1 . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 54 | 1 5 15 . . 3 17 5 . 8 Device 29 | . 1 10 . . 3 9 2 . 4 Storage 4 | 1 2 . . . . . . . 1 Processor 6 | . 1 2 . . . 2 1 . . Hackware 2 | . . . . . . . . . 2 Protection 13 | . 1 3 . . . 6 2 . 1 Artifact . | . . . . . . . . . . Weapon 57 | 2 3 4 1 8 5 8 7 . 19 Energy Gun 6 | . . 1 . . . . . . 5 Energy Cannon 25 | . 2 2 1 4 3 6 4 . 3 Ballistic Gun 4 | 2 1 . . . . . 1 . . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 9 | . . 1 . 2 2 . . . 4 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . . 2 . 2 1 . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 8 | . . 2 . 2 . 3 . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . 10 Parts Lost 47 | . 3 . . . 1 9 6 . 28 Power 3 | . 1 . . . 1 . . . 1 Propulsion 15 | . . . . . . 3 3 . 9 Utility 16 | . 1 . . . . 5 2 . 8 Weapon 13 | . 1 . . . . 1 1 . 10 Highest Loss Streak 13 | . 2 . . . 1 8 6 . 13 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 94 | . 97 99 100 99 99 97 91 100 73 Engine 7 | . 12 11 11 11 10 6 1 . . Core 1 | . . . . . . . 4 6 5 Treads 14 | . 13 19 22 22 22 18 . . . Leg 6 | . 7 2 . . . 4 22 26 10 Wheel 6 | . 7 11 11 11 11 2 . . . Device 11 | . 3 11 11 11 11 21 8 6 9 Storage 9 | . 14 11 11 11 11 6 6 6 6 Processor 11 | . 4 9 11 11 11 7 18 20 14 Protection 3 | . 4 . . . . 7 7 13 3 Energy Cannon 14 | . 1 21 22 20 21 19 5 6 2 Ballistic Gun 3 | . 26 . . . . . 6 6 . Slashing Weapon 1 | . . . . 1 . . 1 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 10 56 60 56 58 60 80 80 77 83 Greatest Support 108 | 20 40 12 12 12 30 108 76 68 68 Greatest Overweight (x) 6 | . 5 5 4 4 4 6 5 1 6 Average Overweight (x) 3 | . 2 4 4 3 3 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 20 20 15 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 10 19 20 19 19 18 18 20 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 18 20 20 5 Class Distribution -------------------- 68% | Mutant 7% | Tank 6% | Scavenger-Mutant 5% | Derelict-Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Tank | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Matter Collected 2689 | 228 509 562 30 56 272 355 262 . 415 Remotely . | . . . . . . . . . . Salvage Created 4677 | . 482 1488 69 . 192 1192 777 . 477 Parts 203 | . 32 83 4 . 9 37 24 . 14 Haulers Intercepted 7 | . 2 4 . . . 1 . . . Recyclers Shooed 5 | . . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 19 . 20 . 12 Prevented 17 | . . . . . 16 . . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 81 | . 11 28 2 . 6 11 10 . 13 Melee 1 | . . . . . . . . . 1 Guns 17 | . 11 . . . . . 4 . 2 Cannons 42 | . . 21 1 . 2 8 5 . 5 AOE 12 | . . 3 1 . 4 . . . 4 Classes Destroyed 15 | . 4 3 . . 2 4 . . 2 Hauler 7 | . 2 4 . . . 1 . . . Recycler 3 | . . . . . . 3 . . . Minesweeper 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . 2 . . . . . . . Watcher 4 | . 1 3 . . . . . . . Swarmer 14 | . 3 . . . 4 . 3 . 4 Grunt 40 | . 8 18 2 . . 6 2 . 4 Brawler 4 | . . . . . 1 . 1 . 2 Duelist 7 | . . 2 . . 1 . 2 . 2 Sentry 12 | . . 8 . . . 1 2 . 1 Hunter 2 | . . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 3 5 2 . 3 3 9 . 5 Combat Bots Only 9 | . 3 4 2 . 3 2 9 . 5 Max Kills in Single Turn 3 | . 1 3 1 . 2 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 1 . 2 . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Damage Taken 7253 | . 715 701 59 . 497 1714 1149 . 2418 Core 1220 | . 194 107 22 . 37 174 95 . 591 Absorbed by Shields 183 | . . . . . . 183 . . . Redirected to Shielding 155 | . . . . . . 16 25 . 114 Regen/Repaired (Parts) 483 | . 47 77 . 359 . . . . . Core Remaining (%) 60 | 100 22 . . . 58 . . . . Volleys Fired 316 | . 91 70 3 . 21 58 27 . 46 Largest 3 | . 2 2 2 . 2 3 3 . 3 Hottest 248 | . 40 136 136 . 136 248 186 . 230 Shots Fired 629 | . 182 141 5 . 34 155 45 . 67 Gun 232 | . 182 . . . . . 27 . 23 Cannon 383 | . . 141 4 . 30 155 18 . 35 Launcher 14 | . . . 1 . 4 . . . 9 Special . | . . . . . . . . . . Kinetic 221 | . 182 . . . . . 29 . 10 Thermal 386 | . . 141 4 . 30 155 16 . 40 Explosive 14 | . . . 1 . 4 . . . 9 Electromagnetic 8 | . . . . . . . . . 8 Robot Hit Streak 16 | . 16 13 3 . 5 9 14 . 14 Robot Miss Streak 6 | . 6 3 1 . 4 4 3 . 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 416 | . 119 96 3 . 18 95 32 . 53 Core Hits 189 | . 38 34 4 . 20 32 18 . 43 Critical Kills 7 | . . 3 . . . 3 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 11 | . 1 3 . . . 3 1 . 3 Meltdown 7 | . . 3 . . . 3 1 . . Destroy 2 | . 1 . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 27 | . . . . 4 . 3 6 . 14 Impact . | . . . . . . . . . . Slashing 27 | . . . . 4 . 3 6 . 14 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 10511 | . 925 2599 139 . 902 2236 1091 . 2619 Guns 1617 | . 925 . . . . . 377 . 315 Cannons 5851 | . . 2059 62 . 368 2236 340 . 786 Explosions 2163 | . . 540 77 . 534 . . . 1012 Melee 880 | . . . . . . . 374 . 506 Ramming . | . . . . . . . . . . Kinetic 1574 | . 925 . . . . . 420 . 229 Thermal 6305 | . . 2599 62 . 368 2236 297 . 743 Explosive 1623 | . . . 77 . 534 . . . 1012 Electromagnetic 129 | . . . . . . . . . 129 Impact . | . . . . . . . . . . Slashing 880 | . . . . . . . 374 . 506 Piercing . | . . . . . . . . . . Highest Corruption 14 | . 2 2 2 2 . . . . 14 Average Corruption 3 | . 2 2 2 2 . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked 1 | . . . . . 1 . . . . Effects 52 | . 9 8 1 2 . . . . 32 Message Errors 17 | . 2 4 1 . . . . . 10 Matter Fused 13 | . 4 2 . 2 . . . . 5 Heat Flow Errors 6 | . 1 . . . . . . . 5 Energy Discharges 6 | . 1 1 . . . . . . 4 Data Loss (minor) 4 | . 1 . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . 1 . . . . . . 2 Alerts 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 525 | . . 169 . . . 52 103 . 201 Projectiles 102 | . . 45 . . . 52 . . 5 Explosions 163 | . . 124 . . . . . . 39 Melee 260 | . . . . . . . 103 . 157 Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 83 | . . . 13 . . . . . 70 Shots 3 | . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 492 | . 169 390 156 . 492 458 186 . 393 Average Temperature 109 | . 23 123 75 . 155 91 101 . 131 Received Heat Transfer 1866 | . 342 327 27 . 108 363 231 . 468 Effects 15 | . . 6 . . 2 7 . . . Shutdowns 2 | . . 1 . . 1 . . . . Energy Bleed 4 | . . 3 . . . 1 . . . Interference 6 | . . . . . . 6 . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . 4 . . . 4 1 . . Combat Hostiles 8 | . . 4 . . . 3 1 . . Parts Melted 27 | . . 9 1 . 1 14 1 . 1 Heat Transferred 9855 | . . 3939 111 . 591 3615 485 . 1114 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Peak Influence 424 | . 189 424 250 . . 326 . . . Initial 151 | . . . 140 . . 151 . . . Average 158 | . 66 192 245 . . 187 . . . Maximum Alert Level 2 | . . 2 1 . . 1 . . . Low Security (%) 67 | 100 100 56 . . . 57 . . . Level 1 28 | . . 34 100 . . 42 . . . Level 2 4 | . . 9 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 4 . . 1 6 . . 1 Investigation 2 | . 1 1 . . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 9 | . 2 3 . . . 4 . . . Assault 2 | . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Distress Signals 7 | . 2 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 24 39 1 . 20 26 11 . 27 Peak Tracking Total 10 | . 5 4 1 . 10 4 9 . 8 Tactical Retreats 7 | . 1 . . . 1 2 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 3 | . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . . 2 . . 2 Traps Extracted . | . . . . . . . . . . Installed 13 | . . . . . . 2 . . 11 Triggered 5 | . . . . . . 2 . . 3 Most Traps Carried 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 17 | . . 10 3 . . 4 . . . Max in Single Turn 6 | . . 6 3 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 20 | . 7 7 . . . 2 . 4 . Terminals 11 | . 6 5 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 81 | . 26 19 . . . 3 . 33 . Successful 57 | . 12 12 . . . . . 33 . Failed 24 | . 14 7 . . . 3 . . . Catastrophic 5 | . 3 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 10 6 . 2 . 2 . . . Terminals 38 | . 23 15 . . . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 5 | . 3 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . 10 8 . . . . . 33 . Record 11 | . . . . . . . . 11 . Part Schematic 13 | . . 1 . . . . . 12 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 4 | . 3 1 . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . Terminal Index 1 | . . 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . Scan Component 2 | . 1 1 . . . . . . . Repair 2 | . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 5 6 . . . 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 10 | . . . . 3 . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 29 | . . 2 . 15 . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . Time 52 | . 26 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Total Allies 13 | . . . . 9 2 1 . . 1 Largest Group 9 | . . . . 9 9 3 . . 1 Highest-Rated Group 314 | . . . . 314 314 100 . . 96 Highest-Rated Ally 96 | . . . . 51 51 39 . . 96 Zionite Dispatches 1 | . . . . . . 1 . . . Trap Resupply 1 | . . . . . . 1 . . . Total Orders 6 | . . . . . . 1 . . 5 DROP 1 | . . . . . . 1 . . . EXPLORE 4 | . . . . . . . . . 4 RETURN 1 | . . . . . . . . . 1 Ally Attacks 81 | . . . . . 63 15 . . 3 Total Damage 2832 | . . . . . 2141 691 . . . Kills 24 | . . . . . 17 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total 4 | . 3 1 . . . . . . . Derelict Logs Recovered 6 | . . . . 2 1 . 1 . 2 Drone Launches 4 | . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Turns Passed 11443 | 58 1232 2064 52 2122 1358 1525 1232 166 1634 Spaces Moved 6124 | 39 638 1039 29 1383 829 728 696 88 655 Core 64 | 2 . . . . . . . . 62 Treads 397 | . 95 . . . 2 300 . . . Legs 1564 | 23 171 . . . . 159 593 88 530 Wheels 4067 | 14 372 1039 29 1383 827 269 103 . 31 Hover . | . . . . . . . . . . Flight 32 | . . . . . . . . . 32 Fastest Speed 35 | 50 120 140 150 135 150 120 120 190 35 Average Speed 156 | 109 140 152 150 149 150 166 159 190 180 Slowest Speed 350 | 120 240 155 150 150 240 240 190 190 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 3 90 74 9 90 90 17 90 74 80 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 12 | . . . . 5 2 . 3 . 2 Spaces Dug 9 | . . . . . . 6 . . 3 Terrain Destroyed 146 | . . 26 . . 42 12 3 . 63 Melee 6 | . . . . . . 3 . . 3 Projectile 15 | . . . . . . 9 3 . 3 AOE 125 | . . 26 . . 42 . . . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Pro Total 7441 | 51 831 1390 32 1429 911 923 761 87 1026 Wait 566 | . 50 183 . 23 11 55 7 . 237 Move 6115 | 38 637 1038 28 1382 828 727 695 87 655 Hop . | . . . . . . . . . . Pick Up 102 | 5 22 25 . 4 6 20 7 . 13 Fast Attach 48 | 7 6 5 . 4 2 9 4 . 11 Attach 42 | . 3 2 . . 2 14 5 . 16 Detach 18 | 1 3 1 . . 2 3 1 . 7 Swap 85 | . 8 30 1 4 14 14 8 . 6 Drop 100 | . 11 36 . 8 13 18 1 . 13 Fire 316 | . 91 70 3 . 21 58 27 . 46 Melee 24 | . . . . 4 . 3 6 . 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . Trap 13 | . . . . . . 2 . . 11 Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 718 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Discovered new exit (range 11) 999 | -10/Materials | Discovered new exit (range 9) 1045 | -10/Materials | Repaired Lgt. Treads 1170 | -10/Materials | Discovered new exit (range 11) 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1905 | -9/Materials | Discovered new exit (range 5) 2122 | -9/Materials | Repaired Lgt. Treads 2330 | -9/Materials | Discovered new exit (range 4) 2576 | -9/Materials | Discovered new exit (range 16) 3355 | -9/Materials | Entered Mines 3400 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3407 | -9/Mines | Entered Zion 3475 | -7/Zion | System corruption cleaned by Quarantine Array 3619 | -7/Zion | Discovered new exit (range 12) 3708 | -7/Zion | Gained Derelict followers 3896 | -7/Zion | Found Prototype Launcher 3896 | -7/Zion | Identified Gui. Missile Launcher 3901 | -7/Zion | Found Prototype Launcher 3901 | -7/Zion | Identified Rocket Array 3977 | -7/Zion | Received a hallucinogenic algorithm 4273 | -7/Zion | Learned Factory stockpile data 4607 | -7/Zion | Visited the Megawrench Repair Shop 4607 | -7/Zion | Megawrench repaired 7 parts 4673 | -7/Zion | Given A8's code to call for help 5181 | -7/Zion | Imprinted 5183 | -7/Zion | Declared Zion's savior 5529 | -7/Zion | Entered Proximity Caves 5529 | -6/Proximity Caves | Accompanied by 9 allies 6003 | -6/Proximity Caves | Spotted B-75 Beast 6020 | -6/Proximity Caves | Allies destroyed B-75 Beast 6252 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6407 | -6/Proximity Caves | Discovered new exit (range 9) 6410 | -6/Proximity Caves | Learned 4 Factory zone layouts 6887 | -6/Proximity Caves | Entered Factory 6887 | -6/Factory | Accompanied by 3 allies 6887 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7200 | -6/Factory | Build established: Scavenger-Tank 7634 | -6/Factory | Discovered new exit (range 8) 7984 | -6/Factory | Build established: Scavenger-Gunner 8035 | -6/Factory | Identified exit to Lower Caves 8052 | -6/Factory | Zion Trap Resupply teleported in 8184 | -6/Factory | Lost 8 parts (3n4u1w) 8224 | -6/Factory | Terminal network hard line cut 8412 | -6/Factory | Entered Lower Caves 8598 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8704 | -6/Lower Caves | Destroyed 9 combat bots 8704 | -6/Lower Caves | Lost 6 parts (3n2u1w) 8892 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8906 | -6/Lower Caves | Identified exit to Data Miner 9208 | -6/Lower Caves | Encountered a Warlord checkpoint 9340 | -6/Lower Caves | Build established: Mutant 9377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9568 | -6/Lower Caves | Identified exit to Lower Caves 9644 | -6/Lower Caves | Entered Data Miner 9644 | -6/Data Miner | Discovered new exit (range 6) 9675 | -6/Data Miner | Build established: Tank 9681 | -6/Data Miner | Met Data Miner 9736 | -6/Data Miner | Learned location of Section 7 (-2) 9736 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9768 | -6/Data Miner | Received God Mode back door access code from Data Miner 9808 | -6/Data Miner | Identified exit to Proximity Caves 9810 | -6/Data Miner | Entered Proximity Caves 10053 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10144 | -5/Proximity Caves | Lost 13 parts (5n3u5w) 10176 | -5/Proximity Caves | Core integrity fell below 50% 10316 | -5/Proximity Caves | Learned Factory interactive machine intel 10321 | -5/Proximity Caves | Identified exit to Factory 10710 | -5/Proximity Caves | Build established: Derelict-Mutant 11352 | -5/Proximity Caves | System corruption reached 10% 11375 | -5/Proximity Caves | Core integrity fell below 20% 11430 | -5/Proximity Caves | Lost 13 parts (1p3n5u4w) 11444 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11381_ Authchip [Propulsion] destroyed. 11382_ Authchip [Weapon] destroyed. 11391_ System corrupted: Heat flow error (+199). 11397_ Destroyed VTOL Module. 11399_ Remote Datajack destroyed. 11400_ Corrupted Lgt. Nuclear Core fries itself beyond repair. 11403_ S-27 Virus destroyed. 11406_ System corrupted: Energy discharge (-3). 11406_ Acquired 23 matter. 11407_ Dropped Rnf. Deuterium Engine. 11407_ Acquired Lgt. Nuclear Core. 11408_ Corrupted Autogun fries itself beyond repair. 11408_ The unstable cave ceiling collapses. 11411_ Acquired Rnf. Deuterium Engine. 11414_ Acquired 12 matter. 11416_ Acquired 3 matter. 11417_ Acquired 12 matter. 11426_ The unstable cave ceiling collapses. 11442_ System corrupted: Component data lost. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????